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Dascombe

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Everything posted by Dascombe

  1. Dascombe

    [Projects] The Extent of the Alliance

    Reserved
  2. Location: The Doldrums Players / factions currently involved: Timothy (New Moonbrook) Type of project: Construction / Politics Project number two related to New Moonbrook. With Alliance influence slowly but surely spreading throughout the Doldrums, the time has come for the once-fledgling settlement to consider its political influence throughout the land and this will come in the form of constructing embassies in the major settlements across the Doldrums. These embassies will operate very much in a similar light to how most modern day embassies will: Hosting dignitaries for meetings, meals and general gatherings to foster relationships between the Alliance and the host faction. Acting as Alliance territory within said settlements to allow extradition (if nessecary) of criminals or those who consider themselves falsely accused of other crimes. Recruitment centres for the Alliance Hotpoints for political interaction be it prisoner exchanges or trade deal certifications. And more! Each embassy will consist of and require the following as a bare minimum: Permission for construction from the relevant faction Structure extent (and Alliance territorial markers) specified X2 Guards X1 Ambassador (player or NPC) Embassay meeting room Lobby Kitchen Armoury Panic room Lodgings for 6 individuals Architectural styles unique to the host settlement This project will, as with The Baron's Highway be 100% architect built and the only staff presence needed will be for permissions acquired from factions led by NPCs. Otherwise it'll be down to the political machinations of players who run factions. Conversely this thread is intended to track, log and observe the progress of Alliance embassies operated by New Moonbrook. Should any individual wish to build an embassy of their own within New Moonbrook territory
  3. Dascombe

    [Project] The Baron's Highway

    Updated. Highway has now completed i'd say about 3/4 of its 'loop' around Opej'nor. The newly created settlement of Shimmerpond Village is now connected to Haven with a large length of the highway on the western side of the isle. This is soon to be connected up with High Hearth up the ascending mountain slope to the old zeppelin crash site. Work on the bridge has taken a big pause whilst I reassess the construction m ethods as it seems its gone a bit cock-eyed in its alignment and may warrent it being stripped down and remade.
  4. Dascombe

    [Project] The Baron's Highway

    Location: Opej'nor Players / factions currently involved: Timothy (New Moonbrook) Type of project: Construction Fairly simple (albeit costly) project, the idea is to begin construction on what will become known as the 'Baron's Highway'. Although it won't be a road in the Goblin sense of something you can go drag racing down, it'll be a wooden pathway effectively making a large circuit around Opej'nor. The intended path is as follows: On this map are the following: White blob - Haven Blue blob - New Moonbrook Brown blob - Hafthor's Keep Turquoise blob - Egtown Yellow blob - Zan'watha Embassy Orange blob - Flamespire Clan Green Blob - Drustgarde Purple blob - Wizard's Enclave Red Blob - High Hearth The path will start from New Moonbrook and head east in a clockwise motion through the thick of the jungle and form a crossroads halfway to the point where it'll split off in a cross towards both Grom'Goshar (specifically: mag'gol) and Drustgarde. From here it will head south skirting around the pond and giving a wide berth to the Tyrant Queen before heading uphill towards the Wizard's Sanctum path. It will diverge here and head up a steep slope constructed from a wooden staircases and fortified so that it doesn't rot all the way up to High Hearth. At this point the projected route would be along through the western jungle however due to the swarm being there currently that part will take a bit of a delay in construction. Once safe to do so the route will join up with Haven on its western side. The project will be 100% architect-built and as such will require a metric fucktonne of rugged timber. If anyone wishes to donate to this project they are able to as either individuals or factions. Those who donate SUBSTANTIAL amounts of timber to it will have segments of the highway named after either them or their faction depending on what is discussed with Tim ICly. The plan will be to predominantly make use of the X8 rugged timber road planks in the construction plans as the bulk of this however lighting will also be required as will foundations for any tricky bits of terrain and staircase elements which are reinforced for more uphill parts of it. The ultimate aim for this is for people to be able to get a wagon to circulate the entirity of Opej'nor without encountering difficult terrain as well as giving a route by which factions can patrol with their guards. Who knows, in the future there may even be neutral 'rest stops' along this route and it may also provide an anchor point for any future settlements to build up to. Although this is a player initiative done through architect, if anyone wishes for this to be world edited in and do the legwork, do give me a shout as it would be nice to get the major contributors to this road in on such for suggestions.
  5. Dascombe

    [Event] The Baron's Banquet

    The Baron's Banquet Where: New Moonbrook. Banquet Hall When: TBA Who: Specific individuals by invite-only Event Type: Politics GM Assistance: No GM assistance required unless certain NPCs wish to attend (PM for more details on discord) The baron sits at the largest chair on the sprawling table. Although it now lies empty and as barren as the chairs that accompany it, he pictures vividly a cornucopia of dishes and delights from across Opej'nor and dignatries from across the Doldrums. He sits, scrawling with a large goose feather quill and penning multiple scrolls before sealing them with a red candle perched conveniently nearby. Although they are sealed, the seals are ultimately broken when they are delivered to their respective settlements and pinned to town noticeboards for all to see: Tordala "To Councillor Dothrel of Tordala. I write to you with a formal summoning to a banquet here on Opej'nor within my hall here in New Moonbrook. This will be an opportunity for all gathered to speak their minds of matters of politics and the great questions that plague these Doldrums. All dignitaries will be provided with food and wine and whilst I do not wish to dwell too long on matters of a tactical nature, there will be opportunities for the various interested parties attending to relay their own knowledge collectively unto others. As you are well versed in matters of politics and have made frequent visits to inspect New Moonbrook, I have taken it to request your presence as the dignitary of Tordala. In addition to yourself you are allowed to bring one additional individual from Tordala of your choosing however it is requested that they are to be silent during speeches and talks at this banquet unless you deem what they have to say to be of importance. Courtly attire is requested of those attending. I would be grateful if those representing Tordala would attend wearing something in a colour of a dark magenta. Weapons are disallowed however your companion may have a side-arm on them should you wish. Individuals are to refrain from bringing armour. Should you be unable to attend, please do let me know and you shall be more than welcome to appoint your own replacement to attend (said individual is entitled to a companion to accompany them) I look forward to hearing from you. - Baron Timothy West of New Moonbrook" High Hearth "To Priestess Emily of High Hearth Your writing lessons appear to be coming along very well and I have seen a noticible improvement in their texts, for that I am eternally grateful. I, however, write to you of another matter. I shall soon be hosting a Grand Banquet here in New Moonbrook for a number of dignitaries from around the Doldrums. You can consider this a formal invitation for yourself and your choice of a single companion. Food and wine in abundance shall be laid out over which individuals can speak of matters relating to the Doldrums. It is my intention to highlight a few matters that require some attention from other interested groups as well as to see if we can't find some answers to some of the bigger questions here in the Doldrums. Courtly clothing is of course a must for those in attendance. It would be greatly appreciated if you (and your companion) could attend in something of a deep crimson colour. Weapons are disallowed in the banqueting hall however the companion you bring with you can have a side-arm if they so desire. I know you are extremely busy a woman training your men upon High Hearth and further expanding your holdings so if you cannot make it you are more than welcome to appoint someone to attend in your stead, such an individual can of course take a companion with them. I look forward to your attendance as well as your input into the matters at hand - Baron Timothy West of New Moonbrook" Shimmerpond Village "To Yumiko Snowbloom of Shimmerpond Village I greatly appreciate the most recent conversations we've been having, I sincirely hope your new arrival is doing well and coping with the perpetual madness that is the Doldrums (not least to say of Opej'nor alone!) I would like to present you and your fledgeling settlement an opportunity of sorts. I am hosting a Grand Banquet at New Moonbrook for individuals from around the Doldrums who represent some of the major factions and groups therein. I would like to extend an invitation to yourself and a companion of your choice. I know not much of pandarean custom however consider this a 'courtly' attire as we humans would refer to it: formal wear with no armour however your companion is welcome to wear upon their hip a side arm (such as a knife, short sword, hand axe or similar) should they wish. This is an opportunity to show off wealth, prestige and political clout should you wish it. I know you have a large amount of building work to do so if you find yourself struggling to make time to attend this banquet you need only let me know and appoint yourself a replacement to attend in your stead. They are of course still entitled to bring a companion along following the previous terms. Should you have questions about human customs of this nature or anything else, do not hesitate to write to me... and before I forget: I would be most appreciative if both yourself and your chosen companion could attend in attire of an emerald green colour! I look forward to seeing you. - Baron Timothy West of New Moonbrook" Haven "To Matron Mel of Haven I hope you are well, I have not seen much of you at all in these past few months. Doubtless you're either tending to the farm as of late or are still constructing all matter of machinations as usual. As the defacto leader of Haven in these matters, I would like to extend to you a formal invitation to New Moonbrook for a Grand Banquet. I know you appreciate being kept in the loop with regards to matters political and military so I think this is a fitting time and place to do so. In addition to yourself, you (as well as the other dignitaries) are welcome to bring a second person with them to act as a companion. I would like to request that such individuals keep their thoughs to themselves when talks of serious matters are taking place unless they have something to say that you decree to be of importance. As it is a courtly affair, I would beseech you to wear attire of an ardent white colour as is befitting a representative of Haven (your companion also) and to refrain from wearing armour or weapons. Your companion however is more than welcome to bring in an inconspicious side-arm should they wish to. I know many nobles with their pages back in Stormwind used to possess knives and short-swords crusted and gilted with shimmering gemstones from across the seas in dazzling displays of wealth. Should you have queries, do not hesitate to send a letter my way, Matron. - Baron Timothy West of New Moonbrook" Dawnbinders "To Master and Lady Dawnbinder. It has indeed been a while since I have seen you two, I feel as though a catch up over a flagon of ale in the Jolly Otter is of course a stern remedy to such an injury to the soul! But I digress, I write to you both for a more important matter. Nay it is not just Vaxandris's wages which he has still to collect (I jest, I am keeping tabs on this) but rather one of a political nature. I will be hosting a Grand Banquet at New Moonbrook to discuss matters of politics and what will doubtless also decend to military matters (such as that of certain bandits problems) for individuals to discuss and perhaps some sort of action will aspire! I would like to ask that both of you attend if you can. If either of you cannot then the other is welcome to bring with them a single companion. This is a courtly affair so I will have to ask that weapons and armour are left behind (discreet side-arms such as daggers and short-swords are however allowed as I know many like to walk around with very ornate ones). There will be wine and food in abundance to feast upon whilst we talk of all sorts of matters that are on many individuals' heads, there is scarecly a good opportunity for such an occasion to arise and I thought it was time to amend that! I know you two are very busy so should you not be able to make it in your entirity then do please let me know at your earliest conveniance. And before I forget: as stouthearted citizens of the Alliance I would like to request that you both wear an azure blue attire at this banquet. Yours faithfully - Baron Timothy West of New Moonbrook" OOC: Ahoy peeps Some of you on previous servers may recall a number of various 'House of Nobles' events. One such event I ran a while back (can't recall if it was Legacy or something earlier) ran on the basis of the crowds judging noble's attire as they came in to have an impact on their political clout. Although there won't be crowds of pages and courtesans, there will however be your fellow players at this event. I have specifically given clothing requirements to the different dignitaries for a few reasons. Firstly its to get you out of your comfort zones of wearing armour all the time and to actually look up some clothing in game that looks like something that nobility would wear! This is your chance to wow and impress your fellow players using what is effectively going to be just 'Cloth' and 'Leather' clothing. This is a mix of general political RP but also an attempt for players to get some server-based direction going. Many of you will recall the old Grom'Goshar summits that occured ages ago: Although these usually fell into a horrific IC bitchfest, it was handy to hear what other players in other guilds were up to ICly and to ultimately force a direction and generate player-alliances and trade agreements. This is likely going to shoot me in the foot as there will be no formal 'arrangement' or 'lists of questions' to be followed. It'll simply be relatively free-form with the host (Baron West) likely stepping in slapping a silver tankard down on the head of the table to get a particular discussion point across. I will however like to stress one final point: Yes, this event is invite-only. The event is specifically invite only to the people who are deemed by Baron West ICly to be 'people of note' who have engaged with New Moonbrook. Without revealing too much: its people who the Baron view as friends, allies or compatriots of some kind or another (what self respecting nobleman invites plebs he hates into his hall?) so if you wish to be granted an invitation to the next Banquet then you have one of two methods: 1.) Become a person of note and interest to the Baron 2.) Become a person of note and interest to one of the Baron's invitees and be brought in as their 'companion'
  6. Dascombe

    [Notice] Opej Defenders

    A number of notices end up on noticeboards in Tordala, Haven, High Hearth, New Moonbrook and the expanding settlement of Shimmerpond Village bearing Baron West's handwriting: WANTED: PARTY OF HIGHWAY FIGHTERS By decree of Baron West, this notice hereby serves as a request for adventurers to heed a 'call to arms'. Specifically I seek a party of at least four willing to undertake a 'guard duty' of sorts in protecting the Baron's Highway from all manner of threats that would seek to bring commerce and communication between the various factions on Opej'nor and beyond to a grinding halt. The requirements for such a party is as follows: Essential: One individual to act as 'leader' of this appointed group. At least one individual from one of the 'Horde' races. At least one individual from one of the 'Alliance' races. Some seasoned experience in fighting on Opej'nor (('Veteran' level exp)) Individuals on at least a 'neutral' basis with High Hearth, Shimmerpond Village, Haven, New Moonbrook* and Tordala. Desired: Group comprised entirely of combatants (see below for 'supply drops'**) Different skill sets per individual within the group. As part of this arrangement you will not be working directly -FOR- Baron West, New Moonbrook or the Alliance however the Baron will see to you being heavily supplied** with provisions, armour, building materials for outposts and an initial pay settlement until a wider 'taxation' policy can be agreed with other settlements. *Horde individuals within this party may be subject to a special badge to allow for reports on highway attacks to be delivered to New Moonbrook. Primarily the group will be tasked with keeping the roads clear with bandits and hostile beasts however should there be an agreement between all settlements on Opej'nor with regards to 'Highway Law' there may be laws issued for them to enforce. Parties interested in this should seek out Baron West at New Moonbrook to discuss arrangements for initial supply caches to be deployed. - Baron Timothy West of New Moonbrook OOC: Hi peeps. A quick offer of 'interest' which is specifically aimed towards new players who join Unknown Shores. As the Baron's Highway (see the above link) nears completion, its come to the Baron's attention that with the bandit presence to the east having been culled (but still remaining) that the entirity of the highway will effectively need 'policed' or 'guarded' Very much in a similar vain to the Adventurer's Guild that previously existed this is aimed to be a small gaggle of individuals who effectively operate independant of any one settlement on Opej'nor and grants the following opportunities: 1.) Not tied down to any one settlement. A good opportunity for a group of individuals who like to wander and explore. 2.) Supplied and backed up by Baron West. No need to worry about food buffs, medical supplies or even building materials with the Baron on hand to assist (and likely other players too) 3.) A drop-in drop-out opportunity with no long term commitment required. Effectively this is an offer of a small guild / group idea should individuals wish to take it up. It is however more aimed towards new players joining Unknown Shores!
  7. Dascombe

    [Event] A.N.T.M.A.N 2.0

    The communication machine starts whirring and after a small put-put of smoke, it springs to life and starts flashing an emerald green colour on its warning light. Meanwhile over on Haven, the rather tired Tinkmaster appears to have left his workshop with a large amulet that projects his voice "Greetings denizens of Haven! As many of you have seem quiet lately, the A.N.T.M.A.N has gathered an abundance of energy! Therefore the first party of five to make arrangements and come meet me shall embark upon another quest! Failing that, Sunday evening should suffice for a pre-arranged adventure!" No sooner than this is said, he heads back into his workshop. Moments later a few peasants can overhear him mumbling to himself "I don't know... maybe a 'quantum' gathering of energy for the device? Those adventure idiots will believe anything technological"
  8. Dascombe

    [Event] A.N.T.M.A.N 2.0

    Anti Neuron To Mass Accelerating Nullifier 2.0 Where: Opej'nor (Meet at Gizwhip's house in lower Haven) When: Wednesday 18th March, 19:00 server-time. Strict 2hr event 'cap' Who: Anyone on a neutral or above reputation with Haven. X5 player event max. Strongly recommended no less. Event Type: Mixed (Item gathering, NPC killing) GM Assistance: Dungeon Master Dascombe overseeing A quiet yet quick-spreading rumour would emanate from the workshop of the esteeemed Tinkmaster Gizwhip down by the new shorefront property in the neutral settlement. Likely instigated by the Tinkmaster himself, the rumour mentions that the mad gnome's A.N.T.M.A.N 2.0 device has reached a level of charge that will allow a team of adventurers to depart on an epic quest to retrieve the parts for the engineer's teleporter that will allow for escape from the Doldrums. Those who do not know of this particuarly perilous task may enquirer as to details from the Tinkmaster beforehand or they may just dive in and experience it for themselves.... regardless of the decision it is known that a number of seasoned adventurers have already perished on this seemingly mad adventure. And although he says he has lost a number of substantial engineering parts... few if any of the most seasoned explorers on Opej'nor can ever recall seeing such components whilst venturing through the jungle? Could the engineer be utterly mad? There is only one way to find out. OOC: Hi all, this thread will be used as a means of posting when there are 'dive' events into the A.N.T.M.A.N 2.0 DM campaign. ICly this represents the 'recharge time' it takes for the tinkmaster to get the machine running again for another 'dive' If you wish to speak with the Tinkmaster, please to drop me a message on discord and i'll log him for a chit chat. Depending on what you ask him you may be able to acquire information critical to the campaign. If you have not done so yet please ensure you have read up the event breakdown thread which stipulates some OOC conditions of the campaign. If you are for whatever reason unable to make this particular 'dive' then players who have not yet had a go get priority next time! Best of luck all!
  9. Hi all It can't have escaped many people's eyes that the server is in somewhat of a lull and I would argue it has been for at least 9-10 months in terms of server population and the activity of the players (and to a degree, the staff) There's been multiple lines of chit-chat across discord about why this is and a small amount of people have been working on trying to solve this as I would argue that the current real world circumstances would likely mean we should be getting a larger influx of players coming to the server when frankly new players seem to spend no more than a week in the discord and by week two their characters are seemingly gone and cease to log in (I do not have access to personal data regarding log-in times so this is merely my observations based on my no-life levels of being logged in myself) To whit i'd like to make this post regarding solving the server's woes and ultimately seeing about making Unknown Shores great again(tm) I would like as many of you as possible to contact me either by dropping me a message here on the forums or PMing me on discord (Dascombe#3685) where I would appreciate you messaging what you think is wrong with the server and ideally with your solutions on how it could be fixed. This will be 100% confidential as my previous 'agony aunt' posts have been and I stick to that firmly. The feedback will be heading back directly to the server admins and staff and i'll move hell or high water to solve these issues myself if need be. However if you wish to have your name known, please state so in your correspondence otherwise i'll relay the feedback confidentially by default. This is not aimed at -just- newbies or -just- vets, this is aimed at everyone as there is issues retaining both veterans and newbies alike. I would also appreciate it that when players contact me do NOT hold back with your gripes with the server and do NOT hold back with your recommendations with how to fix this server. I don't have all the answers and the staff certainly don't so creative responses are welcomed and encouraged. As with past gripes i'll be collating all this feedback into a single document and bullet pointing it to simple and sharp reasoning: https://docs.google.com/document/d/1dvzA9w__5PKEBcrfPdEOPZkqOswtSDz-0pyq1e_UKWk/edit?usp=sharing This document is where I shall be collecting all the information pertaining to this feedback so do check back to it from time to time.
  10. Dascombe

    [Event] A.N.T.M.A.N 2.0

    A whirring noise starts to cover the lower part of Haven along with a new flashing green beacon atop the workshop belonging to Tinkmaster Gizwhip. Similarly, a small device over on Tordala starts to flash green as well, indicating that the Tinkmaster requires adventurers! He starts to head out down town spreading the word he requires a group of five pluckly adventurers this coming friday at 19:00 hours.
  11. Hi one and all. As one of your resident event monkeys (both as a player and as a DM) one of the more frustrating elements of running events is working out when to put them on. Many of us here on Unknown Shores come from some, frankly, quite wild time zones which makes it difficult for people to attend events. A solution to this could be simply asking people what time zone they are in however this takes up far too much time and isn't exactly easy to quantify that information to work out what 'peak' hours generally are and what suits people's busy lives. As such i've decided to slap this poll up to try and work out what time zones people are in and when they would prefer events to be typically held. This is for several reasons: To allow maximum event attendance and to see if anyone is being 'left behind' to fall through the cracks. For staff to potentially use to find out from what time zones they might want to recruit additional staff like storytellers etc To work out when is best to set event times for To work out when 'peak' RP times are so people can synchronize to get together for more RP be it social or combat. The first option is naturally a single choice however the second one is a multi-choice question
  12. Dascombe

    [Event] A.N.T.M.A.N 2.0

    Tinkmaster Gizwhip makes a point of going around Haven and actively telling passerbys and members of the populace he requires adventurers. Any who wish to heed the call should head to his workshop on the shorefront on this sunday coming at 20:00 hours! The machine over in Tordala lights up and flashes a faint green colour.
  13. Dascombe

    [Event] A.N.T.M.A.N 2.0

    A plume of smoke and the chugging of a machine inside bursts to life as a distant machine upon Tordala lights up a vibrant green colour. It would seem that Gizwhip seeks a team to embark upon another 'dive' on a perilous mission! He asks that those wishing to do so arrive at his workshop on the 1st of next month at 19:00 hours!
  14. Dascombe

    [Event] A.N.T.M.A.N 2.0

    Rumours begin to circulate once more that the A.N.T.M.A.N 2.0 machine has been recharged and that the tinkmaster seeks another team to venture forth! It seems the machine will be ready by the 23rd of this month at 19:00 hours! Those wishing to embark on this quest should arrive to the tinkmaster's workshop in lower haven near the Sotoran graveyard by this time! Somewhere in the town of Tordala, a light on a machine flicks to green and makes a short burst of whining noises before going silent again but the light colour change remains.
  15. The Stand at the Dead Acre The convoy was a short one. Five men on horseback with the esteemed Baron in the centre, four of Stormwind's finest soldiers they could muster as part of a diplomatic envoy for the Baron to be escorted to the township of Grand Hamlet from the ongoing construction works at Sentinel Hill overseen by Stoutmantle himself. The entourage made headway through the land deemed now under crown control as the final push against Van Cleef was made by a band of adventurers sent deep into the hearts of Moonbrook's sprawling mines beneath the southern mountain range. Idle chit-chat and casual conversation of politics turned to talk of war as the Baron regailed the men accompanying him with war stories from when he was a young man armed with a rifle in the first war with the Orcs. The atmosphere seemed to lighten as the heavily armed guardsmen preferred veering away from petty politics and listening to tales that they can relate to. 'Thunk' One of the riders behind had fallen backwards off his horse as they had approached the crossroads heading east to Duskwood. They thought it might have been drinking on duty or perhaps the heat of Westfall getting to him. That was until one of his comrades noticed a large bolt sticking out of his breastplate as the man choked on blood coming up from his lungs. "AAAAMBUSH--" the investigating soldier yelled before he too was felled by a large crossbow bolt which managed to go straight through the maille collar around his throat. The remaining two guardsmen dismounted as did the Baron who unslung his satchel and rifle from his steed. Armed and bearing shields the trio noticed over the southern hills there then came a large gathering of poorly-armed men: Defias renegades. One of the soldiers turned around to the Baron with the command to "RUN" but from the northern treeline came even more of them, cutting off their escape far away to the perceived safety of Sentinel Hill. "Who the blazes tipped them off of this damnable visit?" the Baron glared. The two soldiers shrugged as their shields clanged with the sound of bolts and arrows ricocheting off them and splintering. The trio made headway to the Dead Acre, a long since abandoned farmstead. In the centre of the field they took shelter behind an abandoned cart which provided shelter from the hail of projectiles bearing down on them but did nothing for the renegades now charging in an enraged frenzy bearing sword, axe and spear upon them. One of the guardsmen fell in a matter of seconds taking a few renegades down with him as he swung his hand axe around. The convoy was down to the Baron and one surviving guardsman who both ran into the farmhouse. The baron slapped his satchel onto the floor and took out two boxes of ammo... barely twelve rounds for what looked like a small army of over fifty defias renegades, several of whom perished taking down the third guardsman. Not very good odds even for a seasoned hunter such as the Baron. "Lock the door, stay quiet and keep away from the damned windows" the nobleman ordered. The guardsman complied and stood back but the walls were rickety with the plaster crumbling in many places. Silence for a few moments, only the sound of the Baron sliding a shell into his rifle... but this was interrupted by the sound of breaking plaster as a spear made its way through the wall and into the exposed calf of the guardsman who fell down to his knees in agony but not before he managed to smash the spear haft cleanly with his own hand-axe. The Baron discharged the rifle into the wall several feet ahead where the bandit was expected to be, there was a brief gurgle and the sound of a lifeless body hitting the hardy earth of Westfall. One bullet down... one bandit down... but the odds were not in their favour. He chambered another round and waited silently. There was the sound of a steel bucket outside being struck, presumably by a bandit's foot who hadn't noticed it. The Baron span around instantly and blasted another round into the wall which resulted in yet another bandit slumping over. A charge could be heard, the one employed by a mix of common thugs and political idealists turned renegade as he looked out the window and saw them charging over the field. The Baron hauled himself up to the top floor of the house where goods were stored and kicked through some of the thatching a hole large enough for his barrel and scope to stick out. One...two....three....four....five....six....seven...eight....nine....ten. With each shell that fell down to the stoney floor of the farmhouse another bandit met their end across the field... but on the tenth one he was careful. He waited until the remainder of the charging bandits had just crossed the path of a long-since disused harvest reaper which he noticed had been leaking oil... the final shot lit this trail of flammable liquid but it was too late for the bandits to cease mid-charge before the rusty construct erupted in the middle of the dead acre sending chunks of iron shrapnel in all directions. Those who were not killed instantly in the blast were most certainly fatally maimed or at least crippled. This however did not deter the rest of the renegades. "VAN CLEEF HAS A PRETTY PRICE UPON YOUR HEAD, BLUE-BLOOD" one of them yelled across the acre. He seemed far more heavily armed and armoured than his compatriots who had charged needlessly to their deaths but this didn't stop him from sending more thugs after the Baron. Baron West grumbled, more were coming. The final guardsman had clearly been cut in one of his arteries and had expired down below as the Baron blew the harvest reaper apart. He looked around swiftly and crawled through the thatching on the roof as the defias renegades closed the distance and broke down the door to the house. They looked around cautiously but to no avail. One went up the ladder that led to the loft and searched around: barrels of grain, opened medical supplies, and what looked like a knife-block at the back gilt with silver and bearing Queen Tiffin's bust on it as well as the date of the coronation... but it seemed to be missing the knives that went with it. The bandit who went up to investigate did not have time to blink as a commemorative kitchen knife found its mark at the top of his spine. The blade withdrew and the body slumped down on the floor of the cottage. The bandits below went eerily silent and drew out their crossbows and peppered the roof of the house with bolts which pierced through the loft floor. -SMASH- The Baron swung feet-first from the roof down into the cottage through the window, sending one of the bandits sprawling to the floor and with most of the wind booted out from his lungs, the others drew blades as the Baron brandishes his own pair of duelling knives. One of them was stupid enough to charge alone and was dispatched easily with a parry of a blade and the second knife entering his left breast. Two more looked at the Baron and charged simultaneously, he looked around for a split second and picked up a small coal shovel in a bucket behind him which disarmed both of them in a single swing but so too was he forced to drop his own knives to wield the shovel. What came next was a frantic case of fisticuffs with a firm blow landing on the Baron's jaw and another to his shoulder by the second bandit. As he span around in a brief daze he landed close to the fire and managed to pick up a fire poker with a hooked end to it for agitating the coals. As he got up in a singular swift movement he buried the fire poker into the skull of one of the bandits causing the other to flee in a panic only to find the door was locked shut. Other renegades who had by now reached the house heard the sound of fighting and all they witnessed as a sign of it finishing as the pleading for mercy before a spear end broke through one of the weaker planks of the door stained in blood and accompanying a violent coughing and gurgling noise. "WHAT ARE YOU WAITING FOR? YOU OUTNUMBER HIM, GET HIM!" the order screamed from the other side of the field. One of the new arrivals booted open the door, breaking the lock, only to witness several of his dead allies and a dead Stormwind guardsman... there was no sign of the Baron. The others filtered in silently until one of them caught a glance of the ladder leading up to the loft. Gesturing for the clearly green thief to go up and check the others watched in anticipation until they all began to hear a loud creaking noise, the sound of timbers cracking and groaning under excessive weight... -SMASH- ...as the grain silo outside the farmhouse smashed the cottage apart. Several of the bandits were thrown from the wreckage whilst some of them were buried under several tonnes of grain that began to spill out. Far back from the base of the silo the Baron grinned with his gun slung over his shoulder and a woodsman's axe in his hands. The bandits stood up through a haze of dust which rendered the air thick and hard to see through yet they saw the silhouette of the Baron. He made no attempt to raise his rifle but simply reached into his waistcoat for a gnomish lighter. Lighting his cigar and then lobbing it he managed to ignite the crumpled grain silo which erupted into a massive fireball sending splinters everywhere. With a burning farmstead, dead renegades everywhere, the entire acre was a ruinous landscape with naught but the Baron and the renegade's lieutenant running off into the distance. The baron chambered his last round into his rifle and took aim... _______________________________________________________________________________ The Next Morning... ________________________________________________________________________________ Citizens from Sentinel Hill arrived with members of the People's Militia, they were greeted with the stench of death as crows had already begun to feast upon the remains that littered the Dead Acre. Red from the face-masks that adorned their faces and red from the pools of blood that now seeped into irrigation channels and troughs intended for pigs to drink water from. The scene was as eerie as it was grisley. The four Stormwind soldiers were granted burials over at Sentinel Hill whilst the rest of the bodies were either buried in shallow graves or simply burned on the spot on crude pyres. Despite the militiamen knowing the Baron's presence there was no sign of his body but tell-tale signs of his presence with rifle shells littering the scene. The rumour of the 'Last Stand at the Dead Acre' would begin to circulate around the county, some more embellished than others but few bore witness to the entire scene unfold. ____________ Hi all. Got bored and decided to write a short story based on a short paragraph mentioned in Baron West's character bio. Anyone who's from Westfall in Unknown Shores is welcome to take most / some of this story as knowledge their character would be familiar with just as a bit of flavour text.
  16. A.N.T.M.A.N 2.0 Salutations folks! Welcome to the DM campaign i'm running which although it doesn't really have a name as of yet I think throwing a name based on the machine players will be using in-game is appropriate. As a heads up i'll be looking to make this thread as spoiler-free as possible so that you are all pleasantly surprised by what you see in-game as its been worked on for quite a while now so we'll start off with a few pointers: 1.) No screenshots please This event is made so that everyone can participate in it regardless of level so please don't go posting pics of it in the screenshot thread to ruin the surprise. If you want to see what the campaign is like, get involved! 2.) No spoilers BY all means relay information to your fellow adventurers ICly but please don't go messaging each other on discord with what's been going on inside the campaign 3.) No harsh deaths This campaign (as most of my stories are) are based around creative out-of-the-box thinking. Ergo if you do something utterly stupid and careless you will face death or very serious injuries. This is the only 'warning' you will receive. 4.) No cross-contamination This campaign will contain an element of base-building and as such there is a means by which you can gather resources. That having been said there is a clearly quite IC reason for not bringing back a thousand units of Hardwood which -will- result in character death if you attempt it. The same also applies with anyone caught taking resources into the campaign. There are storage chests inside and outside the campaign for you to store things (as well as the bank NPC just outside the workshop) 5.) Take turns The campaign runs on a 'first come first serve' basis for 5-person teams of adventurers. That having been said the lead NPC has made it clear that glory is something best spread around rather than hogged so if you weren't able to get in on one 'dive' then form a group and try again! 6.) Craft and Combat Although combat will feature in this campaign, there are elements to it as well that will require base-building and problem solving techniques. In addition to this do not be surprised if those points you put in engineering you thought were useless turn out to be -very- useful after all! There is at least one puzzle in this campaign designed to test each non-magical skill set! 7.) Time Cap Each 'dive' into this campaign will be capped. This is due to my IRL sleeping habits needing cut back and also to prevent an event becoming a long drawn out early-hours bore fest. These are designed to be quick in-and-out campaign drops that folks can jump into on a short time frame. I'm looking at no more than 2hrs per 'drop' as a hard cap. 8.) Time Zones If you are in a timezone that makes it difficult for you to attend events regularly, please do inform me and I will make what provisions I can to arrange for a 'dive' on a weekend at a time suited to you. This is being ran on a 'no character gets left behind' basis 9.) Trial by Fire As many of you may be aware, this is my first campaign as a DM and am still getting to grips with the system and how it works. Conversely if you are new to Unknown Shores and are struggling with the systems please do say so and the pace can be altered to help you cope better. After every DM campaign I do is concluded i'll be running a feedback thread for players asking for what they thought was good and bad about the event and how it can be improved each time. Self-improvement is the best way to push forward with the server's general progression. If you have questions about how the event is ran or anything else of a technical nature, please comment below or message me on discord and i'll get back to you as soon as possible! Good luck, adventurers!
  17. Dascombe

    [Event] The Meat Feast II

    Where: Opej'nor (meet at the Jolly Otter) When: Wednesday 11th March, 20:00 server-time. Who: Anyone on a neutral reputation with Haven. -NO MAGIC USERS- Event Type: NPC killing / resource gathering GM Assistance: No GM assistance required Overlooking the township of Haven from one of the guard towers, one of the few places he can smoke without being accosted, the Baron grumbles to himself. "Many mouths to feed with more refugees turning up day by day and naught but a pig farm and a single field of wheat to sustain them... I suspect the Matron may have underestimated the numbers of this fledgling city..." Turning his back to the township, he then looks out across Opej'nor. The sun was fading over the horizon and a cacophony of sounds emenates deep from within the jungle... to the untrained ear it would be the general mix-mash of assorted jungle beasts rolled into a single amorphous background noise but to the trained ear the very scenes themselves would unravel. The sound of a feathered axebeak using its namesake tool to crack open walnuts The failed attempt of a panther to lunge upon an unsuspecting doe The deep and distant roar of a young devilsaur getting its first kill The Baron nods to himself with a mighty grin "The jungle always provides" And with that he slides down the ladder of the tower to the street level of Haven, pulling his cloak further round as he wanders down side-streets and alleyways but as he does so he passes numerous trappers, hunters, marksmen, rangers and even the odd warrior or thief to spread the news. Event Objectives Main Objective The Meat Feast Gather X300 [Meat Shank] to feed all those attending the feast. Bonus Objectives The Exclusive Diner's Club Kill at least one 'rare' beast The -other- White Meat Kill a gryphon Escargots à la Bourguignonne Kill at least 20 sturdy whelks for a signature Alteraci dish snail shells with wine and garlic butter. OOC: Hi folks Another event to go up, fortunately one that requires zero GM participation unless one is bored and wants to drop a surprise. The plan is for this to be a large-scale 'gathering' event for a follow-up event in Haven. For those who weren't there for it, this event in question is a follow up of one that was held very successfully last year in which hunters go out into Opej'nor and hunt beasts which are brought back to Haven for processing by the Baron who will, in turn, serve up a mighty feast! The follow up event plans to be a more sociable event where folks can gather up, sit down, have some grub and just chat to fellow players in a sociable setting, call it 'campfire' RP if you will but its something that everyone can get involved with regardless of gear or level. Even those wishing to attend this pre-event may do so as the beasts on Opej'nor vary from the small and nimble bandicoon to the massive and mighty Devilsaur! Regardless, they all drop meat so every bit of assistance is welcome!
  18. Dascombe

    [Event] The Trial of Strength

    Where: Meet at the Flamespire Bastion (adjacent to Haven) When: Friday 13th March (20:00 server-time) Who: Anyone on a neutral-or-above reputation with the Flamespire Clan Event Type: Combat / Gladiatorial / Spectator GM Assistance: Required ( @Elle to DM Stone Guard Tuhruk or another keeper if acceptable) Already with the announcement of the three trials for the next Doldrosh, the Flamespire Bastion seems to fill with an odd collection of sorts. Whilst normally filled with races that make up Thrall's New Horde... Humans, Dwarves, Elves and more also make their way in; citizens of Haven seemingly eager to observe the trials that are to be undertaken and not necessarily as a deeper understand of the Horde's political operations but rather many seem to be coming to witness as a form of entertainment with one or two entrepreneurs even setting up small food stalls much to the ire of some of the more staunch traditionalists within the Clan. Although the Clan was once strongly united under the single banner of the Flamespire, those within the clan have taken their sides of their preferred candidate out of the two wishing to become the new Doldrosh: Stone Guard Tuhruk, as stout as the mountain which the clan had called its home for so long and an immovable force to be reckoned with. Ragara Stormbreaker, few recall the Orc's previous given name after she took the moniker for defeating the elemental lord Huricanian in single-combat at the spirit's own behest. It sounds as though the fight may be a tough one but it is unknown as to how the show down may play out for the rules are not to be announced until the day of the fight by the clan's elder Gruk Charrbone... but two things -have- been made clear and that is the duel shall not be a fight to the death as once was typical of Mak'gora's in the Horde's past and that both of the nominations for Doldrosh can call in their stead a champion to fight on their behalf at the risk of losing support among some of the clan. Will the combatants be restricted to their strength of steel alone? Will magic be acceptable? Time alone will tell. The Elder of the clan bellows with a mighty voice for his age: "On the 13th of this hallowed month, our two fighters shall gather in the centre of the Flamespire Bastion for the test of wills as the twentieth hour in Haven is sounded!"
  19. Dascombe

    [Event] Catching Curious Critters

    Event confirmed for SUNDAY coming at 19:00 server-time! 150 animals is a lot so be prepared for this to potentially be a two-parter if it goes on for too long!
  20. Where: Opej'nor (meet at Haven garrison) When: Sunday 8th March, 19:00 server time. Who: Anyone except those affiliated with Kolai, Sotoras or the Twilight's Hammer. Event Type: NPC Capture GM Assistance: Can be done without GM assistance. GM's able to observe / make requests for RPG checks if needed. It has been nearly two weeks since a blinding flash was visible from the Razorbranch home of Kolai, those who scurried over to the island found naught but silence from a land now devoid of life. Slowly but surely it would become apparent to his many friends and allies of Haytham's sacrifice to wipe out one of the greatest threats to life in the Doldrums but in doing so the land has been rendered barren and lifeless. Those who arrived found scenes of trolls, raptors, panthers and all manner of aquatic life stuck in a state of suspended decay. Neither 'dead' nor seemingly 'alive' but at the same time unreviveable by conventional means. It would seem though that the settlement of New Moonbrook have taken advantage of the opportunity presented to them and set up 'Haytham's Landing' as an outpost upon the isle to watch it for other more hostile opportunists. The problem is, although they are able to rely upon fish for sustenance and occasional supply drops by Baron West himself, there are no beasts to hunt and no herbivores of any sort. Although many would be quick to dismiss their importance, the wildlife upon Kolai kept overgrowth of vegetation in check whilst the predators ensured that the herbivores did not decimate the local flora. Perhaps Haytham may have been overzealous in his actions? Who can judge what the man's thoughts were at the time or his motivations, what was done was done and it was up to those who survived to live up to the governor's legacy. Amidst a large gathering of hunters, trappers and rangers in Haven, the Baron stands atop a podium to address the crowd "All you who have gathered here, hear me out: Kolai, whilst open for the collection of resources, is barren! Hunting there is moot for there is naught to hunt! As honor-bound hunters it is our moral duty to solve this dilemma! Therefore, as soon as the siege of Drustgarde is over, I invite you all to participate in a grand hunt of sorts for what many would call 'mediocre' beasts; bandicoons, deer, lizards and more! We'll repopulate Kolai firstly with the more docile beasts of the land to allow them time to repopulate the isle before ultimately capturing some far more hunt-worthy predators and reintroducing them to Kolai! We shall make it, once more, a hunter's paradise!" The Baron grins, many of the hunters seem confused at the idea of incapacitating beasts rather than outright killing them. Although some seem concerned with how they do this, many others seem to light up in joy at the idea of a new hunting experience! Event Objectives: Main Objective: Critter Conundrum Capture at least 150 herbivores in total for transport to Kolai Bonus Objectives: The Bandits of Kolai? Capture at least 30 Stripetail Bandicoons for transport to Kolai Karma-karma-karma-karma-karma chameleon Capture at least 30 Spiked Lizard for transport to Kolai Behold: MOTHRA Capture at least 4 moths for transport to Kolai Doe...a deer... a female deer Capture at least 10 deer (does) for transport to Kolai A 12-pointer! Capture at least 10 deer (stags) for transport to Kolai Bananna Control Capture at least 10 Opej'nor monkeys for transport to Kolai The Big One Capture a breeding pair of Direhorn for transport to Kolai Capturing the Unknown Capture a previously unseen species of herbivore from Opej to relocate to Kolai* *This one requires the event to have a GM monitor. OOC: Hi guys As many of you may know by now, Kolai is lifeless bar a handful of New Moonbrook troops and a rather troublesome warlock hiding there. With absolutely zero wildlife hanging around there, i'm willing to bet that its only a matter of time before the staff swoop in and remove all those tasty hunting nodes that many of us like to use our trapping skill on to acquire Soft Material. As a result the idea of this event is a two-parter. The first one will involve gathering herbivores and other critters from Opej'nor (and possibly the Isle of Menhirs) and relocating them to Kolai. Once this has been done there will be time given for them to repopulate and grow on the isle before another event is hosted where we take over some bigger more predatory animals over to control the herbivore population effectively making Kolai self-sufficient; The herbivores are kept in check by the predator population and the predator population will not be able to overgrow based on the herbivore population. Due to the nature of current BBEG's, this event will not take place until the Siege of Drustgarde has reached a conclusion.
  21. Dascombe

    [Event] Fight for the Landing

    Event pushed back an hour to accomodate GM availability!
  22. Dascombe

    [Event] Fight for the Landing

    Where: Meet at the shores of Kolai (Haytham's Memorial) When: Thursday 27th of Febuary. 8pm server-time. Who: Anyone on a non-hostile level with Haven or New Moonbrook Event Type: NPC clearance GM Assistance: Required In the distance of Kolai the sound of laughter can be heard as the bandits who now occupy Haytham's Landing laugh in revalry over their new territory. Little do they know in the distance they are being observed. Not by any of the Razorbranch who now lay deceased on the isle nor by the non-existant wildlife in the same state. Staring through his scope, Baron West surveys the encampment from the top of the temple upon Kolai counting their numbers with his hat by his side and a flask of brandy at hand. Nearby several of the Stormwind marines who served with Sergeant Jeremy Thorne erect a small 'encampment' of sorts to establish a 'listening post' to observe Haytham's Landing. The irony wasn't lost on the baron, the need to have a listening post to observe an outpost he had begun construction on so as to make sure Kolai didn't fall into the wrong hands... but at least it somewhat kicked the hive and brought these honorless thugs out from hiding. Just as one of the marines starts to get out a flint steel the Baron turns sharply and shakes his head "No fires, soldier. Can't risk having your position exposed. Remain up here and keep noise to an absolute minimum and light to even less. I want active reports on their movements and numbers and if anything changes. You've got enough rations to last you until the attack commences." The soldiers nod in response and go about their duties of preparing their small encampment as the Baron adjusts the sights on his rifle... it could be so easy to pick off the loudmouth and gobby one at this distance, lit up like a winter's veil tree as he brags something to his fellow thieves around the campfire... but not now... to do so would only alert the rest... "Bid your time hunter... and wait..." Event Objectives: Main Objectives: Reclaiming what was taken Reclaim Haytham's Landing either by killing off the bandits who have taken it over, imprisoning them, or chasing them away. Bonus Objectives: Interrogation time Capture at least one bandit to be taken to Haven for questioning Leader of the pack Kill or capture the leader of the bandit group if they appear Seeking motive Find clues to ascertain information as to the bandit's affiliation and reasoning for attack OOC: Welcome all This is an NPC clearance event for Haytham's Landing. For those new to the server, following Haytham's utter annihilation of the Razorbranch Trolls (bar those such as Sal'do who took over Drustgarde) the island was rendered absolutely desolate. Baron West took advantage of this and led a small skeleton crew of his own soldiers from New Moonbrook to establish an outpost there to watch over Kolai lest it fall into the wrong hands. Not too long after, the outpost came under attack by bandits who fortunately didn't kill any of the soldiers but West's men were forced to retreat to Haven where they recovered. Now with bandits controlling Kolai, there are no friendly eyes from any of the other factions in the Doldrums watching the previous home of the Razorbranch Trolls that could quite easily fall into the hands of any of the malicious groups within the Doldrums. It is worth pointing out at this stage that should the event go ahead with moderate success, this will lead to the follow up event which got shelved due to the bandit incursion:
  23. Dascombe

    [Event] The Clan Calls

    Where: Meet at the Flamespire Bastion (adjacent to Haven) When: Saturday 29th Feb (19:00 server-time) Who: Anyone on a neutral-or-above reputation with the Flamespire Clan Event Type: Social GM Assistance: None required (unless wishing to DM NPCs who want to be Doldrosh) Within the thick blackness of the night rainfall began to pitter-patter down upon the joint settlements of Haven and the Flamespire Bastion, some of its settlers went inside but many continued to work and toil into the night. Mystics and shaman sought prophecies in the flames of bonfires, grunts stood guard at the gates and tested each other's feats of strength to pass the time whilst Elven scouts stood atop the walls eyeing the jungle canopy and floor for any bestial threats which might beset the clan's domain. Within one of the huts, the aging pyremaster Gruk Charrbone wrapped up Jorrog's preserved body in linens soaked in ointments and preservatives, part of his duty as one who cares for the dead. Afterwards he adorned the scout in his leather harness over the linens and placed his bow upon his chest before positioning his arms so that his hands may clasp the stave of the bow. He looked on with a sigh, in the corner of the hut were a number of other belongings to those who had passed away or simply disappeared; Tsolvia's staff lay in the corner. Bloodfury had left it on the peak yet the aging shaman had taken it with him during the Orc's exodus. Drok'thul's club. It was the only thing left of the Bastion's possessions that the fierce warrior had once had. And that tabard... he lay in the darkness at the back glooming. The shaman knew not what it was... a portent of evil omens? Or a sigil of hope? He walked forward and unveiled it, that crimson red colour and the Horde's symbol on it stood out as a stark reminder of what the clan had been through. He looked out the entrance of the hut outside, the glow of the tavern and the revelry from in belays the presence of Jorrog's body laying there lifeless. The shaman grunts to himself lowly "Time for a new Doldrosh to lead the clan." OOC: Ahoy folks It's been enough time to finally put this event up As many of you know, following the Long March event a few weeks ago whereby the entire Flamespire Clan upped-sticks and left the peak of Grom'Goshar to the safety of Haven. This marked the end of the Flamespire Clan as a player-led guild and the longest running and most active Horde guild on the server. That having been said, to paraphrase a certain Lordaeronian member of royalty: "There must always be... *thunder strike* a Lich King Doldrosh" To-whit this social event will include the following- A funeral ceremony. This funeral ceremony is to commemorate the loss of several members of the clan. First and foremost is the most recent death of the scout known as Jorrog who was one of two named combat NPCs who were part of the clan, he fell to a Sotoran knight's blade on the exodus to Haven (said knight remains in the clan's custody) The funeral also is to commemorate the loss of Tsolvia, Drok'thul and Dragor Bloodfury. Tsolvia fell at the hands of (supposedly) enraged water elementals who drowned her to death. Drok'thul and Bloodfury ended up retiring from the server and so their characters are MIA / presumed dead. Namings for the Doldrosh. This is the first step to what will likely be (based on past appointments of Doldroshes) a long and fairly drawn out process through which candidates for the title of Dolrosh (and ultimate rulership of the clan) put their names forward to be selected as leaders. In the past this has been exclusively players and whilst the staff stress they would prefer for player candidates to be the ones put forward chances are it may fall to an NPC given the lack of Horde players / potential candidates. We'll play it by the IC ear. Ultimately though this is not the -start- of the trials, these are but people putting forward their names to the Pyremaster so that their trials may be sorted out. As a new element to these trials, candidates may be able to select their own 'champions' to act in their steads to perform tasks so as to get the rest of the server involved with the appointment of a prestigious position which may have long lasting political consequences (for better or for worse) for the server. State of the Clan This will effectively be a 'where the clan is now and what we're doing'. Effectively due to the lack of Horde players it will be a chance for folks to basically get their hands on a lot of epic and legendary gear which has been gathering dust in the Grom'Goshar chest in exchange for completing certain quests.
  24. Admist the crowd gathered back to welcome Lady Springfield, a lone cloaked figure stood at the back of the crowd with a large rifle slung over his shoulder and a large grin upon his mustachioed face. "Well done, Lady Springfield." he mutters to himself. He observes sailors embracing one another on the shoreline. Fathers and mothers returning to families, lovers embracing each other for the first time in what may seem like years. He observes Lady Springfield walking through the crowd taking the time to talk to injured sailors bearing the marks of Razorbranch weaponry "Time may wipe them from history, but hatred can be a driving force to greater things" He reaches into his satchel and produces a small grotesque heart which appears to have undergone some basic taxidermy and preservation; Sal'do's heart. Looking on at the crowd, the leader of the Sotoran people pauses and there is a solumn moment as she approaches grave markers around the back of the Sotoran encampment in Haven "I will watch you from a distance, Lady Springfield, you may have now matured into a leader but your greatest test lies upon Sotoras. I shall see if you have what it takes to take the fight to what was once family, but do not forget you have friends and allies upon whom you can count." As he turns to walk away he makes one final look up at the crow's nest at the aft of the Tidesong... was someone up there? "Hrm. A trick of the light?"
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