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Dascombe last won the day on June 10

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  1. Dascombe

    wait is this a thing?

    holy fuck its Shun again I think I still have you on skype... there's a blast from the past.
  2. This sort I think the theme of the server is that if you want to look good, you earn it. What inclination do people have to peruse that nice gear in the crafting system if they just wear their flashy looking starter gear? I disagree with making characters 'look good' in the start in terms of mid-high status gear, I do however agree with having more variety in terms of what tatty kit is available. There's an abundance of trash items available without including things like tuxedos.
  3. Diverging off topic here briefly but I think this is an issue due to the fact that the RPG system updates so frequently and has new additions added to it so often that any 'guides' or information dumps quickly become out of date. It would be handy to have a member of staff with not too much workload or with a spare hour or two to compile current and up to date list that can be edited in the future. Back on topic: More grey items would be nice. Honestly one of the more pressing issues I currently find newbies querying is the amount of plain everyday items (rolling pin, chefs hat etc) that are rare. This is something that could be rectified if more folks got in contact with Skippy or if it's made clearer that there's a process by which item rareities can be changed.
  4. Honestly i'd argue that the starter set is sufficient in terms of what is offered. Keep in mind folks who are making new characters are literally rolling refugees who have washed up or crash landed in the Doldrums and aren't going to have attire suitably fitted. Otherwise folks will see little or no point in engaging with the crafting system or working towards that 'first' set of clothing (a nice personal milestone I enjoyed on US) Regarding the bit i've highlighted in red, is there evidence to suggest this is even the case or is it purely anecdotal?
  5. Dascombe

    Server Toxicity

  6. Dascombe

    Server Toxicity

    ______________________________________________________________________________________________________________ Let’s make it clear what this place is about, and hold no illusions to keep people who want something else. This is the place we're building, we're the DMs, and we own the house. You come in, don't even bring snacks, and request to change things to suit your views. When told that something isn't going to happen, that you have to work towards things following our rules, the option of changing how it works isn't in your hands. People have been quite able to talk, discuss, and try to improve what the server is about. And in the end, if we agreed, things changed. If we didn't, they didn't change. Berating, insulting, and continuing such behaviour only serves to make people bitter, angry, and not want to deal with any of it. Patience is not unlimited, and as much as Elle can be an Angry Texan™, it isn't without rhyme or reason. You're placing the problem on Elle, but the problem isn't Elle. Because Elle's "crime" is to not have given up like the other keepers who had to suffer through dealing with this behaviour. ___________________________________________________________________________________________________________________ Sorry Varen but you've just gone completely off your rocker with this. Any delusions people may have had of you being the quiet innocent one who 'just wants to code' in the corner have just gone tumbling out of the window. We come in and don't even bring snacks? What the hell is this server without its players? There are countless people who are not on staff who bust their balls trying to think of new ways to change the server for the better and suggest innovative new ideas, new systems and engage with the staff but frankly it's one dimensional. You're a good coder, Varen, don't get me wrong... but this just reeks of arrogance. There are many who either have never been on staff or who have been part of staff briefly who have contributed to the server's advancement as a whole and for you to come out with this is... i'm lost for words now. Edit: OP has been edited, seems there's been some communication errors and phrasing could have been better (it now is). Check the OP in the above link to re-read it.
  7. Dascombe

    [Issue] Haven Troop Deployment

    So are we expecting to see enough beds for over 80 troops? That's going to require a lot of world editing even if you consider the amount of beds that come with bunkhouses. Reason for my reservation is the latest set of housing was about 5 player houses and a trading outpost (which isn't that much when you think about it) This needs some densely packed housing akin to something Bonkle is capable of. Alleyways, cellars, highs and lows.
  8. Dascombe

    [Issue] Haven Troop Deployment

    So thats the world editors being blamed?
  9. Dascombe

    [Issue] Haven Troop Deployment

    "It's my way, or the highway." If you want to choose who your DM is, you should move to play at another table. Elle didn't come up with that sentiment. We did, together, speak of what the aim of the community is. What the goal of it is, what it's trying to foster. What we're offering. You do not have a right to demand changing that. This is our free lemonade stand, and no matter how much you want orange juice, we don't have it. Well that's this thread wrapped up indirectly with a "No"
  10. Dascombe

    [Event] Survival of the Fittest

    Event on hold for the forseeable future
  11. Dascombe

    [Group] The Opej Hunters

    Update Aziphael has joined The Hunters as one of the Bloodied having shown skill in mowing down an entire swarm of the Virmen Eg and Laelia have joined as Unbloodied
  12. Where: Meet in Haven. Event will be -just- outside Haven. When: Sunday 9th of June. Time TBC Who: Any race, any non-hostile (twilight hammer etc) faction, any classes welcome. Event Type: Social / Educational GM Assistance?: None required however GM's are welcome to intervene, event is aimed at being a non-combat event. If say some of the townsfolk of Haven wish to come and learn survival skills a GM is more than welcome to DM this aspect of it. Within the township of Haven, a relatively quiet and bustling day is interrupted by the all-too-familiar yelling of Baron West as he pierces the hum-drum with a yell surprisingly -NOT- about selling wares "HEAR YE HEAR YE, PEOPLE OF HAVEN! The Hunters of Opej shall be hosting, this coming sunday, an event teaching YOU, the people of Opej, how to better survive in the wilds of this untamed land. Everyone from beginners to seasoned hunters are welcome, you'll be taught everything from how to peg out a tent to safely drinking sea water all the way to fashioning bandages from common plant matter and what vegetations contain high amounts of fibre! For professional tuition in how to survive on the isle of Opej and beyond, some of our professional huntsmen and trappers will be on hand to give you one-to-one MENTORING sessions! It does not matter if you are a new recruit to the Haven Guard looking for something exiting to do or if you are a citizen of the Doldrums looking to gain an advantage to surviving that little bit longer in this land! Come one come all and learn something today!" And with that the Baron marches off seemingly into the sunset, leaving the citizens, guards and travelers of Haven to ponder if they fancy learning skills in survival from Opej's one-and-only big game hunter and madman extraordinaire Event Objectives Main Objective King of the Jungle Ensure that either at least three NPCs leave the event with better grasp of survival OR three players leave the event with a better grasp of the RPG system and knowledge of how to survive Opej'nor ICly. Bonus Objectives: Passing On Knowledge Successfully RPG mentor X3 players attending the event. Succeeding at the first hurdle Everyone successfully erects a tent I am the god of hellfire Successfully extinguish a campfire lighting attempt that has gone wrong ((This is an event with a primarily -SOCIAL- focus but its a chance for other characters from non-survival backgrounds to learn some survival stuff ICly. HOWEVER there are a few members of the [Opej Hunters] who will be there hopefully with some prod saved up to do some MENTORING through the RPG system so if you are a relatively low level-ish character from whatever background (warrior, paladin, mage, rogue, doens't matter) you can pick up some IC skills in survivalist that will translate to exp points. This is not however a -free- service and the members of the Opej Hunters present will charge based on how much they value their productivity points. Do please note that as it is a non-combat / non-dungeon event there will unlikely be any loot at all, however that does not mean there aren't goodies up for grabs especially if a GM drops in Most of this stuff will be emote based but there will be a few occassions where rolls may be requested. This is not a life-or-death event and so risk of character death / injury is absolutely minimal / nonexistant.))