Jump to content

Forums

  1. Captain's Ledger

    1. Announcements

      Important and recent server announcements, may contain content relevant to Server Information too.

      10
      posts
    2. Server Information

      Server information regarding rules, rpg mechanics, lore, and more.

      38
      posts
    3. Connection Guide

      All information and downloads you will need to connect to the server.

      3
      posts
  2. The Docks

    1. Introductions

      Welcome! We are looking forward to getting to know you better, introduce yourself here and find some new friends to role-play with. 

      289
      posts
  3. Open Seas

    1. General Discussion

      Discussion pertaining to Unknown Shores, topics are not exclusive to lore or mechanics.

      152
      posts
    2. Lore

      Topics about lore, character profiles, guilds, and more.

      310
      posts
    3. In-Character

      Posts used exclusively as an extension of in-game actions, public posters, announcements, events, and more.

      96
      posts
    4. RPG

      Topics pertaining exclusively to RPG, RPG balance, feedback, builds, and more.

      111
      posts
    5. Help & Support

      Anything regarding technical difficulties and player support exclusive to Unknown Shores, may contain redirects to community guides.

      4
      posts
    6. Suggestions

      A place to offer your suggestions on how we can improve the server. 

      133
      posts
  • Upcoming Events

    No upcoming events found
  • Topics

  • Posts

    • The Trailblazers “Yesterday is not ours to recover, but tomorrow is ours to win or lose.”
        History The history of TheTrailblazers is simply the typical story of the Doldrums. People are thrust into a dangerous world completely unprepared and try to scrape by with what they can manage. Some groups have been formed before us, but they either fade into nothingness or rarely ever improve. They see themselves content to cling onto old alliances and living among the decrepit ruins of a failed empire, doomed to repeat the same mistakes. They seek to be insular and only tolerate others in order to survive themselves. However, there are those who don't have a place to be or rather prefer not to align themselves with those. Those who are not thrilled with the status quo of surviving in the crumbling corpse of an ancient temple or isolated in tents on top of a mountain. Those who wish to turn surviving into thriving. The Doldrums is a blank canvas and the Trailblazers are those who wish to paint a masterpiece, no matter the cost.   Goal The goal of the Trailblazers is to unite those who are seeking to make their own history in the Doldrums, a place for a fresh start. The idea is to carve out an area that isn't founded on pre-existing relationships from the outside world, but rather on those who feel like misfits or wish to become part of something new. The idea isn't merely surviving in the Doldrums but taming and thriving in the Doldrums. They have let go of the idea of returning to the outside world and instead set their eyes on chasing a bright future for everyone.   Ranks Settler: Non-combatant rank. Depending on the circumstances, a third division might be made for crafters, merchants, and workers who gather underneath the  Trailblazer's banner. Recruit: Entry-level combatant rank. These are fresh-faced Trailblazers who have yet prove their worth in combat or are settlers willing to raise a sword or staff in desperate times. Minuteman: Basic-level combatant rank. These soldiers make up the bulk of the Trailblazers. They've seen a few battles and will hopefully last for a lot more. They still hold no official power. Pathfinder: High-level rank combatant rank. These hardened soldiers have proven themselves worthy of such a title and can be granted authority in absence of actual authority such as an advisor or margrave when it comes to small decisions. Advisor: The officer rank. These people are most-often direct commanders of a Division. They must not only know how to best use their skills but also the men under their care's skills. These are limited by the duties needed of the Trailblazers and do not have to be limited to combatants. Depending on their role , they could also fill in for the margrave for certain diplomatic choices. Margrave: Absolute leadership. Although they have the final word on everything, their prime objective is to make sure everything is prospering and, as such, will be the main person interacting and planning land and people under their care. They are also the face of the Trailblazers and, as such, everything they do can be seen as representative of the entirety of the Trailblazers. Divisions These divisions aren't final and some can be added and dropped as needed. However, these are the basic Divisions. Some members can bounce between divisions depending on duties.
      Infantry Division The infantry division is everything that relies on cold steel to get done:  from the simple warrior to the sneaky ranger or even paladins and shamans. The main focus of this division is for thing requiring martial combat, scouting, and defending land from attackers. Some might work for manual labor around settlements as well during down time. Mystic Division The mystic division are those who deal with the many magical problems that plague The Doldrums. While they aren't required to be able to deal with every single problem, they are expected to know how to deal with the problems they are hired to take care of. The mystic division are also mostly consisted of combatants. They aren't required to scout or hold positions like the infantry division, but they are expected to answer the call of battle. Recruitment Anyone can apply to join the Trailblazers, all they need is to seek out Tsolvia. Those that we're looking for the most are those who are adventurous, clever, lack cowardice, and are risk-takers. You can also talk OOCly to me (Reposeful Pallas#7481) on Discord.
    • Hotfix 18/02/19
      -Slightly increased tea fatigue regen.
      -Prod tokens are soulbound now.
      -Fixed scrapping of architect items.
      -Fixed some healing not being range limited still. ##### Patch 3.1.3 #####
      -Added Bulk Orders.
          Bulk Orders can be acquired by profession-specific NPCs, and come in different level brackets. 
          Once one is accepted and fullfilled, it can be turned in for a reward of coin, or something else.
          The 85 and 100+ brackets have rewards in form of RPG rings and legendary materials!
          Bulk orders cycle to a new one every hour, or sometimes as you get more XP. -Added new Architect tables and objects
          New architect tables have been added with plenty of new detail items, with a different method of
          categorization: Each table will specialise in a category (E.g. fishing) and have subcategories 
          for various gameobjects. The old architect tables still exist, but will eventually be integrated
          in this system. Big thanks to 🅼🅴🅻 for all the legwork required for this! -NPCs now buff their allies as expected when using party buffs.
      -Fixed Obliterate Message
      -Fixed Engages failing
      -Fixed NPCs multi-cleaving a single target if it was guarding someone else. Oof.

      Hotfix 07/03/2019:
      -Fixed some party buffs crashing the server
      -Fixed keys crashing the server in some cases
  • Recent Status Updates

    No Recent Status Updates
×