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Varen last won the day on September 22

Varen had the most liked content!

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  1. A few more updates on what's been going on behind the scenes! On the mapping front, we're using new tools that allow our resident Mapper to sculpt terrain features directly in Blender, before moving everything in noggit for detailing. This increases the speed and quality of what can be done far beyond what noggit alone could achieve. As of right now, Haven is fully complete, and we're now working on the 'Wilds' biome, which lies between New Moonbrook and the Drustgarde ruins. We've also decided on going forward with the implementation of V4, which will result in a complete overhaul of the current RPG. Gathering, Crafting, and Combat will all be vastly different from what Unknown Shores has had since it originally launched in 2018, so look at this space for more updates on what that entails as we finalize the design documents for it. We're putting our entire mapping focus on a full rework of Opej'nor, and new large scale additions, which all come with a far higher quality than any map we've had. This means reworked and wholly new biomes, topography and creatures, greatly increasing the breadth of experience in exploration and adventuring. With skilled use of the new tools we've built for editing, we'll have a map that rivals the best in the private server scene! We'll soon be working on a post detailing the lore of what led to such huge changes to the Doldrums, so stay tuned for that. Above: Old Opej'nor VS new in noggit, with the different biomes highlighted. And in other news, we've managed to get rid of the launcher, with a bespoke solution for 7.3.5 that allows us to have a tiny client, meaning that any updates needed will be automatically done when the client is launched. This will also generally be faster than what the launcher had before, and allow us to make new patches in an even easier manner, something we're using to good effect during development.
  2. Varen

    Temporary Shutdown

    Unknown Shores will be going offline for a few months, starting from the 1st of July. We will be working on much needed fixes to our management style and the available content on the server. Shores has been up continuously since its launch in 2018, weathering tumultuous episodes that other servers would have closed under. Thus, it has accumulated many issues that need cleaning up both mechanically and story wise. We have chosen to go through this temporary shutdown in order to give us time to do more than apply some band-aids. During this downtime we’ll be working with temporary extra staff on revamps and additions to our islands for people to explore and roleplay in, as well as adding to and changing existing content to come out with the 7.3.5 update. As stated before; we're not just looking to place band-aids over old wounds, we are looking to remedy them and seek to give you, the players, the experience that you deserve. We will also seek to begin the highly suggested advertising campaign, create a brand new website, a new wiki board, and revise the role of the forums we currently have. We aim to keep the community informed with regular updates, showcasing the new systems being coded, teasers for the new areas to explore and the new opportunities that players will have available to them. We recognise that the server has been a daunting experience for new players and we seek to mitigate these issues by the time the server relaunches. We want this to be a community that welcomes both veterans and fresh faces to our story. We’re also looking to hire more people to have a larger staff pool when we reopen, so if you’re interested, do contact us! We look forward to welcoming you all back again soon and look forward to giving you our first progress report in the coming weeks!
  3. Varen

    RPG Patch v3.3.5

    Ability Change: Guard +Can be used during the fight invitation period. - This change allows characters AND NPCs to guard during the fight invitation phase. The 10 energy cost of Guard will be paid on the first-turn starting energy when used this way.
  4. Varen

    RPG Patch v3.3.5

    Proposed AI Changes A rework planned on how the AI chooses its targets in turns, rather than just going for whoever has the lowest HP, the AI manager will look at the stats of the NPC and make an informed decision based on the available targets. NPCs with worse stats will be "dumber" about their decision making process, as they have less information to work with, while stronger NPCs will try to be more optimal. This would allow variation between NPC types and perhaps even changing of their tactics during the fight, if conditions change.
  5. Varen

    RPG Patch v3.3.5

    -Removed "Then engage target" from intervene. This allows the ability to be used on both allies and enemies to clear engagements. -Added Tower Shield Changes: Rare - Tower Shield [0-5, Str 4.0, 0% Crit] Damage Taken -15%, +200 HP, -1 Energy Regen Requires 8 Str - An option for shield users who wish to focus on tanking even more damage above other utility.
  6. Varen


    What's your operating system? Which program are you using to extract the files? I know that winrar sometimes causes issues, so I suggest using 7zip. Do ping me on discord too if you can, it makes it easier to back and forth about the issue.
  7. Varen

    Unable to login

    The acc is right, If you can't remember your pass, PM me a new one and I can set it for you.
  8. Varen

    [Project] The Lethargy of the Elves

    The elf inspects the rune and, after some time calculating on the data he retrieved, came to the conclusion that a shard like these released a power equivalent of around 7 fully charged mana shields when shattered through overheating.
  9. Varen

    Server Toxicity

    Reposting for clarity: As casting a widespread net over every player wasn't what I intended, after a chat with Dascombe on discord I edited the text to the following:
  10. Varen

    Unknown Shores, RPG Patch Notes

    ##### Patch 3.3.2 ##### (Launcher required!) -Writable objects have been added! Architect made, they come in several page counts and shapes, such as single pages or books. You'll be able to edit and place them anywhere using the regular Architect rules. It comes with a fancier editor for the text too, which we may use for Noticeboards as well in the future. -Added a number of new architect objects from the last batch Mel put together. -Changed the turn arrow, now uses a green arrow that shows for everyone -Changed most food items to stop you from eating them if you're already under their effect (Big Sandwich, etc) -Fixed bug that could crash the server if negative damage was being dealt (e.g. The Cannon) -Fixed some commands crashing the server if given invalid parameters -Fixed Curse of Agony lasting 4 instead of 6 rounds -Fixed Tower Shield giving incorrect mitigation amount -Fixed Bladed Mail being bought with the wrong token type
  11. Varen

    [Issue] Haven Troop Deployment

    We'll have to see how we can fit it in the edit, it's a work in progress.
  12. Varen

    [Issue] Haven Troop Deployment

    No, we really genuinely picked the bigger building without accounting for wow's way to work things out, such as the towers of it being unaccessible etc. We just gotta take more care next time.
  13. Varen

    [Issue] Haven Troop Deployment

    Actually, we're world editing changes to Haven to add more housing in the next run of patches, I just said it in Discord and forgot to post it here. The point of the housing being inaccurate came up because we edited in the "upgraded" barracks without actually realising that upgrading in wow means "less beds" not more. But it is being looked into.
  14. Varen

    Unknown Shores Q&A!

    There's no statement made on the validity of these concerns. If they're valid, then you'll see change happen, if they're not, you won't. We won't be making statements on our decision making process however. As I wrote one line above what you quoted
  15. Varen

    Unknown Shores Q&A!

    As outlined in the thread, the issues that are being brought up fall in the categories listed. At its core, we have a set of things we offer. If we don't agree with changing them, and asking to change them, no matter how much, how often, or how hard, won't achieve any positive result. If your opinion is that the policies we follow are wrong, it is possible to bring them up, and if they don't abide to the intent we have for the place, we may change them. But there's no intent to change the server's ideology based on the people who happen to play on it. If that makes it impossible for you to play here, and turns you to behaviour that goes against our rules in an attempt to force the direction to change, you will be punished. The vision and goal of the server is not to service and give players what they want, but to provide a place for people who enjoy the place we're making to continue doing so. I can see why from your perspective, you think that's going to be an issue. But that comes from a matter of your expectations not matching the server's. The most we can do is outline what the server is about, and ensure that those who play here get the same idea. Issues that arose on other servers, and disagreements with the core of the ideology of the server are not issues we can resolve. Issues stated towards a staff member are a matter for staff, to discuss with the rest of staff. You may not demand us to take actions for your concerns. If those concerns are shared, seen as valid, or relevant, they'll be acted upon. Otherwise, you will have to accept the result. Insisting will not achieve anything positive. This is also not a place to discuss Jessica, Legacy, or whatever other place this is not. Refrain from it in the future.