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  1. 2 points
    Well this looks a bit silly now
  2. 1 point
    Where: Opej'nor (meet at Haven) When: TBA. Event date / time announced following completion of Siege of Drustgarde event Who: Anyone except those affiliated with Kolai, Sotoras or the Twilight's Hammer. Event Type: NPC Capture GM Assistance: Can be done without GM assistance. GM's able to observe / make requests for RPG checks if needed. It has been nearly two weeks since a blinding flash was visible from the Razorbranch home of Kolai, those who scurried over to the island found naught but silence from a land now devoid of life. Slowly but surely it would become apparent to his many friends and allies of Haytham's sacrifice to wipe out one of the greatest threats to life in the Doldrums but in doing so the land has been rendered barren and lifeless. Those who arrived found scenes of trolls, raptors, panthers and all manner of aquatic life stuck in a state of suspended decay. Neither 'dead' nor seemingly 'alive' but at the same time unreviveable by conventional means. It would seem though that the settlement of New Moonbrook have taken advantage of the opportunity presented to them and set up 'Haytham's Landing' as an outpost upon the isle to watch it for other more hostile opportunists. The problem is, although they are able to rely upon fish for sustenance and occasional supply drops by Baron West himself, there are no beasts to hunt and no herbivores of any sort. Although many would be quick to dismiss their importance, the wildlife upon Kolai kept overgrowth of vegetation in check whilst the predators ensured that the herbivores did not decimate the local flora. Perhaps Haytham may have been overzealous in his actions? Who can judge what the man's thoughts were at the time or his motivations, what was done was done and it was up to those who survived to live up to the governor's legacy. Amidst a large gathering of hunters, trappers and rangers in Haven, the Baron stands atop a podium to address the crowd "All you who have gathered here, hear me out: Kolai, whilst open for the collection of resources, is barren! Hunting there is moot for there is naught to hunt! As honor-bound hunters it is our moral duty to solve this dilemma! Therefore, as soon as the siege of Drustgarde is over, I invite you all to participate in a grand hunt of sorts for what many would call 'mediocre' beasts; bandicoons, deer, lizards and more! We'll repopulate Kolai firstly with the more docile beasts of the land to allow them time to repopulate the isle before ultimately capturing some far more hunt-worthy predators and reintroducing them to Kolai! We shall make it, once more, a hunter's paradise!" The Baron grins, many of the hunters seem confused at the idea of incapacitating beasts rather than outright killing them. Although some seem concerned with how they do this, many others seem to light up in joy at the idea of a new hunting experience! Event Objectives: Main Objective: Critter Conundrum Capture at least 150 herbivores in total for transport to Kolai Bonus Objectives: The Bandits of Kolai? Capture at least 30 Stripetail Bandicoons for transport to Kolai Karma-karma-karma-karma-karma chameleon Capture at least 30 Spiked Lizard for transport to Kolai Behold: MOTHRA Capture at least 4 moths for transport to Kolai Doe...a deer... a female deer Capture at least 10 deer (does) for transport to Kolai A 12-pointer! Capture at least 10 deer (stags) for transport to Kolai Bananna Control Capture at least 10 Opej'nor monkeys for transport to Kolai The Big One Capture a breeding pair of Direhorn for transport to Kolai Capturing the Unknown Capture a previously unseen species of herbivore from Opej to relocate to Kolai* *This one requires the event to have a GM monitor. OOC: Hi guys As many of you may know by now, Kolai is lifeless bar a handful of New Moonbrook troops and a rather troublesome warlock hiding there. With absolutely zero wildlife hanging around there, i'm willing to bet that its only a matter of time before the staff swoop in and remove all those tasty hunting nodes that many of us like to use our trapping skill on to acquire Soft Material. As a result the idea of this event is a two-parter. The first one will involve gathering herbivores and other critters from Opej'nor (and possibly the Isle of Menhirs) and relocating them to Kolai. Once this has been done there will be time given for them to repopulate and grow on the isle before another event is hosted where we take over some bigger more predatory animals over to control the herbivore population effectively making Kolai self-sufficient; The herbivores are kept in check by the predator population and the predator population will not be able to overgrow based on the herbivore population. Due to the nature of current BBEG's, this event will not take place until the Siege of Drustgarde has reached a conclusion.
  3. 1 point
    SILVER-EYE ISLAND The Silver-Eye Island was an altogether uninteresting place, barren, rocky, and in a part of the sea that was not terribly easy to get to. Its use for material gain or as an island retreat were limited, but after it’s discovery some thirty years before the First War, it was eventually built up to be a Goblin outpost for ships passing from Kezan. It’s relative isolation from the rest of Azeroth saw it grow for those looking to deal in illicit goods or hideaway from the long arm of the law. Built up until late into the Second War, Silver-Eye Island eventually saw diminished use as the popularity of Zeppelins boomed. The decline of the ship traffic to the island gave a chance for the rise of gangs and turf wars on the small territory, this small scale war eventually saw two populist factions, the more formal Silverscale Company and the thuggish Gorgeous Boys. Silverscale Company was the last remnant of a local Venture Company branch, that took control of the front end business, happily controlling the docks that had not been destroyed in the conflict and much of the goods being sent to and from the island. Silverscale Company employs bruisers, a fleet of small ships, and a variety of merchants to staff the more ‘civilized’ parts of town while also granting a small cut to the Gorgeous Boys to keep a standing truce. The Gorgeous Boys who were little more than a collection of pirates and thieves, retreated more inland, to the back alleys and rises in the rocky crags. With less investment in morality, they regularly play a hand in stocking the arena bit, run slavery and gambling rings in the backstreets, and shakedown newcomers to the Silver-Eye Island. They keep the crime off the main streets and deal with any would-be criminal gangs that might affect the Silverscale Company or themselves. In the middle of their reorganization efforts, the island itself, amid it’s isolation, slowly found itself pulled into the Doldrums. This ever expanding region of Azeroth swallowed up Silver-Eye Island some twenty-one years after the First War. The change solidified Silverscale Company and the Gorgeous Boys hold on the island, cut off from outside power, any shipping they lost was replaced with local survivors, Sotoras, and shady travelers. The Shattering caused the island itself to drift once again, causing minor damage to the island itself, but little to those stranded there. While some buildings suffered, the main source of pain was the sudden destabilization of their main trading partner, the Tirasian colony of Sotoras, finding their economy stagnating, caused a rather tense situation among the residents. An influx of survivors of the cataclysmic events, as well as exiles from Kolai Island and Sotoras has meant much change for the lonely island. The future is uncertain. Major Characters Boss Hendle Silverscale - The leader of Silverscale Company since the gang fighting ended years ago. Formerly a Venture Company junior clerk, he gained his position mostly due to happenstance and good timing- coming upon a large amount of gold when the clerk’s office was blown apart. With that gold, he bribed, bought, and paid his way into the loyalty of many on the island, leading to his eventual perch in the executive mansion on Silver-Eye’s highest point. Restructuring his operation as the Silverscale Company, he employs a wide range of the islands residents, from the Gorgeous Boys, to dock workers, guards, clerks and so on ruling with a somewhat careless fist- more concerned with maintaining his position than the benevolence of his rule. Executive Cordine Dabbleblast - One of Hendle Silverscale’s friends in the clerk office before the change up, Cordine is a forgettable, greedy, short Goblin. He received the position mostly out of Hendle Silverscale’s need for management. Much of his life before involved short changing clients with the Venture Company, now, his day to day involves spending Silverscale profits on local luxuries and good company. Rumor has it, Cordine’s days are numbered since he’s been found to be spending company money. Executive Gash Sputtercrank - A Venture Company Bruiser who bullied his way into the position after Hendle Silverscale’s takeover of the island, Gash is a competent, brutal, and clever Goblin. He does not speak of his life before, but with his wits and muscle, most peg him for an ex-convict of some stripe. His work with the Silverscale Company is very effective, primarily working with Sotoras and the Gorgeous Boys. The Boss doesn’t bother Gash. Executive Norina Glitz - Previously a waitress, now an executive, Norina got in good with Hendle Silverscale prior to the takeover and has been living as an executive since. Her business dealings are never great, but she’s said to be the most personable of the executives and mostly does what Hendle Silverscale asks of her. Fen Kettleclang - The owner of the Silverscale Inn and business partner to the Silverscale Company, he’s owned the inn for nearly thirty years. There is little to be said for him other than his unscrupulous nature, interested in moving people through and leaving their coin behind. To his credit, he lacks the brutality of the Gorgeous Boys, but those looking to squat won’t get in his good graces. Loka Killclaw - Operator of the Silverscale Arena, she is a leftover from Captain Opej Ogrecrush’s crew. A brutal combatant, she won the rights to the arena in a wager with Boss Hendle Silverscale- where she now overseers the daily battles and events. She’s a curt woman, strong but quiet. Henry the Gorgeous - Leader of the Gorgeous Boys, he’s a big, mean, green goblin. Rather taken with his own vanity, he lives a life of pleasures grifted from the Silverscale Company and the residents of the island. Brutal when defied and kind when everything goes his way, Henry treats the island like his own personal garden, keeping out pests, pruning weeds, and cultivating what he wants to see grow. Beautiful Beatdown Ben - Second in command of the Gorgeous Boys, Benjamin Fuller is a soft spoken ex-soldier from a faraway land. He rarely discusses his personal affairs, but he’s seen as the more approachable of the two in charge of the Silverscale Company- but those that have got a mark on their head from the Gorgeous Boys should be wary of this swordsman. Lady Abigaille Springfield - The daughter of Lord Beauregard Springfield II, current leader of the people of Sotoras. Lady Springfield has taken up the charge of leading the refugees of Sotoras in the Springfield Holdings on Silver-Eye. An altogether pleasant woman, her relative naivety is aided by a cadre of advisors and soldiers leftover from their escape from their island home. Chief Urdo - Former leader of the Razorbranch of Kolai Isle, now lives in exile and leads Urdo’s Exiles. While he was once a rather brutal and sadistic warlord, time softened his heart and the Shattering turned him further. His supposed weakness saw him ousted from dominion of the nearby Kolai Island, he now lives among refugees on Silver-Eye Island, attempting to rally those sympathetic to take back his throne. Notable Locations Silver-Eye Main Port - No doubt the first thing most people see of Silver-Eye Island, the main port, and the only one remaining after the Shattering. Located on the Western side of Silver-Eye Island, it’s home to several ships, ferrymen, and the Silverscale offices and holdings. Goods, slaves, and livestock all pass through the the main port in varying states before being shipped elsewhere or used across the island. The deals are never great, but there is no other place in the Doldrums where you can find so much. Silverscale Inn - The first stop for many after a long voyage into the inhospitable Doldrums, the Silverscale Inn rests on the Eastern side of the Island, looking to the nearby Arena. One of the few places not jammed full of refugees on Silver-Eye, the inn is a place of competitively priced alcohol and private rooms if you’ve got the coin. Most people tend to use the cheaper open areas while they wait for the next arena match. Silverscale Arena - One of the main draws of the island, the Silverscale Arena is as old as the island itself, where mortal, beast, and steel all meet. Popular among all who regular Silver-Eye, there is room for all to watch the battles and earn coin in or out of the pit. Silverscale Executive Mansion - Overlooking the entirety of Silver-Eye Island from the rocky outlook above, the Executive Mansion houses Boss Hendel Silverscale and his executives. Isolated form the happenings below, the Silverscale company still keeps a heavy thumb on the residents of the island below, through social, economic, and physical force. Few get to see the refined grounds. Springfield Family Holdings - A small part of Southern Silver-Eye Island, the Springfield holdings suffered much damage amid the shattering. Despite the damages, Lady Abigaile Springfield and those loyal to her fled here after the scourging of Sotoras. They wait here now, repairing the damaged houses and planning their future in these uncertain times. Refugee Camp - Located on the Northeastern part of the island, this camp was once a storage and holding area for the second port on Silver-Eye Island. When the port was destroyed during the shattering, it’s disuse saw rise to a tent village where many of those now trapped in the Doldrums now find refuge. Among them are Chief Urdo and his exiles. Gorgeous Boy Holdings - clustered around the inner rise of Silver-Eye, Henry the Gorgeous and his Gorgeous Boys have fenced off a private area where they can get up to their usual dealings and make plans. They protect the interests of the Silverscale Company and its main lift to the Executive Mansion, while doling out justice around town- their holdings are still rather dour. Market Row - Just past the Arena and the Inn can be found the Market Row, the Row is home to many small shops, houses, and back alleys. Principally owned by the ‘Middle Class’ of Silver-Eye, Market Row represents the closest thing to comfortable living on the island. Notes Mostly sand and rock, little plant life can grow here meaning most food and building material came from outside the island, same for food. The central island is marked by a rise of harsh stone, with smaller rocks littered throughout. Many of the original buildings are well constructed and sturdy, but the rising population and the turf wars led to many ramshackle buildings, scaffolding rises, and tents to be erected in the city. There are signs of destruction in the city, ruined docks, buildings, and so on, much of this caused by the Shattering. While there are efforts to rebuild, the influx of refugees and survivors has put a strain on resources. Very little in terms of gatherable resources, save for fish.
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