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  2. Varen

    Dev-Blog: Shores Renovation

    Updated the post for those who don't follow our discord, for our latest announcements check the #dev-blog channel on Discord!
  3. Varen

    Dev-Blog: Shores Renovation

    — 04/04/2021 Hey everyone, It’s been awhile since we’ve had a big post of sustenance beyond Oracle’s beautiful world building. But, today we have some big news thanks to Varen’s tears and hard work. Mostly the tears. That said, we are happy to introduce you all to the new movement system we’ll be using in RPG Combat. Instead of having someone hop across the battlefield to gank your poor mage, or simply ignoring the fact you have three dudes in full plate protecting you; you will now actually move. Below is a small gif to demonstrate what we mean. https://i.gyazo.com/2fba4bb9ae2d138e56240ede030f3fd0.mp4 As you can see there are two main things we are adding here. One, to move you will now be point and click. The PASTAengine(patent pending) will then calculate your path and send you down it. Secondly, if you noticed that giant white block in the doorway, that is the debug view of an ‘obstacle’. What this means is the movement system will take into account obstacles, even things like GOBs and other N/PCs. Here’s another gif displaying this idea. https://i.gyazo.com/16493b8d29ec262f1a62926b6fc91071.mp4 This opens up a great many things, first and foremost, making movement and placement in a fight far more important and tactical. This is much more in-line with something like DnD or most turn-based RPG systems in video games. This will also allow us to actually implement proper AoEs, so no more having to engage as a caster to drop that giant magical AoE, and no more having to spend multiple turns engaging targets to smack them all with your axe in a meaty cleave. And yes, you can form a shieldwall. Each NPC or PC whose turn it is not currently, will be frozen in place and treated as an ‘obstacle’, meaning you have to go around them. Each character will have a certain amount of ‘Movement Points’ they can spend every turn and you will know before you finalize your move how many points that action will cost you. This means if you want to flank that shieldwall to shank that annoying healer, you’ll need enough movement points to get there. Which means your enemy can simply protect their healer by preventing or hampering your movement. Much of what you are seeing is the early stages of testing. Varen still has quite a bit to finish on implementing how players will interact with this. Like how the path will be displayed, and allowing you the chance to go ‘oh no, that's a bad idea’ and change it or finalize it if you are insane. This is a large stride in going down the route we wish for the RPG combat. And as a last little tid-bit we’ll leave ya’ll with the basis for tanking we are going with. Instead of using an aggro system and taunts to keep all the attention on you, a tank’s main role will be control of the battlefield and/or protecting the squishies. One of the abilities we have drafted up for our first rounds of internal testing for a protection warrior-style character is Thunderclap. This is an AoE that does minimal damage to health, but it will ‘damage’ the movement point pool of anyone caught in it. After all, they can’t shank your healer if they can’t move into shanking range.
  4. Varen

    Dev-Blog: Shores Renovation

    — 04/03/2021 The answer document for the QnA. https://docs.google.com/document/d/1XpujO2i9l_zgjqxjwcIKmdYC2vlOdlqN_qq38-Za2qo/edit?usp=sharing
  5. Varen

    Dev-Blog: Shores Renovation

    Oracle — 13/01/2021 Hello everyone, It is your resident mapper again with another update on the world editing side of things. Currently I am working on a new biome of Opej'Nor, one that I am pretty excited about due to its autumnal theme. This biome is one of many ways of how I want to introduce more variety to the island. In general, my world editing process has always been one of many iterations and today I want to give you a few teasers of the biome's current form. As always, a mandatory disclaimer that everything you are about to see is still a work in progress. As you might remember from my first world editing post, I discussed the concept of landmarks that older players will recognize. The Ruins of Drustgarde, which you can see above is definitely among them. It has had a lot to endure over time and chaos has rained down upon it multiple times, but even today its remnants continue to stand. However, even ruins are not immune to the effects of passage of time, so you can see that nature has already begun the process of reclaiming its land and a part of the ruins have become overgrown. In this next screenshot, you can see another side of the biome and a few hints of what can be expected visible within it. Even when I have a general theme for a biome in mind, I still do my best to introduce even more variety by having various sub-biomes. This makes it so that even if you've seen a part of a particular biome, there's still more to discover within it. I do my best to give every biome this kind of treatment, where each one will have its own unique elements and through that make itself distinct from others. One of the elements of this particular area would be the body of water, something I felt the old Opej'Nor was lacking and ever since I've made it part of my job to introduce more of them. In this last screenshot, you might see a familiar sight from a previous dev blog post. A camp that was cobbled together within the remnants of a large tree, except now I will give you the opportunity to glimpse more of what lies beyond it and mention that these are only a few of the new things that are to come. However, that is all I will share for today, so keep your eyes peeled for more in the future. Any questions? Shoot them my way in #public and I will answer them if I can.
  6. Varen

    Dev-Blog: Shores Renovation

    — 10/01/2021 Hey peeps, I hope ya'll had a wonderful holiday season. While a certain game release and the holidays slowed down our work a bit, we are still trudging along. @Oracle is working on more beautiful world edits that will be the areas for some completely new dangers and environments, and some potential friends or foes. I am very excited for this part of Opej'nor, we have plans for some really cool content that we believe will provide a good deal of entertainment value and help encourage RP. @Varen 𓀪 has been cr-working very hard on a major potential change to how the RPG handles a key mechanic. While I would love to speak more on this, I'll leave that to our resident P.I.(pasta intelligence) to explain when he is ready, depending on if it breaks the WoW engine or not. For my part, I've been working with the wonderful @Malanius on wikipedia articles. I am hoping to get as much of the lore of the Doldrums prior to the shutdown up as possible and making the wiki pretty. I am almost satisfied with the articles we have done, and once that is accomplished we are going to make things look better. Included in this post is a little screenshot of the wiki as it is now, as well as a video about broccoli. (its actually another size comparison for old Opej'Nor vs. New) https://cdn.discordapp.com/attachments/740364081378230314/797212181090664478/OpejComparison.mp4
  7. Varen

    Dev-Blog: Shores Renovation

    — 30/11/2020 Hey, everyone. Been awhile since we dropped an update. It's been a busy month, however, we are still hard at work on Unknown Shores. We do not have anything to share sadly, in terms of the new RPG mechanics yet, but we are approaching our internal playtest. Once we get past that, we'll be able to start telling ya'll what we're doing. @Oracle is still hard at work on the revamp for Opej'Nor, he is working on a new zone for the island, while I work on some new and interesting stories for it to tell and things for you all to do. It isn't fully done yet, but here's a couple of night-time screenshots of a few places we feel are close enough to done. As for our wiki, it is taking much longer then I expected, so I'll drop the Scarlet shutdown lore in the #world-blog after this. We've about six or seven more pages I want to get up and ready before I drop the link here.
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