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  3. Amazium

    Looking for pirate/criminal/goblin RP

    Fkin love it to this day!!
  4. Last week
  5. Amazium

    Daggerfin Corsairs

    For anyone interested
  6. Hi, don't think I need to introduce myself but in short: I ran a pirate guild that progressed into a criminal cartel back on Legacy with my Goblin Maury Fizzletwix and I had great fun doing it. Looking for people who are into pirate/criminal/goblin RP. Open to ideas. Don't really want to do a guild or whatever for now, mostly just get together as a group of misfits and take opportunities whenever, wherever we can aka Daggerfin Corsairs or your general goblin would etc. DM me on Discord or reply here and we'll look if we can't figure something out and have some fun. I should note here that I'm not looking to disturb other people's RP, nor the server, or cause trouble purely for the sake of it persé. No, I'm looking for people who genuinely enjoy RP'ing slice of life in this kind of character ICly. It's all about progression and honest RP. Don't care OOCly about rewards or gear or xp or whatever, it will be purely ICly determined and I'm also not too keen on 'planning for the future'. Basically, if you think you can have fun with having a character who may be a misfit and finds himself not always on the right side of the law, hit me up. It will go without saying that this kind or RP most likely - will - endanger your character's life or existence. Be prepared to take that risk. Also no ERP. Holla at me yall
  7. Earlier
  8. Varen

    Unknown Shores, RPG Patch Notes

    Hotfix 28/12/2018 -Fixed businesses sometimes slowing down their output -Mystic randomcraft of medicine books now crafts 7 instead of 1 if it rolls for that result. Patch 3.1.1b - Worldedits Worldedit-only patch, use the launcher to download. Changes include player-owned buildings that have been completed so far, plus a few fixes and other map features like a few names on locations. Hotfix 06/01/2019 -Fixed a crashbug involving using keys of objects that weren't loaded in the map. -Tweaked dodge calculation, slightly buffed back from the nerfs of oblivion. -Fixed a bug with weapons having -dam (slayer's etc) not taking weaponstones in account for their damage. -Fixed a GM command to set up businesses, new businesses won't think they need to catch up from a server downtime started in the 1970s. Hotfix 10/01/2019 -Changes to MeleeAI engagement logic -Changes to RangedAI attack logic -Fixes for healing sigils/aegises, now they should do exactly what they say on the tin -Fixed display of ability forget times ##### Patch 3.12 ##### -Changed basic provisoner foods. No longer heal or restore fatigue, instead apply an 1h buff that mitigates fatigue buildup. Can stack up to 5 times. -Added the Cooking Campfire to Architect, contains basic food recipes. Basic food recipes cost no productivity, but have a small fatigue cost instead. They do not increase your provisoning profession. -Added boiled foods to Cooking Campfire: Will heal to 100% hp over 1 minute. -Added relaxing tea to Cooking Campfire: Will reduce an amount of fatigue over 5 minutes. -Added the Stone Well to Architect. Allows to produce 1 fresh water per 4% fatigue spent. -Added Rare Scrapping Kit. Costs 250s. -Increased drop rate of meat from many animals. -Lowered chance of cuts for very low damage amounts -Removed spamming of "tipsy" message. -Fixed some healing abilities not having a max distance out of combat -Fixed some abilities causing cooldowns when used out of combat -Removed a lot of "You can never use that item" from various items that weren't wearable for a reason or another. Report if you find more! -WIP: Working on the database side of the bulk orders, they will be released in a download-less patch in the next few days with proper patchnotes on how they work.
  9. Varen

    Unknown Shores, RPG Patch Notes

    ##### Patch 3.11 ##### -AI Changes: -AI will try to make best use of engagements when cleave is available -AI will try to disengage when trying to be ranged rather than stand around and wait -Slew of crashbug fixes -Fixed Judgement giving energy/health to wrong target Hotfix 07/12/18: -Fixed crash from having too many abilities -Surgery now can remove long-duration wounds Hotfix 08/12/18: -Fixed weapon enchantments not displaying a visual effect when applied. -Removed selling of non-junk to the exchange master. ##### Patch 3.11a ##### -WoW healthbars will now display percentage of RPG health, both for you and others. -NPCs will now try to target (As in, wow target display) the last unit they used an ability on. (Go to interface->Combat->enable TargetOfTarget to make use of this) -Fatigue gain from fleeing greatly decreased -Fixed NPC hostility tag not updating correctly sometimes -Various fixes for states not reverting stats properly. Hotfix 14/12/2018: -Removed some old injuries for the ongoing effort to unify all the injuries to work with the same rules -Goodbye silver-eye, removed teleports from the defunct isle. Hotfix #2 14/12/2018: -Changed initial spawn location options for new chars: Drustgarde, Halfpoint, Menhirs -Dying now respawns you at the closest safe location available, with a few in Opej and one in Menhirs -Changed unstable hearthstone to teleport to Halfpoint Haven -Fixed Rotate To My Facing in Architect ##### Patch 3.1.1b ##### -FieldMedicalTreatment now removes all Trivial injuries and up to 2 Minor Injuries -Book of Medicine changed: Changed functionality to use Field Medical Treatment on self when consumed. -Changed wound descriptions to specify if they're Trivial, Minor, Major, or Permanent injuries. -NPCs will try to face fight creator on fight start and track it. -Internal crash-fixes. Hotfix 20/12/2018. -Fixed Book of Medicine consuming cooked fish instead of the book to use field medical treatment. -Changed text in Mr Smith's spawn to remove reference to grave wounds -Internal fixes Hotfix 22/12/2018 -Architect tables changs: *They now show the recipe level on the recipe name in brackets. (Red if level too low) *Added multipage support, so we can have unlimited recipes in a category. *Alphabetical sorting.
  10. Amazium

    Daggerfin Corsairs

    You're not sorry to burst my bubble! But heh yeah, I saw. Ah well. Too bad.
  11. Dascombe

    Daggerfin Corsairs

    Sorry to burst your bubble man but you're late to the party
  12. Amazium

    Daggerfin Corsairs

    HMMMMMMMM...
  13. Varen

    Opej'Nor Lore

    Added map by Kumorineko.
  14. Elle

    [Quest Chain] A Razor's Bite.

    Rain poured heavily down upon Opej'Nor as the first shots of Haven's Ballista echo'd in the air. Landing in the Razorbranch Encampment, killing trolls and setting the place aflame. Undeterred, the trolls gave a last, to the man defense of their camp, while the Captain led his forces against the trolls. The better equipped and led soldiers of Haven suffered minimal losses. Thanks to the help of a group of adventurers and allies, Haven managed to destroy the trolls and capture one of their leaders. The Invasion has been stopped, the threat of Kolai has been diminished once more, but some scary rumors and thoughts have come to the forefront. In total, around thirty people who occupy Opej'Nor normally have perished since the start. However, hundred of trolls have died. And yet, they kept coming and seemed to not care for the losses. Something else churns at the heart of the Razorbranch tribe... OOC: This concludes the quest chain for a 'Razor's Bite'. Its been a long one, and not terribly event heavy, but I hope everyone enjoyed it all the same! Thank you all for participating!
  15. Elle

    RPG starting XP revamp

    Mhm! This was one of the biggest issues we had from new players, the fact that you started so far below veteran players, and progressed so slowly on an 'infinite' scale of power stat wise, that you may never actually catch up to them. We've been working on improving both the RPG and DM side of things the last few months, even if it isn't incredibly fast a lot of older issues like the starting XP you brought up have been addressed. We appreciate that you thought of the server and how to better it, still.
  16. foogleman

    RPG starting XP revamp

    I was not aware. That's great to hear.
  17. Varen

    RPG starting XP revamp

    You currently require 5999 productivity to go from 0 to max XP. That's 83 days of XP focused on combat. I've the feeling that you've written this bit but haven't looked at what our updates did to XP distribution a while ago! And a few professions have received new recipes that make them quite a lot faster to level up as well. Plus there's an upcoming update that'll make it even more streamlined. Furthermore, with your starting stats, you can now take on most things that once required a veteran player to handle. The bar has been moved already!
  18. foogleman

    RPG starting XP revamp

    A wild foogleman appears. So this was a thought that's been going around in my head for quite a while now. While progression is fun and all, I now firmly believe that the best course of action for this server would be, if the character creation gets a little overhaul. I believe it would be more fun and definitely more alt-friendly if new characters could start out with 3-4 months worth of XP to freely distribute at character creation between their combat skills and crafting skills. That way, a new character doesn't have to start out as a nobody and people, especially new players, had a lot more opporunities in what they wanna do right off the bat. Someone could start out as a veteran combatant, a skilled magic user or a seasoned craftsman. Or a mix of anything, really. And there could still be progression, only that progression would go slowly and more focused. How do I even get to this idea? Well, I thought back of the old Legacy days and about other private server I have been on. The matter of fact is.. none of these past servers had what Unknown Shores has. The RPG system and all that. Still, people had a lot of fun on them, character variety was great and ideas and concepts were thrown around everywhere. And I believe that it was mostly due to the fact that you could start out as any character you wanted. There was no RPG system holding you back. You wanted to be an adventurer? No problem. You wanted to be a skilled blacksmith? Sure thing. But on Unknown Shores, you can only start out as one thing: Untrained Scrub that is good at nothing. Which is ultimately very limiting for new players. The one thing that I believe is the best thing about the RPG system is, that it brings order and fairness to the RP environment. Which is the one thing that was always missing on Legacy RP. We don't do a simple d20 roll here to see if that seasoned Kaldorei Archer hits the mark or shoots herself in the foot. We don't "pretend" that this one blacksmith guy over there is a master in his craft and has 150 Thorium Bars in his backpack to craft that very special armor for an event. Those were all Legacy problems that the RPG did fix. But starting out as a untrained scrub, that is not a problem that the RPG system fixed, it is rather a problem it created. Progression can still be a thing, even if players would start out as "someone". There is many ways someone can progress, as there has always been. Just throwing that thought out there. I do believe it would improve the experience, especially for new players.
  19. Elle

    Read Before Posting

    A few little helpful bits for new people! In game, if you type /join LFRP into the chat box, you'll join an OPTIONAL channel to help you find people who are Rpin' if they are willing to hand-wave a little logic so you can more easily find people. Keep in mind this is OPTIONAL for them to provide said information. As it is borderline meta-gaming. We also have on in our discord where you can set things up! Don't be shy, the server isn't dead, just a tad spread out right now.
  20. Hello, Survivors! I'm just dropping a quick update to cover some of the things that are in the works on right now. We have a new system in the works, Farming! The ultimate goal with this is to allow players to grow crops and herbs to make all kinds of delicious meals, salves, and other products. We've a discord channel dedicated to discuss its development, so do check it out! Secondly, we are working on adding to and improving the architect system (Big thanks to Mel), to have more consistant costs and far more objects added to it. We are also still working on evolving and making the RPG combat system better and more user friendly aswell! This includes new tokens for equipment, balance changes and potentially a few other nifty things. Axis, our silent golem, just finished up getting Ice Island and a few other world edits in! These include player built buildings and a few NPC driven ones. Which brings us to the state of the preparation for the Ice Isle: The Keeper team now has a server side ice island to begin working on spawning NPCs and other preparations. We are not quite ready to give a solid launch date yet, as we still have to finish some lore and organisational tidbits to cover before we are ready for launch. The isle is quite large, bigger than any isle we've made so far, so there's quite the work to do! However, there're a few decisions to speak about: Ice Island will start off as the only playable island on its launch, with the other isles being temporarily unaccessible. While it won't be a permanent change, it won't be something that only lasts a week or two either. There will be an abundance of things to do on the isle itself, set up with our lovely DMkit. This means that you will have many occasions to engage with the world without needing to ask for a keeper to do or learn something about it. Things are a tad slow feeling right now, I know! It happens, but we aren't dead or gone. To any new players, remember join the server discord, don't be shy to talk in it either!
  21. Elle

    [Quest Chain] A Razor's Bite.

    *For weeks, skirmishes have ranged in the jungle. Trollish blood split time and time again. The 'Captain' delayed by the lack of siege equipment and blessed by an influx of refugees, some of which turned to guards and workers. But, with the completion of the Ballista and the acquiring of some gunpowder, he was ready to launch his offensive.* [Quest-Event] Salvation of the Sanctuary *Word spreads that a elite group of Razorbranch have set themselves up at the pond near Drustgarde, once known as 'Sanctuary'. Hoping to turn the nature magic innate to the area against their foes, the Kolai have begun to do so with blood magic. The Captain is offering a payment of 500 Silver, and allowing all loot from the raiders to be granted for this. Captain is looking for a decent, organized group and is even offering help from his own 'elite' men in regards to this. Those interested should form a group and have their appointed leader reach out to the Captain to plan for this.* OOC: I will leave it up to players to organize themselves and reach out to me and the Captain to set a time and date for this. Your character can die or be seriously injured in this event. [Finale] The Besieged Launched a Siege. *The Captain has begun making plans to launch an assault on the Kolai main camp. He has stated he will make a call to arms when it begins and he needs aid. This is the make or break of the push-back against the troll invasion.*
  22. this was moved to a document instead for easy editing the link's here
  23. Varen

    Injuries and How to heal them

    Updated for patch 3.1.1b.
  24. "This defies logic." said Faelian, in the process of drawing a mathematical calculation in the sand that most people wouldn't be able to grasp from just glancing it. A poor guardsman, who had unfortunately been placed near the main gate of Port Drustgarde. The dwarven guardsman spoke up when the silence had become too unbearable. "Wot yer be meanin', Elf?" he asked, somewhat without passion for the subject. An awkward amount of time passed before an answer was spoken, as Faelian did his very best to draw two, straight lines under the result of his equation: "Winter Veil", decorated with more question marks than socially allowed around said result. "You see, we're in the middle of a nightmare which contains cultists, trolls, an unnatural amount of women and even worse - now Winter Veil. There has got to be a connection." Faelian uttered, as he threw the stick carelessly over his head, to the very misfortune of another guard placed too near him. "This has to be connected. To everything. Call me mad- but I think this little Suzzy is trying to deceive us, trick us into Twilight Hammer service." He said, and this time the dwarf allowed the awkward quiet to last just a little longer. Just thirty more minutes until his shift was over. But he was unsure if his sanity would survive for this long. Faelian continued, either not grasping the social cue, or just completely dismissing it. "I suspect she may be in the same game that keeps us here. These people cannot be trusted. And they will be put under heavy suspicion." Faelian noted as wind blew away his maths, which made less sense the more you looked at it. This however removed Faelian's attention from the matter, he did have something to do, after all. As he ventured back to the anvil - WHICH STILL HAD NO FORGE, HE WAS ACTUALLY USING A TORCH TO HEAT UP THE METAL, AMAZINGLY ENOUGH - and continued making armor for the guardsmen of Port Drustgarde. "I'll get my revenge. for you not giving me Jurilia back, Greatfather Winter. Mark my words." The dwarf sighed with relief. It'd be that elf that drove him insane, before any cultists did.
  25. 'Twas the feast of Great-Winter… A group of the Grandfather Winter’s Little Helpers found themselves and a small part of their domain stuck inside the Doldrums, in the lake of Opej’Nor. While three of them slowly feel to corruption, unprepared and outside of the powerful magic of the holiday and Grandfather Winter’s farm influence, they were eventually convinced to return to their duties. Suzzy, the red cloth wearing Little Helper, had taken the leading charge instead of Grandfather Winter and had been making preparations ever since… Now, with the combined magical power of all the Little Helpers, they have been able to enchant and transform a dying tree in their island into a proper, magical Winter Veil tree - the ever shimmering with Winter Veil light and ever protective of the presents beneath its fibrous, emerald, needle skirt cover. Every character is able to take a single, random gift from the tree on the Winter Veil Island. All they have to do is come to the island and physically take the present, and then make a ticket or contact a GM after which the players will be asked to roll for (not before, once the Keeper is there) the presents. The limit is one present per character, and while the records will be kept I’ll ask all of you to be fair and reasonable. One of the Little Helpers, a romantic fellow, is placing his own creations, enchanted mistletoe, around Doldrums; at least an arch and a bundle each can be now found in quixotic locations in Opej’Nor and the Island of Tordala. Those that are to kiss under the enchanted mistletoe will receive an endearing gift! People who will find the wooden frames and exchange a kiss, either on the cheek or on the lips, under the Enchanted Mistletoes, will then have to make a screenshot with a ticket. They will then both be asked to make a roll for a random small-time gift. One character can’t receive this gift more than once; however, you can “assist” somebody else so they can get it… if you are that sort of lovable Casanova. A dancing, glowing, singing and never-melting snowman manifests by the winds on the Winter Veil Island. He can be seen before a live audience, offering the people on the island to sing in return. However, he does not want to hear any song, he wished to hear a specific song, the number one song of the snowmen. The song is so popular, in fact, that his friends around Opej’Nor and Island of Tordala should be humming and singing it to themselves – or, at least, part of it. There are four snowmen around the Doldrums one must find to learn the complete lyrics of the song: two on Opej’Nor and two on the Island of Tordala. The first person to return to and rehearse the entire song to the Snowman – in form of a Keeper presence or a ticket – will receive a very special gift of his own. Suzzy says that if you hold an ancient seed under the Winter Veil Christmas Tree it will be infused with the powerful magic of the holiday and shall sprout as a christmas tree the moment it is planted… Bring an [Ancient Seed] item to Suzzy the Little Helper and, after a short magic trick, you can use it to plant a Christmas tree in any place to your liking, with reasonable exceptions and logic, of course.
  26. great to hear, good job hey, you could essentially only allow level-ups on stuff that ran off productivity and then allow people to use fatigue to get mats but not get exp if you're tired you ain't learning hey, i can understand the latter two, but just because you're hard at work with a map, that shouldn't mean you're unable to sit down, share a funny thought, talk with people, just generally show you're present it's the simple things like that which gives someone presence, which i really suggest y'all to pick up alrighty, i'll go plague them would it be too far of a stretch to ask if the community could be involved in this? if one could make a community meeting and run through some points that'd be released before said meeting? should be easy enough to organize, and hopefully people will behave a bit more than they usually do
  27. @Sevencix They may be defensive, though I don't think that is the intent. As for the setting, I know a few people have expressed how restricted it feels in terms of DMing, and it isn't as bad as people think. It just takes a little creativity. As for the work related issues and hiring people. I just made an announcement in the discord about hiring, as that is where all the current active players are. Though I'll probably throw up a post on the forums to. Generally speaking, staff positions aside council and management are up for application at any time.
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