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  1. Location: Tordala and the Isle of Menhirs Players / Groups involved: Dothrel (Lead researcher), Elves of Tordala Project Summary: To find a way of utilizing the energy of The Core to sate the Elven Lethargy This topic will serve to document the progress made by the Elves of Tordala and any they involve in the project. The Highborne Dothrel, eager to see Tordala become a symbol of Elven might and dominance understands that for this dream to be achieved, the lethargy he and both the Sin'dorei and Quel'dorei suffer from must be addressed. After consulting with the ruling pair, Iniine and Eamane, Dothrel has been granted access to the laboratory on the isle to begin immediate research into solving this most pressing issue. The island houses a readily accessible source of continuous energy; the Core as it is known. However, it's power is unstable and when unchecked it freely manifests itself into sentient arcane life. Nevertheless, the rewards greatly outweigh the risk. With the Elven lethargy treated and a source of power made readily available to them, who knows what doors it may unlock for the Elves of Tordala?
  2. Axis48

    Isle of Menhirs Lore

    Taking its name from the ancient monoliths that dot the island, the Isle of Menhirs is haunted by wild arcane energies and a legacy of ancient magic. Once a bastion of the Highborne, their ruins still remain as testament to their folly. Long broken and lingering with corruption, no one is certain if destruction came from within or without, but the aftermath affects the travelers of the Doldrums to this day. It’s known history is only as old as Silver-Eye Island, when the first civilized territory was dragged into the Doldrums. The Isle of Menhirs was an island rich in highborne trinkets and exotic creatures, which were plundered rather mercilessly when travelers from the Goblin port first arrived. Very quickly, the errors of their ways were realized, when disembodied spirits rose from the ruins and slaughtered the would-be pillagers. A handful of the looting party survived, but it was enough to offer up advice to would-be travelers- to avoid the island’s ruins, for those things that died here long ago still live on, vigilant and vengeful. In more recent times, bold folks of all stripes, some elvish, some not, have come, seeking some connection to the world outside. Rumors swirl about the broken leylines being some key to the Doldrums, others say that the spirits here know the secrets of the Doldrums, still others adamantly declare that the highborne and their enemies still live on the island to this day. Only one thing is certain, the island is beautiful, rich in material wealth, and utterly haunting. The storied spectres still haunt the island in the dead of night and still others have claimed to have witnessed demons stalking the bluffs. Some things are best left to the past. Major Characters Lunessa Farstar - ‘Explorer’ Farstar, as she likes to be called is a member of a group of Highborne that left Eldre’Thalas and the Shen’dralar five years ago. While they spent much of their time on Silver-Eye, the group jumped back and forth to the Isle of Menhirs, seeking to understand the lonely island. During their travelers, many were slain by the spirits of the island or by clashing gangs of adventurers, leaving Lunessa with only a handful of her Highborne kin around- where they now study the island from the safety of the shoreline. She is kind enough to ferry travelers from the island and elsewhere. Kerr the Reaver - Once a rival to Lunessa and her Highborne clan, Kerr the Reaver was forced to work with them when he was attacked by wretched spectres amid the ruins. His Orcish blood draws hesitation from some of the Highborne, but his combat prowess has made him a necessary ally as they attempt to maintain a camp on the island. Aristaeus Whitespire - A Highborne artificer from Eldre’Thalas, he departed with a group of elves from Eldre’Thalas nearly five years ago before finding himself in the Doldrums. While much of his group is dead, he remains on the Isle of Menhirs with them, doing research into the aged island to unravel it’s secrets. Comus Kir’Madune - A Highborne sorcerer and the leader of the thinned group of Highborne that dwell on Elder’Thalas. An incredibly powerful and aged spellcaster, he protects his mismatched followers as they unravel the mystery of the island. Suspicious of those outside the group, he still seems to engage in trade and travel with others- though it appears to be out of necessity. Notable Locations The Walk - The old harbor on the Isle of Menhirs is long broken, but fragments remain, dancing up the plains and all the way to the older ruins. The Walk was once the lifeline of this vibrant Highborne settlement, now in ruins. Debris, aged giants, and overgrowth litter the grounds. Redwatch Sump - Under the eerie gaze of a dreaming giant, the Redwatch Sump is a murky, brackish corner of the island. With thick grasses, thick mud, and the creeping taint of fel magic, the Sump seems to be a favorite for some of the more feral wildlife on the island. Field of Menhirs - The place for which the island draws it’s name, the Field of Menhirs is littered with aged carved stone, old ruins, and bushcover. Beautiful and mysterious, many wonder if it was grounds for a garden, future construction, or some strange ritual. Ruins of Tordala - Little remains of this Highborne settlement but the name, what was once a sprawling township dedicated to knowledge lingers as wreckage split in half, much left in the sea thousands of years ago. That which remains is infested with pests and spirits of the past, driving away would-be plunderers. The Fractured Core - Also known as Tordala’s Heart, the Fractured Core is an exquisite crystalline cavern that many suspect to be the very reason Tordala was settled. With powerful, magical crystals humming and resonating here, it stands as a beautiful jewel amid the grim fate of the rest of the island. I’kuylan’s Betrayal - While little of the history of the Isle of Menhirs remains, there is one place that has a very clear history. I’kuylan’s betrayal is an unchanged, corrupted place of magic where the Highborne Wizard I’kuylan - along with those loyal to Queen Azshara, turned on the isolated people of Tordala. The outcome of the conflict is unknown, but no one was left on the island to tell anything beyond his unspeakable pact with the Burning Legion. Notes Aged and beautiful, the Isle of Menhirs is dotted with pale trees, tall rocky cliffs, and thick grasslands. It has a natural allure that even the danger and tragedy of the island can’t dispel. While no modern settlement has taken root, a camp of highborne and other adventurers have taken root here after the Shattering, hoping to unravel the history of the island and Tordala. The ruins of the Highborne city of Tordala stand to this day. While much of the city fell into the ocean thousands of years ago, some still remains, crumbling by the day. Aged ghosts, mutated wildlife, and wild magic haunt the island, making travel dangerous. The island is rich in resources, with both the ruins and the wilds holding plunder for anyone willing to risk the unseen dangers.