Jump to content

Search the Community

Showing results for tags 'rules'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Captain's Ledger
    • Announcements
    • Server Information
    • Connection Guide
  • The Docks
    • Introductions
  • Open Seas
    • General Discussion
    • Lore
    • In-Character
    • RPG
    • Help & Support
    • Suggestions

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 4 results

  1. On Unknown Shores we have several positions: Admins, Head Keepers, Curators, Helpers, Keepers, Builders and Dungeon Masters. The Helpers and Curators are the main support and moderators while the Keepers and Dungeon Masters are those who wish to host events and storylines. You can find descriptions of what we all do below as well as information on how to apply if you wish to help out. Important to remember is that we all follow the policies outlined in the server rules, should you discover that a member of the staff team is breaking these rules please contact any Admin, Head Keeper or Curator immediately. Admin The admins are the head of the server, currently it consists solely of Varen. If you are having trouble that cannot be addressed by a Helper or Curator, you are welcome to contact him, though programming or bug related questions are best suited as he is best equipped to deal with it. Otherwise, there are no special assignments, helping out with what he can to keep the server running smoothly. Head Keeper The Head Keeper's duties mainly consist in organising the Lore, story and setting of Unknown Shores, as well as managing the Keepers in the Staff Team. As they write and oversee the Lore of Unknown Shores, any question about the server that errs on such side is best directed to them, if a normal Keeper can not answer. It must also be noted, however, that their duties also include other types of "logistics" like the creation of systems and rulings to further develop the server, alongside the Admins. Curator Communication within the community is vital to the server, both on the forums and on Discord. Your job is to keep it civil and to help newcomers get oriented. In terms of moderation you use the community rules as a guide to keep the server a place people want to spend their free time. A lot of the work consists on directing discussions to the right forum and remind people to keep a civil tone. You are also there to greet newcomers and show them the ropes, point them to guides, guilds, Discord and so on. The task of keeping the forums up to date and overseeing the server's moderation also falls mainly to them. Helper Your job as a Helper should be obvious from the name, you're there to help people. Specifically you are there when someone needs help in-game, if they encounter a bug, need help navigating the RPG... You are the support of the server, as such you will be there to ensure people do not abuse systems or their peers. Ever since the inclusion of these in the RPG System, they are also tasked with setting up mechanical entities ingame, such as payboxes. Keeper Making the world feel alive is a tough job and one that requires a bit of commitment, the Keepers are those who wish to be there to provide encounters and world interactions for our adventurers. Maybe a Keeper observes a party of scavengers rummage through a lair of some beast or other, they make a cub appear and play out the interaction with the scavengers. Or they post a bounty on the noticeboard for a dread bandit, our adventurers take up the hunt. Or some old bum is playing dice outside the bar, betting a few silver, maybe cheating or just lucky, a few adventurers play a game or two. Interactions like these are the work of the Keepers. As a Keeper, if accepted, you will join for a Trial period, after which the Head Keeper will review whether you'll join the team permanently or not. Builder Your job as a Builder is clear: you build scenarios. Builders are individuals that prefer to help by decorating or constructing the scenery for players. They are contacted mainly by Keepers so that the Builders can come up and craft a scenario adequate to the Keeper's needs so the players can carry out the roleplay in an immersive setting. They may also be contacted under other circumstances, however. They are unsung, yet their efforts are appreciated as much as any other's. It is to be noted that this is not a role that carries as many administrative responsibilities as others, and therefore has more limited access... - - - Special Positions - - - Dungeon Master Being a Dungeon Master is not a full-time job, instead you become one for the duration of a planned event or storyline. Anyone is welcome to try their hand and we encourage you to give it a shot at least once. As a DM you will have all the in-game permissions necessary to host RP sessions, be it a dungeon crawl or a religious rite. Your 'tenure' as a DM will last as long as you need it to, if you need a week or two to prepare for an event, you will have that time and enough to clean up afterwards. Anyone who wishes to host a storyline needs to go through this process, be they a member of staff or a player. If you wish to host an event or storyline you will need to make an outline of what it is you wish to do and present it to the Staff. If you like you can even do it with a friend or two and share the workload. Think of this as the preparation a DM does before a Pen&Paper session. When you have your outline you post it to the Scriptorium forum, don't worry only you and the Council can see your post, and unless there is any clashes with other events or lore you will be given access to a Dungeon Master account. If there are any issues with the outline we'll help you sort it out. A few examples of outlines can be found in the post below but do not be afraid to innovate and make your own template, they do not need to be elaborate, it is only there to give us an idea of what you are doing and if you were to unexpectedly disappear (accidents happen. . .) we can carry on based on that information. Outline Examples: Big Storyline: https://docs.google.com/document/d/1tAbyxfaNEnJd-YIE8oYQBoe-EmMWpJMsfaT8D24lWOg/edit?usp=drivesdk Dungeon Crawl: https://docs.google.com/document/d/1jNrq2DZFM95aHPXxumWqMkQY1S2WSVDKk_IWkVnFYzw/edit?usp=drivesdk Founders A special mention, the founders are the original creators of the server: Varen, Vrahn, Axis48 and Nostra. Mainly a honorary position, these individuals were the ones that first carried out the idea that is Unknown Shores, and developed it. Though some of them might be "retired", they have been the ones that "birthed" the server, and may still hop in or help the server, from time to time. If you wish to join the team and help run the server, post the application below in the Staff Contact forum. Mind that Dungeon Masters have a different application process detailed in their description above. Application: Age: Characters played: Discord Tag: What timezone do you live in: When do you usually play: What role do you want to have: Have you ever been a staff member for a server or RP community before; If so, where and when: Please tell us a little about yourself:
  2. Unknown Shores Peacekeeping System The intent of this document is standardizing the usage of warnings and punishments, and so that we may better categorize and deal with actions that have broken the rules. Please be aware that OOC behavioural guidelines apply on every platform, whether it is Discord, the Forums, or in-game channels. With the inclusion of this system, being banned in-game also implies being forced the 'Revoked' role on Discord for the same amount of time. Issues that affect other players or the community as a whole will receive harsher punishments. As an example, a punishment for out of game hostility towards other players will be harsher than abusing architect to climb around a mob's aggro in game. Not all warnings will result in punishments, but warnings will be logged for future reference. In lighter cases, An informal warning will be issued for a player to cease unwanted behaviour. Persistance will result in formal warnings and punishments. In heavier cases such warning will be skipped and directly step to punishment. Interactions relating to warnings, punishments or unbans will be properly logged in the forums, in a private staff section. A summary will be added on a private channel in Discord. The purpose of these logs is so that Staff can review previous issues with the player, so that they may carry out a proper judgement. Punishment progresses as follows: 24-72h Ban 1-3 Weeks Ban 1-3 Months Ban Permanent Ban The amount of a punishment to start with will depend on the severity of the offence at hand, increasing with repeated incidents. The previously mentioned architect abuse would begin with a 24-72h ban, but repeated could move up to weeks or even months. The exact duration of these bans is up to Staff. Otherwise, something like hijacking a staff account would result in an immediate permanent ban. No matter the duration, the rulebreakers are free to appeal it, although there is no obligation to unban them, and the decision will mainly hinge on the severity of the infractions that causes the ban. Final Notes In order to emphasize an objective and fair judging, incidents that pertain to other communities previous to joining Unknown Shores should not be used as an extra reason to increase punishments. The decisional source for punishments will be properly logged material, to ensure that the player was warned and/or punished for the previous behaviour being taken in account.
  3. The Pit of Souls Somewhere in the Doldrums there is a pit, this pit has in the Shadowlands been carved out as the domain of an entity which draw in the souls of the dead. The majority of souls, especially the more powerful, are eventually taken here. While within the Shadowlands as spirits, arcane magic is impossible to perform, the light refuses to answer your call and your body is ethereal and cannot affect much if any change to the environment. Calling on the Shadow is effective, but cannot bring you out of the Pit nor can it be used to communicate with those still alive outside the Shadowlands. The Mechanics. ■ Player spirits are always drawn into the Pit, NPCs are looser and up to the discretion of the DM. Player characters are assumed to possess 'powerful souls', relatively speaking. ■ Attempting to bring a spirit back would first mean to create a temporary breach into the Pit and call that particular spirit out. This runs the risk of releasing other souls trapped within the Pit. Creating a breach is difficult and requires someone familiar with the Shadowlands in particular or with Shadow magic in general. To create a breach for the Soul of someone trapped in the Pit to escape into the Shadowlands, a ritual must be held that requires the caster possessing something of personal significance to the deceased. This ritual is dangerous and the consequences may be dire even if successful, before it can be cast knowledge of it must be acquired. ■ The Souls of the Dead may attempt to break out of the Pit, the mechanics of which are revealed to those who have died. ■ Communication with a (player) soul that has escaped the Pit is a ritual which requires some power (10 shards of mana or equivalent) and a DC14 Willpower check. This can only be done by Priests, Shaman and Necromancers, characters that ought to have this sort of knowledge. If several people, of those classes, work together, the DC is lowered by 1 per character successfully rolling the DC14 Willpower check. If successful the communicating players may speak a short phrase which is conveyed across the veil. The spirit may then offer a short reply. If successful the communicating players may speak a short phrase which is conveyed across the veil. After the first reply, before each new one, the casters must again succeed a DC14 Willpower Check or the connection will be severed. This ritual can only be cast once a week. ■ Resurrection is a difficult process, one must first acquire the knowledge of how to create several necessary reagents, and then of the ritual of resurrection itself. These reagents require masters of their respective crafts.
  4. Respect, maturity, and humility. These are the core principles that glue our community together and what we expect each member to adhere to. Remember that above all else, each of us are responsible for our own behaviour and creating an atmosphere conducive to fun and interesting roleplay. Be respectful. At all times. This is not optional. Show respect to your fellow players, regardless of their faction or affiliation. We are all playing this game to enjoy it, and being rude or disrespectful to another player does not enhance anyone's enjoyment. If it enhances your own enjoyment, you undoubtedly do not belong on this server. Being respectful is easy enough if you think about it. Even players that you dislike or seem unable to get along with can be treated with respect. When all else fails, report it to Staff so that they may deal with the situation. Here's something to think about. When you read a book, you're reading a story about one or two or more characters, usually. These characters are the central focus of the story, and though they may meet other characters, typically the main characters remain the focus of the story. This is a pleasant and useful device in fiction and storytelling, but it doesn't work in real life, and it becomes a bit clumsy when applied to roleplay. Each of our characters are central to their own stories... and everyone else's character is central to theirs. Nobody else loves your character as much as you do. When coming up with a story for your character, remember this. Other people may not get involved. Other people may not care. Other people may not comply. Part of being a mature player is recognising when your character isn't supposed to be the centre of attention. Sometimes other players' characters need to shine, and it is your honour and privilege to stand aside and give them room in the spotlight. Heck, play along. Find a way to fit into their story now and then. So, What are the Rules? We have no intention of writing a law book detailing every infraction and how you should act, rather we rely on common sense to guide both us and you in following the spirit of the server as detailed above. People who cannot find it in themselves to be polite and contribute to the enjoyment of everyone will be removed from the server. We have no illusions of being omniscient so we are open to discuss a ban and will explain why we remove someone if it comes to that. We will rarely ban someone out of the blue and will always contact and explain why something is unacceptable first, only after repeated incidents will we ban someone from the server. In some special circumstances a ban may be applied immediately, such as when we are a dealing with an obvious troll, hacker or harasser. Here are a few simple rules that you need to know when you create a character and interact on the forums. Ban Appeals If you feel you were wrongfully banned, you can submit an appeal in the staff-contact forums. Should that be unaccessible, send a discord message to Varen#9668. Multiple Accounts Please do not make extra forum accounts in order to create new server accounts. This makes it somewhat difficult to keep track of account associations, and will likely get both your accounts closed. Should you need more than one account, feel free to contact staff. Do not share your account, doing so may result in it being permanently closed. Naming Policy Use appropriate naming conventions. Avoid using pop-culture and real-world references in the naming of your account or characters. This implies a level of power or rapport that players must acknowledge due to real life homage or mockery. Do not use alternative numerical characters (leet speak) in naming. This can fracture immersion for those participating and investing their creativity in the storylines. Combat (Player vs Player) Player versus player combat handled in the RPG system requires some previous roleplay. Before a fight begins, players should have interacted and, if a player or group intends to start a fight with another player or group, their emotes should reflect this by getting ready to fight and attacking, the primary purpose is to give the other player(s) a chance to reply IC before the actual RPG combat starts. After the 'preparation' emote, combat may begin after the enemy party responds or after two minutes. A preparation emote could consist of anything from drawing your blade, stating that you are going to kill X to begin weaving a spell to cast ICly on X as a lead-in to the RPG combat. The point is to make it obvious your character is about to attack your victim. If someone is using game mechanics to escape, like drinking a speed potion to run away fast or similarly, you can use .rpg fight create or 'attach selected target' in the RPG Handbook to start an RPG fight. Player combat and execution should always be handled ICly and done for IC reasons. While perma-death and conflict are very important to the server, they should be done in a way that is conducive to roleplay and actual character motivation. That is to say that murder for the fun of it or because your character is a psychopath is not acceptable. Death should be treated with proper respect, it is courteous to give the player who's character is dying time to emote their dying breath, say a few last words or die dramatically. A player death can be reported by the killer or the victim and, if judged to have broken rules or done improperly, the death will be rescinded and the victim given an IC way out of the death. Regardless if you are the attacker or defender, we encourage you to contact a staff member on the discord the moment you decide to attack another player so that they can come and observe the situation. It helps us greatly to solve any disputes over a PvP fight, if there should be any. If you did not have staff observe, please take screenshots if you intend to dispute the death. A dead character can transfer 75% of their XP, and 75% Profession levels to one of the player's other characters (the receiving character's XP and levels cannot go above that of the dead character). If the character is somehow resurrected in the future they will only come back with 25% of their previous XP and profession skill. In special circumstances some equipment can be transferred as well, to the attacker or defender depending on the circumstances. Looting of executed characters are not permitted and neither is robbing and then executing a character. If you rob them, let them go (knock out, leave for dead or what you consider fitting IC). The only time looting is permissible is when we are dealing with legendary, quest or lore relevant items. Player Bases When destroying a group of players by killing them off, we lose a lot of potential roleplay. When possible, try to be creative about your solutions, try to find other ways to interact with the group or player that doesn't involve annihilating them. However, if shit hits the fan and you see no other solution, these are steps you need to take when assaulting a player base. The players should get in contact with one another to set up a time and date, in a 5 day time frame from the date the attacker got in contact with the defender. Staff may get involved at the request from any involved party. You must work together to set a date and time that can be mutually agreed upon. Staff should be notified of the agreed upon time. Deciding whether a player is within the protection of their base is can be difficult and depends a lot on context, but if they can reasonable be seen or heard by the characters supposed to be at the base, it counts as being within that protection. A base located on a resource node keeps the protection described above, however anyone is welcome to try to loot the node and doing so is not in violation of above rule. If the owner(s) decides to attack the resource gatherer(s) they forfeit their base protection for the duration of that encounter. Any player has the right to base protection from other players but have no safety from NPCs, though any Keeper or DM is expected to treat the base with due respect. Any player has the right to a base, however only one location is accorded protection as described above. If a player joins a group or guild, they forsake those rights as the guild/group base become their home. Exploiting The use of known and unknown bugs or obvious exploits in the system or game is not allowed. The RPG system and Unknown Shores are all custom made and there is potential for loopholes and exploits in the revised systems architecture. Reporting of these bugs will come with a reward, abusing them will come with punishments. An example would be, gaining a faction or a friendly standing with an NPC faction, then attacking them, knowing they won't fight back. A GM should be ticked it you wish to pursue hostile actions against friendly targets. Lore We play in the World of Warcraft and as such all characters, guilds and other concepts should fit within that setting. That is not to say you cannot be creative within that setting, the Doldrums are an example of that, but your concepts need to be grounded in the ideas presented by the Warcraft setting. Vacation Rule Notifying staff, you can set your account to vacation mode for a minimum of 7 to a maximum 30 days. The account will be inaccessible until you return from vacation. When returned, you'll receive 45 * [days Of Vacation] * [xp bracket multiplier] XP. It is up to the player to notify the beginning and end of the vacation period. After using vacation mode, you may not do so again for a month, unless there are exceptional circumstances to speak with staff on. (If you're dealing with a hurricane, XP can wait.) Retiring Characters Notifying staff, once every 30 days, you can retire a character. Doing so allows you to transfer 100% of its experience and professions to another character, with the following limitations: -The total final xp/professions cannot exceed those of the original character. -Receiving character cannot have more than 750xp already -Receiving character must not have died prior to receiving this XP. A character that is actively involved in a dangerous situation cannot be transferred until that roleplay is concluded (Bounty, captives, holding a legendary object/Doldrums-lore item and similar scenarios). A retired character can be restored by returning its experience/levels, after at least one month since the character was retired. If the receiving character dies, normal XP transfer rules apply, even if it's desired to restore the old character. A Reminder Be patient with timely responses. This entire project is a hobby, not an occupation. Be considerate of IRL schedules, time zones, etc. When requesting changes from staff, and moderation, understand that they may have other tickets or moderation duties. You will receive a response in a timely fashion. Each filtering of tickets are answered in the order which they are received. Grave offences are flagged for priority along with the functionality of both forum and the game engine. When applying to guilds, initiating contacts for roleplay and partnerships, be patient of those who are responding to you. If time goes by without response, politely address those involved, but avoid badgering and negative posts on the matter. Respect staff decisions. Not all decisions are going to be agreeable but navigate the appropriate channels and speak to the team in order to gain clarity or remedy the problem. This will help members remain informed and the staff team grow and evolve with its community! If you want more detailed "do's and don'ts" look in the spoiler below.