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Showing content with the highest reputation on 07/23/18 in all areas

  1. 4 points
    hey, so i wanted to address the issue that coins are seemingly inflated and rather useless at the current moment, therefore i've come up with a suggestion that may or may not help just that. this regards the npcs that sells the gathered resources outside of the inn in silver-eye, such as rugged timber and simple metal -decrease the price of imaterials from 25 to 15 each -cap the amount being able to be purchased to 5 every 48h -make a single rare material from every profession available for purchase once every 72h for the price of 35-45 silver now i may look myself as a god but i am nowhere near that, therefore i wished to know you people's 2 cents on this matter
  2. 2 points
    Yo', been a while since I've done anything active in the roleplay scene, or even in the writing scene in general. Some might remember me under a different nick (Kairac) during very old phases of Epilogue/Prologue/Legacy/OtherServersICBAtoName, but all in all, I do remember some of the names I've seen pop up whilst I was creeping around the forums. I'm glad to see this community is still alive, as this community has been a stable pillar of decency and civility, an escape from a world in which everyone is shunned by everyone and backstabbing is done at breakfast, lunch and dinner by the people you care for and love. Still, no reason to demoralize or be different, be true to yourself and the stars will align at one point, I keep saying. Though, waiting for them to align takes ages and I'm kinda tired. Beating off the bush here. I'd like to give the roleplay scene a chance again, as I do remember it fondly in my teenage years and into the early 20's (I'm 23 now, turning 24 on the 27th). Although I used the roleplay scene for the very worst of reason (to deny depression), I finally realised that when I wrote about it on the forums and someone said that its a sad way to see roleplay. I'm all grown up now, and I see roleplaying as a medium in which young, aspiring (or even old, who cares?) writers can improve their skills, get feedback and be an active part in a story with a common ground. I've been doing some reading lately (something I just refused to do while in high school due to teachers demanding it. F**k authority!!!), and I realised how dumb I was to just wave it away as if its 'stupid' to read. Reading through 'Shogun' by James Clavell I started remembering how deep into my imagination I can go and I remember how fondly I used to love it (still do). I'm a bit rusty and in the dark here, as I haven't properly roleplayed since 2015 or so, and even then it was in SWToR and everyone met the cancerous RP community of SWToR stereotype at one point. I hope to fit in this community and environment you've set up well, and if you've got some forum links I should check out do let me know.
  3. 2 points
    My two copper on this: Silver is a bit of a shit currency as it doesn't have much in the way of sinks at the moment. On previous servers there have been pleanty of options to 'sink' coins whereas current the amount of silver increases massively with very few sinks. The only ones I know of are as follows: Boat travel (most people ignore and go for the fatigue cost Resources traders (as stated above, the cost is so high most people go with players Occassionally as a cost in events when dealing with certain NPCs The currency only has value, as stated above, when players attribute value to it. It's also worth pointing out that an insane amount of players can be spotted afking in-game and (do please correct me if I am wrong here) from what i've seen it continues irrespective of the AFK tag Lets also throw into the mix that there are vast amounts of players who, by now, will have a huge amount of silver due to their massive amount of playtime, this messes around with trading costs drastically and makes it obscenely difficult for new players to make use of silver even if there are some people out there using it. Right now most traders will not accept silver unless it is for GHI objects (I am one guilty as charged here) and they will happily pay silver to -BUY- resources but will always insist on trade when selling resources. Personally I reckon there should be a finite yet trackable amount of silver in-game as well as something such as the 'Silver-Eye Mint'. The value of Silver deteriorates as the amount in-game increases. An initial 'starter' sum of silver should be inserted in-game either through a 'float' sum for a few player traders or even as quest rewards. Having experimented with this back on Legacy using a GHI currency I can vouch that it works very well. Folks are more obliged to use the currency when it has a value and when they know it is a rare commodity and not one they simply need to afk for an hour for (or go crack open a couple of chests) I personally would like to rectify this by holding an auction once a month with valueable / rare items with the only medium being used as silver. Furthermore, the organisations on Silver-Eye (Silverscale company?) could be doing a lot more with silver... extorting people and doing things such as providing 'up and coming' business opportunities with things like loans and other nice little touches such as 'kraken insurance' for your ships and vessels. TL:DR Lots of scope for silver Needs to be limited Needs to have more 'sinks' to reduce the amount present on the server Needs more action on the part of both staff (NPCs doing auctions with rare recipies / nice loot etc) and players (player-ran auctions, goblin insurance companies etc)
  4. 2 points
    We do need a way to increase the value of the silver coin. Currently we operate on the trust system. The way most modern currencies work. A dollar is only worth a dollar because we trust that it can be spent in order to obtain something of it's value, and the silver coin is exactly the same. U-S should work off of some variation of a gold standard, when countries worked off of the gold standard their money could be exchanged for gold through the government and therefore it was backed by a highly sought after material. Currently the silver coin is only valuable because we say it is, and there isn't much proof of that, especially given the allowance we receive each hour. The two can't really work at the same time though the allowance is a smaller fish and perhaps a necessary one. We do need something valuable that we can exchange silver for that has a set value to the community. It doesn't necessarily have to be a gathered resource either. It could be something RP related that people would enjoy like approved spell visuals or something that aid in RP. I know I for one would like to pimp out ny characters with neat sparkle hands and wouldn't mind saving up for the coolest ones. I'd even slave away for hours providing a comprehensive list of the best ones. Also maybe base game enchants for the particle effects alone. Want a fancy flame blade? That'll be one thousand silver, sir. This preserves the crafting good economy being in the hands of the players and adds value to silver. The problem every MMO has with currency is inflation, and it's money sinks that fix that, gruesome as that term may be. The other way is premium currency but ho boy are we not going there. Hello blizz, we are being good, no scary papers please :^) Premium objects independent from crafting might work as well. Luxury items that couldn't be crafted and had to have been pilfered from wrecks by shady black market goblin types. But that might be a stretch. Spell effects and weapon effects might be a better fit. Thoughts? Also I am in the field (army shit hoo-ah) so don't expect me to be super fast in responses. I'm just in between shooting shit.
  5. 2 points
    The stone. Its power. Its fate. None could grasp it without greed. It could not be hidden. A home was given to it, instead. One, despite its vile nature, could not equal the vileness those of Opej'Nor spew. I regret my decision in that it now serves as the heart of a construct; a construct that can be demolished, destroyed, and salvaged from. They will take it. Decisions. Choices. Failure. A crushing realization. They do not intend to make the hard choice. They too make one of greed. Bloodthirsty, vile. They have lied to my face. I will rectify that mistake. Trust. Honesty. Loyalty. All that remains. The currency of life on these isles. So easily given, and so easily stolen. I have few I trust, though I have betrayed the trust they return me. Lies, deceit. Less they know, the safer they are. I fear they will not see that if these lies were exposed. But I must make the hard choices, so they do not feel what I do - nothing.
  6. 1 point
    Hello, some might know me. I decided to check the WoW RP scene again after taking a long break. World and setting and the RP so far have been enjoyable!
  7. 1 point
    Oh, also, other games are For Honor and Europa Universalis 4. Add me on discord: Gentle Pirate #9968
  8. 1 point
    The Pit of Souls Somewhere in the Doldrums there is a pit, this pit has in the Shadowlands been carved out as the domain of an entity which draw in the souls of the dead. The majority of souls, especially the more powerful, are eventually taken here. While within the Shadowlands as spirits, arcane magic is impossible to perform, the light refuses to answer your call and your body is ethereal and cannot affect much if any change to the environment. Calling on the Shadow is effective, but cannot bring you out of the Pit nor can it be used to communicate with those still alive outside the Shadowlands. The Mechanics. ■ Player spirits are always drawn into the Pit, NPCs are looser and up to the discretion of the DM. Player characters are assumed to possess 'powerful souls', relatively speaking. ■ Attempting to bring a spirit back would first mean to create a temporary breach into the Pit and call that particular spirit out. This runs the risk of releasing other souls trapped within the Pit. Creating a breach is difficult and requires someone familiar with the Shadowlands in particular or with Shadow magic in general. To create a breach for the Soul of someone trapped in the Pit to escape into the Shadowlands, a ritual must be held that requires the caster possessing something of personal significance to the deceased. This ritual is dangerous and the consequences may be dire even if successful, before it can be cast knowledge of it must be acquired. ■ The Souls of the Dead may attempt to break out of the Pit, the mechanics of which are revealed to those who have died. ■ Communication with a (player) soul that has escaped the Pit is a ritual which requires some power (10 shards of mana or equivalent) and a DC14 Willpower check. This can only be done by Priests, Shaman and Necromancers, characters that ought to have this sort of knowledge. If several people, of those classes, work together, the DC is lowered by 1 per character successfully rolling the DC14 Willpower check. If successful the communicating players may speak a short phrase which is conveyed across the veil. The spirit may then offer a short reply. If successful the communicating players may speak a short phrase which is conveyed across the veil. After the first reply, before each new one, the casters must again succeed a DC14 Willpower Check or the connection will be severed. This ritual can only be cast once a week. ■ Resurrection is a difficult process, one must first acquire the knowledge of how to create several necessary reagents, and then of the ritual of resurrection itself. These reagents require masters of their respective crafts.
  9. 1 point
  10. 1 point
    The hunger. The desire. The forced choice. A dash to unleash blind ferocity. She watches. Animal by animal, vulnerable to vicious - slaughtered and mutilated. She feels no remorse, no empathy for his prey. Sanity crashes against him like the isle's waves. He feels rotten, disgusted. Desperate for choice. Choice before the forced choice. The Huntsmen. To live peacefully through bloodshed. Humane, at least. Cheer. Jolliness. Normality. It was what he was once before. He remembers. His heart gone, but his spirit persists. At least pretend to see smiles and hear laughter. Happiness in their faces, at least.
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