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  1. Captain's Ledger

    1. Announcements

      Important and recent server announcements, may contain content relevant to Server Information too.

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    2. Server Information

      Server information regarding rules, rpg mechanics, lore, and more.

      29
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    3. Connection Guide

      All information and downloads you will need to connect to the server.

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  2. The Docks

    1. Introductions

      Welcome! We are looking forward to getting to know you better, introduce yourself here and find some new friends to role-play with. 

      276
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  3. Open Seas

    1. General Discussion

      Discussion pertaining to Unknown Shores, topics are not exclusive to lore or mechanics.

      137
      posts
    2. Lore

      Topics about lore, character profiles, guilds, and more.

      274
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    3. In-Character

      Posts used exclusively as an extension of in-game actions, public posters, announcements, events, and more.

      68
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    4. RPG

      Topics pertaining exclusively to RPG, RPG balance, feedback, builds, and more.

      110
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    5. Help & Support

      Anything regarding technical difficulties and player support exclusive to Unknown Shores, may contain redirects to community guides.

      6
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    6. Suggestions

      A place to offer your suggestions on how we can improve the server. 

      91
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  • Topics

  • Posts

    • This is EXACTLY why I posted this thread. These are some amazing and creative ideas and I will see about making some, if not all of them happen. I advise everyone to keep stuff like this coming.
    • I think having many more midway (not mundane but also not world eclipsing) events happening constantly that neutral players (this is very important) and guilds can see and join would help; just give a simple idea to a keeper and let him go with it. Have an announcement or a quest that anybody can join, or a guild can pledge their support towards. How about having more random npc groups arriving to Dondrums with their own goals and ideologies asking for help? Say, a couple who got tarnished by the reefs and now the man is carrying the head of his wife and asking everyone to find the rest of her body so he could bury her properly but in reality he wishes to resurrect her. Or a group of tuskarr fishermen, now spirits, who once tried to capture a mythical fish-like beast and got cursed to follow it forever until they ended up in Dondrums – now seeking help of others to capture it and finally be able to rest. Or a sudden crashed ship that was transporting some sort of weed that suddenly begins overtaking the jungle.
    • The Balance chat/team is still a mess, 2 months after the thing started. We have about a meeting a month during which Mers tells us why he's right and we're wrong, then he nerfs casters a bit more.   There have been no buffs towards caster damage after their ranged advantage went to piss ( HP was doubled ), there are no spells planned to make up for the innate advantage of 3 spells melees have ( Quick/Basic Attack/Fullattack ), which allows a melee with 4 willpower to have as many utility spells ( Purge, Scorned, Battlecry and so on ) as an actual caster. 
      Playing a caster is already miserable due to melee DPS doing 50% more damage, but to see casters nerfed 3 patches in a row is laughable.    
    • Honestly I always though the morrowind approach was a good idea, improving skills by using them, allowing you to more naturally progress and even train with others. But that'd be a major overhaul and is getting off topic. If gaining combat experience through experiencing combat and having fatigue alter how well you absorb that, then I dunno, that's my best solution, and it wouldn't necessarily need a cap removed. I don't friggin know, that's why the devs get paid the big bucks :^)
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