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Varen

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Varen last won the day on October 3

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  1. The Basics Through investment of materials and coin, players are able to initiate a resource-generating business in the Doldrums. This requires the Business-Manager to have found a suitable location for their project, and have the appropriate npc workers (or the coin to hire some). These businesses can be upgraded to yield resources of higher rarities and allow more concurrent workers. NPCs can be trained by an appropriate-level character of the related profession, increasing their yield, but also their required wages. To suitably direct the business, the Business-Manager must have a skill level high enough to manage their workers. Once a business is set up and built, as long as coin is provided, resources will be generated at a given rate and stored in a storage box on-site. Of course, running a business has its own risks: If you place a lumbering operation on Kolai, you may want to hire a few guards too. Just in case. Types of Businesses There're four types of businesses available: Workshops, Lumber camps, Textile-Farms, and Mines. Workshops Workshops allow the manifacturing of basic artificial components: Gears, buckles, enchanting supplies and glass, as well as refined medical plants. Lumber Camps Lumber camps allow the gathering and replanting of woods of all kinds, from paper-grade, up to building materials or enchanted timbers. Textile-Farm Textile Farms are farms specialised in nurturing animals for their leathers and wools, to then be refined in workable materials for everyday, or even uncommon, wear. Mine Mining operations gather resources from deep beneath, be it metals required to craft nails or weapons and armor, or Stone to build fortresses or simple homes. Workers Hired work comes in three levels of skill: Untrained, Trained, and Expert. Workers have different efficency levels in retrieving the materials depending on their skill. Higher skill costs more, but also produces more! Training work requires the Business-Manager to have a high enough level of the relevant skill. Trained: Requires skill level 20, and 25 productivity or 250 silver to be provided. Expert: Requires Trained Worker, skill level 40, and 35 productivity or 350 silver to be provided. A Trained level worker can be hired in silver-eye for 450s each, an Expert level worker for 700s. Workers hired this way still require someone with high level enough to direct them. Once hired, each worker can be assigned to work on one resource type for your facilities. They will provide the specified amount of materials every 3 hours, withdrawing the wage in exchange. Example: An Untrained Woodlander set to collect Rugged Timber will produce 2 rugged timber every 3 hours, at the cost of 5 silver. Material Tiers Legend
  2. Varen

    Unknown Shores, RPG Patch Notes

    ----- Patch 2.10.0 ----- Every character will be .rpg reset by this patch! -Engagement Limit added: Players can engage up to 4 units, NPCS can engage 4+ based on their CR / if they’re bosses. -Cleave Limits added: Only 4 units can be cleaved in a single action. If an unit has more than 4 targets engaged, then the selected unit when cleaving is guaranteed, while the other 3 are random. Class Stat Changes: Racials: Draenei - Increases outgoing Healing by 10% -> 7.5% Item Changes: Added: Cloth Merchant’s Armor- Requires 2 Strength and 3 Ingenuity, 5% Physical Mitigation, Increases Initiative by 10 Hierophant’s Robes - Requires 2 Strength and 6 Willpower, 5% Damage Mitigation, increases Outgoing Healing by 4% Mana-Enriched Attire - Requires 3 Strength and 4 Willpower, 5% Physical Mitigation, 5% Magical Mitigation, Increases Outgoing Healing and Magic Damage by 4%, Reduces Dodge Rating by 2 Leather Wanderer’s Armor - Requires 3 Strength and 5 Ingenuity, 10% Physical Mitigation, Increases Hit Chance by 2 Assassin's Armor - Requires 3 Strength and 7 Dexterity, 5% Physical Mitigation, Increases Critical Strike Chance by 2% and Initiative by 5 Mail Infantry Mail - Requires 4 Strength, 15% Physical Mitigation, Increases Maximum Health by 35, Reduces Dodge Rating by 4 Bladed Mail - Requires 5 Strength, 10% Physical Mitigation, Increases Outgoing Damage by 5%, Reduces Dodge Rating by 2 Plate Knight’s Armor - Requires 6 Strength and 2 Willpower, 25% Physical Mitigation, Increases Incoming Healing by 6%, Reduces Dodge Rating by 6 Battleplate - Requires 8 Strength, 35% Physical Mitigation, Reduces Dodge Rating by 8 Changed: Falchion 12% Crit -> 16% Crit Sword of Kept Secrets Increased Magic Damage by Unspent Essence * 1.5% -> 1.75% Slayer’s Bow -45 Damage -> -25 Damage Flamespitter Will Scale 5.0 -> Will Scale 6.0 and Dex Scale 6.0 Sniper’s Rifle 0-10 Damage -> 20-40 Damage The Cannon 5-135 Damage -> 40-80 Damage Scale 4 -> Scale 10 Inventor’s Focal Wand Critical Strike Chance +2% -> +5% Enchantment Changes: Small Sigil of Refreshment: On crit, heal 25 -> 12 additional hp Sigil of Refreshment: On Crit, heal 40 -> 24 additional hp New Enchantments: Small Sigil of Peace -- 15% chance to heal for an additional 7 damage when you heal your target. Sigil of Peace -- 25% chance to heal for an additional 14 damage when you heal a target. ---Ability Changes--- Base Actions Quick Attack Mainhand Weapon Damage * 50% -> 45% Basic Attack Energy Cost 14 -> 15 Mainhand Weapon Damage * 100% and Offhand Weapon Damage * 20% Charge Essence Cost 1 -> 0 Rend Strength Scale 2.5 -> 2.0 Lasts for 6 -> 8 rounds Overpower Hit chance increase +4 -> +Melee Action Check / 2 Poison Strike Dexterity Scale 2.5 -> 3.0 Lasts for 4 -> 6 rounds Cleave Mainhand Weapon Damage * 105% -> *95% Attack Order Energy Cost 14 -> 15 Essence Cost 0 -> 1 Reduce dodge rating by 2 -> Melee Action Check/4 Point Blank Shot Ranged Weapon Damage *110% -> 120% Toxic Shot Dexterity Scale 2.5 -> 3.0 Lasts for 4 -> 6 rounds Battle Cry Energy Cost 6 -> 10 Increases Physical damage done by 2.5% -> 4% Increases Critical Strike Chance by 1% -> 1.5% Stacks up to 10 -> 5 Lasts 8 -> 5 rounds Rake Melee Action Check *250% -> 200% Lasts for 5 -> 7 rounds Pierce Lasts for 4 -> 8 Rounds Shatter Shot Lasts for 4 -> 8 Rounds ---Class Changes--- Warrior Last Stand - Removed Bloodthirst - Removed Heroic Strike - Removed Mortal Strike Reduce incoming healing by 50% -> 35% Added Abilities: Devastate (15) (Martial) Target Attack, Mainhand Weapon Damage * 30%, The Damage of this Attack is increased by 100% for Each Stack of ‘Pierced Armor’ on the Target, then Target Debuff, Reduces the Target’s Current Physical Damage Reduction by 25%, this effect stacks to a maximum of 3, This Effect Stacks With Shatter Shot- lasts for 8 Rounds, This spell can only be used if you have a Shield Equipped. Whirlwind (20) (Martial) Cleave Attack, Mainhand Weapon Damage * 100% and Offhand Damage * 50% as Physical Damage to all targets Engaged to you Enraged Regeneration (14) Essence (2) (Tactical) Self Buff, Restores Health Equal to 10% of your Maximum Health per Round, the Healing from this ability can not critically strike- lasts for 3 Rounds Recklessness (5) Essence (2) (Tactical) Self Buff, Increases Physical Critical Strike chance by 45% and Incoming Damage by 35%- lasts for 2 Rounds Paladin Crusader Strike Hit Chance Increase by 4 -> Melee Action Check / 1.5 Blessing of Sanctuary Energy Cost 10 -> 14 Holy Shock Melee Action Check * 475% -> 385% Judgement Restores 6 -> 8 health Added ability: Devotion Aura (8) (Divine) Party Buff, Inspires everyone in your party, reducing incoming Physical Damage by 5%- lasts until Cancelled, Can not be removed Hunter Aimed Shot Reduces Incoming Healing by 50% -> 35% Black Arrow Energy Cost 14 -> 12 Dexterity Scale 4.5 -> 2.5 Willpower Scale 4.5 -> 2.5 Lasts for 4 -> 7 Rounds Added Ability: Aspect of the Dragonhawk (12) Essence (1) (Subterfuge) Self Buff, Increases Dodge Chance by 2 and Outgoing Physical Damage by 12%, This spell can only be used if you have a Ranged Weapon Equipped- lasts until Cancelled Shaman Frost Shock: Removed Lava Burst Magical Action Check *750% -> 800% Windfury Weapon Lasts 5 -> Lasts 4, if cast on Self lasts 8 Added Abilities: Earth Shock (10) Ranged ( Wild ) Target Attack, Melee Action Check plus Magical Action Check * 200% Willpower as Magic Damage, than Target Debuff, Reduces Outgoing Damage and Healing by 5%- lasts for 2 Rounds Dispel Magic (14) Ranged ( Arcane ) Target Ranged Utility, Removes one Buff and one Debuff from the Target, Can not be cast on Self Druid Mangle Incoming Physical Damage Increase by 12%->10% Lasts for 7->8 Rounds Cat form Increase Damage Done by 10% -> 8% Bear Form Decrease Damage Taken by 10% -> 12% Treant Form Increases Outgoing Healing by 12% -> 10% Reduce Incoming Damage-> Reduce Incoming Physical Damage Moonkin Form Increase Critical Strike by 7% -> Increase Outgoing Damage by 7% Reduce Incoming Damage-> Reduce Incoming Physical Damage Added Ability: Barkskin (10) Essence (1) (Tactical) Self Buff, Reduces incoming Damage by 35%- lasts for 2 Rounds Rogue Hemorage Hemorrhage Lasts 5->7 rounds Now actually spelled correctly Added Ability Vanish Essence (4) (Subterfuge) Self Utility, Breaks all Engagements and Removes all Buffs and Debuffs Priest Power Word: Fortitude Energy Cost 15 -> 12 Devouring Plague Willpower Scale 4.5 -> 3.5 Lasts for 3 -> 5 Rounds Added Ability: Dispel Magic (14) Ranged (Arcane) Target Ranged Utility, Removes one Buff and one Debuff from the Target, Can not be cast on Self Mage Pyroblast Magical Action Check *975% -> 1200% Added Ability: Mana Shield (5) (Arcane) Self Buff, Consumes your remaining Energy and You receive Temporary HP equal to your remaining Energy * (Magical Action Check/2)- lasts for 4 Rounds, Sources of Temporary HP do not stack Warlock Chaos Bolt Magical Action Check * 875% -> 900% Curse of Agony Willpower Scale 3.0 -> 2.0 Lasts for 4 -> 6 Rounds Added Ability: Shadow Bolt (18) Ranged (Unholy) Target Attack, Magical Action Check * 1050% as Magic Damage Death Knight Hysteria Energy Cost 10 -> 14 Damage is Constitution * 4.0+15 -> 5.0+35 Lasts 3 -> 4 Rounds Death Strike Category Martial -> Unholy Energy Cost 12 -> 14 Mainhand Weapon Damage * 50% -> 60% and Offhand Weapon Damage *20% Added Ability: Plague Strike (18) (Unholy) Target Attack, Mainhand Weapon Damage * 120% plus Offhand Weapon Damage * 48% as Magic Damage, The Damage of this spell is increased by 8% for each Debuff on the target, to a maximum of 24% ---Magical Action Changes--- Buffs: Iron Skin Lasts 5 -> 6 Rounds Magic Barrier Lasts 5->6 rounds Sorcerer’s Attunement Willpower scale .3 -> .33 Ogre’s Attunement Willpower scale .3 -> .33 Scoundrel’s Attunement Willpower scale .3 -> .33 Mark of the Bulwark Scales by Willpower *4 -> 3.5 Lasts 4 -> 5 Rounds Mark of the Rager Scales by Willpower *4 -> 3.5 Lasts 4 -> 5 Rounds Mark of the Master Scales by Willpower *4 -> 3.5 Lasts 4 -> 5 Rounds Evoke: Holy Lasts 6 -> 8 Rounds Evoke: Shadow Lasts 6 -> 8 Rounds Evoke: Arcane Lasts 6 -> 8 Rounds Evoke: Elements Lasts 6 -> 8 Rounds Added: Arcane Brilliance (18) (Arcane) Party Buff, Inspires everyone in your party, Increasing Maximum Energy by 2 and Outgoing Magic Damage and Healing by 8%- lasts for 11 Rounds Attacks Arcane Jolt Energy Cost 8 -> 6 Removed: Restore 2 Energy Shadow Blast Willpower Scale 4.0 -> 5.0 Magic Action Check *625% -> 675% Divine Sheer Hit Chance increased by 4 -> Magical Action Check /2 Arcane Salvo Lasts 2 -> 3 Rounds Holy Strike Energy Cost 12 -> 14 Willpower Scale 7 + Strength Scale 7 -> (Melee Action Check + Magical Action Check) * 350% Fiery Burst Magical Action Check *850% -> 900% Lightning Rod Attack Magical Action Check * 600% -> 500% Cleave Magical Action check *800% -> *950% Lightning Bolt Energy Cost 14 -> 16 Magical Action Check * 525% as Magical Damage, The Damage of this spell is increased by 30% for each Debuff on the target, to a maximum of 60% ->>> Magical Action Check * 650% as Magic Damage, The Hit chance of this Ability is increased by Magical Action Check/2 Dark Vestiges Targets Missing Health *19% -> 21% New Ability: Shadow Lash (14) Ranged (Unholy) Target Attack, Magical Action Check * 525% as Magical Damage, The Damage of this spell is increased by 30% for each Debuff on the target, to a maximum of 60% --Debuffs-- Corroding Magic Willpower Scale 3.25 -> 2.5 Lasts for 4 -> 6 Rounds Unstable Magic Willpower Scale 5.0 -> 3.25 lasts for 3 -> 5 Rounds Mark of the Scorned Energy cost 8 -> 14 Reduces Incoming Healing by 50% -> 35% Lasts for 5 -> 6 Rounds Insect Swarm Willpower Scale 3.0 -> 2.25 Lasts for 5 -> 7 Rounds Engulfing Flames Category Wild -> Unholy Willpower Scale 3.0 -> 2.5 Lasts for 6 -> 8 Rounds Mounting Corrosion Lasts for 4 -> 8 Rounds --Improvised action-- Shove Energy cost 8 -> 12 Both Eyes Open Scales by Ingenuity * 0.9 -> 0.7 Lasts for 1 -> 2 Rounds, -1 For each Missing Eye 👀 --Non-Combat Actions-- First Aid: Removed Fight the Pain: Removed Misc/Fixes -Fixed Hunter’s Cranequin not counting as ranged weapon -Fixed some injuries not saving correctly when added/removed -Fixed profession books not being usable -Fixed common crash caused by wounded npcs
  3. Permanent player injuries are part of the Adventurer's life. However, with enough work and healing magic, even those can be mended or brought back in check. The following list includes a list of prices that one must undergo for such effort. You still should find someone able to practice the healing arts required to pay them (Surgery person)! -Discounted prices are applicable when the limb has been recently removed and preserved properly. Your own limb, unless you're undead. -Issue a discord request for a paybox when this roleplay begins, so you can deposit your payment as it goes. -Basic Regrowth - (Missing Eye / Missing Tongue / Maimed) From scratch: 14 Essence, 2x Lesser Healing Potion, 1x Book of Medicine Eye/Tongue freshly provided: 6 Essence, 1x Book of Medicine -Medium Regrowth - (Missing Hand) From scratch: 20 Essence, 10x Lesser Healing Potion, 2x Book of Medicine Hand freshly provided: 16 Essence, 4x Lesser Healing Potion, 1x Book of Medicine -Advanced Regrowth - (Missing Leg / Withered / Severe Burns) From scratch: 64 Essence, 4x Medical Kit, 3x Book of Medicine Leg freshly provided: 40 essence, 2x Medical Kit, 2x Book of Medicine -Reinnervation - (Paralyzed) 64 Essence, 4x Medical Kit, 4x Healing Potion, 4x Book of Medicine
  4. Varen

    [Feedback] Transparency and Public Disclosure

    How we hire people: Every time an application is posted, we make a temporary staff channel to discuss it. The thread is linked, and we talk with the entire staff point per point on who this person is, what would it contribute, or which problems could they bring. We look into what they've been saying and doing in game and in discord. After the initial discussion is solved and if we don't find something that'd outright deny it (Has yet to happen, fyi), we make a new channel in discord with staff and this person. We proceed to interview them, ask questions, and keep speaking back and forth with them. Eventually we make a decision, and said decision is communicated to the applicant. Nowhere in that "Varen's personal list" comes into factor. It is true I have a list of people I want to hire, because I look at the server, the community, and I see some people who shine through. They're not my friends, or family, just people I look at and see "Damn they're good at RP and they are cool to be around". There're no "Limited slots to fill" on staff where "Priority" would apply.. They know who they are because I went up to them and said "hey, why don't you apply? You'd probably do good". The process would be the same. The interview, the whole staff discussion. It's not up to just me. We haven't refused anyone who was "perfectly qualified" for the job. Being "perfectly qualified" includes but is not limited to: Providing quality roleplay, following the server actively, being able to work with the staff we have, not being prone to punishment in game or on discord, having the ability of handling the requirements of the position at hand (tickets for helpers, etcetera). So far, we've had very little in terms of feedback on these forums. Memes on discord and jokes, surely, we've had a lot of those. When it comes to proper, structured feedback, we've had ones related to systems and the RPG, and ones that weren't suited for public complaints. The first were / are being considered, the latter were all answered so far. We had cases of a few that went in public that were then moved in private, and answered there, due to wild inaccuracies of claims / claims repeated that were already answered, whose answer was ignored and put in public for.. Nothing more than having to repeat the very same answers, but this time, by publicising the roleplay around it for everyone to know. We had two such cases: -The Gyreworm -The demon cave Both times this was done by staff who had just started work as a Keeper and had not inquired for the state of the world, or did not have access to the lore required to properly portray those terms due to, pretty much, not having been given the right rank on the forums. The missing logging you're speaking of was related to the event having ended a mere few hours before, and the DM going to sleep immediately after. Had the DM at hand been keeping up with the story, they'd know to refeer to said person before touching that area. Again, new people, growing pains of learning to work together. I can answer the bit that involves my experience: My character has repeatedly lost more and more, to the point where all they have is themselves, some resources, and another person around. A character that was involved naturally through RP, and the fact the guild master of the guild I joined to -just make some mystic stuff with- left things on my lap to handle. Now I don't seek out that roleplay, but if it happens, it happens, and I won't be pushing my character away from it "OOCly" to avoid it. I'll stop being involved with the staff section of it, and leave it to others to handle. Other staff members can speak for themselves, but I believe that there's not a single one of them who would touch a story they're involved with unless it's absolutely necessary to do so, and if they do, there's the rest of the staff to keep an eye on them. And this is one of the things I look for, when hiring people. Being able to be objective in such matters.
  5. Varen

    Server looks neat.

  6. Varen

    coins and shit

    We don't want NPCs to compete with players on resources. 25 means they're expensive, and that you should look for players to buy them first. We -do- want to add more uses for silver, but these uses should be for something that players cannot already do on their own.
  7. Varen

    Gnomish Greetings

    I always welcome Gnomes that aren't in for the memes. Hallo.
  8. Varen

    he is here

    Why hello mister, been a while since I last saw you.
  9. Varen

    creepin

    WHY'D IT TAKE SO LONG *angery beating noises*
  10. WoW has had craftable tents for a while, they can all be found conveniently in the "Same model as" on this link: http://www.wowhead.com/item=116989/ironskin-tent#same-model-as
  11. Varen

    Standstates list

    Using .mod standstate <id> allows you to set an animation for your character, at least until you move or do something that breaks it. Not all of them work with all races, so you might want to experiment a bit to find what you like. Here's a list of IDs: 0 - ONESHOT_NONE 1 - ONESHOT_TALK(DNR) 2 - ONESHOT_BOW 3 - ONESHOT_WAVE(DNR) 4 - ONESHOT_CHEER(DNR) 5 - ONESHOT_EXCLAMATION(DNR) 6 - ONESHOT_QUESTION(DNR) 7 - ONESHOT_EAT 10 - STATE_DANCE 11 - ONESHOT_LAUGH 12 - STATE_SLEEP 13 - STATE_SIT 14 - ONESHOT_RUDE(DNR) 15 - ONESHOT_ROAR(DNR) 16 - ONESHOT_KNEEL 17 - ONESHOT_KISS 18 - ONESHOT_CRY 19 - ONESHOT_CHICKEN 20 - ONESHOT_BEG 21 - ONESHOT_APPLAUD 22 - ONESHOT_SHOUT(DNR) 23 - ONESHOT_FLEX 24 - ONESHOT_SHY(DNR) 25 - ONESHOT_POINT(DNR) 26 - STATE_STAND 27 - STATE_READYUNARMED 28 - STATE_WORK_SHEATHED 29 - STATE_POINT(DNR) 30 - STATE_NONE 33 - ONESHOT_WOUND 34 - ONESHOT_WOUNDCRITICAL 35 - ONESHOT_ATTACKUNARMED 36 - ONESHOT_ATTACK1H 37 - ONESHOT_ATTACK2HTIGHT 38 - ONESHOT_ATTACK2HLOOSE 39 - ONESHOT_PARRYUNARMED 43 - ONESHOT_PARRYSHIELD 44 - ONESHOT_READYUNARMED 45 - ONESHOT_READY1H 48 - ONESHOT_READYBOW 50 - ONESHOT_SPELLPRECAST 51 - ONESHOT_SPELLCAST 53 - ONESHOT_BATTLEROAR 54 - ONESHOT_SPECIALATTACK1H 60 - ONESHOT_KICK 61 - ONESHOT_ATTACKTHROWN 64 - STATE_STUN 65 - STATE_DEAD 66 - ONESHOT_SALUTE 68 - STATE_KNEEL(DOESNT_WORK) 69 - STATE_USESTANDING 70 - ONESHOT_WAVE_NOSHEATHE 71 - ONESHOT_CHEER_NOSHEATHE 92 - ONESHOT_EAT_NOSHEATHE 93 - STATE_STUN_NOSHEATHE 94 - ONESHOT_DANCE 113 - ONESHOT_SALUTE_NOSHEATH 133 - STATE_USESTANDING_NOSHEATHE 153 - ONESHOT_LAUGH_NOSHEATHE 173 - STATE_WORK 193 - STATE_SPELLPRECAST 213 - ONESHOT_READYRIFLE 214 - STATE_READYRIFLE 233 - STATE_WORK_MINING 234 - STATE_WORK_CHOPWOOD (HORDE AXE?!) 253 - STATE_APPLAUD 254 - ONESHOT_LIFTOFF 273 - ONESHOT_YES(DNR) 274 - ONESHOT_NO(DNR) 275 - ONESHOT_TRAIN(DNR) 293 - ONESHOT_LAND 313 - STATE_AT_EASE 333 - STATE_READY1H 353 - STATE_SPELLKNEELSTART 373 - STAND_STATE_SUBMERGED 374 - ONESHOT_SUBMERGE 375 - STATE_READY2H 376 - STATE_READYBOW 377 - ONESHOT_MOUNTSPECIAL 378 - STATE_TALK 379 - STATE_FISHING 380 - ONESHOT_FISHING 381 - ONESHOT_LOOT 382 - STATE_WHIRLWIND 383 - STATE_DROWNED 384 - STATE_HOLD_BOW 385 - STATE_HOLD_RIFLE 386 - STATE_HOLD_THROWN 387 - ONESHOT_DROWN 388 - ONESHOT_STOMP 389 - ONESHOT_ATTACKOFF 390 - ONESHOT_ATTACKOFFPIERCE 391 - STATE_ROAR 392 - STATE_LAUGH 393 - ONESHOT_CREATURE_SPECIAL 394 - ONESHOT_JUMPLANDRUN 395 - ONESHOT_JUMPEND 396 - ONESHOT_TALK_NOSHEATHE 397 - ONESHOT_POINT_NOSHEATHE 398 - STATE_CANNIBALIZE 399 - ONESHOT_JUMPSTART 400 - STATE_DANCESPECIAL 401 - ONESHOT_DANCESPECIAL 402 - ONESHOT_CUSTOMSPELL01 403 - ONESHOT_CUSTOMSPELL02 404 - ONESHOT_CUSTOMSPELL03 405 - ONESHOT_CUSTOMSPELL04 406 - ONESHOT_CUSTOMSPELL05 407 - ONESHOT_CUSTOMSPELL06 408 - ONESHOT_CUSTOMSPELL07 409 - ONESHOT_CUSTOMSPELL08 410 - ONESHOT_CUSTOMSPELL09 411 - ONESHOT_CUSTOMSPELL10 412 - STATE_EXCLAIM 413 - STATE_DANCE_CUSTOM 415 - STATE_SIT_CHAIR_MED 416 - STATE_CUSTOM_SPELL_01 417 - STATE_CUSTOM_SPELL_02 418 - STATE_EAT 419 - STATE_CUSTOM_SPELL_04 420 - STATE_CUSTOM_SPELL_03 421 - STATE_CUSTOM_SPELL_05 422 - STATE_SPELLEFFECT_HOLD 423 - STATE_EAT_NO_SHEATHE 424 - STATE_MOUNT 425 - STATE_READY2HL 426 - STATE_SIT_CHAIR_HIGH 427 - STATE_FALL 428 - STATE_LOOT 429 - STATE_SUBMERGED 430 - ONESHOT_COWER(DNR) 431 - STATE_COWER 432 - ONESHOT_USESTANDING 433 - STATE_STEALTH_STAND 434 - ONESHOT_OMNICAST_GHOUL (W/SOUND 435 - ONESHOT_ATTACKBOW 436 - ONESHOT_ATTACKRIFLE 437 - STATE_SWIM_IDLE 438 - STATE_ATTACK_UNARMED 439 - ONESHOT_SPELLCAST (W/SOUND) 440 - ONESHOT_DODGE 441 - ONESHOT_PARRY1H 442 - ONESHOT_PARRY2H 443 - ONESHOT_PARRY2HL 444 - STATE_FLYFALL 445 - ONESHOT_FLYDEATH 446 - STATE_FLY_FALL 447 - ONESHOT_FLY_SIT_GROUND_DOWN 448 - ONESHOT_FLY_SIT_GROUND_UP 449 - ONESHOT_EMERGE 450 - ONESHOT_DRAGONSPIT 451 - STATE_SPECIALUNARMED 452 - ONESHOT_FLYGRAB 453 - STATE_FLYGRABCLOSED 454 - ONESHOT_FLYGRABTHROWN 455 - STATE_FLY_SIT_GROUND 456 - STATE_WALKBACKWARDS 457 - ONESHOT_FLYTALK 458 - ONESHOT_FLYATTACK1H 459 - STATE_CUSTOMSPELL08 460 - ONESHOT_FLY_DRAGONSPIT 461 - STATE_SIT_CHAIR_LOW 462 - ONESHOT_STUN 463 - ONESHOT_SPELLCAST_OMNI 465 - STATE_READYTHROWN 466 - ONESHOT_WORK_CHOPWOOD 467 - ONESHOT_WORK_MINING 468 - STATE_SPELL_CHANNEL_OMNI 469 - STATE_SPELL_CHANNEL_DIRECTED 470 - STAND_STATE_NONE 471 - STATE_READYJOUST 472 - STATE_STRANGULATE 473 - STATE_STRANGULATE 474 - STATE_READYSPELLOMNI 475 - STATE_HOLD_JOUST 476 - ONESHOT_CRY (JAINA PROUDMOORE ONLY) 477 - ONESHOT_SPECIALUNARMED 478 - STATE_DANCE_NOSHEATHE 479 - ONESHOT_SNIFF 480 - ONESHOT_DRAGONSTOMP 482 - ONESHOT_KNOCKDOWN 483 - STATE_READ 485 - ONESHOT_FLYEMOTETALK 492 - STATE_READ_ALLOWMOVEMENT 498 - STATE_CUSTOM_SPELL_06 499 - STATE_CUSTOM_SPELL_07 500 - STATE_CUSTOM_SPELL_08 501 - STATE_CUSTOM_SPELL_09 502 - STATE_CUSTOM_SPELL_10 505 - STATE_READY1H_ALLOW_MOVEMENT 506 - STATE_READY2H_ALLOW_MOVEMENT 507 - ONESHOT_MONKOFFENSE_ATTACKUNARMED 508 - ONESHOT_MONKOFFENSE_SPECIALUNARMED 509 - ONESHOT_MONKOFFENSE_PARRYUNARMED 510 - STATE_MONKOFFENSE_READYUNARMED 511 - ONESHOT_PALMSTRIKE 512 - STATE_CRANE 517 - ONESHOT_OPEN 518 - STATE_READ_CHRISTMAS 526 - ONESHOT_FLYATTACK2HL 527 - ONESHOT_FLYATTACKTHROWN 528 - STATE_FLYREADYSPELLDIRECTED 531 - STATE_FLY_READY_1H 533 - STATE_MEDITATE 534 - STATE_FLY_READY_2HL 535 - ONESHOT_TOGROUND 536 - ONESHOT_TOFLY 537 - STATE_ATTACKTHROWN 538 - STATE_SPELL_CHANNEL_DIRECTED_NOSOUND 539 - ONESHOT_WORK 540 - STATE_READYUNARMED_NOSOUND 543 - ONESHOT_MONKOFFENSE_ATTACKUNARMEDOFF 546 - RECLINED_MOUNT_PASSENGER 547 - ONESHOT_QUESTION (Copy) 549 - ONESHOT_SPELL_CHANNEL_DIRECTED_NOSOUND 550 - STATE_KNEEL 551 - ONESHOT_FLYATTACKUNARMED 552 - ONESHOT_FLYCOMBATWOUND 553 - ONESHOT_MOUNTSELFSPECIAL 554 - ONESHOT_ATTACKUNARMED_NOSOUND 556 - ONESHOT_ATTACK1H (No Sound - Doesn't Work) 557 - STATE_MOUNT_SELF_IDLE 558 - ONESHOT_WALK 559 - STATE_OPENED 564 - STATE_CUSTOMSPELL03 565 - ONESHOT_BREATHOFFIRE 567 - STATE_ATTACK1H 568 - STATE_WORK_CHOPWOOD (NO AXE) 569 - STATE_USESTANDING_LOOP 573 - ONESHOT_SHEATH 574 - ONESHOT_LAUGH(No Sound) 575 - RECLINED_MOUNT 578 - STATE_CRY_NOSOUND 579 - ONESHOT_CRY_NOSOUND 584 - ONESHOT_COMBATCRITICAL 585 - STATE_TRAIN 586 - STATE_WORK_CHOPWOOD (LUMBER AXE) 587 - ONESHOT_SPECIALATTACK2H 588 - STATE_READ_AND_TALK 589 - ONESHOT_STAND_VAR1 590 - REXXAR_STRANGLES_GOBLIN 591 - ONESHOT_STAND_VAR2 592 - ONESHOT_DEATH 595 - STATE_TALKONCE 596 - STATE_ATTACK2H 598 - STATE_EMOTE_SIT_GROUND 599 - STATE_WORK_CHOPWOOD (NO AXE, GARRISON) 601 - STATE_CUSTOMSPELL01 602 - ONESHOT_COMBATWOUND 603 - ONESHOT_TALK_EXCLAMATION 604 - ONESHOT_QUESTION (Allow While Swim) 605 - STATE_CRY 606 - STATE_USESTANDING_LOOP (BUZZSAW) 613 - STATE_WORK_SMITH (BLACKSMITH HAMMER) 614 - STATE_WORK_CHOPWOOD (NO AXE, GARRISON, FLESH) 615 - STATE_CUSTOMSPELL02 616 - STATE_READ_AND_SIT 617 - STATE_READYSPELLDIRECTED 618 - STATE_READYTHROWN_NO_SOUND 619 - STATE_PARRY_UNARMED 620 - STATE_BLOCK_SHIELD 621 - STATE_SIT_GROUND 628 - ONESHOT_MOUNTSPECIAL (Flying Allowed) 629 - DragonSpitHover 635 - EmoteSettle 636 - ONESHOT_SETTLE 638 - STATE_ATTACK_UNARMED_STILL 641 - STATE_READ_BOOK_AND_TALK 642 - ONESHOT_SLAM 643 - ONESHOT_GRABTHROWN 644 - ONESHOT_READYSPELLDIRECTED_NOSOUND 645 - STATE_READYSPELLOMNI_WITH_SOUND 646 - ONESHOT_TALK_BARSERVER 647 - ONESHOT_WAVE_BARSERVER 648 - STATE_WORK_MINING (Pick Axe) 654 - STATE_READY2HL_ALLOW_MOVEMENT 655 - STATE_USESTANDING_NOSHEATHE 657 - ONESHOT_WORK 658 - STATE_HOLD_THROWN 659 - ONESHOT_CANNIBALIZE 661 - ONESHOT_NO 662 - ONESHOT_ATTACKUNARMED_NOFLAGS 663 - STATE_READYGLV 664 - ONESHOT_COMBATABILITYGLV01 665 - ONESHOT_COMBATABILITYGLVOFF01 666 - ONESHOT_COMBATABILITYGLVBIG02 667 - ONESHOT_PARRYGLV 668 - STATE_WORK_MINING (No Movement) 669 - ONESHOT_TALK_NOSHEATHE 671 - ONESHOT_STAND_VAR3 672 - STATE_KNEEL 673 - ONESHOT_CUSTOM0 674 - ONESHOT_CUSTOM1 675 - ONESHOT_CUSTOM2 676 - ONESHOT_CUSTOM3 677 - STATE_FLY_READY_UNARMED 678 - STATE_USESTANDING_nocombat 679 - ONESHOT_CHEER_FORTHEALLIANCE 680 - ONESHOT_CHEER_FORTHEHORDE 688 - STATE_EAT_NOCOMBAT 689 - 690 - ONESHOT_STAND_VAR4 691 - ONESHOT_FLYEMOTEEXCLAMATION 692 - ONESHOT_WORK_MINING (Pick Axe) 577 - ONESHOT_ATTACK1H 572 - STATE_USESTANDING
  12. Varen

    Hello there, general Kenobi

    I'm sorry I misheard, did you just say you wanted more void elves? I can look into it, sure.
  13. Varen

    Oh hello!

    Remember this? https://sta.sh/0i3wqn64xv6
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