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Varen

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Varen last won the day on March 20

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  1. Varen

    [Project] The Lethargy of the Elves

    The elf inspects the rune and, after some time calculating on the data he retrieved, came to the conclusion that a shard like these released a power equivalent of around 7 fully charged mana shields when shattered through overheating.
  2. Varen

    Server Toxicity

    Reposting for clarity: As casting a widespread net over every player wasn't what I intended, after a chat with Dascombe on discord I edited the text to the following:
  3. Varen

    Unknown Shores, RPG Patch Notes

    ##### Patch 3.3.2 ##### (Launcher required!) -Writable objects have been added! Architect made, they come in several page counts and shapes, such as single pages or books. You'll be able to edit and place them anywhere using the regular Architect rules. It comes with a fancier editor for the text too, which we may use for Noticeboards as well in the future. -Added a number of new architect objects from the last batch Mel put together. -Changed the turn arrow, now uses a green arrow that shows for everyone -Changed most food items to stop you from eating them if you're already under their effect (Big Sandwich, etc) -Fixed bug that could crash the server if negative damage was being dealt (e.g. The Cannon) -Fixed some commands crashing the server if given invalid parameters -Fixed Curse of Agony lasting 4 instead of 6 rounds -Fixed Tower Shield giving incorrect mitigation amount -Fixed Bladed Mail being bought with the wrong token type
  4. As casting a widespread net over every player wasn't what I intended, after a chat with Dascombe on discord I edited the text to the following:
  5. Varen

    [Issue] Haven Troop Deployment

    We'll have to see how we can fit it in the edit, it's a work in progress.
  6. Varen

    [Issue] Haven Troop Deployment

    No, we really genuinely picked the bigger building without accounting for wow's way to work things out, such as the towers of it being unaccessible etc. We just gotta take more care next time.
  7. Varen

    [Issue] Haven Troop Deployment

    Actually, we're world editing changes to Haven to add more housing in the next run of patches, I just said it in Discord and forgot to post it here. The point of the housing being inaccurate came up because we edited in the "upgraded" barracks without actually realising that upgrading in wow means "less beds" not more. But it is being looked into.
  8. Varen

    Unknown Shores Q&A!

    There's no statement made on the validity of these concerns. If they're valid, then you'll see change happen, if they're not, you won't. We won't be making statements on our decision making process however. As I wrote one line above what you quoted
  9. Varen

    Unknown Shores Q&A!

    As outlined in the thread, the issues that are being brought up fall in the categories listed. At its core, we have a set of things we offer. If we don't agree with changing them, and asking to change them, no matter how much, how often, or how hard, won't achieve any positive result. If your opinion is that the policies we follow are wrong, it is possible to bring them up, and if they don't abide to the intent we have for the place, we may change them. But there's no intent to change the server's ideology based on the people who happen to play on it. If that makes it impossible for you to play here, and turns you to behaviour that goes against our rules in an attempt to force the direction to change, you will be punished. The vision and goal of the server is not to service and give players what they want, but to provide a place for people who enjoy the place we're making to continue doing so. I can see why from your perspective, you think that's going to be an issue. But that comes from a matter of your expectations not matching the server's. The most we can do is outline what the server is about, and ensure that those who play here get the same idea. Issues that arose on other servers, and disagreements with the core of the ideology of the server are not issues we can resolve. Issues stated towards a staff member are a matter for staff, to discuss with the rest of staff. You may not demand us to take actions for your concerns. If those concerns are shared, seen as valid, or relevant, they'll be acted upon. Otherwise, you will have to accept the result. Insisting will not achieve anything positive. This is also not a place to discuss Jessica, Legacy, or whatever other place this is not. Refrain from it in the future.
  10. Varen

    Unknown Shores Q&A!

    The thread is not intended to name out individuals or give widespread blame. It is a statement on the policy we have, and there's a number of people who understand, and share these sentiments. There're a number who do not. In the end, the above line sums it up: We may talk, we may discuss, we may agree or disagree, but staff in the end decides what to do. We have a clearer set of guidelines to handle people that are demonstrating behaviour that isn't acceptable, and that'll be applied to them. But no, to reiterate, The thread is not a blanket statement on everyone being at fault, even if it points mainly to the issues, there're quite a few players who fall in the "not vocal category" that is listed in that post.
  11. Varen

    Unknown Shores Q&A!

    As Elle just got his internet back, I plan to go through the logs of what's been going on while he had no internet and work with him to plan our way onwards from that. Lang has given me some info extra-logs of what he planned to do / where he was going with the stories he was saying, so it's a matter of sifting through that material and pick our next move. There's no intent to "Retcon" the events, and we're going to meet to decide how to give the events that happened so far justice moving forward.
  12. Continuing the Prologue/Legacy/Wake community. Let's begin to set the tone for this post: I was there when Legacy was put down, and I have no intention to bring it back. What the place stood for, what it wanted to achieve, what kind of community it fostered... I have no interest in any of it, and the model I am working on for a community comes from roleplay experiences I had far before even knowing of Legacy's existence. This means that sentences such as "This person used to do X and Y" have little to no weight to me, and that the standards and methods of approach that you expect from these communities are not necessarily the right ones to use here. What you know IC, is what you may know OOC. This is crucial on our server. You are not owed an explanation of what happens IN character, outside of the relevant IC interactions. An influx of insanes? Maybe a lot of refugees washed up and got captured. A sudden disaster? Someone probably worked towards making that happen. But, if it happens IC, find out IC. Do not come demanding to know “Why did this happen?”, for it is not something you should know, unless your character finds out. If you have doubts of something not being taken in consideration, then asking about it to a staff member is fine. But beyond that, it is up to staff whether that is relevant or not, and if it’ll change anything, as they are the ones who hold the tools to see the whole picture. Let’s make it clear what this place is about, and hold no illusions to keep people who want something else. This is the place we're building, we're the DMs, and we own the house. Some come in, don't even bring snacks, and request to change things to suit their views. When told that something isn't going to happen, that they have to work towards things following our rules, the option of changing how it works isn't in their hands. People have been quite able to talk, discuss, and try to improve what the server is about. And in the end, if we agreed, things changed. If we didn't, they didn't change. Berating, insulting, and continuing such behaviour only serves to make people bitter, angry, and not want to deal with any of it. Patience is not unlimited, and as much as Elle can be an Angry Texan™, it isn't without rhyme or reason. Some place the problem on Elle, but the problem isn't Elle. Because Elle's "crime" is to not have given up like the other keepers who had to suffer through dealing with this behaviour. The intent behind the new “Peacekeeping” rules. We're still here, but we're not here for the people who act that way. We're here for all the others who play, roleplay, and talk with us as peers and not like servants that must give you the experience you demand. We're the ones who offer something, and we're the ones with the right to choose what to do with our time in the first place. Perhaps that is the least vocal side of the community, but it's the side that enjoys what we've got here. "It's my way, or the highway." If you want to choose who your DM is, you should move to play at another table. Elle didn't come up with that sentiment. We did, together, speak of what the aim of the community is. What the goal of it is, what it's trying to foster. What we're offering. You do not have a right to demand changing that. This is our free lemonade stand, and no matter how much you want orange juice, we don't have it.
  13. Varen

    Unknown Shores, RPG Patch Notes

    Hotfix 20/05/2019: -Rewrote Energy Regen logic, should fix most / all energy bugs -Respawning code changed, better support for waypoints -Adjusted new character spawn for Haven -Fixed ManaShield giving mana instead of consuming it. (<_<") -Fixed Scream adding energy instead of ingenuity -Fixed crash with Shield Block being used without a shield equipped
  14. Varen

    Unknown Shores, RPG Patch Notes

    ##### Patch 3.3.1 ##### -Ironskin and Magicbarrier now replace your Armor's statistics rather than sum to them, and only if higher. As a result, Shatter effects now affect these spells too. -Fixed Devastate damage, it was doing 30% less damage than it said. -Changed Mana Shield's calculation to (EnergyConsumed * MagicActionCheck) / 1.6 -Fixed BeastialWrath doing something entirely different than what it said. -Fixed Fatigue not affecting damage taken or damage output at all. -GM: DMKit now has an interface for variables and links. This should cut down the time to make DMKit things to minutes from hours. -GM: DMKit Triggerers now can optionally use Line of Sight checks -GM: DMKit ObjectSpawners can copy model, rotation, position and scale from a pre-placed object during setup. (Not dynamically, though.) -Various fixes for DMKit oddities -Misc boat changes
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