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Dascombe

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Dascombe last won the day on December 23 2019

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  1. Dascombe

    [Event] The Grand Haven Market I

    Update: Given the presence of 'preexisting' market stalls at the market, the first FOUR (bar Timothy West who has his own) vendors to book their places at the market will be granted usage of one of the plots bearing a stall already. Folks who get one of these stalls are more than welcome to add architect objects to them for the market day as long as, with the others, they are cleared out after the event.
  2. Dascombe

    [Event] The Grand Haven Market I

    List of Stalls- Baron West's Opej Charcuterie Vendor Type - Food The legendary hunter himself will be on hand throughout the day selling food made from creatures roaming the lands of Opej'nor! Got the hankering for some bandicoon sausages? How about some sharptooth raptor pâté? There will be something for every budding carnivore be they simply wishing to put on a feast to impress or seeking food capable of rejuvenating and restoring vitality and fatigue! Samples will also be available!
  3. Where: Haven Market Square (in front of Daydra's shop) When: Saturday 11th January 21:00-23:00 server-time. Who: Anyone currently not banned from Haven Event Type: Merchant / Economy / Social GM Assistance: Not required unless they wish to DM NPCs wanting to buy goods. A crier would make their way around the Doldrums from High Hearth and Grom'Goshar to Tordala and Hafthor's Keep bearing the colours of New Moonbrook yet upon their arm would be a band bearing the colours of Haven "To the esteemed denizens of the Doldrums! By decree of Baron West of New Moonbrook and bearing the authority from Matron Mel of Haven there is to be held a Grand Market within the township of Haven! This shall be upon the 11th day of January at 9 tolls of the bell in the evening! Those wishing to attend will be required to pay a fee of ten silver pieces upon entry to the market and a sum of 25 silver pieces should they wish to erect a stall, all proceeds from this venture shall go towards the people of Sotoras currently residing in Haven who have lost much at the hands of the vile Razorbranch Trolls! Unless merchants already own or rent a spot within the marketplace, a plot shall be put aside for the duration of the market with attendees bringing their own stall. It is required that any who wish to set up a stall for such an occasion should contact Baron West with details such as who shall be manning the stall and what goods are to be plied! Any questions of the occassion should also be directed to the Baron!" After his announcement, the crier would roll up the parchment he read from before making his way to the next town with a pair of burly guardsmen flanking him. OOC: Ahoy folks A nice new-year's event to get you all into the swing of things and encourage some mercantile RP. The event is being held at Haven's marketplace: Those wishing to set up stalls are required to drop me a PM either via the forum or through discord with who is running the stall and what is being sold. Please please please try to focus on something special rather than just being a junkyard salesmen trying to make a quick few silver off any old crap you have in your bags, i'd strongly advise either using one of the existing RPG professions or perhaps even Gryphonheart Items (the blue backpack icon on your screen) if you are competant with it. Those wishing to attend as merchant you will be granted a designated plot and you'll be allowed to come decorate it as you see fit on the day of the event so you've got hours beforehand. If you already have an arrangement with Mel to rent a plot there then you may do so as and when you see fit (as Tim has done in the above screenshot) The event entry fee is 10 silver for attendees and 25 for those pitching a stall with all proceeds to be donated to the Sotorans after the event. Any questions, drop me a line! - Dasc
  4. Dascombe

    [Notice] Warding the Walls

    A number of notices appear to make the 'rounds' around the Doldrums, specifically they are put up on public noticeboards (where allowed) in Haven, New Moonbrook, Tordala, Egtown, Hafthor's Keep and High Hearth. "To those whom it may concern. My name is Baron West. I write this notice to seek out those skilled in the arts of runecraft and warding. Specifically I seek those who are able to magically ward structures with defensive magics, something I am not particularly well versed in. Those who have been by the settlement of New Moonbrook will notice the mighty settlement walls which offer substantial protection to the citizens who I am charged with protecting. Whilst it will take nothing short of an army of ogres to bash these walls down, they are susceptible somewhat to powerful magics which would be capable of blasting the walls apart as though a siege engine would. As such I seek to pay well those who would be capable of warding the entire walls of New Moonbrook to be highly resistant to any offensive magics employed against it. Those willing to undertake this task should either come visit or write a letter to Baron West of New Moonbrook and have a runner bring the message to the settlement east of Haven. - Baron Timothy West of New Moonbrook"
  5. Dascombe

    [Project] The Baron's Highway

    Updated. Highway has come a -LONG- way now. As it currently stands a fair few roads have been added to now and many have yet to be named. Naming of these will be done by Baron West and will be done on a basis of the following (in no particular order) Based on those who donate to additional construction / structures along the segment of road to be named (rest stops, lights, better roads) Likely to be named after dead or alive characters who have a prominent impact in the area. As Eg has made a few structures along the route, i've added a segment into this thread on buildings, towns and other structures along the route made by players as well as info about them such as the function of said structures, weather they are publicly accessible or not and whereabouts they are.
  6. Where: Opej'nor (meet at Haven) When: TBA. Event date / time announced following completion of Siege of Drustgarde event Who: Anyone except those affiliated with Kolai, Sotoras or the Twilight's Hammer. Event Type: NPC Capture GM Assistance: Can be done without GM assistance. GM's able to observe / make requests for RPG checks if needed. It has been nearly two weeks since a blinding flash was visible from the Razorbranch home of Kolai, those who scurried over to the island found naught but silence from a land now devoid of life. Slowly but surely it would become apparent to his many friends and allies of Haytham's sacrifice to wipe out one of the greatest threats to life in the Doldrums but in doing so the land has been rendered barren and lifeless. Those who arrived found scenes of trolls, raptors, panthers and all manner of aquatic life stuck in a state of suspended decay. Neither 'dead' nor seemingly 'alive' but at the same time unreviveable by conventional means. It would seem though that the settlement of New Moonbrook have taken advantage of the opportunity presented to them and set up 'Haytham's Landing' as an outpost upon the isle to watch it for other more hostile opportunists. The problem is, although they are able to rely upon fish for sustenance and occasional supply drops by Baron West himself, there are no beasts to hunt and no herbivores of any sort. Although many would be quick to dismiss their importance, the wildlife upon Kolai kept overgrowth of vegetation in check whilst the predators ensured that the herbivores did not decimate the local flora. Perhaps Haytham may have been overzealous in his actions? Who can judge what the man's thoughts were at the time or his motivations, what was done was done and it was up to those who survived to live up to the governor's legacy. Amidst a large gathering of hunters, trappers and rangers in Haven, the Baron stands atop a podium to address the crowd "All you who have gathered here, hear me out: Kolai, whilst open for the collection of resources, is barren! Hunting there is moot for there is naught to hunt! As honor-bound hunters it is our moral duty to solve this dilemma! Therefore, as soon as the siege of Drustgarde is over, I invite you all to participate in a grand hunt of sorts for what many would call 'mediocre' beasts; bandicoons, deer, lizards and more! We'll repopulate Kolai firstly with the more docile beasts of the land to allow them time to repopulate the isle before ultimately capturing some far more hunt-worthy predators and reintroducing them to Kolai! We shall make it, once more, a hunter's paradise!" The Baron grins, many of the hunters seem confused at the idea of incapacitating beasts rather than outright killing them. Although some seem concerned with how they do this, many others seem to light up in joy at the idea of a new hunting experience! Event Objectives: Main Objective: Critter Conundrum Capture at least 150 herbivores in total for transport to Kolai Bonus Objectives: The Bandits of Kolai? Capture at least 30 Stripetail Bandicoons for transport to Kolai Karma-karma-karma-karma-karma chameleon Capture at least 30 Spiked Lizard for transport to Kolai Behold: MOTHRA Capture at least 4 moths for transport to Kolai Doe...a deer... a female deer Capture at least 10 deer (does) for transport to Kolai A 12-pointer! Capture at least 10 deer (stags) for transport to Kolai Bananna Control Capture at least 10 Opej'nor monkeys for transport to Kolai The Big One Capture a breeding pair of Direhorn for transport to Kolai Capturing the Unknown Capture a previously unseen species of herbivore from Opej to relocate to Kolai* *This one requires the event to have a GM monitor. OOC: Hi guys As many of you may know by now, Kolai is lifeless bar a handful of New Moonbrook troops and a rather troublesome warlock hiding there. With absolutely zero wildlife hanging around there, i'm willing to bet that its only a matter of time before the staff swoop in and remove all those tasty hunting nodes that many of us like to use our trapping skill on to acquire Soft Material. As a result the idea of this event is a two-parter. The first one will involve gathering herbivores and other critters from Opej'nor (and possibly the Isle of Menhirs) and relocating them to Kolai. Once this has been done there will be time given for them to repopulate and grow on the isle before another event is hosted where we take over some bigger more predatory animals over to control the herbivore population effectively making Kolai self-sufficient; The herbivores are kept in check by the predator population and the predator population will not be able to overgrow based on the herbivore population. Due to the nature of current BBEG's, this event will not take place until the Siege of Drustgarde has reached a conclusion.
  7. Dascombe

    Haytham Francis Kendrick

    Well this looks a bit silly now
  8. Ahoy one and all! As many of us are already starting to feel the bite and chill of winter be you in an NA or EU time-zone or anywhere else in the world on this server, we look towards spending time with our families and friends outside of the Doldrums (the only -true- way we can escape!) Given we are fast approaching this festive season, it came to my mind the other week that there are few if any objects in the architect system that allow for individuals to spread a bit of festive cheer around the various settlements and campsites in Unknown Shores. Due to this I am making the following available to players with the conditions attached below as a thank you from the staff (us) to the players (you) and hoping that you have a wonderful Winter's Veil in real life as well as in-game: Players can make a ticket request for seasonal decorations for their base / campsite in the Doldrums. Restrictions are as follows: Can only be requested for settlements / campsites that have existed since November 20th. Due to the climate of the Doldrums, no items with snow on them can be requested (Unless suitable means to provide snow are present. Eg: you have a frost mage) These items are free however they will be removed around the 4th / 5th of January. These items serve purely as decoration and as such offer no IC 'advantage' Players will be served on a first-come first-serve basis and added to a list which will be worked down gradually. Please look up and ideally itemize what you are after using the wow.tools link (See below). The more easier it is to read and understand your request, the quicker I can build it and move onto the next one. When making a ticket requesting seasonal decorations, specify wishing to speak with the 'BUILDER' in your ticket. Please use the following means to identify what objects you are after. This can be found pinned to the top of the 'architect requests' channel on the server discord:
  9. Dascombe

    [Event] Jungle Regicide

    Where: Meet at the entrance of Drustgarde When: Wednesday 16th October 9:30pm 10:30pm server-time Who: Anyone except those affiliated with Kolai, Sotoras or the Twilight's Hammer. Horde & Scarlet Crusade welcome. Event Type: Boss fight GM Assistance: @Elleconfirmed DMing. Multiple GM-approved items are to be used both during and prior to the fight For many months the denizens of both Drustgarde and Grom'Goshar would have likely had to put up with the unholy roars of what is likely to have been the mighty devilsaur who gave birth to the Golveldbarad or 'Thunderstomp' as he would name it. The creature, huge and monstrous as it is, had somehow become afflicted by the fel-taint left behind when someone had carelessly slain a fel-corrupted crab by the pond previously named 'The Sanctuary' For months it had gone unchallanged, left to obliterate the wildlife across south-eastern Opej'nor uncontested, unchallanged, unopposed. Click The sound of the rifle safety flicking off would now be a familiar sound to not only many keen trappers on Opej'nor but also to a number of warriors, adventurers and explorers who had embarked on quests with the 'Mad Baron' of Opej'nor. He stood by the entrance of New Moonbrook with a crude cigarette hanging out of the corner of his mouth as the rain lashes down heavily upon him and the gathered hunters nearby: Orcs, Draenei, Elves, Dwarves, men and women of every colour and creed all sharing a single thing in common: the urge to hunt. "Listen up all of you!" The baron yelled to those present. A number of paladins, mages and even heavily armoured warriors were amongst those present. "Today is the day we pack our bags, clean our rifles and fletch our arrows! Come next week, Queen 'Methrine' or 'Feltooth' as i've called her will be dead. Those of you who survive this venture will take home with you a trophy from the beast as a sign of your worth as hunters of this untamed land! Should any of you perish: your names will go down amongst the great hunters of Azeroth and you shan't be forgotten!" A few unnerved faces look up at the Baron who swaps from a grim look on his face to a large grin "Of course I do jest! No hunter goes into such a foray unprepared! I have with me traps designed to help us in defeating this beast and possibly the most powerful venom known in the Doldrums of my own making which will cripple the beast and make hunting it a less threatening venture! If we do this right then we all get to come home with our hearts filled with glory and our bellies filled with Devilsaur steaks!" OOC: Ahoy folks As a quick parting gift before I disappear for nearly a month (wedding present to myself) I think its about time a certain blight on Opej'nor got the Black Golem treatment. Thats right, on the date above we'll be going to attack it, now for the sake of it I shall point out we have a few items at our disposal which we intend to use: 1.) [The Scepter of Rezan] - The plan is to use the scepter to pacify the devilsaur to allow the party's healers a chance to expunge the fel taint from the creature. 2.) [The Baron's Venom] - A very potent venom nearly 6 months in the making from nearly every single poisonous or venomous creature on Opej'nor with a few little 'extras' added. 3.) [Spiked Trap] - A huge wooden trap rigged up to a large steel spike, the intention is to lure the Devilsaur into its path to deliver a huge strike that will give the attackers an advantage in the fight
  10. Dascombe

    [Project] The Baron's Highway

    Added 'first step road' between Haven and New Moonbrook to the list of highway segments completed
  11. Dascombe

    [Event] The Grand Doldrums Auction II

    Items Up For Auction Star Item [mystery item] "this mystery item will be announced once every other item has been sold, this is one not to be missed!" Unknown item. Keeper made. Starting bid: 5000 silver Seller: haven Item recieved: yes Deposit paid: yes 200 silver [Broken Shards] "Shards of ancient crystalline wood which once formed part of a powerful highborne relic. How it has ended up in Haven's hands is a mystery to many." Trinket. Unknown Effect. 'Possibly Useful' Starting Bid: 5000 silver. Seller: Haven Item Recieved: Yes Deposit paid: Yes 200 silver _____________________________________________________________________________ [Book of Spells] "A rather modest tome, upon an initial glance one would perhaps remark this as being no different to any other withered leather-bound book in a noble's book collection but this thing simply -oozes- magical energies. It is likely that this book has been 'retrieved' from the depths of Devon's Library." This item contains high-tier spells relating to the server's own hidden 'spellbook' utilized by the GM's. Starting bid: 4000 silver. Seller: Haven Item Recieved: Yes Deposit paid: Yes 160 silver [Stone] X2300 "Rock hewn from the tallest peak of Opej'nor: Grom'Goshar. There is enough stone here to build a mighty fort, a castle, or simply a large wall to ward your settlement off from attackers!" Gathered Resource Starting Bid: 4000 silver. Seller: Flamespire Clan Item Recieved: Yes Deposit paid: Yes 160 silver [Hardwood] X1000 "Tropical hardwood gathered from Opej'nor, perfect for constructing barricades and palisades!." Gathered Resource Starting Bid: 3000 silver. Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 120 silver [Power Crystal] X2 "An object which radiates with pure power. These can be used in advanced rituals or incantations as a power source in the Doldrums where access to such power is unreliable." Gathered Resource. Used in spellcraft / rituals. Crafting Component. Starting Bid: 2500 silver Seller: Haven Item Recieved: Yes Deposit paid: Yes 100 silver [Big Sandwich] X10 "Big, fat, juicy sandwiches freshly made. Enough filling and thickly cut bread mean that after gobbling these down they will give you the energy to continue cutting wood, mining ore, training for combat or even crafting items for a little bit longer!" Single-use item. After 1hr, restore 10 productivity. Starting Bid: 1500 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 80 silver [Fish Flesh] X1000 "A vast quantity of assorted fish both salt water and fresh water as well as an abundance of shellfish and other crustaceans. Perfect for putting on a gigantic banquet or as bait for bigger fish at sea." Gathered Resource. Used primarily for provisioner Starting Bid: 1750 silver. Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 70 silver [Sturdy Metal] X100 "Tough metals harvested from deep within the various isles of the Doldrums. Used by all manner of professions." Gathered Resource Starting Bid: 1500 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 60 silver [Unstable Hearthstone] X2 "Powerful and legendary objects back in Azeroth. Although they work they only do so to a lesser extent due to the magical fluctuations in the Doldrums. Very useful for getting yourself out of a dangerous situation!" Single use item. Teleports you to another location. In combat costs 12 energy and requires a turn to build up. Starting Bid: 1000 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 32 silver [Exquisite Metal] X50 "Exotic metals of varying types from around the land. Very in demand by experienced armoursmiths and weaponsmiths" Gathered Resource Starting Bid: 1000 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 40 silver [Bag of Rats] "An oddity amongst oddities. This seemingly ordinary bag allows the owner to open it and release five rats to run amok once a week. Beyond the creation of these vermin there is nothing magical or extraordinairy about them." This item allows the spawning of X5 rats once a week. Requires GM ticket to use. GHI item. Starting Bid: 1000 silver Seller: Nazrin Item Recieved: Yes Deposit paid: Yes 20 silver [Soft Material] X50 "An assorted mix of mageweave, knothide and other fabrics or leather. These are in high demand by both architects for curtains and tent canvas as well as outfitters for clothing and armour!" Gathered Resource. Used in multiple professions. Startind Bid: 1000 silver. Seller: Drustgarde Item Recieved: Yes Deposit Paid: No 40 silver [Major Retraining Tome] "A book used frequently by the mages of Dalaran to forget magical spells and relearn new ones in quick succession!" Single use item. Refunds your character exp and fully resets your character. Starting Bid: 800 silver Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 20 silver [Bottled Magic] X6 "Raw magic bottled within finely crafted vials. This can be used for a number of crafting applications but also " Weapon enchantment. 30% chance on healing with a spell or buff to restore 1 energy to the target. Starting Bid: 800 silver. Seller: Azyria Dawnbinder Item Recieved: Yes Deposit paid: Yes 32 silver [Bracers of Armour] "An enchanted pair of bracers. Rumour has it that these simply washed up in an unmarked supply chest with no known provenance and ended up as part of Silverscale's treasure trove and was eventually claimed by the Palm Rats following the destruction of Silver-Eye. These grant the user immense dexterity and strength and are extremely difficult to destroy, allowing the user to effectively parry with them." Cannot be worn with Armour. Applies 'Nature's Armouring' to an invisible chest armour slot. Starting Bid: 800 silver Seller: Nazrin Item Recieved: yes Deposit paid: yes 16 silver [Robe of Useful Items] "Legend has it that this robe was a creation of Devon the Simple's however this is merely a rumour and there is little to nothing beyond the strange magical properties of it to suggest such. Regardless of its origins, the item's very name suggests its properties: one can produce six items per day consisting of a dagger, a bullseye lantern, a mirror, a pole, hempen rope and a sack. A must-have for any dungeon adventurer!" Magical robe that produces six items per day. The items are non-magical and if the previous iteration isn't 'lost' then they do not come back. Produces a dagger, a bullseye lantern, a two-by-four-foot mirror, a ten foot long pole, fifty feet of hempen rope and a sack. Starting Bid: 750 silver Seller: Nazrin Item Received: yes Deposit Paid: yes 15 silver [Floating Boat] "According to records from the seller, this strange boat washed up on the shores of Sotoras prior to the undead calamity which befell it with a simple note pinned to the mast bearing a magical incantation. Upon being spoken the boat folded up and could be 'unfolded' again at will!" Architect Item: Boat. ICly it is a wooden box attuned to a magical word which, when spoken, unfolds into a boat suitable for approx 5 humans. Starting Bid: 700 silver. Seller: Nazrin Item Recieved: yes Deposit Paid: yes 14 silver [Sustaining Spoon] "Make no mistake, although this may seem a regular spoon made from horn, it can fill any empty vessel with a thick, pasty gruel that is capable of feeding up to four humans a day! It is unknown where this came from, a few settlers in Haven theorize that it may have been a simple kitchen implement which belonged to a magus performing research on Tordala until his dwelling blew up in a freak accident and infused the spoon with a food conjuring spell!" Does not produce Boiled Food or any Provisioner Food. Can be used to alleviate damage caused by food shortages in settlements. Starting Bid: 600 silver Seller: Nazrin Item Recieved: yes Deposit Paid: yes 12 silver [Rune of Anger] "A rune intended for a weapon, this empowers the wielder to inflict greater damage in the midst of even the most crowded of melees" Weapon enchantment. 5% physical damage increase Starting Bid: 500 silver. Seller: Azyria Item Recieved: Yes Deposit paid: Yes 30 silver [Cleansing Totem] "A totem believed to have belonged to a wandering Tauren shaman who once lived in the Doldrums in its early days. Despite numerous attempts many provide conflicting descriptions of this individual and some begin to wonder if this individual was an apperition or if they even existed at all. What is certain however is that the totem and its powers are most definately real and are useful in certain life-or-death situations!" Enchanted totem capable of cleaning 5 cubic feet of any 'grimy' substance such as spilled bodily fluids, food not kept in a vessel and dust. Also useable on substances of a magical nature (EG: forsaken blight / fel blood) Starting Bid: 500 silver Seller: Nazrin Item Recieved: yes Deposit Paid: yes 10 silver [Rugged Timber] X500 "Rather simple timbers used for constructing a wide array of buildings as well as for constructing weapons." Gathered Resource. Used in multiple professions. Starting Bid: 500 silver. Seller: Drustgarde Item Recieved: Yes Deposit Paid: No 20 silver [Secrets Of Metallurgy Vol.2] X3 "A rather sought after copy of a rare volume. Another copy of this book sold at the last auction and yielded the owner a pretty penny or two, these are highly demanded by budding miners and armoursmiths across the land!" This item increases your armoursmithing and prospecting skills by 3 each. Single use. Requires 95 prod to charge. Starting Bid: 400 silver. Seller: Baron West Item Recieved: Yes Deposit paid: Yes 16 silver [Nat Pagle's Guide to Xtreme Anglin' Vol.2] "A rare edition of a book written by the fishing legend himself: Nat Pagle. With step-by-step guides on finding good fishing spots to cooking extravagant meals with your catch! This is a must-have for any keen angler or provisioner!" This item increases your provisioner and fisherman skills by 3 each. Single use. Requires 95 prod to charge. Starting Bid: 400 silver. Seller: Rothan Ghosthide Item Recieved: Yes Deposit paid: Yes 16 silver [Hardwood] X100 "A rather in-demand item used heavily in architecture! Can be used to set up palisades and give you an enclosed and moderately defended camp at the drop of a hat!" Gathered Resource. Used in multiple professions. Starting Bid: 300 silver. Seller: Drustgarde. Item Recieved: Yes Deposit Paid: No 12 silver [Superior Mixed Armour Upgrade] "What's better than a simple iron mail undershirt? Thats right, one made of THORIUM! Same properties as the mixed armour upgrade in this auction but far greater!" This item grants 18% slashing resistance and 18% piercing resistance permanantly on a chest token Starting Bid: 200 silver Seller: Drustgarde Item Recieved: Yes Deposit Paid: No 8 silver [Troll Ceremonial Burial Wrappings] "One from the auctioneer himself! This set of burial wrappings was retrieved from what is now known as the 'Bloodlord's Crypt' on the isle of Opej'nor. After much study it is believed that these unused wrappings are part of a formal troll burial wrapping set indicated for someone of medium status within Troll society. These are a genuine item and are going to be mentioned in the next issue of the Explorer's Digest!" Epic boots, rare gloves and an uncommon shirt to imitate Troll mummy wrappings Starting Bid: 200 silver. Seller: Grettik Gritbeard Item Recieved: Yes Deposit paid: n/a [Mixed Armour Upgrade] "A simple iron mail undershirt to be worn under your garmets. Quite handy for surprising would-be assassins and generally useful for combat in all walks of life!" This item grants 9% slashing resistance and 9% piercing resistance permanently on a chest token. Starting Bid: 100 silver Seller: Drustgarde Item Recieved: Yes Deposit Paid: No 4 silver [Sigil of Rejuvenation] "A rather simple sigil retrieved from the arcane creatures now plaguing Opej'nor. According to the runes written upon it this can cause healings or enchantments in combat to bless their target with renewed vigor." Weapon enchantment. 30% chance on healing with a spell or buff to restore 1 energy to the target. Starting Bid: 80 silver. Seller: Rothan Ghosthide Item Recieved: Yes Deposit paid: Yes 3 silver [Sigil of Affection] "Another sigil with a rather strange blessing upon it. This causes strikes that land to occasionally heal not only the attacker but also the target. The oddity in this enchantment is likely explained due to the fact it was also recieved from the strange arcane monstrosities on Opej who seem to harbour from an equally chaotic plane." Weapon enchantment. 20% chance to heal 40 health to your target and yourself when you deal damage. Starting Bid: 80 silver. Seller: Rothan Ghosthide Item Recieved: Yes Deposit paid: Yes 3 silver [Rune of Sorcery] "There's no messing around when it comes to the writings on this particular rune, the crackling energies from it are clearly there to empower magical blasts emenating from the weapon that is carved with this rune!" Weapon enchantment. +5% magical damage. Starting Bid: 80 silver. Seller: Rothan Ghosthide Item Recieved: Yes Deposit paid: Yes 3 silver [Light Buckles] X150 "Light Buckles washed up on the beach in crates or salvaged from ruined campsites. Makes good use for tents and outfitters clothing!" Gathered Resource Starting Bid: 80 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 3 silver [Glass] X200 "Sea glass washed up on the shore or simply pried from shipwrecked galleons upon the shores of the Doldrums" Gathered Resource Starting Bid: 80 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 3 silver [Stone] X200 "Top quality masonry stone gathered by labourers deep within New Moonbrook's mine. Perfect for that start to a wall around your settlement or the foundations to a home-away-from-home" Gathered Resource Starting Bid: 80 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 3 silver [Recipe: Mass Produce Cloth Major] "A simple set of instructions on how to craft a large amount of cloth padded jackets, shirts or other sorts of formalwear or robes!" Outfitter Recipe Starting Bid: 20 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 1 silver [Recipe: Owl's Potion] "A recipe for a potion designed to grant the imbiber enhanced ingenuity and willpower so as to cast spells with more power whilst also granting them the energy to do so for a short time!" Provisioner Recipe Starting Bid: 20 silver. Seller: Timothy West Item Recieved: Yes Deposit paid: Yes 1 silver
  12.  Uncle Brann wants -YOU- to open up your wallet and spend spend spend! Where: Egtown When: Monday 14th October 19:00 server-time Who: Anyone on non-hostile terms with the Palm Rats Event Type: Merchant / Economy / Spend your gold you fuckers GM Assistance: Required GM required will be the one who is 'monitoring' or observing the event venue in question. If there are other keepers who DM other factions who wish to have faction reps / leaders come along and bid they are welcome to do so if they wish / are able. "COME ONE COME ALL, RARE GOODS AND ODDITIES FROM AROUND THE DOLDRUMS TO BE ACQUIRED!" "Welcome one and all, my name is Grettik Gritbeard: local eccentric and archaeologist! To those of you who know me, welcome! To those of you who don't: i'm the author of the well-known Explorer's Digest and organizer of the first Grand Doldrums Auction as well as being a veteran archaeologist of this land! It is confirmed that the Palm Rats of Egtown will be hosting the event! So how does an auction work? Well for those of you who are curious, there are a few ground rules I will lay out below on this here poster: We are guests at Egtown, any trouble makers will be dealt with on the terms of the Palm Rats. No bidding what you can't afford. All payment is required following the auction and non-payment will be dealt with -harshly- If you wish to bid when the auctioneer announces the next 'raise' in the bid, simply wave at them and they will acknowledge your bid back There will be a 'starting' bid on each item based on it's perceived value. Scrying bids will be allowed. One of the Palm Rat Evokers will be on standby with a scrying orb to take long-distance bids anonymously (to all bar the Palm Rats and auctioneer) Postal bids will be allowed. If you wish to make a set postal bid on an item simply state the item you wish to bid on and the amount. This is a gamble for you -may- win the item without having to be present (and thus receive same anonymity as a scrying bid) but on the flip side you may end up putting in a 2000 silver bid on an item that does not go further than its starting bid of 50 silver. Postal bids are to be received in advance and will be returned if it is outbid. The postal bid shall be announced at the -start- of the item in question's bidding proceedings. An auction fee of 8% of the final sale value of the lot will be deducted at the end of the auction. A refundable fee of 4% of the 'starting' bid of an item is required. If your item secures at least one bid then this 2% fee is refunded instantly. Those wishing to put an item up for the auction are required to have the item's description sent to Grettik Gritbeard as well as the lot delivered to him by no later than 6pm on the 7th of this month. Items after this time will not be made available for auction. This is to grant time for people to prepare their wallets and to establish starting bids for all items. If you are coming purely to spectate rather than bid, there will be seating for bidders and seating for spectators. Bids made from the spectator stands will be ignored. Advice for those new to the art of bidding: Be wary and size up the opposition, don't always go for the big prizes as that is what most others will, you can pick up some real bargains where other people are not bidding. Try to anticipate what other people are after and price them out of the game early You can bid on an item you don't even want just to rack up someone else's coin purse... but be warned: they may pull out and leave you with a cost for something you don't want! Putting an item up for auction? If it's common, try to have a lot of them in bulk! If it's rare, try to add a history to it or emphasize its usefulness / status! The more information on items the better! Don't forget, as the auctioneer gets a cut of the final price they will be trying their best to ramp up the value of your item! Should any of you have any questions or queries, do get in contact with Grettik Gritbeard. A letter can be sent addressed to him to Hafthor's Keep south-east of Haven and south-west of New Moonbrook upon the Isle of Opej'nor."
  13. Dascombe

    [Project] The Baron's Highway

    Segments of Baron's Highway Completed- New Moonbrook <---> Egtown (Unnamed) New Moonbrook <---> Haven (First Step Road) New Moonbrook <---> Zan'Watha Embassy (Unnamed) Zanwatha Embassy <---> 'Bloodfury's Crossing' (Unnamed) New Moonbrook <---> 'Bloodfury's Crossing' (Unnamed) In Progress 'Bloodfury's Crossing' <---> Meredith's Tower Points of Note: Eg's dinosaur refuge Info: Publicly usable to all Provides refuge from raptors Higher elevation tower within adjacent tree for refuge against Devilsaurs Located between 'Bloodfury's Crossing' and 'The Pond' Eg's Watchtower Info: Small defensive watchtower Located at 'Bloodfury's Crossing' Publicly useable to all
  14. Dascombe

    [Project] The Baron's Highway

    Location: Opej'nor Players / factions currently involved: Timothy (New Moonbrook) Type of project: Construction Fairly simple (albeit costly) project, the idea is to begin construction on what will become known as the 'Baron's Highway'. Although it won't be a road in the Goblin sense of something you can go drag racing down, it'll be a wooden pathway effectively making a large circuit around Opej'nor. The intended path is as follows: On this map are the following: White blob - Haven Blue blob - New Moonbrook Brown blob - Hafthor's Keep Turquoise blob - Egtown Yellow blob - Zan'watha Embassy Orange blob - Flamespire Clan Green Blob - Drustgarde Purple blob - Wizard's Enclave Red Blob - High Hearth The path will start from New Moonbrook and head east in a clockwise motion through the thick of the jungle and form a crossroads halfway to the point where it'll split off in a cross towards both Grom'Goshar (specifically: mag'gol) and Drustgarde. From here it will head south skirting around the pond and giving a wide berth to the Tyrant Queen before heading uphill towards the Wizard's Sanctum path. It will diverge here and head up a steep slope constructed from a wooden staircases and fortified so that it doesn't rot all the way up to High Hearth. At this point the projected route would be along through the western jungle however due to the swarm being there currently that part will take a bit of a delay in construction. Once safe to do so the route will join up with Haven on its western side. The project will be 100% architect-built and as such will require a metric fucktonne of rugged timber. If anyone wishes to donate to this project they are able to as either individuals or factions. Those who donate SUBSTANTIAL amounts of timber to it will have segments of the highway named after either them or their faction depending on what is discussed with Tim ICly. The plan will be to predominantly make use of the X8 rugged timber road planks in the construction plans as the bulk of this however lighting will also be required as will foundations for any tricky bits of terrain and staircase elements which are reinforced for more uphill parts of it. The ultimate aim for this is for people to be able to get a wagon to circulate the entirity of Opej'nor without encountering difficult terrain as well as giving a route by which factions can patrol with their guards. Who knows, in the future there may even be neutral 'rest stops' along this route and it may also provide an anchor point for any future settlements to build up to. Although this is a player initiative done through architect, if anyone wishes for this to be world edited in and do the legwork, do give me a shout as it would be nice to get the major contributors to this road in on such for suggestions.
  15. Dascombe

    The Flamespire Clan

    Settlement Name: The Flamespire Clan Leader(s): Dragor Bloodfury (Gleader, inactive) Gruk Charrbone (Elder - Shaman / mystic leader, Interim leader) Drok'thul Goresnarl (Bastion - Military leader) Tsolvia (Ruler of Mag'gol - offshoot settlement) Leader Positions and Powers: Dragor Bloodfury - Doldrosh. Overall leader. Total power. Gruk Charrbone - Elder. Oversees mystical / shaman stuff and oversees elemental shrines and dealings with the powerful elemental spirits on the peak. Drok'thul Goresnarl - Bastion. Oversees training of troops, troop deployment as well as equipping them. Slight overlap with Gruk Charrbone in terms of training Shaman combat NPC Tsolvia - Ruler of Mag'gol. Oversees building work and general welfare of the clansmen. Important NPC: Stone Guard Tuhruk Jorrog Grivak (Navigator) Zig-zig (Chief of the knucklebranch) Population: TBA NPC Distribution: TBA Laws: https://docs.google.com/document/d/1gJb97-kcD7LWvPTTg2ougRm_2Ou_S9Mkp5_Z783ueAI/edit?usp=sharing (In Progress) Housing: 16 beds Care: TBA
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