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Showing content with the highest reputation since 05/25/19 in all areas

  1. 4 points
    I will just add my two cents on the matter as I see it's kicked up some dust. While I would be inclined to agree that McDaknus's behavior was inappropriate, I would like to point out that the Head Keeper's response on the whole matter is just downright unacceptable. "My way or the high way" is just such self-entitled, venomous and childish that is beyond my words. Recently I quit my position as a Keeper on the staff, and I feel this is a great opportunity to shed some light on the situation, as it has some similarities to what happened here. I made an inquiry with Elle about a certain thing I wished to do with the Zandalari trolls, mainly use the newly accessible .wmo objects to give them a ship, as per their lore they arrived into the Doldrums with a fleet, and Zandalari are known as strong sailors. Elle rejected it, and when I supplied logical arguments as to why he should give it some consideration I was given the reply "You heard me, no." At this point in the conversation it broke down to the lack of respect Elle has when speaking to people. Being the Head Keeper does not mean you get to talk however you want, or be uncivil in a conversation that is about...well anything really. Bottom line I told Elle that I will not be able to work with him if he can not speak respectfully and not treat me like an underling. The response I got was "There's the door" so I simply left. The point I am trying to make here is that both incidents reveal a much deeper rooted problem. We've all seen the fate of servers where the gap between staff and the players is too wide. I don't believe the stance "My way of the high way" should be acceptable from any staff member, especially one of high rank. It sends a very bad message about the server as a whole and the staff team that you represent. The whole situation above is too complicated for me to get into and I feel it has already been chewed out enough. I simply believe that the root of this problem is one individual's inflated ego and that this entire situation could have been resolved much differently without pointless dust kicked up everywhere.
  2. 3 points
    Event completed Participants were Timothy, Aziphael, Laelia and Mikturok The gang fought their way through the Virmen den known as 'The Rat Trap' and were almost defeated by Snagtooth's entourage but were saved by Aziphale's quick skill with a bow. Snagtooth was defeated and the spoils of his people were looted. Furthermore the stockpiles of resources in clearly Human and Orc made chests were gathered up for as much as the group could carry and, upon leaving, these goods were returned to the good people of Haven where it was announced that the Virmen scourge was dealt with. I hope that those who participated get an increased 'rep' with Haven. Thanks to all those that came!
  3. 3 points
  4. 3 points
    Found within the poorest slum district of Haven, amongst the maze-like warren of narrow streets, ramshackle buildings, and dark alleys, Isesi has found a table from which to conduct a friendly game of poker upon. Scratched and scrawled into the noticeboards up and down Haven, the following message can be found: Ya heard it here first people, Poker! Survival in the Doldrums is tough and hardening, here be your chance to escape that harsh life and make a king, or queen outta’ yourself! You will have the chance to make so many silver coins that it should be made ILLEGAL! Be speaking with Isesi for more information. OOC: This Sunday (8PM GMT+0), on a table somewhere in Haven a game of poker will begin. Buy-in: TBD
  5. 3 points
    So this thread has been up for more than 72 hrs, when can we expect a staff response to this or is it the game of be quiet and hope it simply glosses over?
  6. 2 points
    "From the ashes of ruin, we honor the fallen. Vengeance shall rise." The Mork'Kar Vanguard There are few who speak of the destruction of Grom'thar in present times. The ashes of those who fell still litter the scorched earth of the mountain summit, they say. Through the absence of a leader did destruction come to the Horde, and it's dismantling. Many days and many nights did the fire rage upon that mountain, many days and nights did the Warlord remain absent. Where he went? No one knew, until recently. A great battle upon the mountain saw Smoulderous slain, the fire of the raging elemental snuffed out atop the now still peak. A home in ruins, a son lost, he who had failed had returned to make amends. In light of the chaos, a dream still burned bright. The Horde. Once proud and noble, despite their stubborn ways, stood mighty on the Isle of Opej'nor. Through trial and tribulation, they survived, until recently. Sitting atop that lonely mountain, he sat and stirred as the winds of woe and misery whispered to him. This was his fault. This could have been stopped. But none of that mattered now. The past was the past, and shall always be. But the future is what can be made. The Horde, though scattered and misdirected, still remained. All that had to be done was to rebuild, reforge, renew. As the darkness loomed over the Isles, and the mountain, he sat there and knew one thing. The Horde was all they had left now. Vengeance Rises The Mork'Kar Vanguard, forged through tragedy and hardship, has formed to champion the interests of the people of the Horde on the Doldrums. Though a number of them stay true to the vision of Grom'thar, there are many who reside in areas such as Haven, unable to truly express their cultures. Seeking to give those people another chance at living the life they wish to live for the Horde, the Vanguard aims to secure resources and land for these people to thrive on once again. Whilst their people wish to survive, they know the darkness is coming for them. In the Doldrums, dark evil stirs, and the Vanguard knows this. In time, they aim to rally their forces and face the evil that aims to drive them to extinction, for the safety of the Horde, and for vengeance for the lost. Though the Vanguard is comprised of mostly Horde, due to the recent revelations and tribulations of their Warlord, the Vanguard will accept the aid of those outside the Horde under certain circumstances. Though they will not stand beneath the banner of the Horde, they can stand alongside one another against the great evil that will soon reveal itself in time. It does not matter what flag someone stands beneath in the war to come against the Old One, but the Warlord will do what he must to preserve the Horde. If words cannot soothe tensions, then the only other choice is the axe. The Horde can abide by nothing less. Form up in line, Grunt! The Mork'Kar Vanguard, for the most part, retains a militaristic structure primarily for the war to come. Though they cater for the civilian of the Horde, there are mostly positions for the soldiers ready to put their lives on the line for their people: Non-Combatant - As the name suggests, these individuals provide services to the Vanguard in ways that are not strictly combat related. This can be anything from crafting to gathering, or other small tasks or even being a simple civilian. Volunteer - Though the Vanguard was forged around Horde ideals, Warlord Bloodfury has decided to accommodate for neutral allies wishing to help them against the Twilight's Hammer and the Old One. These individuals are known as Volunteers. The Warmarch - The bulk of the Vanguards forces, The Warmarch are the axe that cuts through the enemies of the Horde, and the shield that protects their lands. A strong, disciplined unit, they are taught the true meaning of Lok'tar Ogar, and are prepared to put their lives on the line for the sake of their people. Anyone who wishes to fight, whether they be a warrior, marksman or magus, is expected to join. The Wolfguard - The Wolfguard serve as the Vanguards elite Honor Guard, tasked with providing increased aid to dire situations, or acting as the Elder or Warlords personal guard. Whilst they are expected to serve their superiors fiercely, they are also expected to think for themselves when a situation requires initiative. Warleader - The Warmarch must be formed under a superior who can give commands swiftly and calmly in the field. The Warleader was once the position held by the commander of Grom'Goshar. Since it's dissolution, it has been re-purposed to serve as the one who acts as the superior of The Warmarch, and serve as an advisor to the Warlord. Farseer - The most esteemed shaman of the Horde on the Doldrums, skilled in both the elements and leadership. The Farseer is seen as the spiritual leader of the Vanguard, and handles a number of matters pertaining his specialized field. Additionally, the Farseer serves alongside the Warleader as the advisor to the Warlord. Warlord - The Warlord stands as the supreme authority of the Vanguard, responsible with the lives of all of those who serve beneath him and those who dwell within the holdings of the Horde. The Warlord must retain a calm and collected mindset, and not seek reckless warfare that could undermine the true goals of the Vanguard. However, the Warlord will act in defense of his people, regardless of who it is that strikes against them. Answering the Call For the most part, recruitment should be handled ICly by walk-ups or inquiries through anyone in the Vanguard. However, I am willing to discuss recruitment OOCly, especially when it comes to integrating certain concepts and such within the guild. Hopefully this seems like a change of pace from the previous guild iteration, which has changed due to IC events and the like. Hoping to bring back Horde RP to the Doldrums!
  7. 2 points
    Where: Meet in Haven. Event is in 'The Rat Trap' When: Sunday 2nd June 6pm server-time. Who: Any race, any non-hostile (twilight hammer etc) faction, hunters only with the exception of up to 3 'warrior' RPers max and a single healer (priest / medic focus but others welcome!). Event is capped at 8 people. Reason for this is dungeon size, event manageability and ICly for the fact that fights will be in a confined area. Event Type: Dungeon crawl GM Assistance?: Optional. All we require is the boss in the 'Rat Trap' dungeon set up as well as any relevant DM kits in place. After a small break in activity from the group known as the 'Opej Hunters', the whispers seemingly return. The same faces, the same -types- of people, the same outcasts and gunslingers pick up the call. In the distance around various points of Opej deep beyond the jungle line a clarion call sounds from a huntsman's horn causing both animals to flee their ambush places and keen hunters to sniff the air and look up. Rumour begins to circulate amongst the same circles that the esteemed 'mad' Baron of Opej seeks to call the hunters to arms once more to utterly and completely wipe out a foe thought to have been placated: the Virmen of Opej. Deep within the den known as the 'Rat Trap', Baron West and his gang of hunter comrades reached their ruler Snaggletooth and forced him to bow to their skill and to no longer assault the fledgling town of Haven. It would seem that in recent weeks the disgusting creatures have not only broken their promise but also increased their numbers and the scale of their ferocity. This calls for vengeance, an utter annihilation of the creatures. Much though it pains the Baron to bring death upon an entire species on Opej, the Virmen simply breed and consume far too fast for their own good and the greater good of the isle, encroaching upon the watering holes and grazing spots of many other wild beasts of Opej. The call goes out once more for hunters to gather their arms and to bring their weapons be they spear or bow, axe or gun, to bare upon the foul creatures that threaten the balance of all things upon this isle. ((Hi folks. This is a sort of continuation of a previous event where Baron West and a group of Opej's initiate hunters breached the den of the Virmen to annihilate them but in fact came out with a promise from their leader to cease all future attacks on Haven. This was proven to be a brazen lie due to the increased movements towards the town and the vast increase of the creature's numbers. The plan is: no survivors. The Hunters of Opej are to go in and utterly exterminate every last one of the beasts for the greater good of the island as a whole. Newcomers are welcome as are 'new rolls' on alts etc.))
  8. 2 points
    I can agree with Dascs statement tbh. It's been 3 and a half weeks since the ban and we've heard zilch from staff aside from being told "It's still being discussed". It's frustrating because I don't think anyone really understands why it's taking so long to actually reach a viable conclusion. The only thing it tells us is what dasc said, that it's basically being abandoned and/or kept in the dark in the hopes people forget about it. Personally I'd rather not have to wait a month/month and a half to then be told "nah you're still banned for 3 months sorry" because at that point what's the point in even sticking around when staff seem to be handling the situation so poorly? If Elle can't commit to handling this situation, then make a decision without him. From what I've heard he's been mostly absent due to IRL stuff and internet. Whilst I do understand IRL is more important, get someone else to replace the Head Keeper given it's having an impact not just on this situation, but the backlog of 30+ tickets that can't be handled because the Head Keeper ain't available. I'm not going to sit here for months just to hear a verdict which could have been made easily in a matter of hours. Yes, Varen has trouble getting words out or wording things, but that's why Terra is there. Varen doesn't need someone to hold his hand when he needs to make decisions. We've already seen that before. It's disappointing to see a staff team conduct a situation so dysfunctional and keeping so many people in the dark. Even Terras responses have been less than helpful. Telling us it's "being discussed" means little in the long run when there is no action being taken. At this point I'd politely ask staff to make a decision on whether my ban will be lifted/prolonged or kept permanent. Because at least that way I can decide whether to stay or leave tbh because at this point it's proving tiresome just to deal with it. For a server with such a small playerbase that is dwindling by the days due to staffs lack of handling and their complete disconnection with their playerbase, you'd think averting drama like this would be a priority really.
  9. 2 points
    So... You're saying that Dawnforge's Argent fetish, who also happens to be the head keeper, is overpowered as hell? I'm shocked.
  10. 2 points
    Looks like this should've been a PM to Dasc tbh, and then an official private complaint if you couldn't sort it out like adults. You're both players who have 1 on 1 beef and your disagreement over a campfire (wtf) has zero impact on anyone else. The rest of the server doesn't need to know about your dirty underwear. Poor form.
  11. 2 points
  12. 1 point
    The soon to be announced new Haven troop armour? Hi guys. This thread has come about after some long standing criticism (which has resulted in the ban of a member of this community) about the logistics of Haven with a specific focus on its troop deployment and logistics. The information used in this thread can be gleaned from the below google documents link which I spent the best part of a day compiling in direct violation of the server's fabricated "NO OOC AT ANY TIME" rule which people tell me exists but seemingly does not appear in the forums or any other capacity without a trace... https://docs.google.com/document/d/1M8D_BYrKNrFnVckSNu9RtZL17VZdQ_SSDJVmdwez3H8/edit?usp=sharing Anyway... onto the chunky stuff. We can see clearly from the above document that although Haven does not have 100+ troops as it constantly meme'd however a total of 83 combatant troops (correct at the time of writing) does make them one of the more powerful factions in the game currently accessible (possibly just below Kolai, Sotoras and the Zandalari trolls and -maybe- the pirates of the Atoll) Shockingly this total of 83 troops comes to a total of -just- under 1999 CR, the Combat Rating used to judge NPC strength. I do not have Smoulderon's CR at hand but I am sure that it is significantly higher than what he managed but this is 14 times higher than the Tyrant Queen devilsaur who patrols SE Opej. This also comes to a total of 83 rare weapons / armour used for these NPCs in terms of tokens. If the same rule is being applied to players this would double it to 166 rare tokens. Furthermore to this these NPCs currently have a total of 8 bunk beds to live in at Haven's barracks. Given that the majority of housing in Haven is empty and available for players to rent (another failed initiative) rather than buy this means that unless Haven has been digging underground for the past 2-3 months to build a huge underground bunkhouse, these NPCs do not have anywhere to sleep. This is in direct contrast with Drustgarde which has a dedicated bunkhouse for its guards and allows them somewhere to rest. "But what about Drustgarde's numbers" i hear you cry. Don't worry They're next. But back to Haven. We have a huge number of troops here which, if mandatory conscription was employed and a militia made available from the current Haven Citizen numbers (71 of them) it would boost the total CR for Haven up to 2,425 at a minimum. But what does this mean in its entirity? Well we cannot make remarks on Haven troops being fed or paid as that would frankly be something IC that should not and cannot be made available to players (something I disagree with as its a GM'd faction but thats a story for another time) however a total of 79 of our troops here have no way to sleep and do not have their housing reflected. This is odd considering this is a server which apparently hammers on and on about the 1:1 scale of it and the fact that numbers reflect what they are. As a result i'd like to see one of the following happen: 1.) Haven troops are given appropriate and 1:1 per troop housing. This can be more bunkhouses, more tents, or cramming some hammocks into unusued buildings [PREFERABLE] as this bulks up Haven a bit more to reflect its IC numbers. 2.) Haven troops get angry and pissed off with their poor living conditions and either go on strike, rebel or simply quit [NOT PREFERABLE] as this may cause some upset in more ways than one but may be a good RP opportunity. I've heard a few people talking now about Haven reaching an almost 'city status', frankly with these sort of numbers it should be if it was reflected in-game. During my tenure as builder I ensured time and time again that things were accounted for in terms of numbers and logistics and this led to some nice places that actually look like they accomodated the numbers they were made for.
  13. 1 point
    Staff answer to this please, its getting tiresome and frankly its putting a lot of RP on the backburner on the premise that Dragor -might- come back. Answer now please
  14. 1 point
    Just poking in to check on the server, heard some old Legacy guys were in this and felt like a bit of a nostalgia trip.
  15. 1 point
    Welcome to our village.
  16. 1 point
  17. 1 point
    Whilst I understand Elle has internet issues, (not sure how they've managed to contact staff about it if they can't chip in for this situation), I still don't understand why it's taken staff so long to come up with a solid response to the criticism in this thread. All posts hold valid points, not just about my ban, but the situation regarding the server and the relationship between player and staff. Even now I'm seeing incidents crop up of a similar nature to staff members showing clear lack of respect for players in OOC channels, so to the people it appears like these issues aren't being addressed. Staff may see this and think "but we are taking it on board", the problem is that the staff are not -PUBLICLY- telling people, in statements or otherwise, what steps are being taken to solve the issue at hand. It's been a week and a half now since I've been banned, and enough discussion has been made on this thread to warrant a cohesive, sensible response from staff to address each problem, and how they plan to fix it and move forward. Because what I'm seeing right now, is as others have pointed out, a hesitation to address the issues at hand. I get that again, Elle has issues with their connection, but I see no reason why Varen can give his two-cents given he is technically running things at the moment. And even if Varen is unable to comment for whatever reason, isn't that the job of the curator? To act as an ambassador/liaison between players and higher staff? If he's not being used to mediate stuff like this, then why have him at all? That's not me saying his position is useless, it's just useless if staff aren't utilizing him fully for stuff like this. I'm in no position to demand, nor is this a demand, but I don't expect to go more than 2 weeks from being banned before we get a proper staff response on this situation. Even during the whole ban scenario, staff should have had their reasons for the ban nailed down already, but it seems even now that's up in the air which raises the question was this ban made out irrational staff behavior or not? Additionally they should have been more than ready by now to give any form of staff response, so we'll see how long it takes. It doesn't change the fact that with each day that passes I'm loosing time to be on the server. I've already admitted I deserved a ban, but not this long for something so minuscule. And even if I've been banned for other stuff I've apparently done, where's the exact reasons and where's the proof? Because none of that was mentioned in Terras original statement. Trying to be as sensible as possible with this reply, so I do apologize if some of it has come across in the wrong manner.
  18. 1 point
    Here, we present to you… the project guidelines! These guidelines and rules that we are about to present are to be used for player character projects. Some examples would include researching to get teleportation to work in the Doldrums. Perhaps you are aiming to make a special type of cannon ball? Basically, anything a player would like to do that isn't mechanically represented, but does require time and effort to be invested. These are to help promote RP more on the player than the Keepers hand holding them, and allows staff to keep track of things better. Payboxes can still be used, but they should no longer be the primary resource for projects: RP should take the spot, instead. The Project Guidelines Players are meant to make a thread, either publicly or privately on the forums. Public ones go into the journal section, and private ones into Staff contact (NOTE: THE TITLE CAN BE SEEN ON THE "TOPICS" SECTION OF THE FORUMS. BE AWARE OF THIS IF YOU WISH TO MAINTAIN TOTAL ANONYMITY). It is the players' responsibility to post any documentation related to the project for Keepers to handle. Any checks, emotes, conversations, sumaries of what happened… are all aceptable. But these need to be available in the forum posts. If a player does complete a project publicly, it will also be publicly known that the project has been completed. For example, Staff will make a rumour about it, giving the PC credit for it. This is done so in order to encourage posting less sensitive things in Public, so potential players see that things -do- go on. There won't be any negatives for keeping things private. These threads should have the 'Project' Tag. Players may ask DMs 'plausibility' questions. These are OOC questions you may ask to avoid getting your time and the DM's wasted. Here we have some extreme or simple examples, so that you may get an idea. Player: "Can I control the Old God and make him dance for everyone?" DM: "You really don't think that's possible for any single person." Player: "Can I raise a few skeletal dogs to be my friends? :3" DM: "That's plausible, but you'll need to learn how, before you can do it." Player: "Can I tame this raptor and make it my mount?" DM: "Currently, Shores does not allow mounts in any form." PC Knowledge Levels A PC's IC knowledge comes from several factors. Even a profession would allow a character to understand things naturally. For example, a level 45 Mystic would understand that runes need to be altered to deal with the mana drain The Doldrums has and know how to alter it, whereas a level 15 mystic would only know that runes need that alteration, but not know how it needs to be done. Knowledge may also come from things learnt about in events, discovered in the world, or however the overseeing keeper thinks. If applicable, it might even come from a character's background! On the topic of the plausibility questions mentioned previously, you must not expect an outright OOC answer, but, rather, a light nudge or some hint that might help you. Here is another such example! Player: "Can I build a submarine?" DM: "That's not a bad idea, but you are going to need to experiment with it, and learn the best methods over time." Here is an example of how one such project could go (Redacted to prevent Lore Leaks):
  19. 1 point
    If the guy was banned for being toxic, but was being a contributing role player - then why don't you just ban him from the forums and discord, but keep him able to remain with his character in game and IC. If he misbehaves in game as well, you can always ban him from there as well. We recently had a discussion about character killing in discord. If you can make a "sacrifice" by not killing a character at your feet to hopefully contribute to a better narrative, why not give the guy a chance to do the same if he only broke ooc common courtesy rules and not role playing fundamentals? EDIT: I read posts above about people leaving over the toxicity of people like McDankus and Dascombe. I find that hard to believe, I'm not sure if I remember McDankus, but Dascombe is one of the best role players I have met during my time, and he always brings a hella lot of reasoning and constructive criticism during an argument/debate.
  20. 1 point
    I wasn't going to comment at all to avoid any issues, but I felt having a statement from the person who was banned matters at this point. Looking back at the whole situation with the ban, It could have been handled much better. On my end, perhaps my vulgar tone of language could have been reduced a bit, but on another note the way I speak is just how I speak unfortunately. Many here will know I use such colorful language often to emphasize points, sometimes a bit too much. The situation started after speaking to Lang about the NPC prices system, something which at the time myself and a few individuals disliked for a number of reasons (which currently aren't the focus of this thread.) This divulged into a debate about how a certain NPC faction (not too important to the topic) would have to pay for all of their NPCs in conjunction with the system, due to a number of IC/OOC angles. The situation escalated when a number of people chipped into the discussion, and some tensions were high when shitty comments were made on either side. What fueled the fire in my belly was the general attitude of a certain Head Keeper, who's response to our critique was essentially "if you don't like the way things are, uninstall". For me, this coming from the Head Keeper, was immensely insulting and such an immature attitude to have. A server with such a small playerbase should not have this as their ultimatum, and instead should be looking at working with the players rather than against them, something I see often than not. Admittedly I made a comment or two that maybe shouldn't have been said, but apologized later on in LFRP for it. After the Head Keeper slapped a 72 Hour Ban warning in LFRP for anyone continuing the discussion (something I found a bit over the top and seemed to be an act of "I can do this because I can") I decided to poke the subject still, more so annoyed that the Head Keeper was behaving in such a manner. It really speaks volumes when the curator has to warn the Head Keeper on their behavior towards players, publicly, in LFRP. I was banned of course for 72 hours, I still felt that was a bit much especially over a verbal spat. The discussion itself did not deserve a 72 hour ban warning, and staff shouldn't be trying to force bans on people in an effort to silence their disagreement with a system. Everyone is entitled to their opinion regardless of who they are or what people think of them, and to behave in such a manner is downright wrong. As Skippy said, it's reasonable to ask OOCly how NPC or Player Factions are operating in conjunction to systems, to ensure there is transparency and also consistency towards all groups. I'll take responsibility for making a small ruckus in discord post-ban, although after a few minutes I stopped talking and let the discussion flow after some people were angry I was banned. Eventually it lead to Elle stating "I know how to stop this" and abruptly banned me from the discord. No warnings, no one pulling me to the side and going "cool your shit man", just a straight up ban. Should I have called Elle a petulant child in PMs? Probably not. But if the chat history of that was to be shown here, people would see that Elle had more than enough time to block me. Instead, they responded with: "No. I'm just not dealing with shitting attitudes. Please, insult me again, because I don't have to allow you on shores. It isn't your right. You don't get to act like a shithead and keep playing here like it's acceptable." Elle, Head Keeper, 05/16/19 And there lies the problem, in red highlight. That clear display of goading because someone -CAN- stop someone from coming on shores. I'll be honest, I don't like Elle, but I probably shouldn't have insulted them the way that I did. But at the same time I must stress, like others can agree, this is has not come without similar behavior on Elles end. There was a quite sensible issue we had a week prior, where Elle contacted me about not taking the piss out of Haven as much being the Argent Dawn 2.0 etc. I complied, politely explained my reasoning behind it and expressed it was a joke, however I would tone it down. We did not have any issues since. Moving on though, as this is not all about Elle (nor is it a personal attack on them), I look at how Varen handled the situation. I reached out to Varen, as I believed Elle had been a bit heavy handed in the dishing out of bans. Admittedly some of my language and the way I came across as quite angered, hostile, something I should have toned down. But after being treated in such a way by another staff member, it's sure to make your blood boil. A few minutes into the discussion Varen stated that I, personally, was making people not want to play. I asked for validation, even though I may have come across a bit strong. Of course Varen tried his best to handle the situation, stating that it wasn't an issue with staff attitude as I had claimed, but an issue with my attitude. Perhaps to some degree, he was correct. However, the next thing he said was something that really did make me feel unwelcome, and made me believe this ban was truly unjust: "The point is we've had several players quit the server over people being dramatic as you've been, and ever since you, dascombe & co of people who acted in that manner on a daily basis left, we had a fine relationship with players. And that's what I'm looking at right now. People who tell me "McDankus and dascombe are back?"" In my frustration, I challenged the statement, as it seemed to me that this amount of players were just a small clique or bubble together. Varen claimed it was five people who openly spoke to him about their dislike for myself, dasc and others. He also claimed "the rest just doesn't want to deal with the drama". This would make me believe that a good majority of the server were against myself and dasc, and it sounded like perhaps a reason for the ban was to get rid of myself to allow these players who had quit to return? The further I delved more into the discussion, the more it sounded like this was server politics. This was further reinforced by another statement Varen made: "Who's more important, you or 5 people?" This quickly became an issue where it was clear that this miraculous group of 5 players were having a bias impact on Varens decision making. I could understand if I was warned about this behavior before, however since the ban no staff have approached me about warning me for -anything- other than Elle with the Haven stuff a week ago. There has been no documented warnings of what I have done, and if there are, staff clearly are choosing not to disclose this for whatever reason, even to me. So how can I improve and stop people from leaving, when staff are not telling me? This raised the question now that, if 5 players disliked a staff member, should they be treated with the same sort of bias when handling disciplinary issues with them? Now, Varen stressed that the bar they want to uphold is (in his words) "Sensitive", and even confirmed that the environment should be PC, which apparently is stated in the rules. The issue, so Varen went on to say, was this: "The dripping sarcasm, the outright insults towards all these things we've been working on for ages now, that's the problem." Many people here should know that such sarcastic attitudes can be seen from many others players, some of which go relatively unpunished as well. It seems to me that a few individuals are normally targeted because, as others above have identified, they don't fit the bill for the clique that is being fleshed out in this server. This is further proven and reinforced by another line Varen said: "You change the way you speak or leave" This has slowly started to become an environment where someone has to tiptoe around people because of their feelings, no matter the discussion. Further in the discussion, Varen stated that insulting the server systems is a personal attack on the work that people have done. If this is the case, and I say "Oh, the RPG Combat system is shit", does that mean I am to be punished for a personal attack? The other problem I see here is the emphasis on the rules, as if they are the 10 Commandments. The problem with that is certain members of staff seem to be getting away with not showing respect to their fellow player. Respect is earned both ways, not given through right of attaining a position of power or authority. I will be 100% honest and state this is not the entirety of the conversation myself and Varen had. I am willing to clarify anything or any points, or speak to people privately about anything that might have been missed and said on my side and Varens. But these are key points that contribute to the situation that you, the players, should know given staff have only given their side of the banning. All statements above, highlighted or not, can be proved and justified, but I will not do so publicly since I don't want to make this thread a screenshot dump. Moving on, this whole fiasco has outlined major issues in Unknown Shores. Firstly, the relationship between player and staff. There's been quite a divide as far as this goes. You tend to boil down this into two groups: 1) The people who are liked by staff (considered to be in the clique as we know) 2) The people who are disliked/tolerated by staff (the ones who are told "change or leave" essentially) This causes major friction because the latter group are often people who, like myself, are honest and very vocal when we need to. This is mainly because as roleplayers, we are passionate about what we do, and when we see an issue you're damn right we point it out. I'll admit I could do it a lot less crudely, but I will stress the fact it is who I am. It sadly won't change, I can only try to be somewhat politer, but it won't change the fact I'm a blunt, honest and sometimes crude person. People lack faith in staff, primarily because of general hypocrisy. We've seen examples of staff members break rules and get off with no punishment at all, and yet when players have similar issues, the problems get dropped on them like a ton of bricks. I understand the "my way or the high way" attitude, staff have a vision they want to deliver, but when your player ultimatums are "don't like it, leave", especially for such a low pop server, you're really asking for trouble. The method of punishment is also, at best, ludicrous. From what I am told, there is a warning system in place on discord, but rarely ever have I seen a warning system implemented for server disputes. Throwing a 72 hour ban warning, especially over a verbal dispute, isn't a warning process. It's an effort for someone to silence a group of people because they don't like what they're hearing, and that's that. During this entire process, other members have staff have told me firstly I've been considered for a perma over called Elle a petulant child. Additional questions have come to light over metagaming and allegedly spreading false lies and hateful rumors OOCly, yet little proof has come to light to say I have and should be judged for it? Regardless of that however, it is clear staff aren't properly executing their disciplinary procedures. I, for one, have not received any official warning points or cooldown periods for -any- of the issues I'm being banned for. Metagaming? No warning. False lies and rumors? No warning. Making players quit? No warning. Yet when something happens like this, staff (Mainly Varen and Elle) decide the best action is to find as many faults to me as they can to justify giving me a perma ban with a 3 month wait to appeal? That's not punishment. That's witch-hunting and considering what's been mentioned above about peoples opinions on myself, I'd go as far as to say it's bias to a degree. I'm not saying I'm innocent. I've mentioned multiple times I should have handled things better and not in the ways I did. I apologize to Elle for the insult to them directly, and also to Varen for any sort of attitude I had at the time. This is not to say I'm begging to return. I deserve a sentence of sorts but anything more than 2 weeks for me is silly. I can't say I can change 100% to your "ideal" community member, but what I can do is make steps to avoid drama. That is why, should staff consider lifting my punishment, I would be fine to remove myself from OOC channels. Retain a discord rank where I can make tickets and have no input in OOC stuff, and remain out of LFRP or OOC in-game channels. I do apologize for the long, daunting post, but when I got into this I was told to be honest and speak my mind and how I feel. I don't want a giant drama fest, and I sure as shit don't want the server to struggle over this. But one thing I will not accept is a one sided argument without the facts from all sides being lay bare for the community to see. They deserve to know how staff are handling this as much as anyone here. No one is free to believe what I put, or support me. None of that matters, but everyone is welcome to come up with their own conclusions. I just want to RP, and bring Horde RP here, as I always prefer to do. Lok'tar!
  21. 1 point
    The only thing I don't like is that there weren't any proper warnings given. Yes people can be dicks, but why let things escalate to the point of a 3 month ban straight away? Warnings are the perfect solution to give people a chance to change their behaviour, plus you have an actual history you can point to when dishing out the serious ban hammer. And I'm talking actual official warnings that are logged with screenshots on a person's file (preferably a publically accessible file), not a single message in an OOC chat in-game. It would avoid big drama, either because the offending player changes their behaviour or because they keep pushing and get banned, at which point you can say "well we did warn him, just look at these logs; he already had 3 chances to change but didn't". Nobody would kick up a fuss about that, it would seem fair. Instead you're left with this; where a big dramatic statement has to be made and players are up in arms with disagreement. Honestly I would suggest letting Frankie return with a final strike official warning; if he gets rude again he's out.
  22. 1 point
  23. 1 point
    Goes without saying: Pledged. Looking forward to seeing what this brings, its always helpful on any server to see the Horde getting somewhere representing them.
  24. 1 point
    Theme: "Someday, we all die. But what is important is how we choose to die. In glorious battle. For me, there could be no better death." Dragor Bloodfury Race: Orc Age: 62 Allegiances: The Horde, The Warsong Clan, The Warsong Offensive, Grom'goshar Aliases: The Old Wolf, Warleader of the Warsong Clan, Warleader of Grom'goshar Birthplace: Nagrand, Draenor Languages: Orcish, Common The Wars of Old Dragor Bloodfury was born into the Warsong Clan, many years before the opening of the Dark Portal and the subsequent wars that followed. For a time, Bloodfury had known what he described as "peace", if you could call it such. Before the Blood Curse ever tarnished the name of the Orcs of Draenor, there was the savage and primal time. For Bloodfury, his time was spent fighting alongside his father, battling the Gorian Empire in their twisted and ruthless efforts to place the Warsong back into slavery. No more would the Warsong become slaves, or so they thought... When Gul'dan rallied the Horde together to sate his own twisted plans, the Warsong Clan were the first to follow. Watching as Hellscream became the first to harness the power of the Fel, Dragor joined his kin, believing this new-found power could give them glory beyond measure. But how wrong he was, something he remembers to this very day. The memories of what transpired over the coming years act as a grim reminder of what atrocities he and his people had committed. With the Fel powering them, the Warsong lay waste to the Gorian Empire in an effort to completely topple the once mighty ogress. Though the thought of destroying the ogres was something Bloodfury relished, this was a manner he thought dishonorable, the way in which they massacred their people was neither proper nor honorable in his eyes. But he pressed on, as his father instructed. The bloodshed would continue until the Draenei, Ogres and other races had been annihilated. The siege of Shattrath was one of the next battles which saw Bloodfury question their actions. After succumbing to blood lust, Dragor found himself at the front of a slaughter of a collection of women and children of the Draenic people. To this day, he receives nightmares, the faces of those he massacred coming to him in vivid, haunting memories of the past. In time, this blood lust would only continue, before the rest of the Clan succumbed. Because of this, they were left behind on Draenor, whilst Warchief Blackhand lead the Horde during the First War. Though the Clan would be spared the defeat of the First War, they had to deal with the aftermath. As the world around them withered and died, the Warsong continued to fight with the other orcs and ogres, preventing Doomhammer to replenish his forces for the Second War. After the defeat of Doomhammer, the Warsong would finally partake in the war, being sent through the portal to protect it from the Alliance. This battle saw the fall of Dragak Bloodfury, Dragors father, as the Alliance Expedition slammed through Hellscreams lines, entering Draenor. In the chaos and confusion, a furious and sorrowful Bloodfury charged the Alliance forces, finding himself cornered. In the chaos, the orc would refuse to be slain. Despite the blows the Alliance soldiers inflicted, a strange force carried him on. Was it his rage? His might? The Fel? Even to this day he is unsure. In the end, he was rescued by a warband of orcs who came to his aid, offering a worg upon retreat. The last glimpses of that battle were the humans storming Draenor through the portal, with a number of scattered orcs being slain in the process. Despite the massacre he had witnessed on Draenor, and the acts he committed, this day would scar him. First hand, Bloodfury would realize that the humans were just like the orcs, and he bore a fierce grudge due to the death of his beloved father... Reign of Chaos Many years later, after countless efforts of evading the humans of Lordaeron, the Warsong Clan endured. Though hindered and beaten, they spat in the face of death many times over. At this point, Dragor resented the humans for locking up his people like dogs in cages, a poor display of what the Horde currently was. During such time, the relentless effects of lethargy plagued the orcs mind threatened to drive Bloodfury into weakness and incapability. Seeing the resilience of his Chieftain, Hellscream, he would continue to push on. At this point, he had a family. A mate, and two children, who shared the same strength and determination that he had shown before. But this would not last. Dragor would soon take a warband into the Hillsbrad Foothills, laying waste to the towns and camps in an effort to cause chaos and confusion, as well as provide the Warsong with essential supplies. At this time, the orcs began to break their chains and reunite along the new Warchief, Thrall, son of Durotan. This came after Doomhammers death at the hands of the Alliance whilst liberating Hammerfall. In time, the Horde traveled west to Kalimdor. Once again, Bloodfury allwoed himself to be consumed by old hatreds, joining his Clan in the strike against the humans who had traveled there to escape the Eastern Kingdoms. Blood would be shed, and Dragor would bathe in it... That is until the Warchief redirected the Warsong to the North, Ashenvale. It was there that certain events would indeed shape the orc to whom he was today. But theses events were not joyous, not one piece. There the raging battles between the Kaldorei and the Warsong were waged in the forests of Ashenvale, with the Kaldorei gaining the upper hand with the assistance of their demi-god, Cenarius. It was here that the Warsong made a desperate choice. Hellscream, having seen his Clan pushed to the brink, decided to drink the blood of Mannoroth once more. After loosing his family in the battles, and now a broken and demoralized orc, Bloodfury would drink. Regardless of what Thrall had taught them before about the dangers of Fel. He would have vengeance against the Kaldorei. The Warsong, now bolstered by Mannoroths "gift", would lay waste to the Kaldorei and to Cenarius, ending his life. Victory came, but at what price? Bloodfury remembers being freed from the blood curse, standing over the bodies of Kaldorei and Frostwolf alike. He had slain his own kin in his blood lust once again. Something that haunted him. But it was not all for naught. Hellscreams sacrifice had freed the orcs from the blood curse, and allowed them to eventually defeat the Burning Legion atop Mount Hyjal. Dragor would take the time to go into exile due to his actions, and reflect upon what had transpired during the 3rd War. There, the Old Wolf would question himself, and his honor. The Frozen Wastes When the Scourge invaded Azeroth in a bid to turn its people into the living dead and plunge the world into darkness, the Old Wolf returned. Having spent years in exile, he had prepared himself for what was to come. Having heard that the son of Hellscream had made a triumphant return, he was one of the first to pledge his blade in the fight in the North. Joining the ranks of the Warsong Offensive, he traveled North to do battle with the Scourge. Arriving in the Borean Tundra, the fight was like nothing he had experienced before. The way of battle had changed, especially with the living dead. Bloodfury would lead a number of raids upon the scourge camps in the Tundra in a bid to halt their operations, but at times it proved a daunting task. For all the undead they slew, more would take their place, some were even kin who Bloodfury had served with before. The task of putting them down grieved him deeply.. However, he was redirected to serve beneath Saurfang the Younger at Wrathgate. At Angrathar, the battle started positively, with the Horde charging gloriously into battle. It was at this moment that Bloodfury thought a decisive blow could be struck against the Scourge, until that moment came. The Lich King himself arrived, forcing Saurfang to charge in an effort to take the glory for himself. This proved to be his downfall, as the Lich King decimated him with Frostmourne, taking his soul. This was not the worst of it, as the forsaken revealed their treasonous nature. They released the new plague upon Horde and Alliance alike, with Bloodfury being forced to watch his own people succumb and die. Blacking out, he awoke to find that he was dragged off the battle with a number of wounds. There he would spent a period of the war confined to the hospital of the Warsong Hold. The Old Wold grew impatient. His fellow warriors were out dying whilst he was there, stuck in a bed, useless. He spent time honing his skills again, training so he could be fit enough to serve on the battlefield. Once he was ready, he was relocated to Orgrims Hammer, the airship hovering over Icecrown. It was here that he partook in more skirmishes, both with the Scourge and Alliance. After witnessing the Argent Tournament, something he found loathsome and pompous on behalf of the Argents, he prepared himself for the pivotal battle that would take place. Icecrown Citadel. The siege came swiftly, and gloriously. The chance to redeem himself, in his mind, had come. Leading a unit of Warsong soldiers, Bloodfury aided in the battle for the lower spire with the rest of the Horde and Alliance. They fought through scores of scourge forces who tried to halt their advance up the citadel. Once they made their way to the upper levels, they aided Orgrims Hammer in a fierce battle with the Alliance. Despite that battle threatening to undo the work that had been made, they soon went their own ways. Bloodfury and his soldiers were deployed in the upmost levels, to stop the Scourge rallying to prevent the heroes of Azeroth from being disturbed as they moved to engage the Lich King. In the end, he was defeated, and the Azerothians were victorious. At this moment, the Old Wolf felt he had redeemed himself. For the innocents he had murdered, for the times he succumbed to dark magic. It was here that he felt renewed. When the war ended, he returned to his Clan, to aid and teach them on what it meant to be a true Warsong. The Forsaken Isles When Deathwing shattered the world with the Cataclysm, the Warsong naturally rallied for war. Bloodfury was one of the first to join the fight against the Kaldorei in Ashenvale, when Hellscream commenced the Fourth War. The Kaldorei threatened the home of the Warsong, and Bloodfury did not take kindly to this. A brutal siege would occur, lasting a number of weeks before a daring counter-offensive would see the Warsong liberate their camp from the jaws of the Kaldorei. Even at this point, he was still searching for his friend, Gruk Charrbone, who had gone missing during the time of the Northrend Campaign. Having both served together in previous battles against the demons of Ashenvale, he sought to find his old friend. But at the same time, honor and duty demanded he remain with the Horde during the war. Once again, Bloodfury felt torn between the path he should take, and how best to go about it. In time, Hellscream would redirect some of the Warsong to the Twilight Highlands, to begin the invasion there. After years of knowing the treason of the Twilights Hammer Clan, Bloodfury would soon be able to bring them to justice, and he relished it. This would be short lived, however, as the vessel would be assaulted by a contingent of Alliance Vessels. In the battle, their ship was sunk, sending Bloodfury into the depths. It was here that he questioned whether he would get the glorious death he sought. If he would ever see his friend Gruk again. As the waves receded, he found himself on a strange, new series of Isles... The Doldrums. After hearing a number of his kin are on the Isle, and of the Horde, Bloodfury would set out to unify their people, so that they would survive under the banner of the Horde.
  25. 1 point
    'To ignore a chance at learning something new is to be truly ignorant.' [PHYSICAL AND CHARACTER DESCRIPTION] Full Name: Eleanor Pierce Pronunciation of their name(first, middle/middle names and last): Elly-ay-nor Pi-er-ce. Nickname(s): Elly. El. Sex: Female Race/species: Human Age(and how old they look): Eleanor appears to be in her late teens, going on how she looks. Height: 5 foot 2 inches Eye color(s): Cyan Contacts?: None Glasses?: None Face shape: Slim jawline Eye Description: To say that her eyes were blue was like saying that the sun was yellow. Sufficient but not accurate to capture the burning. Nose Description: Short, not stumpy. Lip Description: A deep curve on her lips makes the world stop around her. A smile that brings back a million memories in a split second. The precious dimple that crinkles skips a beat.. She has a smile that makes you feel happy about being alive and just a bit more human. Body build(slim, muscular, etc.): Slim, not toned. She's clearly not a fighter. Hair color: Eleanor's strawberry blonde hair tumbled forwards over her face, bleached ever-so-slightly whiter by the sun and appearing more pale against her summer tan. With her longer hair she'd been in the habit of flicking it back or else tying it up, but with the shoulder length bob it simply moved all on its own. Skin color: Spring arrived with a gentle heat that promised a hot summer ahead. As the days passed Eleanor became a soft shade of brown right through the sunscreen, giving her skin a gentle hue that brought out the blue of her eyes. Scars: No scars can be located to Eleanor's body. She's clearly not seen very many fights in her young life. Birthmarks(and what they are/were): Eleanor's body is unmarked by birth, quite the lucky occurrence. Tattoos(what they are and where): The girl has decided to not mark her body with ink, preferring to keep her skin tanned and unmarked. Piercings(what they are and where): She has, in a similar state to the tattoos, chosen to keep her body free of piercing. [PSYCHOLOGICAL DESCRIPTION AND PERSONALITY DETAILS] Mental state: Stable Personality snapshot: Herbalist with the inability to sense danger. Most prominent personality trait: Will to learn and constantly adapt to the surroundings that she places herself in. Best traits of their personality: Always ready to learn, able to adapt to situations and constantly derive positive habits from others. Worst traits of their personality: Too curious and lacks the ability to sense danger. [ALIGNMENT] True Neutral. [CHARACTER EQUIPMENT(As of making this sheet)] Arcanist’s Robe - A uniformed robe and cowl, with a plated covering, protecting her shoulders, chest and midriff. Designed to take the impact of sharp strikes, yet not designed for blunt impact. A number of pouches and vials can be seen around her midriff, tied to the plate. The cowl hides her face in dark conditions, yet allows those near her to see her identity in plain daylight. Small-Arms - A small mace, with a spiked end. Used for smashing into armoured targets, when imbued with the holy power of the Light. Deals more damage than your average rolling-pin. Located around her waist, wrapped there by a thin binding. - Easy to steal, should a thief wish to test his luck. Main-Arms - A large steelforged poleaxe, with many dents and damage to the metal - It’s due a trip to the blacksmith. Eleanor has found that using such a weapon, while not completely adhering to the common stereotype of an average arcanist, can be extremely useful. Used for slicing unarmoured foes to pieces and if not, remove limbs if able. Heavy and not easy to maneuver with deft strikes. Used for slashing and thrusting and is nearly always tied loosely to her back, able to be yanked from the simple knot if required. [OOC NOTES] Hey hey, folks. - This is pretty lazily done and lacks any formatting skill, but eh. - Whatever. Here you go. To tl;dr this, Eleanor Pierce is an arcanist that'll get up close if needed. - She'll help those that'll help her. Her main goals are locked around the mass-collection of knowledge, from any source. She's unwaveringly curious, to a fault.