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  1. Yesterday
  2. Dascombe

    Hobo - The Hobo

    Hobo Race: Goblin Ag--- Woah woah hold up bud, what are you doing? No no no, stop that stupid 'format' nonsense, you want a biography? Sit down and let Hobo here tell ya the story! Alright... so a long long time ago way back when... 'war of the ancients'? No too far back you moron, lets go back to just when this 'Burning Crusade' thing happened... I already said -NO- to the 'war of the ancients'... oh for pity's sake: When the portal re-opened, got it? Back when if you were a Goblin like me you had a few options: strike it lucky and get rich as a trade baron, create some marvellous feat of engineering, or end up slaving away in the Kajamite mines along with the Trolls. Or you could win it big in the arenas! Guess which one ol' Hobo went with? Oh I was glorious, cutting down droves of my enemies, two versus two, three versus three, or even the lucrative five-versus-five arena matches! Arena fights were brill as you fought not just humans but Orcs too! Completely impartial as long as you cut down -everyone-! Of course this was back in the ways when being a warrior was good money, you waded in with strength galore and armour capable of granting you critical strikes that ended up with some beautiful decapitations across the arena floor. Years of doing meager quests for strangers paid off as I became stronger and stronger over the years! Yes yes, i'm getting to that bit, hold on I'm what you call 'old school', whilst all these chumps were off and about killing whatever big bad evil guy there was to be killed I was off slaughtering their buddies across the land, I was doing these 'arena' things before they were known as 'arenas'! Little hot spots from the Crossroads in Kalimdor to Tarren Mill in the Eastern Kingdoms, i'd be there in the middle killing anything that so much as had a heartbeat (or not in the case of the Forsaken, who am I to judge?) All that began to chance when this 'cataclysm' thing occurred. You see I was one of the ones on Kezan when some big black scaley thing flew overhead and blew up Mount Kajaro... I was in the middle of an arena fight as well for one of the big bosses on the isle! Well as pyroclastic flows blew past, me and my combatant continued fighting even as the magma surged down... it was at this point I sorta realized that if I didn't run now I wouldn't be able to fight anymore on account of being a mushy pile of hollowed out ash, that sort of this -really- puts a crimp on your PVP career. So I ran, got on the boat where I had to hand over all my arena prize money, problem is though that the boat got caught up in between some crossfire between Alliance and Horde ships, I got blown away from the blast and thought i'd drowned like many other of the refugees. Well that's where you're wrong buddy! But by the time I woke up and found out what was really going on I kinda wish I had died in that cannon blast: I ended up washed on the shore with -all- of my arena armour stripped off me... fortunately whoever robbed me had been courteous to leave me with two rather crude bandages and a pair of shorts to my name... but something about this island was strange, where once I could have ran up and down this entire beach on this jungle-island slaughtering everything for miles without so much as a scratch to my physical health, it now took me almost fifteen minutes to kill a crab which had managed to put me in a medically critical state. Somehow I had magically lost -all- knowledge of my fighting technique which had made me world-famous and worst of all: No-one knew who the hell I was! 'Hobo' is what the other refugees called me, on account of my constantly begging for cash to feed myself. I hadn't grown up with the knowledge on how to hunt: all I did was kill people and I got paid to do it in an entertaining way in a small arena, -that- is what kept me fed and clothed! Some of the more talkative locals who don't just stand there and stare into space simply answered my questions with 'Doldrums'... I mean what kind of response is that? I magically find i'm suffering from some sort of severe muscular atrophy where I can -just- muster the strength to fight off a seagull when before I was annihilating heroes who had fought the Lich King himself and all they can say is 'Its the Doldrums'? I may not be a wizard but there is no way that an entire chain of islands can project some sort of weird magical mumbo jumbo to suddenly make me, an all-time arena champion into a measly whelp who would likely die to a fresh adventurer out from Northshire Abbey... if that were the case why weren't mages using this magic on me in the arenas? Whatever, fact of the matter is i'm down on my luck, down on cash, down on any manner of strength or fighting capacity and more or less nearly naked. But ol' Hobo here has a plan... and as soon as I find who nicked my vengeful gladiator armour i'm going to rest their legs over a pier whilst lying face down and proceed to drop the largest boulder I can find on their calves. Appearan--- Woah woah, stop right there. 'Drop dead gorgeous', 'charming', 'chin chiseled from granite', that's all you need to put in here. ... Not foolin' you am I? Oh who am I kidding. Since landing on this crappy island i've become some sort of measly pen-pusher losing any muscle definition I had previously... not only that but there was some strange bout of disease not too long ago in Egtown which meant I look thinner than an Elven women looking to get on the cover of 'Rogue' magazine. The tattoos? Something back from my days fist-fighting in gangs on the mean streets of Kezan, kept ahold of them because well... tattos are hard to get rid of right? It's not like they just fit in an equipment slot like armour... Fair bit of face fuzz, cuts and bruises here and there... what do you expect from a refugee? Oh and my arm has recently been cut off by an Orc claiming to he the physical manifestation of war itself... small things like that get overlooked.
  3. Dascombe

    [Group] The Hunters

    The Daggerfin Recently, the esteemed Baron West has come across a rumour of a particular species of aquatic life which would make a wonderful addition to his mantelpiece of trophies: 'The Daggerfin' Described as a creature capable of swallowing a Gnome whole and luring in it's prey with a lantern-like appendage dangling in front of its mouth to lure prey to their doom. As the name suggests, this creature also has a large fin upon its back sharp enough to cut through steel wire and even rend apart the armour of the strongest of warriors whilst its teeth are certainly no less lethal: considered to be sharper than even sewing needles. There is a reason these denizens of Azeroth's seas are known in certain fishing communities as "caught the wrong 'un" as they constitute about 20% of deaths of fishermen in exotic locals such as Tel'Abim and Tanaris despite their rarity. But before the baron can seek somewhere to buy diving gear and reconfigure his gun to shoot darts underwater, he needs information on where the creature can be found.... "250 silver should be enough to get me that information."
  4. Last week
  5. Dascombe

    [General Chat]

    Is it at all possible to get an in-game General Chat added? I ask this mostly for GHI related reasons (GHI sounds require Gen chat to be active apparently)
  6. Terra

    Faerrah

    Welcome! Hope you enjoy it here!
  7. Elle

    Faerrah

    Welcome, if you have any questions or anything PM me on Discord or ingame. Elle on both.
  8. Scorpio

    Faerrah

    welcome
  9. Faerrah

    Faerrah

    As good as my english, we'll make it work ahaha
  10. Dascombe

    Faerrah

    Je suis tres desolee, mon francais c'est tres nul. Deux biere brun sil'vous plait.
  11. Faerrah

    Faerrah

    Hi! I'm a roleplayer from France that apparently has to go to english speaking servers now to find any rp. Well, yeah, french wow rp is dead, i guess. Anyway, the concept and the system of US are both really cool and interesting. Trying them out while doing rp will definitely be fun! Sorry if my english is bad or anything, i guess i'm not the brightest with foreign languages lol Roleplay wise, i play mostly BE and HE. Can't wait to rp around here!
  12. The legacy of the Horde in the Doldrums continues... His name will not die. His sacrifice will always serve to show the way. Shackles once that choked the inhale of honor's breath no longer bind us. Can you hear his scream? A battle wail for the Horde: victory or death! We must remember his strength in the face of death. His dream, now made real. Dangers everywhere! Enemies seek to bring us back to the shackles. When we fight, think of he who did what must be done. Hellscream, forever! Background Grom'Goshar... a name in the Doldrums which once inspired fear in the hearts of its enemies and brought solace to the hearts of those it welcomed into its shelter. The warband lives on in the memory of its founder; the warrior Dragor Bloodfury, who came to the Doldrums and united the Horde into a single banner under the ideals of the warsong clan and taking after Grom Hellscream's sacrifice. The clan's banner bears the Warsong Clan's white teeth as a reminder of the warband's ferocity in battle and it's enduring fearlessness. Currently led by the clan's aged pyremaster Gruk Charrbone, the clan is in the process of selecting a new warleader to lead the Horde under one united force in the Doldrums to ensure the miseries inflicted upon it's people will never occur again. The warband is united as a pack of wolves, vicious and looking out for one another... but alone they are broken and mindless sheep easily picked off by the threats posed by the Doldrums. Though they are a fierce people from Orcs and Trolls to Elves and Tauren, they make up a varied and large melting pot of cultures all intertwined as they worship the light, the elements, the emerald dream and more especially in light of the cataclysm which has wrought havoc on the lands outside the Doldrums... though it has in recent months become apparent that the risks the outside world faces are very much alive and scheming within the inescapable Doldrums. In order to survive and persevere they must recall the lessons of Hellscream and do what must be done! Culture Whilst Grom'Goshar does take a vast amount of it's teachings and culture from the Warsong Clan which bears the pride of being -the- clan of the Hellscreams, the cultures making up Grom'Goshar are varied and numerous. From Shu'halo worshipping the earthmother to the Blood Knights praying to the Holy Light, the Shamans of Grom'Goshar call upon the reverence of the elements whilst its warriors call upon the wolf spirit of Lo'Gosh. New blood are expected to undertake trials of a sort to prove their worth in combat, this is often in the form of hunting a beast of equal strength which not only earns them their position as a grunt, mystic or scout but also grants them their own warpaint to wear into battle to terrify foes. Although weakness is seen as a negative trait in general especially amongst the Warsong, when the lights dim and hope is abandoned, the Horde of Grom'Goshar band together to protect even the weaker of their numbers from whatever threats lie out on these isles. Coming together as a family they protect one another for one life amongst the warband can make the difference. Grom'Goshar Heirarchy: Warleader- The undisputed commander of Grom'Goshar. The Warleader directs all operations performed by the warband and upholds the honor and dignity of the group and its members. As the warband becomes more prominant and known, the warleader may even become a 'defacto' leader of Horde interests within the Doldrums. The warleader is expected to be the public face of the clan, as such what he or she says or does can have lasting political implications. When the warleader is killed or goes missing, three trials are put into place to select a new warleader. Advisor- The warleader's wise council. Often the voice of reasoning and calm when tensions are frayed as well as able to deal with the warband's more 'magical' and mystical matters. They also on occasion serve as a diplomatic figure between Grom'Goshar and other groups. Packleader- Second in command on the field of battle on behalf of the warleader. The packleader aids with training and leading of warriors into battle when the warleader is not around or when forces need split. The packleaders come together as one to council the warleader on military matters. Mystic / Grunt / Scout / Peon- The 'bloodied' ranks of Grom'Goshar, each having taken a different path in life. Warriors, shaman, rogues, warlocks, druids, they all fall into these categories. Often asked to aid the warband in securing and gathering much needed resources they are ultimately foot soldiers carrying out war in the name of the warband to protect the Horde and its races. Though the terms above sound as such, there are variances allowed for different races. EG: A Thalassian Blood Knight will be referred to as a Blood Knight and not a 'Grunt'. These are to be considered 'categories' rather than actual ranks / titles. As with a Tauren they may wish to call themselves 'Grunts' or indeed 'Braves' New-blood- Fresh meat for the warband. Once these people were scattered refugees alone and lost, they are trained and encouraged to find their place within the warband so that they too may stake a claim in the Horde's glory! Restrictions / Regulations: As a Horde guild, there are a few restrictions that must be followed by anyone wishing to join, these are as follows: Horde races- The main races accepted by the guild are Orcs, Trolls, Tauren, Goblins, Blood Elves and Forsaken. Pandaren are a case-by-case basis as MoP has not occured as of server timeline. Other races that may also have affiliation with the Horde in other expansions (Highmountain, Nightborne etc) are also on a case-by-case basis. These however are to be considered 'exceptional circumstances' Warlocks / Death Knights / Dark Shamans - Due to the guild being forged primarily around warsong / new-horde ideals, there is a strict policy regarding these classes. Whilst they can / may be accepted they will be scrutinized heavily more so than others. If they cause issues relating to their character class (EG: warlocks consuming souls of fallen guild members, death knights raises the corpses of Grom'Goshar grunts etc) then they will be dealt with harshly. Grom'Goshar Roster: Gruk Charrbone - Interim Warleader. Ragara - Packleader Zorku - Mystic OOC: The main purpose of the group is to offer a strictly Horde-based narrative to Unknown Shores and to provide a haven of sorts both ICly and OOCly to players of the Horde faction. Whilst the guild has a strong Warsong / Orc theme, the guild will accept anyone loyal to the Horde and welcome such with open arms be they a Forsaken deathstalker, a Goblin who worked for Gazlowe or a Thalassian Blood Knight seeking to restore order. The guild will focus on multiple themes such as war, culture and settlement RP. The guild is -NOT- to be used as an excuse for 'Red Vs Blue' styled ganking however that is not to say that the guild will be comprised of entirely pacifists. Anyone interested do feel free to throw a pledge along with your discord name and you can get an invite to the guild discord.
  13. Dascombe

    [Event] The Battle for Crystal Valley

    ((Event time changed to 21:30 ST))
  14. https://youtu.be/CNVomngq-Qc When: Friday 19th, 21:30ST ((Let us know if you are going to be late and you can be part of a 'reinforcement' wave!)) Who: Primarily Grom'Goshar and Drustgarde. Those who turn up ICly and ask will likely be allowed to participate. Where: Drustgarde / Egtown and then marching to attack positions The time had come Rumours had begun to spread of a horrific presence grasping its tendrils of influence around the section of Opej referred to by many as 'Crystal Valley' in an effort to control the powers that lie dormant beneath the steep-sided floors of the mystical region. Elementals, previously driven mad already by a malignant force, were now openly hostile and aggressively attacking all that moved and any sentient being that dared enter the area... and furthermore there have been numerous reports of a chained beating onyx heart tethered next to a large unnatural structure which had become known as 'The Spire' to many. Recognizing this threat, and in a prophetic manner, the Pyremaster of Grom'Goshar known as Gruk predicted the large rumble that struck the land as the Twilight's Hammer begun their labours within the valley, the Great Quarun mourned for the loss of his brothers and feared they would be fully enslaved if nothing was done. Worse still, some have begun to suspect there is a link between the rumblings in the ground and not only the volcano which erupted on the Last Battleground but also what the sailors of Drustgarde encountered beneath the waves with their Naga allies not too long ago. Seeking to put a stop to it, both Grom'Goshar and Drustgarde have come together to build bridges and begin the healing process to repair their alliance in order to combat the greater threat that could not only see Opej completely annihilated but quite possibly the rest of the Doldrums to follow soon after. Being a shaman and not a tactician, the Pyremaster has sent Stone Guard Ragara Irontooth with a combat plan to Governor Haytham so as to plan an attack that will see the cult of the Twilight's Hammer utterly annihilated and their plans routed so that the denizens of Opej can live to fight another day. Whispers on the wind suggest that the forces for this assault shall be gathering at the gates of Fort Drustgarde at night ((21:30ST)) on the friday in two days time. Given the gravity of the situation it would become apparent that even those not directly a part of either Drustgarde or Grom'Goshar may find themselves able to take a place on the battlefield if they speak with the commanders involved. Who knows what may befall the combined might of the Horde and the Alliance? The strength of the axe and the anchor? Who knows what might happen to Opej'Nor if they fail?
  15. Elle

    Grom'Goshar [Guild Draft]

    Locked at request of current Glead.
  16. Dascombe

    Builder's Workshop Teaser Thread

    Something wicked this way comes...
  17. Earlier
  18. Deep, deep below Menhirs, a Man'ari, the Eredar servants of the legion was held captive. Finding a warlock fool enough to pick up a book, an anchor for her to reach out the rest of the Doldrums, her plan for freedom was pushed into action. Many who have spoken or dealt with the demoness have seen her as foolish, stupid, a minor inconvenience. But, now, two resident mages of the Doldrums lie in her clutches and other powers want artifacts buried with her. Is it by design of sheer dumb luck that now people stand ready to brave the depths of a prison for one of the most powerful of the Legion's servants? Either way, many goals and loyalties now converge on this place, so far below Menhirs. Date/Time Sunday 10/14 8pm ST. Starting Point: Island of Menhirs.
  19. Dascombe

    Grom'Goshar [Guild Draft]

    There are currently two candidates for Warleader so far. Those who wish to put their name forward have until wednesday and then the times for the challenges shall be announced.
  20. Zorku, of the Dragonmaw Clan Race: Orc Occupation: Warlock (Former shaman) Allegiances: Dragonmaw Clan, Grom'Goshar, Horde Languages known: Orcish, Common, Eredun Age: 31 (Image provided: 17) Another orc is born Zorku was born in Gorgrond, while most of the orcish clans had the blood curse in their veins. Despite the fel magics that permeated Draenor and his parents, he retained the characteristic gray skin and yellow eyes of what would later be known as the "Dragonmaw" clan, but the same could not be said for his rate of growth: even though he had not earned the green skin many other orcs carried, he did obtain the astounding rate of growth that many other orcish newborns carried, to fuel the war machine that was the Horde at the time. He went with his clan when it received the order to reach Azeroth through the Dark Portal, and there he first saw a thriving world, instead of the decaying one that was Draenor. War and peace He underwent the training any other orcish youngster would receive, but his call was not the one of a warrior. Although they had been overshadowed by the powerful energies of warlocks, there were still a few "rogue" shamans. And so, fascinated with the elements that thrived in Azeroth, he sought the training of one: he wanted to be a shaman of Earth and Water, to help his clan, protecting and healing. But his calling would not be heeded until after the second war: after Gul'Dan's betrayal while sieging Capital City, the Horde's loss forced the clans to scatter, and many orcs were captured. Zorku managed to escape to the Twilight Highlands with most of his clan, and him being around 10 years old, he began his training as a shaman, after a good part of the clan had forsook the teachings of warlocks and had begun to scorn and isolate them. Future Untold Isolated, the Dragonmaw Clan fended by themselves the Wildhammer Dwarves. They had lost their dragons in the aftermath of the Second War, and they'd been chased out of Grim Batol. The situation was dire, but they were orcs, and they were going to hold out until the very end, if need be. Years passed, and Zorku's connection with the elements deepened. His clan managed to fortify against the dwarves' attack, but so many years of fight had left a deep prejudice and mistrust against the stunted humans: if not all of his clan, Zorku developed one. But his world would eventually change completely one day. He was contacted by some of the few warlocks that his clan had left: they had chosen him to join them, soon after becoming 17. Although Zorku hadn't trusted them an ounce, whether it was truth or lies, they struck a deep wound within his heart: he would become a Warlock, but not to bring forth conquest: to protect his own people, as the demons were sure to come back one day. Waking up The fel had tainted him. He knew it. Perhaps not as much as others. Maybe it was his conviction, or maybe it had been the connection he'd previously felt with the elementals. It didn't matter. It was all gone now. The first days had been the worst, and from time to time, those days came back to him: a wracking feel of void where once the elemental powers were, that now only the fel and shadow energies could sate. His life had never been the same after that day, but his conviction remained clear. Most of the time, at least: he'd become a Warlock to protect his people, and protect them he would, even if he had to risk his life gathering materials or summoning demons. He'd learn Eredun, the demon's language. He'd learn to parlor and deal with demons. He'd learn to make them submit to him: that's why he'd become a warlock. He went to sleep after one of those days. He woke up elsewhere. A strange island in the middle of nowhere, where his magics didn't work properly. He felt less… void… He'd adapt and overcome.
  21. Dascombe

    Baron West - The Huntsman

    For those interested i'm holding a sort of OOC / IC competition In the same fashion as his idol, Timothy West is publishing a book on his adventures hunting across Opej (Cue 'Green Hills of Stranglethorn Vale) I want -YOU- to come up with the book title. The one I find the best gets a 50 silver prize and something else quite special (MYSTERY PRIZE) Competition ends on the 13th of October (Saturday) at 18:00 server-time.
  22. Dascombe

    Grom'Goshar [Guild Draft]

    Few, if any, can truly say where he went. Some rumors say he grew mournful over the betrayal of those in Grom'Goshar who chose to side with the Twilight's Hammer. Others say thoughts of his family drove him to a suicidal grief. Others say he simply wandered off into the jungles of Opej with no provisions, allowing nature to claim him. A token funerary urn can be found upon the altar of the dead in Grom'Thar bearing Orcish runes on it in animal blood detailing Bloodfury's legacy in the Doldrums, though many would note it is empty. Regardless of how he died or where he went, Grom'Goshar was leaderless. The pyremaster and Bloodfury's close advisor Gruk Charrbone stood before the refugees and those gathered in Grom'Goshar "Many of you may be wondering where Bloodfury is or when he will come back... you have grown too reliant on one leader to take you by the hand. You are not sheep: you are wolves! Bloodfury may come back, or he may be scattered to the four winds... but he is not Grom'Goshar, -YOU- are Grom'Goshar: Trolls, Orcs, Shu'Halo, Forsaken, Blood Elves and Goblins. He may have gone but his legacy shall live on in you! In the coming weeks there shall be three trials for those who would stand to lead Grom'Goshar and to unite the Horde under one banner and family, in honor of his name these shall be named 'The Trials of Bloodfury', though be aware that these trials are not for the weak and faint ... and do not simply mistake weakness for physical frailty as there are tests in these trials that will test your will as a leader as well as your ability to swing an axe." He pauses for a moment, the gathered crowd of Grunts, Rogues, Mystics, Hunters and refugees give him their full attention, he unveils a large wooden board bearing a blood red painting of a hand holding an axe The Trial of Strength: The trial of strength will be a test of physical endurance and combat prowess. Any fool who mistakes this for a Mak'Gora and tries to treat it as such will be shamed eternally for their stupidity. Humans would call this a 'tournament', it is a bout of honor to see a warleader lead by example in the battlefield as such those engaging in this trial are able to use any weapon or armour they have at their disposal, though it is -NOT- a fight to the death and honorable sincerity will be noted in these fights. When all the candidates for warleader have been chosen, a time will be announced and I shall decide who shall fight who. Do however take into consideration that even the most valiant fighter who 'wins' the Trial of Strength may not nessecarrily become Warleader." He moves over to another wooden board in front of the crowd, removing the leather hide covering it to reveal a red painted open hand with a ball of flame hovering above the palm. The Trial of Will: The trial of will is a test of your mental will and your devotion to Grom'Goshar and the elements. Do not simply think you can fool the elements when it comes to this trial for they will look deep into your soul for any sign of deception. This trial involves making a public sacrifice to the elements of something personal to you, it can be anything you can think of but consider that someone who sings a song and performs a ritual for the elements may recieve more favour than one who simply dumps a sack of silver at their feet. The candidate for warleader must receive a blessing from the elements of water, earth and wind in order to prove that they are worthy." He moves to the final wooden board in the centre, dramatically unveiling the red painting of the profile of an Orc's head announcing something in profile The Trial of Wit: "Devotion to the elements and a strong sword-arm are not the only traits of leadership... charisma and the ability to invoke pride in your followers is equally important. The candidate with a powerful swing with an axe and the blessing of the elementals may fall short at performing a rousing speech to inspire the others in Grom'Goshar. The Trial of Wit is a simple one, the one who truely gets the crowd at Grom'Goshar shouting and yelling in support of the candidate is the one who succeeds. But keep in mind, not only will the crowd consist of refugees and others but it will also have your peers and subordinates in Grom'Goshar adding to the noise!" The crowd murmers, some seem interested at the notion of having an influence and say in who becomes the next warleader "Know that whomsoever becomes warleader, they shall have me as their advisor to guide them and offer council on important matters, you shall not be alone and you will have your followers to aid you in the times to come, call upon the strengths of all those who reside in Grom'Thar. As soon as three candidates for 'Warleader' have given me their names, I shall announce the time when no more candidates may put their names forward. Then the trials shall commence" A current list of the candidates for 'Warleader' go up on the noticeboard: Stone Guard Ragara Irontooth Lohn'Oshu Zorku ((OOC: These three trials are as follows: Trial of Strength - An elimination styled tournament using the RPG combat system to be ran over a number of days (depending on time availability of combatants) Trial of Will - A trial whereby the elements (puppeted by GM's) may offer quests or other such tasks for candidates to recieve their boon, a sacrifice may be accepted depending on the elemental's mood. There are three to appease: The Great Quarun (Earth), The unnamed water elemental of Grom'Thar (water) and the air elementals of Mount Opej (Air). Trial of Wit - Candidates will gather before a partial GM puppeted crowd and basically come up with their most rousing speech. Members of Grom'Goshar and those on friendly / accepted terms to enter Grom'Goshar may join the crowd and boo / cheer appropriately. Any questions don't hesitate to PM me!))
  23. Potato

    Automated Macros

    Requires players to know to do it, how to do it, it's not user friendly and it's something that can be easily automated. Consider it part of a suite of improvements that can be made to make everything more user friendly.
  24. AlexV

    Automated Macros

    Sounds like a lot of work for something that players can do in literally 5 seconds... .rpg act spellnamehere
  25. The Basics Through investment of materials and coin, players are able to initiate a resource-generating business in the Doldrums. This requires the Business-Manager to have found a suitable location for their project, and have the appropriate npc workers (or the coin to hire some). These businesses can be upgraded to yield resources of higher rarities and allow more concurrent workers. NPCs can be trained by an appropriate-level character of the related profession, increasing their yield, but also their required wages. To suitably direct the business, the Business-Manager must have a skill level high enough to manage their workers. Once a business is set up and built, as long as coin is provided, resources will be generated at a given rate and stored in a storage box on-site. Of course, running a business has its own risks: If you place a lumbering operation on Kolai, you may want to hire a few guards too. Just in case. Types of Businesses There're four types of businesses available: Workshops, Lumber camps, Textile-Farms, and Mines. Workshops Workshops allow the manifacturing of basic artificial components: Gears, buckles, enchanting supplies and glass, as well as refined medical plants. Lumber Camps Lumber camps allow the gathering and replanting of woods of all kinds, from paper-grade, up to building materials or enchanted timbers. Textile-Farm Textile Farms are farms specialised in nurturing animals for their leathers and wools, to then be refined in workable materials for everyday, or even uncommon, wear. Mine Mining operations gather resources from deep beneath, be it metals required to craft nails or weapons and armor, or Stone to build fortresses or simple homes. Workers Hired work comes in three levels of skill: Untrained, Trained, and Expert. Workers have different efficency levels in retrieving the materials depending on their skill. Higher skill costs more, but also produces more! Training work requires the Business-Manager to have a high enough level of the relevant skill. Trained: Requires skill level 20, and 25 productivity or 250 silver to be provided. Expert: Requires Trained Worker, skill level 40, and 35 productivity or 350 silver to be provided. A Trained level worker can be hired in silver-eye for 450s each, an Expert level worker for 700s. Workers hired this way still require someone with high level enough to direct them. Once hired, each worker can be assigned to work on one resource type for your facilities. They will provide the specified amount of materials every 3 hours, withdrawing the wage in exchange. Example: An Untrained Woodlander set to collect Rugged Timber will produce 2 rugged timber every 3 hours, at the cost of 5 silver. Material Tiers Legend
  26. Potato

    [Feedback] Critique and Suggestions

    I will say that desiring parity of DPS across all classes is an unrealistic and frankly boring expectation and archetypes have much more to offer the system than their raw damage potential. Even DPS archetypes in this system do not need to deal the same damage provided the one that is weaker in that aspect provides sufficient support or etcetera in other capacities. Designing with this in mind also enables people to hybridize when design philosophy is not focused on damage. I will say, the argument that fighters deal more damage than wizards in other roleplaying systems at higher levels is incredibly flawed - the opposite is generally true. In terms of an actual suggestion, I would like more hybrid abilities. It's possible I do not understand the system enough and what I desire is already possible but, some abilities designed for, for example, melee healers would be nice! Don't limit it to Paladins either, let Shaman and Druid types get in on the fun. Maybe play around with the engaged mechanic, some sort of melee strike that deals limited damage but heals the next person engaged with the enemy for a significant amount when they land a strike, or fun stuff like that. Maybe a healing "cleave" where you hit the boss and it heals a number of other people who are also engaged with him. Also, let class specific abilities be flavorful, and not necessarily required for certain builds - though there may be a case to be made for them being optimal.
  27. Potato

    Automated Macros

    Elle suggested I stick this on the forums, regarding making everything more user friendly, particularly the RPG system. One small suggestion I had that I did not see suggested or discussed by anyone was perhaps an addon that would automate the creation of macros, to a small or large degree. There are addons that exist for the game that create macros for various purposes, so it should be possible. It can be as simple as - You learn an ability, a macro is created to coincide with that ability. Perhaps with an icon already selected (You can of course customize it afterward), perhaps also the addon can populate your action bar with it (like when you learn new abilities, in retail). However, if it was literally just as basic as making a macro with the actual macro commands in it and nothing else was done, this would be a worthwhile investment/first version I think.
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