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  1. Last week
  2. Varen

    7z.dll?

    What's your operating system? Which program are you using to extract the files? I know that winrar sometimes causes issues, so I suggest using 7zip. Do ping me on discord too if you can, it makes it easier to back and forth about the issue.
  3. Lazyman

    7z.dll?

    Sorry in advance, since English is not my first language. when I use the USPatchData to patch the game, I get that "7z.dll is not designed to run on windows or contains an error. Try installing the program again by the original means of installation, or contact the system administrator or software manufacturer for help " I have already downloaded it again and it is still happening, I think I need help.
  4. New Moonbrook

    [Notice][Bounties] New Moonbrook Current Bounties

    A new glut of bounty posters appear to be doing 'the rounds' The poster itself reads: "Wanted Dead Bandits found committing acts of rampant highway robbery, grievous bodily harm and murder along the Baron's Highway These bandits, seemingly part of a well-oiled and prepared 'gang' have seemingly sprung out of nowhere to cause chaos in the eastern reaches of Opej'nor waylaying those who travel between the Wizard's Enclave, Grom'Goshar, New Moonbrook any many other settlements which is causing trade to stifle. Multiple counts of Grand Theft Multiple counts of Assault Multiple counts of Grevious Assault Multiple counts of Waylaying Multiple counts of Attempted Murder Multiple counts of Murder These bandits can be found as far south as the 'Pond' previously known as 'The Sanctuary' and as far north as the road leading to New Moonbrook and Zan'Watha Embassy. They are in various numbers from small isolated bandits to larger and deadlier groups of three to five. In addition to the bounty listed, Corporal Thorne of New Moonbrook has been tasked with ending this bandit threat. Should any individuals find useful information as to where these curs are handing, the Corporal has been tasked with rewarding those who provide such relevant information appropriately. I have received information from those who have launched preliminary hunting parties for these bandits that they are not only armed with coshes and simple leather jerkins but a number of them seem to be semi-competant magi and a further number of them appear to be archers. As a warning to those travelling, it is STRONGLY advised and recommended that you hire a bodyguard or mercenary if you intend to frequently travel the eastern regions of Opej'nor especially along the highway until such a time as this threat is neutralized. Men and women of fortune can be found frequenting the streets of Haven or the slum-settlement of Egtown. As it currently stands, the rewards for the bounties are as follows: Each bandit ear brought to Corporal Thorne will be rewarded with 50 silver. Those who have been hunting many bandits can turn these in at 5 at a time for 250 silver. Anyone who finds the insignias that these curs sometimes possess can turn in two for an armour token, these can be redeemed for 'uncommon' equipment at the Haven blacksmiths. Corporal Thorne will not be dealing with Horde races who are not allowed into New Moonbrook except under exceptional circumstances, therefore Horde adventurers wishing to claim the bounties should find an Alliance mediator willing to turn them in.
  5. New Moonbrook

    [Notice][Bounties] New Moonbrook Current Bounties

    A cross is put through the poster for Heinrich's Bane. Although it remains up, the following words have been scrawled under it bearing the Baron's signature: "Brought in dead, claimed by Master Alistair Roux for 25 gold"
  6. Earlier
  7. Varen

    Unable to login

    The acc is right, If you can't remember your pass, PM me a new one and I can set it for you.
  8. Kukri

    Unable to login

    It says I can't connect to unknown shores, been a while since I played. My accountname is nip.cat@hotmail.com right?
  9. Dascombe

    [Notice] Warding the Walls

    A number of notices appear to make the 'rounds' around the Doldrums, specifically they are put up on public noticeboards (where allowed) in Haven, New Moonbrook, Tordala, Egtown, Hafthor's Keep and High Hearth. "To those whom it may concern. My name is Baron West. I write this notice to seek out those skilled in the arts of runecraft and warding. Specifically I seek those who are able to magically ward structures with defensive magics, something I am not particularly well versed in. Those who have been by the settlement of New Moonbrook will notice the mighty settlement walls which offer substantial protection to the citizens who I am charged with protecting. Whilst it will take nothing short of an army of ogres to bash these walls down, they are susceptible somewhat to powerful magics which would be capable of blasting the walls apart as though a siege engine would. As such I seek to pay well those who would be capable of warding the entire walls of New Moonbrook to be highly resistant to any offensive magics employed against it. Those willing to undertake this task should either come visit or write a letter to Baron West of New Moonbrook and have a runner bring the message to the settlement east of Haven. - Baron Timothy West of New Moonbrook"
  10. Dascombe

    [Project] The Baron's Highway

    Updated. Highway has come a -LONG- way now. As it currently stands a fair few roads have been added to now and many have yet to be named. Naming of these will be done by Baron West and will be done on a basis of the following (in no particular order) Based on those who donate to additional construction / structures along the segment of road to be named (rest stops, lights, better roads) Likely to be named after dead or alive characters who have a prominent impact in the area. As Eg has made a few structures along the route, i've added a segment into this thread on buildings, towns and other structures along the route made by players as well as info about them such as the function of said structures, weather they are publicly accessible or not and whereabouts they are.
  11. Where: Opej'nor (meet at Haven) When: TBA. Event date / time announced following completion of Siege of Drustgarde event Who: Anyone except those affiliated with Kolai, Sotoras or the Twilight's Hammer. Event Type: NPC Capture GM Assistance: Can be done without GM assistance. GM's able to observe / make requests for RPG checks if needed. It has been nearly two weeks since a blinding flash was visible from the Razorbranch home of Kolai, those who scurried over to the island found naught but silence from a land now devoid of life. Slowly but surely it would become apparent to his many friends and allies of Haytham's sacrifice to wipe out one of the greatest threats to life in the Doldrums but in doing so the land has been rendered barren and lifeless. Those who arrived found scenes of trolls, raptors, panthers and all manner of aquatic life stuck in a state of suspended decay. Neither 'dead' nor seemingly 'alive' but at the same time unreviveable by conventional means. It would seem though that the settlement of New Moonbrook have taken advantage of the opportunity presented to them and set up 'Haytham's Landing' as an outpost upon the isle to watch it for other more hostile opportunists. The problem is, although they are able to rely upon fish for sustenance and occasional supply drops by Baron West himself, there are no beasts to hunt and no herbivores of any sort. Although many would be quick to dismiss their importance, the wildlife upon Kolai kept overgrowth of vegetation in check whilst the predators ensured that the herbivores did not decimate the local flora. Perhaps Haytham may have been overzealous in his actions? Who can judge what the man's thoughts were at the time or his motivations, what was done was done and it was up to those who survived to live up to the governor's legacy. Amidst a large gathering of hunters, trappers and rangers in Haven, the Baron stands atop a podium to address the crowd "All you who have gathered here, hear me out: Kolai, whilst open for the collection of resources, is barren! Hunting there is moot for there is naught to hunt! As honor-bound hunters it is our moral duty to solve this dilemma! Therefore, as soon as the siege of Drustgarde is over, I invite you all to participate in a grand hunt of sorts for what many would call 'mediocre' beasts; bandicoons, deer, lizards and more! We'll repopulate Kolai firstly with the more docile beasts of the land to allow them time to repopulate the isle before ultimately capturing some far more hunt-worthy predators and reintroducing them to Kolai! We shall make it, once more, a hunter's paradise!" The Baron grins, many of the hunters seem confused at the idea of incapacitating beasts rather than outright killing them. Although some seem concerned with how they do this, many others seem to light up in joy at the idea of a new hunting experience! Event Objectives: Main Objective: Critter Conundrum Capture at least 150 herbivores in total for transport to Kolai Bonus Objectives: The Bandits of Kolai? Capture at least 30 Stripetail Bandicoons for transport to Kolai Karma-karma-karma-karma-karma chameleon Capture at least 30 Spiked Lizard for transport to Kolai Behold: MOTHRA Capture at least 4 moths for transport to Kolai Doe...a deer... a female deer Capture at least 10 deer (does) for transport to Kolai A 12-pointer! Capture at least 10 deer (stags) for transport to Kolai Bananna Control Capture at least 10 Opej'nor monkeys for transport to Kolai The Big One Capture a breeding pair of Direhorn for transport to Kolai Capturing the Unknown Capture a previously unseen species of herbivore from Opej to relocate to Kolai* *This one requires the event to have a GM monitor. OOC: Hi guys As many of you may know by now, Kolai is lifeless bar a handful of New Moonbrook troops and a rather troublesome warlock hiding there. With absolutely zero wildlife hanging around there, i'm willing to bet that its only a matter of time before the staff swoop in and remove all those tasty hunting nodes that many of us like to use our trapping skill on to acquire Soft Material. As a result the idea of this event is a two-parter. The first one will involve gathering herbivores and other critters from Opej'nor (and possibly the Isle of Menhirs) and relocating them to Kolai. Once this has been done there will be time given for them to repopulate and grow on the isle before another event is hosted where we take over some bigger more predatory animals over to control the herbivore population effectively making Kolai self-sufficient; The herbivores are kept in check by the predator population and the predator population will not be able to overgrow based on the herbivore population. Due to the nature of current BBEG's, this event will not take place until the Siege of Drustgarde has reached a conclusion.
  12. Dascombe

    Haytham Francis Kendrick

    Well this looks a bit silly now
  13. Ahoy one and all! As many of us are already starting to feel the bite and chill of winter be you in an NA or EU time-zone or anywhere else in the world on this server, we look towards spending time with our families and friends outside of the Doldrums (the only -true- way we can escape!) Given we are fast approaching this festive season, it came to my mind the other week that there are few if any objects in the architect system that allow for individuals to spread a bit of festive cheer around the various settlements and campsites in Unknown Shores. Due to this I am making the following available to players with the conditions attached below as a thank you from the staff (us) to the players (you) and hoping that you have a wonderful Winter's Veil in real life as well as in-game: Players can make a ticket request for seasonal decorations for their base / campsite in the Doldrums. Restrictions are as follows: Can only be requested for settlements / campsites that have existed since November 20th. Due to the climate of the Doldrums, no items with snow on them can be requested (Unless suitable means to provide snow are present. Eg: you have a frost mage) These items are free however they will be removed around the 4th / 5th of January. These items serve purely as decoration and as such offer no IC 'advantage' Players will be served on a first-come first-serve basis and added to a list which will be worked down gradually. Please look up and ideally itemize what you are after using the wow.tools link (See below). The more easier it is to read and understand your request, the quicker I can build it and move onto the next one. When making a ticket requesting seasonal decorations, specify wishing to speak with the 'BUILDER' in your ticket. Please use the following means to identify what objects you are after. This can be found pinned to the top of the 'architect requests' channel on the server discord:
  14. New Moonbrook

    [Notice][Bounties] New Moonbrook Current Bounties

    The bounty notice for Heinrich's Bane appears to have had a new addition pinned to it at the various settlements it now seems to be visible at: "To those still seeking to claim the bounty on Heinrich's Bane: Reports have come in from the outpost Haytham's Landing on Kolai that a Warlock, possibly Heinrich's Bane, has assaulted the soldiers stationed at the outpost with a pack of imps and is believed to be employing powerful magics to confuse and spread fear. As of writing this addendum, the bounty still stands and will be honored however it is noted that the target is to be considered EXTREMELY dangerous. - Baron West"
  15. Stenqvist

    Launcher does not run as any program?

    You're talking about the USAutoPatcher, correct? Could you take a screenshot/snippet of your WoW folder please.
  16. It is asking me for a what to run the Launcher with etc.
  17. Elle

    A Tyrant's Fall

    Word quickly spreads across Opej'nor and Menhirs. The Tyrant Queen has been killed. A brave group, led by the Mad Hunter, Timothy West, slew her. Taller tales speak of the battle cries of orcs, the sound of gunshots and the horrifying roar of the Tyrant Queen were so loud, the island itself shook. A few small celebrations happen, especially for those who tend to work or travel the jungle. Some speak of how this marks an end to the untamed nature of Opej'nor, and ushers in a more 'civilized' time, but far more pessimistic souls, and those who have been in the Doldrums the longest; Merely think that while a great decrease to the troubles of the Doldrums, it is merely a new hole to be filled by something worse...
  18. New Moonbrook

    New Moonbrook

    Salutations all! With New Moonbrook well underway to becoming a steadfast fortress-settlement it's somewhat time to look inwards to the settlement's slowly growing numbers of troops. Having recovered men from both the shipwrecked vessel upon the Isle of Menhirs as well as rescuing captives from Sotoran frigates, there is a time more than any to establish some order in which the chain of command is followed. Being a settlement which takes inspiration from the Alliance, the current list of Alliance military ranks (also known as PVP ranks) are the means by which the settlement will establish the chain of command. Simply put: the higher you are on the list, the higher you are in administering orders to the rest of the settlement. As it currently stands the highest ranking position on the list is the ruler of the settlement (at the time of posting: Baron West) working its way down. At this current moment in time the second highest authority in the settlement is that of Corporal Jeremy Thorne (marked in game as 'Alliance Corporal'). https://wow.gamepedia.com/Alliance_Military_Ranks Promotions up ranks will depend on a number of factors: Settlement size. We will shortly be implementing what settlement population size is required for each rank. If the settlement consists of 5 people it seems somewhat daft having a 'Grand Marshal' in command. Actions in-game. This applies to both players and NPCs. If an NPC guard goes above and beyond in the line of duty then they will be marked for a promotion. If they perform poorly they will be demoted. Same can occur to players. As well as increase authority, promotions may also include factors such as nicer accomodation, a new suit of armour, a shiny new weapon or other perks such as increased pay. Ranks for individuals will be marked in this thread either beside their player name or their NPC name (even if players are just civilians, they are considered 'privates' if drafted into a militia)
  19. Dascombe

    [Event] Jungle Regicide

    Where: Meet at the entrance of Drustgarde When: Wednesday 16th October 9:30pm 10:30pm server-time Who: Anyone except those affiliated with Kolai, Sotoras or the Twilight's Hammer. Horde & Scarlet Crusade welcome. Event Type: Boss fight GM Assistance: @Elleconfirmed DMing. Multiple GM-approved items are to be used both during and prior to the fight For many months the denizens of both Drustgarde and Grom'Goshar would have likely had to put up with the unholy roars of what is likely to have been the mighty devilsaur who gave birth to the Golveldbarad or 'Thunderstomp' as he would name it. The creature, huge and monstrous as it is, had somehow become afflicted by the fel-taint left behind when someone had carelessly slain a fel-corrupted crab by the pond previously named 'The Sanctuary' For months it had gone unchallanged, left to obliterate the wildlife across south-eastern Opej'nor uncontested, unchallanged, unopposed. Click The sound of the rifle safety flicking off would now be a familiar sound to not only many keen trappers on Opej'nor but also to a number of warriors, adventurers and explorers who had embarked on quests with the 'Mad Baron' of Opej'nor. He stood by the entrance of New Moonbrook with a crude cigarette hanging out of the corner of his mouth as the rain lashes down heavily upon him and the gathered hunters nearby: Orcs, Draenei, Elves, Dwarves, men and women of every colour and creed all sharing a single thing in common: the urge to hunt. "Listen up all of you!" The baron yelled to those present. A number of paladins, mages and even heavily armoured warriors were amongst those present. "Today is the day we pack our bags, clean our rifles and fletch our arrows! Come next week, Queen 'Methrine' or 'Feltooth' as i've called her will be dead. Those of you who survive this venture will take home with you a trophy from the beast as a sign of your worth as hunters of this untamed land! Should any of you perish: your names will go down amongst the great hunters of Azeroth and you shan't be forgotten!" A few unnerved faces look up at the Baron who swaps from a grim look on his face to a large grin "Of course I do jest! No hunter goes into such a foray unprepared! I have with me traps designed to help us in defeating this beast and possibly the most powerful venom known in the Doldrums of my own making which will cripple the beast and make hunting it a less threatening venture! If we do this right then we all get to come home with our hearts filled with glory and our bellies filled with Devilsaur steaks!" OOC: Ahoy folks As a quick parting gift before I disappear for nearly a month (wedding present to myself) I think its about time a certain blight on Opej'nor got the Black Golem treatment. Thats right, on the date above we'll be going to attack it, now for the sake of it I shall point out we have a few items at our disposal which we intend to use: 1.) [The Scepter of Rezan] - The plan is to use the scepter to pacify the devilsaur to allow the party's healers a chance to expunge the fel taint from the creature. 2.) [The Baron's Venom] - A very potent venom nearly 6 months in the making from nearly every single poisonous or venomous creature on Opej'nor with a few little 'extras' added. 3.) [Spiked Trap] - A huge wooden trap rigged up to a large steel spike, the intention is to lure the Devilsaur into its path to deliver a huge strike that will give the attackers an advantage in the fight
  20. New Moonbrook

    [Notice][Bounties] New Moonbrook Current Bounties

    The latest 'round' of bounty posters from New Moonbrook seem to depict a rather smartly shaven knight in black plate. The poster itself reads: "Wanted Dead Sotoran false knight by the name of 'Sir Reginald' Wanted for the kidnapping of multiple Alliance marines as well as open bombardment of Haven. This false knight is responsible not only for kidnapping Alliance soldiers but also piracy, inciting war and affiliation with a faction openly practicing necromancy upon Alliance soldiers. The full list of charges by Baron Timothy West and the settlement of New Moonbrook are as follows: Piracy Inciting war Performing necromancy upon Alliance soldiers Kidnapping Multiple counts of murder This so-called 'knight' was last spotted fleeing Haven in a badly damaged frigate which had sustained cannon fire from New Moonbrook cannon crew. It is known that in the middle of the conflict his leg was blasted off making him a very distinct target for those who seek to claim this bounty. Those with information pertaining to this false-knight's location should report this information to the leadership of Drustgarde, the Captain of Haven and Baron West of New Moonbrook. As this villian is affiliated with Sotoras and has assaulted not only Alliance vessels but also the port of Haven, those claiming the reward for this bounty may also wish to consider approaching both Haven and Drustgarde for additional rewards for they also will likely wish for the demise of this individual. Currently the false-knight's blasted leg is in the possession of the Elves of Tordala who are attempting to scry his location on behalf of the arcanist 'Elle', those seeking out where the pirate may be found should start with the Elves. A sum of 35 gold pieces is offered for 'Sir' Reginald's head. Additionally there is a substitute rewards for the following individuals: 'Sir' Alistair the Forsaken Death Knight. Currently has an outstanding bounty on his head from Haven due to threats made against the settlement. Should he be the one to return with this head then although no promises made, Baron West will lobby on your behalf for the bounty on your head from Haven to be rescinded or substituted for a lesser punishment. Priestess Emily of the Scarlet Crusade Currently banned from entering New Moonbrook due to affiliations with the Scarlet Crusade. Should she be the one to return the false-knight's head then this will be considered sufficient proof of the intentions of the Scarlet Crusade within the Doldrums and it will be understood that their normally overzealous attitude to non-human races may have voided - the Scarlet Crusaders of High Hearth will be considered 'neutral' to New Moonbrook should they deliver the false-knight's head. Arcanist 'Elle' of the Isle of Menhirs Currently banned from entering New Moonbrook due to reckless usage of a magical artefact and attempting to arrest Baron West on a false charge of theft of aforementioned artefact. Should the arcanist be the one to return the false-knight's head then her ban from entry into New Moonbrook shall be rescinded."
  21. New Moonbrook

    [Notice][Bounties] New Moonbrook Current Bounties

    A number of bounty posters are printed on a rather plain recycled parchment found commonly in the Doldrums, upon this one stands a fierce hooded looking Dwarvern woman in dark cultist-like robes with flaming incantations present. These letters make their way to major settlements but unusually for something marked with the Baron's signature it also appears in the city-ruin of Tordala. The poster itself reads: BOUNTY CLAIMED Heinrich's Bane has been brought to New Moonbrook dead thanks to the efforts of Master Alistair Roux and a band of adventurers for 25 gold pieces. Although legible, the rest of the poster text is scribbled out. "WANTED, DEAD OR ALIVE. Warlock of unknown name hereby referred to as 'Heinrich's Bane' Wanted for the murder of Captain Heinrich of the Alliance Combined Arms Brigade and an unnamed Kaldorei sentinel of the same aforementioned brigade. This warlock was found responsible for the summoning of a demonic succubus which slew and took the form of Captain Heinrich of the Alliance before also slaying a member of the brigade, culprit is wanted on the following charges by Baron Timothy West and the settlement of New Moonbrook: Impersonating an Alliance Captain Magical influence over Alliance soldiers Two counts of murder High Treason Falsifying documents Inciting war Alliance soldiers under the command of the Captain were found to have been enthralled by the demon until it was slain by heroic adventurers from Drustgarde and Tordala. Upon the elimination of the demon, a warlock believed to be a Dwarvern Female was found escaping the scene using a hearthstone. Those with information as to the location or whereabouts of Heinrich's Bane should report to Miss Mythglancer of Tordala, Governor Haytham of Drustgarde or Baron West of New Moonbrook. It is currently known that this Warlock escaped justice from the scene of her crime via the usage of an Unstable Hearthstone. Although it has been some time since the incident, inquiring amongst the citizens of Haven may reveal her whereabouts. A SUM OF 25 GOLD IS OFFERED FOR THE WARLOCK'S HEAD A SUM OF 50 GOLD IS OFFERED FOR THE WARLOCK BROUGHT ALIVE, GAGGED, BOUND IN ANTI-MAGIC MANACLES AND DISARMED TO NEW MOONBROOK TO BE SUMMARILY EXECUTED"
  22. New Moonbrook

    [Notice][Bounties] New Moonbrook Current Bounties

    More bounty posters appear, this time specifically only on the isle of Opej'nor once again on recycled parchment with an image of a rather cocky looking human bandit. As with others, this bears the signature of Baron West The poster reads: "WANTED, DEAD OR ALIVE. Two members of the bandit gang known as the 'Rat Pack' Wanted for the waylaying and robbery of a citizen of New Moonbrook. Known members of this gang consist so far of a duo: a human and a mag'har Orc, the latter believed to be armed with a gun. They are believed to operate as part of a larger group. These criminal pigs were spotted close to the Trailblazer settlement at the foot of the Wizard's Enclave Tower in south-eastern Opej'nor. These bandits are wanted on the following charges of: One Count of Highway & Armed Robbery One Count of Conspiracy to Commit Grand Theft Rewards are as follows: A SUM OF FIFTY SILVER FOR EACH OF THESE TWO BANDITS SLAIN. PROOF TO BE BROUGHT WITH THEIR HEADS. A SUM OF ONE GOLD AND FIFTY SILVER FOR EACH OF THESE TWO BANDITS BROUGHT TO NEW MOONBROOK ALIVE AND IN CHAINS TO FACE PUNISHMENT FOR THEIR CRIME A sum of five gold pieces will be rewarded to individuals who come forward with substantial information on this 'gang' known as the Rat Pack that leads to the utter dismantlement of aforementioned gang.
  23. This thread contains a list of all current outstanding bounties issued by New Moonbrook. As it currently stands the bounties are visible only at the New Moonbrook settlement noticeboard however they can be found out through word of mouth by those who are not usually allowed entry (Horde races, those with outstanding arrest warrants or those with the bounties on their heads) Current locations of New Moonbrook bounty noticeboards: New Moonbrook Further information on the below bounties can be ascertained from Baron West or anyone operating in a position of seniority within New Moonbrook.
  24. Dascombe

    [Project] The Baron's Highway

    Added 'first step road' between Haven and New Moonbrook to the list of highway segments completed
  25. New Moonbrook

    [Event] The Last Spike

    Where: The Baron's Highway between Haven and New Moonbrook When: Wednesday 2nd October 19:30 server-time. Who: Friends and allies of Haven / New Moonbrook Event Type: Social GM Assistance: Brief (single object moving) Following the initial discussion of the construction of what would be dubbed 'The Baron's Highway', it would seem that the first segment to be constructed would be between the settlement of New Moonbrook and Haven. This track-way allowing wagons, carts and other means of transport not suited to the uneven jungle ground to move easily will now allow for ease of trade between the two settlements and later ones when the highway makes its way around Opej'nor. As part of this, a ceremony is to be held with dignitaries from Haven and New Moonbrook to celebrate the completion of the first segment of the highway. The main element of this ceremony is to compose of the hammering of the 'final spike', a solid gold carpentry nail to signify the official opening of the highway and the symbolic connection between the neutral and alliance settlements. Of course, no ceremony of this caliber is complete without alcohol, music, merriment and food! So an open invitation is expressed to all friends, allies and neutral trading partners of both New Moonbrook and Haven to attend the ceremony.
  26. aprettybigdeal

    RPG System v4 Updates

    First update! This is picking up sort of mid-stream, but hopefully it'll make some sense anyhow. This update deals with identifying role identities for expected retail-inspired builds, and using a three-point gradient 'role chart' to start the process of turning a build from a loose concept into something actionable. So, we're aiming for using a perk tree for character creation and development in v4, and otherwise going classless with the system. This means that, from a player perspective, you build your character by looking through the perk tree, and making choices to obtain the abilities and advantages that fit with how you envision your character. But from a design perspective, we have a bunch of things to consider to make something that seemingly simple actually happen and work well. The first thing we have to consider is that while players will definitely want to make their own unique builds and come up with cool combinations of perks, there are also players who will want some kind of a baseline to work from, and the retail class specs are a great starting point for that. And for us, they can actually give us an avenue for starting to design the perk tree, since--if we know we want to accommodate retail specs (within the constraints to which we can)--we know we have some 'pre-set builds' to design as our templates. Structure is good! But retail specs weren't designed with a classless 'free-form' character creation and development system in mind like how our perk tree is shaping up. So what we have to do is figure out how to 'convert' a class-based design into a classless design. And for that, we use a 'role chart.' Basically, what a role chart does, is it allows us to first identify what capabilities/responsibilities are common to different specs and builds, and use those to identify major, overarching roles. And then we can use those roles as axes on a chart, to loosely categorize builds, and 'reverse engineer' them into collections of perks. I know it sounds complicated--and it is. But it's a necessary process to try to make sure that, for instance, a mage you build to be a certain kind of mage, actually performs and feels like they're that kind of mage. It allows us to build baselines and have a conceptual foundation to work from so that we know that something built to be a certain way should function correctly, instead of having the pitfalls that earlier versions of the system have had. So, let's look at the current version of the role chart! Kind of a lot going on there visually, but it's actually pretty simple to understand. Our three main axes of the role chart are Control, Attack, and Support. At the top-left, the main capabilities/responsibilities (or 'verbs') of an axis are listed. These are conceptual more than mechanical, and act as guiding concepts for developing abilities and perks. For example, classic 'DPS'-focused abilities serve the 'Eliminates Enemies' verb, and so are more heavily found in roles which are higher up the Attack axis. For any given build, the more (and more fully) it exemplifies a given axis's verbs, the higher it should be on that axis; for example, the more a build does the things listed under the Control axis, the higher it should be on the Control axis. Pretty simple, right? Each section of the chart pertains to a certain classification of a role. At the top right, the 'guide' shows what the generally expected balance of a role should be, given its place on the chart along a given axis. We then name these roles in a way which makes them consistent and understandable: Any role which has no (or very little) influence from more than one axis, is considered a 'Pure' role on that axis. For example, a role which is all or nearly all Attack, is considered a Pure Attack role. Any role which has a meaningful but not high degree of influence from a secondary axis (or two) is considered a 'Flex' role on its primary axis; for example, a build which is mostly Control, but has some amount of Attack, is considered a Control / Attack Flex role. Any role which has a high degree of influence from a secondary axis (or two) is considered a 'Hybrid' role on its primary axis; for example, a build which is strongly Support, but has a high amount of Attack, is considered a Support / Attack Hybrid role. And finally, a role can be both Flex and Hybrid. This relates to roles which are strongly mixed and adaptable; for example, a role which is strongly Control, but has meaningful amounts of both Attack and Support, is considered a Control Flex Hybrid role. So now, we have a terminology and a classification method to start reverse-engineering retail builds, by plotting them on the role chart. This lets us know what the balance of abilities and perks we design for that build should be, so we don't--for example--design too much healing for a DPS build, or too much CC for a healer build. From there, we can start breaking down retail builds and using these guidelines to identify key mechanics which make the build unique and special, how those key mechanics feed into the build's role balance, and what kinds of abilities and perks we should design to express those key mechanics. Right now, everything is still in the concept phase, but what this lets us do is go from nebulous ideas of what a build could be, to start narrowing down and identifying what actual actionable things we can design that can bring these builds to life. These can then be plotted onto a work-in-progress perk tree in the appropriate places, and we can start toying around what what a player could make out of those building blocks, and add, remove, or revise things as necessary. The end result--hopefully--being that players who want to make reasonably retail-faithful familiar builds, as well as those who want to take a traditional build and tweak it, and even those who want to make experimental and original builds from scratch, can all choose from the same broad selection of perk options in the perk tree, and have fun finding the combination and style that works best for them. To finish up, let's look at an example retail build breakdown, with the Shadow Priest. I want to emphasize that this is not finished work, and was only created as an example of how a build breakdown could be written up to be useful from a design perspective, and that not all of the things contained in this example are likely to be retail-accurate; I just spun this one off the top of my head to illustrate the method. The actual in-depth retail build breakdowns are slowly underway by people who know retail way better than I do! But hopefully, this should give a glimpse into how builds are being classified, broken down, and turned into ability and perk concepts at this stage of development. Whew, a lot of stuff in this update! Stay tuned for more as work on v4 continues!
  27. aprettybigdeal

    RPG System v4 Updates

    Hey, everyone! In an effort to not lose these updates on v4 progress, I'm starting a topic here for posting them. Following this message will be v4 updates as they happen!
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