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Dascombe

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  1. Dascombe

    [Event] Jungle Regicide

    Where: Meet at the entrance of Drustgarde When: Wednesday 16th October 9:30pm server-time Who: Anyone except those affiliated with Kolai, Sotoras or the Twilight's Hammer. Horde & Scarlet Crusade welcome. Event Type: Boss fight GM Assistance: @Elleconfirmed DMing. Multiple GM-approved items are to be used both during and prior to the fight For many months the denizens of both Drustgarde and Grom'Goshar would have likely had to put up with the unholy roars of what is likely to have been the mighty devilsaur who gave birth to the Golveldbarad or 'Thunderstomp' as he would name it. The creature, huge and monstrous as it is, had somehow become afflicted by the fel-taint left behind when someone had carelessly slain a fel-corrupted crab by the pond previously named 'The Sanctuary' For months it had gone unchallanged, left to obliterate the wildlife across south-eastern Opej'nor uncontested, unchallanged, unopposed. Click The sound of the rifle safety flicking off would now be a familiar sound to not only many keen trappers on Opej'nor but also to a number of warriors, adventurers and explorers who had embarked on quests with the 'Mad Baron' of Opej'nor. He stood by the entrance of New Moonbrook with a crude cigarette hanging out of the corner of his mouth as the rain lashes down heavily upon him and the gathered hunters nearby: Orcs, Draenei, Elves, Dwarves, men and women of every colour and creed all sharing a single thing in common: the urge to hunt. "Listen up all of you!" The baron yelled to those present. A number of paladins, mages and even heavily armoured warriors were amongst those present. "Today is the day we pack our bags, clean our rifles and fletch our arrows! Come next week, Queen 'Methrine' or 'Feltooth' as i've called her will be dead. Those of you who survive this venture will take home with you a trophy from the beast as a sign of your worth as hunters of this untamed land! Should any of you perish: your names will go down amongst the great hunters of Azeroth and you shan't be forgotten!" A few unnerved faces look up at the Baron who swaps from a grim look on his face to a large grin "Of course I do jest! No hunter goes into such a foray unprepared! I have with me traps designed to help us in defeating this beast and possibly the most powerful venom known in the Doldrums of my own making which will cripple the beast and make hunting it a less threatening venture! If we do this right then we all get to come home with our hearts filled with glory and our bellies filled with Devilsaur steaks!" OOC: Ahoy folks As a quick parting gift before I disappear for nearly a month (wedding present to myself) I think its about time a certain blight on Opej'nor got the Black Golem treatment. Thats right, on the date above we'll be going to attack it, now for the sake of it I shall point out we have a few items at our disposal which we intend to use: 1.) [The Scepter of Rezan] - The plan is to use the scepter to pacify the devilsaur to allow the party's healers a chance to expunge the fel taint from the creature. 2.) [The Baron's Venom] - A very potent venom nearly 6 months in the making from nearly every single poisonous or venomous creature on Opej'nor with a few little 'extras' added. 3.) [Spiked Trap] - A huge wooden trap rigged up to a large steel spike, the intention is to lure the Devilsaur into its path to deliver a huge strike that will give the attackers an advantage in the fight
  2. Dascombe

    [Project] The Baron's Highway

    Added 'first step road' between Haven and New Moonbrook to the list of highway segments completed
  3. Dascombe

    [Event] The Grand Doldrums Auction II

    Items Up For Auction Star Item [mystery item] "this mystery item will be announced once every other item has been sold, this is one not to be missed!" Unknown item. Keeper made. Starting bid: 5000 silver Seller: haven Item recieved: yes Deposit paid: yes 200 silver [Broken Shards] "Shards of ancient crystalline wood which once formed part of a powerful highborne relic. How it has ended up in Haven's hands is a mystery to many." Trinket. Unknown Effect. 'Possibly Useful' Starting Bid: 5000 silver. Seller: Haven Item Recieved: Yes Deposit paid: Yes 200 silver _____________________________________________________________________________ [Book of Spells] "A rather modest tome, upon an initial glance one would perhaps remark this as being no different to any other withered leather-bound book in a noble's book collection but this thing simply -oozes- magical energies. It is likely that this book has been 'retrieved' from the depths of Devon's Library." This item contains high-tier spells relating to the server's own hidden 'spellbook' utilized by the GM's. Starting bid: 4000 silver. Seller: Haven Item Recieved: Yes Deposit paid: Yes 160 silver [Stone] X2300 "Rock hewn from the tallest peak of Opej'nor: Grom'Goshar. There is enough stone here to build a mighty fort, a castle, or simply a large wall to ward your settlement off from attackers!" Gathered Resource Starting Bid: 4000 silver. Seller: Flamespire Clan Item Recieved: Yes Deposit paid: Yes 160 silver [Hardwood] X1000 "Tropical hardwood gathered from Opej'nor, perfect for constructing barricades and palisades!." Gathered Resource Starting Bid: 3000 silver. Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 120 silver [Power Crystal] X2 "An object which radiates with pure power. These can be used in advanced rituals or incantations as a power source in the Doldrums where access to such power is unreliable." Gathered Resource. Used in spellcraft / rituals. Crafting Component. Starting Bid: 2500 silver Seller: Haven Item Recieved: Yes Deposit paid: Yes 100 silver [Big Sandwich] X10 "Big, fat, juicy sandwiches freshly made. Enough filling and thickly cut bread mean that after gobbling these down they will give you the energy to continue cutting wood, mining ore, training for combat or even crafting items for a little bit longer!" Single-use item. After 1hr, restore 10 productivity. Starting Bid: 1500 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 80 silver [Fish Flesh] X1000 "A vast quantity of assorted fish both salt water and fresh water as well as an abundance of shellfish and other crustaceans. Perfect for putting on a gigantic banquet or as bait for bigger fish at sea." Gathered Resource. Used primarily for provisioner Starting Bid: 1750 silver. Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 70 silver [Sturdy Metal] X100 "Tough metals harvested from deep within the various isles of the Doldrums. Used by all manner of professions." Gathered Resource Starting Bid: 1500 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 60 silver [Unstable Hearthstone] X2 "Powerful and legendary objects back in Azeroth. Although they work they only do so to a lesser extent due to the magical fluctuations in the Doldrums. Very useful for getting yourself out of a dangerous situation!" Single use item. Teleports you to another location. In combat costs 12 energy and requires a turn to build up. Starting Bid: 1000 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 32 silver [Exquisite Metal] X50 "Exotic metals of varying types from around the land. Very in demand by experienced armoursmiths and weaponsmiths" Gathered Resource Starting Bid: 1000 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 40 silver [Bag of Rats] "An oddity amongst oddities. This seemingly ordinary bag allows the owner to open it and release five rats to run amok once a week. Beyond the creation of these vermin there is nothing magical or extraordinairy about them." This item allows the spawning of X5 rats once a week. Requires GM ticket to use. GHI item. Starting Bid: 1000 silver Seller: Nazrin Item Recieved: Yes Deposit paid: Yes 20 silver [Soft Material] X50 "An assorted mix of mageweave, knothide and other fabrics or leather. These are in high demand by both architects for curtains and tent canvas as well as outfitters for clothing and armour!" Gathered Resource. Used in multiple professions. Startind Bid: 1000 silver. Seller: Drustgarde Item Recieved: Yes Deposit Paid: No 40 silver [Major Retraining Tome] "A book used frequently by the mages of Dalaran to forget magical spells and relearn new ones in quick succession!" Single use item. Refunds your character exp and fully resets your character. Starting Bid: 800 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 20 silver [Bottled Magic] X6 "Raw magic bottled within finely crafted vials. This can be used for a number of crafting applications but also " Weapon enchantment. 30% chance on healing with a spell or buff to restore 1 energy to the target. Starting Bid: 800 silver. Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 32 silver [Bracers of Armour] "An enchanted pair of bracers. Rumour has it that these simply washed up in an unmarked supply chest with no known provenance and ended up as part of Silverscale's treasure trove and was eventually claimed by the Palm Rats following the destruction of Silver-Eye. These grant the user immense dexterity and strength and are extremely difficult to destroy, allowing the user to effectively parry with them." Cannot be worn with Armour. Applies 'Nature's Armouring' to an invisible chest armour slot. Starting Bid: 800 silver Seller: Nazrin Item Recieved: yes Deposit paid: yes 16 silver [Robe of Useful Items] "Legend has it that this robe was a creation of Devon the Simple's however this is merely a rumour and there is little to nothing beyond the strange magical properties of it to suggest such. Regardless of its origins, the item's very name suggests its properties: one can produce six items per day consisting of a dagger, a bullseye lantern, a mirror, a pole, hempen rope and a sack. A must-have for any dungeon adventurer!" Magical robe that produces six items per day. The items are non-magical and if the previous iteration isn't 'lost' then they do not come back. Produces a dagger, a bullseye lantern, a two-by-four-foot mirror, a ten foot long pole, fifty feet of hempen rope and a sack. Starting Bid: 750 silver Seller: Nazrin Item Received: yes Deposit Paid: yes 15 silver [Floating Boat] "According to records from the seller, this strange boat washed up on the shores of Sotoras prior to the undead calamity which befell it with a simple note pinned to the mast bearing a magical incantation. Upon being spoken the boat folded up and could be 'unfolded' again at will!" Architect Item: Boat. ICly it is a wooden box attuned to a magical word which, when spoken, unfolds into a boat suitable for approx 5 humans. Starting Bid: 700 silver. Seller: Nazrin Item Recieved: yes Deposit Paid: yes 14 silver [Sustaining Spoon] "Make no mistake, although this may seem a regular spoon made from horn, it can fill any empty vessel with a thick, pasty gruel that is capable of feeding up to four humans a day! It is unknown where this came from, a few settlers in Haven theorize that it may have been a simple kitchen implement which belonged to a magus performing research on Tordala until his dwelling blew up in a freak accident and infused the spoon with a food conjuring spell!" Does not produce Boiled Food or any Provisioner Food. Can be used to alleviate damage caused by food shortages in settlements. Starting Bid: 600 silver Seller: Nazrin Item Recieved: yes Deposit Paid: yes 12 silver [Rune of Anger] "A rune intended for a weapon, this empowers the wielder to inflict greater damage in the midst of even the most crowded of melees" Weapon enchantment. 5% physical damage increase Starting Bid: 500 silver. Seller: Azyria Item Recieved: Yes Deposit paid: Yes 30 silver [Cleansing Totem] "A totem believed to have belonged to a wandering Tauren shaman who once lived in the Doldrums in its early days. Despite numerous attempts many provide conflicting descriptions of this individual and some begin to wonder if this individual was an apperition or if they even existed at all. What is certain however is that the totem and its powers are most definately real and are useful in certain life-or-death situations!" Enchanted totem capable of cleaning 5 cubic feet of any 'grimy' substance such as spilled bodily fluids, food not kept in a vessel and dust. Also useable on substances of a magical nature (EG: forsaken blight / fel blood) Starting Bid: 500 silver Seller: Nazrin Item Recieved: yes Deposit Paid: yes 10 silver [Rugged Timber] X500 "Rather simple timbers used for constructing a wide array of buildings as well as for constructing weapons." Gathered Resource. Used in multiple professions. Starting Bid: 500 silver. Seller: Drustgarde Item Recieved: Yes Deposit Paid: No 20 silver [Secrets Of Metallurgy Vol.2] X3 "A rather sought after copy of a rare volume. Another copy of this book sold at the last auction and yielded the owner a pretty penny or two, these are highly demanded by budding miners and armoursmiths across the land!" This item increases your armoursmithing and prospecting skills by 3 each. Single use. Requires 95 prod to charge. Starting Bid: 400 silver. Seller: Baron West Item Recieved: Yes Deposit paid: Yes 16 silver [Nat Pagle's Guide to Xtreme Anglin' Vol.2] "A rare edition of a book written by the fishing legend himself: Nat Pagle. With step-by-step guides on finding good fishing spots to cooking extravagant meals with your catch! This is a must-have for any keen angler or provisioner!" This item increases your provisioner and fisherman skills by 3 each. Single use. Requires 95 prod to charge. Starting Bid: 400 silver. Seller: Rothan Ghosthide Item Recieved: Yes Deposit paid: Yes 16 silver [Hardwood] X100 "A rather in-demand item used heavily in architecture! Can be used to set up palisades and give you an enclosed and moderately defended camp at the drop of a hat!" Gathered Resource. Used in multiple professions. Starting Bid: 300 silver. Seller: Drustgarde. Item Recieved: Yes Deposit Paid: No 12 silver [Superior Mixed Armour Upgrade] "What's better than a simple iron mail undershirt? Thats right, one made of THORIUM! Same properties as the mixed armour upgrade in this auction but far greater!" This item grants 18% slashing resistance and 18% piercing resistance permanantly on a chest token Starting Bid: 200 silver Seller: Drustgarde Item Recieved: Yes Deposit Paid: No 8 silver [Troll Ceremonial Burial Wrappings] "One from the auctioneer himself! This set of burial wrappings was retrieved from what is now known as the 'Bloodlord's Crypt' on the isle of Opej'nor. After much study it is believed that these unused wrappings are part of a formal troll burial wrapping set indicated for someone of medium status within Troll society. These are a genuine item and are going to be mentioned in the next issue of the Explorer's Digest!" Epic boots, rare gloves and an uncommon shirt to imitate Troll mummy wrappings Starting Bid: 200 silver. Seller: Grettik Gritbeard Item Recieved: Yes Deposit paid: n/a [Mixed Armour Upgrade] "A simple iron mail undershirt to be worn under your garmets. Quite handy for surprising would-be assassins and generally useful for combat in all walks of life!" This item grants 9% slashing resistance and 9% piercing resistance permanently on a chest token. Starting Bid: 100 silver Seller: Drustgarde Item Recieved: Yes Deposit Paid: No 4 silver [Sigil of Rejuvenation] "A rather simple sigil retrieved from the arcane creatures now plaguing Opej'nor. According to the runes written upon it this can cause healings or enchantments in combat to bless their target with renewed vigor." Weapon enchantment. 30% chance on healing with a spell or buff to restore 1 energy to the target. Starting Bid: 80 silver. Seller: Rothan Ghosthide Item Recieved: Yes Deposit paid: Yes 3 silver [Sigil of Affection] "Another sigil with a rather strange blessing upon it. This causes strikes that land to occasionally heal not only the attacker but also the target. The oddity in this enchantment is likely explained due to the fact it was also recieved from the strange arcane monstrosities on Opej who seem to harbour from an equally chaotic plane." Weapon enchantment. 20% chance to heal 40 health to your target and yourself when you deal damage. Starting Bid: 80 silver. Seller: Rothan Ghosthide Item Recieved: Yes Deposit paid: Yes 3 silver [Rune of Sorcery] "There's no messing around when it comes to the writings on this particular rune, the crackling energies from it are clearly there to empower magical blasts emenating from the weapon that is carved with this rune!" Weapon enchantment. +5% magical damage. Starting Bid: 80 silver. Seller: Rothan Ghosthide Item Recieved: Yes Deposit paid: Yes 3 silver [Light Buckles] X150 "Light Buckles washed up on the beach in crates or salvaged from ruined campsites. Makes good use for tents and outfitters clothing!" Gathered Resource Starting Bid: 80 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 3 silver [Glass] X200 "Sea glass washed up on the shore or simply pried from shipwrecked galleons upon the shores of the Doldrums" Gathered Resource Starting Bid: 80 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 3 silver [Stone] X200 "Top quality masonry stone gathered by labourers deep within New Moonbrook's mine. Perfect for that start to a wall around your settlement or the foundations to a home-away-from-home" Gathered Resource Starting Bid: 80 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 3 silver [Recipe: Mass Produce Cloth Major] "A simple set of instructions on how to craft a large amount of cloth padded jackets, shirts or other sorts of formalwear or robes!" Outfitter Recipe Starting Bid: 20 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 1 silver [Recipe: Owl's Potion] "A recipe for a potion designed to grant the imbiber enhanced ingenuity and willpower so as to cast spells with more power whilst also granting them the energy to do so for a short time!" Provisioner Recipe Starting Bid: 20 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 1 silver
  4.  Uncle Brann wants -YOU- to open up your wallet and spend spend spend! Where: Egtown When: Monday 14th October 19:00 server-time Who: Anyone on non-hostile terms with the Palm Rats Event Type: Merchant / Economy / Spend your gold you fuckers GM Assistance: Required GM required will be the one who is 'monitoring' or observing the event venue in question. If there are other keepers who DM other factions who wish to have faction reps / leaders come along and bid they are welcome to do so if they wish / are able. "COME ONE COME ALL, RARE GOODS AND ODDITIES FROM AROUND THE DOLDRUMS TO BE ACQUIRED!" "Welcome one and all, my name is Grettik Gritbeard: local eccentric and archaeologist! To those of you who know me, welcome! To those of you who don't: i'm the author of the well-known Explorer's Digest and organizer of the first Grand Doldrums Auction as well as being a veteran archaeologist of this land! It is confirmed that the Palm Rats of Egtown will be hosting the event! So how does an auction work? Well for those of you who are curious, there are a few ground rules I will lay out below on this here poster: We are guests at Egtown, any trouble makers will be dealt with on the terms of the Palm Rats. No bidding what you can't afford. All payment is required following the auction and non-payment will be dealt with -harshly- If you wish to bid when the auctioneer announces the next 'raise' in the bid, simply wave at them and they will acknowledge your bid back There will be a 'starting' bid on each item based on it's perceived value. Scrying bids will be allowed. One of the Palm Rat Evokers will be on standby with a scrying orb to take long-distance bids anonymously (to all bar the Palm Rats and auctioneer) Postal bids will be allowed. If you wish to make a set postal bid on an item simply state the item you wish to bid on and the amount. This is a gamble for you -may- win the item without having to be present (and thus receive same anonymity as a scrying bid) but on the flip side you may end up putting in a 2000 silver bid on an item that does not go further than its starting bid of 50 silver. Postal bids are to be received in advance and will be returned if it is outbid. The postal bid shall be announced at the -start- of the item in question's bidding proceedings. An auction fee of 8% of the final sale value of the lot will be deducted at the end of the auction. A refundable fee of 4% of the 'starting' bid of an item is required. If your item secures at least one bid then this 2% fee is refunded instantly. Those wishing to put an item up for the auction are required to have the item's description sent to Grettik Gritbeard as well as the lot delivered to him by no later than 6pm on the 7th of this month. Items after this time will not be made available for auction. This is to grant time for people to prepare their wallets and to establish starting bids for all items. If you are coming purely to spectate rather than bid, there will be seating for bidders and seating for spectators. Bids made from the spectator stands will be ignored. Advice for those new to the art of bidding: Be wary and size up the opposition, don't always go for the big prizes as that is what most others will, you can pick up some real bargains where other people are not bidding. Try to anticipate what other people are after and price them out of the game early You can bid on an item you don't even want just to rack up someone else's coin purse... but be warned: they may pull out and leave you with a cost for something you don't want! Putting an item up for auction? If it's common, try to have a lot of them in bulk! If it's rare, try to add a history to it or emphasize its usefulness / status! The more information on items the better! Don't forget, as the auctioneer gets a cut of the final price they will be trying their best to ramp up the value of your item! Should any of you have any questions or queries, do get in contact with Grettik Gritbeard. A letter can be sent addressed to him to Hafthor's Keep south-east of Haven and south-west of New Moonbrook upon the Isle of Opej'nor."
  5. Dascombe

    [Project] The Baron's Highway

    Segments of Highway Completed- New Moonbrook <---> Egtown New Moonbrook <---> Haven (First Step Road) In Progress New Moonbrook <---> Zan'Watha Embassy
  6. Dascombe

    [Project] The Baron's Highway

    Location: Opej'nor Players / factions currently involved: Timothy (New Moonbrook) Type of project: Construction Fairly simple (albeit costly) project, the idea is to begin construction on what will become known as the 'Baron's Highway'. Although it won't be a road in the Goblin sense of something you can go drag racing down, it'll be a wooden pathway effectively making a large circuit around Opej'nor. The intended path is as follows: On this map are the following: White blob - Haven Blue blob - New Moonbrook Brown blob - Hafthor's Keep Turquoise blob - Egtown Yellow blob - Zan'watha Embassy Orange blob - Flamespire Clan Green Blob - Drustgarde Purple blob - Wizard's Enclave Red Blob - High Hearth The path will start from New Moonbrook and head east in a clockwise motion through the thick of the jungle and form a crossroads halfway to the point where it'll split off in a cross towards both Grom'Goshar (specifically: mag'gol) and Drustgarde. From here it will head south skirting around the pond and giving a wide berth to the Tyrant Queen before heading uphill towards the Wizard's Sanctum path. It will diverge here and head up a steep slope constructed from a wooden staircases and fortified so that it doesn't rot all the way up to High Hearth. At this point the projected route would be along through the western jungle however due to the swarm being there currently that part will take a bit of a delay in construction. Once safe to do so the route will join up with Haven on its western side. The project will be 100% architect-built and as such will require a metric fucktonne of rugged timber. If anyone wishes to donate to this project they are able to as either individuals or factions. Those who donate SUBSTANTIAL amounts of timber to it will have segments of the highway named after either them or their faction depending on what is discussed with Tim ICly. The plan will be to predominantly make use of the X8 rugged timber road planks in the construction plans as the bulk of this however lighting will also be required as will foundations for any tricky bits of terrain and staircase elements which are reinforced for more uphill parts of it. The ultimate aim for this is for people to be able to get a wagon to circulate the entirity of Opej'nor without encountering difficult terrain as well as giving a route by which factions can patrol with their guards. Who knows, in the future there may even be neutral 'rest stops' along this route and it may also provide an anchor point for any future settlements to build up to. Although this is a player initiative done through architect, if anyone wishes for this to be world edited in and do the legwork, do give me a shout as it would be nice to get the major contributors to this road in on such for suggestions.
  7. Dascombe

    The Flamespire Clan

    Settlement Name: The Flamespire Clan Leader(s): Dragor Bloodfury (Gleader, inactive) Gruk Charrbone (Elder - Shaman / mystic leader, Interim leader) Drok'thul Goresnarl (Bastion - Military leader) Tsolvia (Ruler of Mag'gol - offshoot settlement) Leader Positions and Powers: Dragor Bloodfury - Doldrosh. Overall leader. Total power. Gruk Charrbone - Elder. Oversees mystical / shaman stuff and oversees elemental shrines and dealings with the powerful elemental spirits on the peak. Drok'thul Goresnarl - Bastion. Oversees training of troops, troop deployment as well as equipping them. Slight overlap with Gruk Charrbone in terms of training Shaman combat NPC Tsolvia - Ruler of Mag'gol. Oversees building work and general welfare of the clansmen. Important NPC: Stone Guard Tuhruk Jorrog Grivak (Navigator) Zig-zig (Chief of the knucklebranch) Population: TBA NPC Distribution: TBA Laws: https://docs.google.com/document/d/1gJb97-kcD7LWvPTTg2ougRm_2Ou_S9Mkp5_Z783ueAI/edit?usp=sharing (In Progress) Housing: 16 beds Care: TBA
  8. Dascombe

    [Event] The Doldrums Convocation

    A notice appears to go around most major settlements "To those concerned. The Doldrums Convocation many of you have heard of has been postponed until such a time as a suitable venue can be established. This is due to Egtown recently becoming an abode filled with morally duplicitous individuals and as such is not a fit domain for ambassadors, diplomats and other dignitaries to discuss important issues. Furthermore it has come to my attention that no-one else has mentioned they are attending. - Baron West"
  9. Where: Haven When: Wednesday 18th Sept 19:30 server-time. Who: Leaders / Ambassadors of all factions bar Twilight's Hammer, Kolai and Sotoras Event Type: Social / Politics GM Assistance: Only required for NPC faction attendance (Zan'Watha etc) Discussions throughout three of the major factions of the Doldrums start to spread, those being: New Moonbrook, The Flamespire Clan and Haven. It would seem that following the respective faction's appointment of ambassadors to engage talks and discussions amidst the presence of the Leo-Lupus Pact, they have begun to have a dialogue regarding a number of issues currently plaguing the Doldrums. Seeking to take leadership in bringing a resolution to a number of these matters, the three factions have elected to convene at Egtown at a later date at what would be called the 'Doldrums Convocation'. At this convocation major leaders may attend or, in their absence, appoint an ambassador if neither are available. No more than two per faction may attend with the two consisting of (in order of preference) Leader of said faction, ambassador of said faction, or an appointed individual. Matters of discussion are as follows: Who has what in terms of powerful artefacts, the compilation of a list of what artefacts are under who's possession and what they are capable of The Golem beneath Haven The Twilight Hammer's current state and generally people keeping a watch at their respective bases A grave threat from Grettik Gritbeard The Swarm Information sharing on threats such as Kolai and Sotoras Those announcing the presence of the Convocation say that those attending are to stick to the topics to be discussed stringently with a small window of opportunity for 'other matters' towards the end. If anyone wishes for matters to be brought up they may contact Baron West beforehand with a letter stating what they wish to be discussed. Factions & Confirmed attendees: New Moonbrook- Baron Timothy West Flamespire Clan- Tsolvia Haven- Matron Mel Montague Drustgarde- Unknown Envoy Confirmed Attending Tordala- Eamane Mythglancer Ardanel Brightweaver Zan'Watha- The Explorer's League- Hafthor Bloodforge
  10. Dascombe

    [Event] The Salt Mire

    Where: Salt Mire. Starting at Hafthor's Keep When: Unconfirmed Who: Grettik Gritbeard & those chosen from applicants Event Type: Exploration / Combat GM Assistance: Required (Antioch specifically) A few rumours begin to circle of local eccentric and archaeologist Grettik Gritbeard searching for an elite team of fighters (ideally with a healer too) to embark upon a perilous mission. Those who pry for further information find that the Dwarf has been tasked with recovering an ancient object from the mysterious isle of Salt Mire by the equally strange and enigmatic wizard known as 'Granthar'. Although the details are sketchy, those who press further would discover that the land is filled with exceedingly hostile creatures and as such the team that goes there faces much in the way of perils as they protect the combat-deaf archaeologist himself. As he walks from town to town announcing the venture, he asks that those interested send a letter of interest addressed to Grettik Gritbeard currently residing at Hafthor's Keep between Haven and New Moonbrook. He requests that those who send letters express the following: Name: Race: Combat Role (Healer / Fighter / Spellcaster / Hunter etc): Affiliations (Haven / New Moonbrook / Tordala etc): Combat Experience (Untrained / Veteran / Master etc): Any additional information to justify accompaniment: Those who embark upon this venture will not only be given the chance to explore some of the lesser known parts of the Doldrums but also will come across mysteries of a magical nature as this ancient object is unearthed. Current Party Members: Grettik Gritbeard - Dwarf - Archaeologist - Explorer's League - Untrained - Party Leader Wilson Delgan - Human - Archaeologist - Explorer's League - ???? - Second in Command Tsolvia - Pandarean - Fighter - Flamespire Clan - Master - Shield bearer, woodlander, cook. Drok'Thul - Orc - Fighter - Flamespire Clan - Veteran - armoursmith
  11. Dascombe

    [Group] The Opej Hunters

    As a heads up this group is no longer active / running due to the fact that the main leader of the group has now committed fully to running an Alliance settlement. Although there will be sporadic hunts now and then as / when time dictates, it won't quite be on the scale presented by this guild. Would it be possible to get this thread moved to archives?
  12. Dascombe

    [Event] The Grand Doldrums Auction

    Items Up For Auction Star Item: [Battered Hilt] "A mysterious hilt of an unknown sword that washed up on Opej'nor. Although it seems beaten to almost nothing, there is undoubtedly a major source of power inside of it that could lead to a very powerful weapon" Resource Item - Legendary. Very useful for projects. Starting Bid: 950 silver. Seller: Nazrin __________________________________ [Face of Bwonsamedi] "A voodoo mask bearing a likeness of the fickle loa of death, this mask allows a wearer to witness the final moments of a person's life though it is rumoured that the mask can be as fickle as the loa himself and may not nessecarrily grant the viewer the sight they wish to see." Does what it says on the tin, the user must wear the mask and perform a divination ritual upon the descendant's at least partial remains. Single use. Starting Bid: 800 silver. Seller: Zan'Watha [Scepter of Rezan] "An ancient Zandalari item supposedly once granted to ancient Zandalari kings by the loa of kings himself: Rezan. This ancient object of office allegedly has magical enchantments in it capable of pacifying a mighty devilsaur for a while, effectively putting such monstrous beasts in a stun-like trance. Although the item is magically empowered it requires someone with at least a basic training in the arts of domination magics lest it backfire!" This item allows you to pacify a devilsaur for two IC hours. Pacify means the animal will be stunned and unable to react to anything except for serious injury which may snap it out from its trance. 'Trained' in Domination is required for using it. Single use. Starting Bid: 500 silver. Seller: Zan'Watha [Shadra's Heart Venom] "A poison belonging to the loa spider godess. The soup-like venom can allow one to fake their death for a time which, although -very- circumstantial in terms of its uses... will be of -great- use to those who can find a use for this very unique item" The poison slows the victim's vital signs to a near complete stop for 24 hours. It acts within 5 minutes of being imbibed and the person will appear to be completely dead whilst actually being alive. The imbiber will wake up after 24 hours. Single use. Starting Bid: 1000 silver Seller: Zan'Watha [The Eye of Zanza] "A curious relic belonging to the Zanchuli council, this relic found its way into the coffers of the Zandalari army with a scroll detailing its usage in dispelling all but the most exceedingly powerful of illusions." Dispels most illusions. Single use. Starting Bid: 4000 silver Seller: Zan'Watha [Secrets of Metallurgy Vol. 2] "Whilst not a hit novel, this step-by-step guide to metalworking and mining does just that: makes you better at working with metalwork! This is an item highly sought after by any miner or armoursmith worth their salt!" This item increases your armoursmithing and prospecting skills by 3 each. Single use. Starting Bid: 400 silver. Seller: Baron West [Legendary Hide] X5 "Shot dead by the Baron himself! A mixture of pelts from legendary beasts on Opej'nor be they devilsaurs, pterodactyls or other more deadly creatures prowling the jungle. These are materials highly sought after by experienced outfitters!" Resource item - Epic Starting Bid: 300 silver Seller: Baron West [Major Retraining Tome] "A magical tome perfected by Dalaran as a way for someone to easily reshape their life. Warning: May cause serious ammnesia!" Useable item - Allows for character respec. Starting Bid: 400 silver Seller: Nazrin [Enchantment? Enchantment! Vol.2] "A book for advanced enchanting techniques! It also teaches you how to get the best out of your leftover scrolls and runes!" This item increases your mystic and salvager skills by 3 each. Single use. Starting Bid: 450 silver Seller: Nazrin [Big Sandwich] X4 "Freshly made sandwiches created from scratch by a loving Tauren grandmother" Useable item - Restores 10 prod each after a delay Starting Bid: 600 silver Seller: Nazrin [Skullsunder] "A weapon once belonging to a heroic orc warrior who lost his life fighting against the Scourge. He had his brother, a warlock, absolutely destroy all that remains of his body so it could not be raised by the undead. The only thing left unscarred is his blade: Skullsunder. Time has not touched this impressive weapon one bit." Weapon - Rare. Token - Edgelord's Cleaver Starting Bid: 400 Silver. Seller: Nazrin [Howler] "A heavily enchanted rifle that fires using pressurized air. It requires special ammo and a well-talented spellcaster to fully utilize it" Weapon - Rare. Token - Flamespitter w/ windstone. Starting Bid: 700 silver. Seller: Nazrin [The Stonecutters] "A pair of massive Vrykul sabers wielded by a Draenic Death Knight who fell before she could be freed from the Lich King's control. The runes have faded but its size means its nothing to scoff at by anyone who can wield them" Weapon - Rare. Token - Broadsword X2 Starting Bid: 800 silver. Seller: Nazrin [Clergy Ring] "A ring worn by Stormwind priests whilst they're either travelling or in service to the Alliance military" Armour - Uncommon. +2.5% outgoing healing. Starting Bid: 100 silver. Seller: Nazrin [The Jade Eye] "The ring of a pandarean thief who was able to smuggle Shado-Pan goods outside of Pandarea during the haydays of the Wandering Isle" Armour - Uncommon. +1 dodge mitigation Starting Bid: 300 silver. Seller: Nazrin [Imported Premium Tobacco] "Fine Stromgardian cigars and snuff. There's nothing like this stuff in the Doldrums" X10 [Tobacco] and X10 [Snuff] narcotics Starting Bid: 800 silver Seller: Nazrin [Dragon's Tooth] "A rare dragon's tooth taken from the maw of one of two such beasts that attacked haven quite some time ago. A trophy piece worthy of any good hunter's mantlepiece and could be used as a component in weapon or armour crafting for a specific project one may have in mind!" Trophy item - Poor Starting bid: 400 silver Seller: Montague
  13. Uncle Brann wants -YOU- to open up your wallet and spend spend spend! Where: The Zandalari Embassy When: Saturday 31st of August. 19:00 server-time Who: Anyone on neutral or above terms with the Zandalari. (Infiltrators might be able to get in) Event Type: Merchant / Economy / Spend your gold you fuckers GM Assistance: Acquired Antioch will be overseeing the Zandalari faction. If there are other keepers who DM other factions who wish to have faction reps / leaders come along and bid they are welcome to do so if they wish / are able "COME ONE COME ALL, TO THE EXTRAVAGANT EVENT OF A LIFETIME!" "Welcome one and all, my name is Grettik Gritbeard; MotEL, PoA, SA. Many of you may know me as the author of the Explorer's Digest in the Doldrums as well as an esteemed archaeologist of -some- renown. Many of you may recall the last Grand Doldrums Auction which, sadly, did not come to fruition due to -someone- ignoring the rules of the auction! Fortunately it is unlikely will will have that issue this time. So how does an auction work? Well for those of you who are curious, there are a few ground rules I will lay out below on this here poster: We are guests at the Zandalari Embassy, any trouble makers will be dealt with on the terms of the Zandalari. No bidding what you can't afford. All payment is required following the auction and non-payment will be dealt with -harshly- If you wish to bid when the auctioneer announces the next 'raise' in the bid, simply wave at them and they will acknowledge your bid back There will be a 'starting' bid on each item based on it's perceived value. Scrying bids will be allowed. High Priest Vani will be on standby with a scrying orb to take long-distance bids anonymously (to all bar the zandalari and auctioneer) Postal bids will be allowed. If you wish to make a set postal bid on an item simply state the item you wish to bid on and the amount. This is a gamble for you -may- win the item without having to be present (and thus receive same anonymity as a scrying bid) but on the flip side you may end up putting in a 2000 silver bid on an item that does not go further than its starting bid of 50 silver. Postal bids are to be received in advance and will be returned if it is outbid. The postal bid shall be announced at the -start- of the item in question's bidding proceedings. An auction fee of 4% of the final sale value of the lot will be deducted at the end of the auction. A refundable fee of 2% of the 'starting' bid of an item is required. If your item secures at least one bid then this 2% fee is refunded instantly. Those wishing to put an item up for the auction are required to have the item's description sent to Grettik Gritbeard as well as the lot delivered to him by no later than 6pm on the 26th of this month. Items after this time will not be made available for auction. This is to grant time for people to prepare their wallets and to establish starting bids for all items. If you are coming purely to spectate rather than bid, there will be seating for bidders and seating for spectators. Bids made from the spectator stands will be ignored. Advice for those new to the art of bidding: Be wary and size up the opposition, don't always go for the big prizes as that is what most others will, you can pick up some real bargains where other people are not bidding. Try to anticipate what other people are after and price them out of the game early You can bid on an item you don't even want just to rack up someone else's coin purse... but be warned: they may pull out and leave you with a cost for something you don't want! Putting an item up for auction? If it's common, try to have a lot of them in bulk! If it's rare, try to add a history to it or emphasize its usefulness / status! The more information on items the better! Don't forget, as the auctioneer gets a cut of the final price they will be trying their best to ramp up the value of your item! Should any of you have any questions or queries, do get in contact with Grettik Gritbeard. A letter can be sent addressed to him to Hafthor's Keep south-east of Haven and south-west of New Moonbrook upon the Isle of Opej'nor."
  14. Dascombe

    [Event] Werk werk

    Where: Mag'gol village When: Wednesday 31st July 8pm server-time. Who: Flamespire Clan and allies Event Type: Labour / Work GM Assistance: Not required. Event will be self-DM'd. Keepers are of course welcome to come along an interact. The grumble could be heard from atop Grom'Goshar peak as the fiercely work-heavy peon Pik woke from his grog-induced slumber. He rolled out of his leather cot with a SLAM onto the compacted earthern floor of his hut and picked one of his teeth up which he had knocked out. Another shiny glowing day in the worklife of a peon... but his work orders now grew more intensive and more complex with scores of jobs needing done and only one Pik to do them. He may stand a great deal taller than many of Bloodfury's fiercest warriors but at the end of the day he is but one Orc.... or is he? An unusual expression of determination lit up the Orc's face which only added to the confusion when a number of the Flamespire Clan's most seasoned warriors had gathered around the campfire to tell war stories, drink grog and sing... the burly Peon leered over them. "PIK TIRED, PIK DO ALL WERK. WARRIORS SIT AND DRINK GROG. PIK HAVE NO TIME TO DRINK GROG. PIK TOO BUSY BUILDING. ELDER GIVE ORDERS TO PIK. PIK GIVING ORDERS TO YOU. NO MORE GROG, NO MORE SING-SING, NO MORE JOY UNTIL YOU HELP PIK WERK. YOU COME HERE TOMORROW WHEN AXEBEAKS STOP SQUARKING OR PIK GET MAD." The Orcs look confused, this may be the first time many of them have seen a Peon -angry- nevermind giving seasoned warriors work orders. Was it the fierce determination? The confident stride? Or simply abject confusion and terror at social norms for Orcs collapsing around them? We may never know, what we do however know is that Pik is swinging his gusto around to complete a great many of the Doldrosh's outstanding work orders, in this case: it involves the construction of earthern defences, ramparts, trenches and other means of defending against the bug swarm should it attack as well as cutting down every tree within distance of the village of Mag'gol Time will tell to see if the peon's ham-fisted threats work. Event Objectives Main Objective: Hellscream's Legacy Successfully fell all trees in front of the Flamespire Clan's Bastion in true Warsong style Bonus Objectives: My Axe Cannot Cleave Fleshless Spirits Cut down so many trees that the ire of Opej's forests is invoked TIIIIIIMMMMBEEERRRRR Cut down a tree that squashes a hostile beast Honey for the Horde Acquire a swarm of bees from a tree to start production of honey in the clan
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