Jump to content

Search the Community

Showing results for tags 'unknown shores'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Captain's Ledger
    • Announcements
    • Server Information
    • Connection Guide
  • The Docks
    • Introductions
  • Open Seas
    • General Discussion
    • Lore
    • In-Character
    • RPG
    • Help & Support
    • Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 6 results

  1. MAY 11TH, 2018 After so many years, the release of the project is well and upon us! As promised, we're gearing up to launch this Spring! Where players will be turned loose on the Doldrums. Progressing in the RPG system, conquering the wilds, and making the world come to life around them- we expect great things in the coming months and years! As part of our launch, we are opening up our staff team- allowing new and old faces to become staff, for moderation, story telling, and more. Additionally, we'll begin formally looking at guilds and player concepts. I would ask, personally that you reach out to your roleplaying friends and invite them to join us here on the server. A living world requires new blood and I hope that the merits of the project that attracted you, may yet appeal to those around you. In the mean time, I invite players to play the open beta, watch the introduction videos, and learn more about the server and it's goals. UNKNOWN SHORES CONCEPT AND SYSTEMS https://www.unknown-shores.com/index.php?/topic/46-unknown-shores-introduction-and-rpg-mechanics/ UNKNOWN SHORES RULES AND EXPECTATIONS https://www.unknown-shores.com/index.php?/topic/86-rules-regulations/ UNKNOWN SHORES STAFF APPLICATION AND LISTINGS https://www.unknown-shores.com/index.php?/topic/87-staff-organisation/
  2. On Unknown Shores we have several positions, the Council, Helpers and Stewards, Keepers and Dungeon Masters. The Council are admins, Helpers and Stewards are the main moderators and game masters and the Keepers and Dungeon Masters are those who wish to host events and storylines. You can find descriptions of what we all do below as well as information on how to apply if you wish to help out. Important to remember is that we all follow the policies outlined in the server rules, should you discover that a member of the staff team are breaking these rules please contact a member of the Council immediately. The Council The Council are the head of the server, currently it consists of Varen, Vrahn, Axis48 and Nostra. If you are having trouble that cannot be addressed by a Helper you are welcome to contact any of us, programming or bug related questions are best suited for the two Vs as they are best equipped to deal with it, if you are confused by the RPG then Axis48 most likely knows how to help you. Otherwise, there are no special assignments within the Council and we all help out with what we can to keep the server running smoothly. Helper Your job as a Helper should be obvious from the name, you're there to help people. Specifically you are there when someone needs help in-game, if they encounter a bug, need help navigating the RPG or get in a OOC conflict with another player. You are the support and moderator of the server, as such you will be there to ensure people do not abuse systems or their peers but perhaps the most important task is to keep the atmosphere on the server welcoming. Steward Communication within the community is vital to the server, both on the forums and on Discord. Your job is to keep it civil and to help newcomers get oriented. In terms of moderation you use the community rules as a guide to keep the server a place people want to spend their free time. A lot of the work is to simply direct discussions to the right forum and remind people to keep a civil tone. You are also there to greet newcomers and show them the ropes, point them to guides, guilds, Discord and so on. Dungeon Master Being a Dungeon Master is not a full-time job, instead you become one for the duration of a planned event or storyline. Anyone is welcome to try their hand and we encourage you to give it a shot at least once. As a DM you will have all the in-game permissions necessary to host RP sessions, be it a dungeon crawl or a religious rite. Your 'tenure' as a DM will last as long as you need it to, if you need a week or two to prepare for an event, you will have that time and enough to clean up afterwards. Anyone who wishes to host a storyline needs to go through this process, be they a member of staff or a player. If you wish to host an event or storyline you will need to make an outline of what it is you wish to do, if you like you can even do it with a friend or two and share the workload. Think of this as the preparation a DM does before a Pen&Paper session. When you have your outline you post it to the Scriptorium forum, don't worry only you and the Council can see your post, and unless there is any clashes with other events or lore you will be given access to a Dungeon Master account. If there are any issues with the outline we'll help you sort it out. A few examples of outlines can be found in the post below but do not be afraid to innovate and make your own template, they do not need to be elaborate, it is only there to give us an idea of what you are doing and if you were to unexpectedly disappear (accidents happen. . .) we can carry on based on that information. Outline Examples: Big Storyline: https://docs.google.com/document/d/1tAbyxfaNEnJd-YIE8oYQBoe-EmMWpJMsfaT8D24lWOg/edit?usp=drivesdk Dungeon Crawl: https://docs.google.com/document/d/1jNrq2DZFM95aHPXxumWqMkQY1S2WSVDKk_IWkVnFYzw/edit?usp=drivesdk Keepers Making the world feel alive is a tough job and one that requires a bit of commitment, the Keepers are those who wish to be there to provide encounters and world interactions for our adventurers. Maybe a Keeper observes a party of scavengers rummage through a lair of some beast or other, they make a cub appear and play out the interaction with the scavengers. Or they post a bounty on the noticeboard for a dread bandit, our adventurers take up the hunt. Or some old bum is playing dice outside the bar, betting a few silver, maybe cheating or just lucky, a few adventurers play a game or two. Interactions like these are the work of the Keepers. As a Keeper you have equal access to in-game permissions as a Dungeon Master but rather than a storyline-limited you are a Keeper for three months after which you are welcome to either step back and focus on your own adventures or keep your role for another three months. If you wish to join the team and help run the server, post the application below in the Staff Contact forum. Mind that Dungeon Masters have a separate application process detailed in their description above. Application: Age: Characters played: Discord Tag: What timezone do you live in: When do you usually play: What role do you want to have: Have you ever been a staff member for a server or RP community before; If so, where and when: Please tell us a little about yourself:
  3. Respect, maturity, and humility. These are the core principles that glue our community together and what we expect each member to adhere to. Remember that above all else, each of us are responsible for our own behaviour and creating an atmosphere conducive to fun and interesting roleplay. Be respectful. At all times. This is not optional. Show respect to your fellow players, regardless of their faction or affiliation. We are all playing this game to enjoy it, and being rude or disrespectful to another player does not enhance anyone's enjoyment. If it enhances your own enjoyment, you undoubtedly do not belong on this server. Being respectful is easy enough if you think about it. Even players that you dislike or seem unable to get along with can be treated with respect. When all else fails, the ignore filter is in place for a reason. Here's something to think about. When you read a book, you're reading a story about one or two or more characters, usually. These characters are the central focus of the story, and though they may meet other characters, typically the main characters remain the focus of the story. This is a pleasant and useful device in fiction and storytelling, but it doesn't work in real life, and it becomes a bit clumsy when applied to roleplay. Each of our characters are central to their own stories... and everyone else's character is central to theirs. Nobody else loves your character as much as you do. When coming up with a story for your character, remember this. Other people may not get involved. Other people may not care. Other people may not comply. Part of being a mature player is recognising when your character isn't supposed to be the centre of attention. Sometimes other players' characters need to shine, and it is your honour and privilege to stand aside and give them room in the spotlight. Heck, play along. Find a way to fit into their story now and then. So, What are the Rules? We have no intention of writing a law book detailing every infraction and how you should act, rather we rely on common sense to guide both us and you in following the spirit of the server as detailed above. People who cannot find it in themselves to be polite and contribute to the enjoyment of everyone will be removed from the server. We have no illusions of being omniscient so we are open to discuss a ban and will explain why we remove someone if it comes to that. We will rarely ban someone out of the blue and will always contact and explain why something is unacceptable first, only after repeated incidents will we ban someone from the server. In some special circumstances a ban may be applied immediately, such as when we are a dealing with an obvious troll, hacker or harasser. Here are a few simple rules that you need to know when you create a character and interact on the forums. Ban Appeals If you feel you were wrongfully banned, you can submit an appeal directly to the e-mail address: shores.appeal@gmail.com Multiple Accounts Please do not make extra forum accounts in order to create new server accounts. This makes it somewhat difficult to keep track of account associations, and will likely get both your accounts closed. Should you need more than one account, feel free to contact staff. Do not share your account, doing so may result in it being permanently closed. Naming Policy Use appropriate naming conventions. Avoid using pop-culture and real-world references in the naming of your account or characters. This implies a level of power or rapport that players must acknowledge due to real life homage or mockery. Do not use alternative numerical characters (leet speak) in naming. This can fracture immersion for those participating and investing their creativity in the storylines. Combat (Player vs Player) Player versus player combat handled in the RPG system requires some previous roleplay. Before a fight begins, players should have interacted and, if a player or group intends to start a fight with another player or group, their emotes should reflect this by getting ready to fight and attacking, the primary purpose is to give the other player(s) a chance to reply IC before the actual RPG combat starts. After the 'preparation' emote, combat may begin after the enemy party responds or after two minutes. A preparation emote could consist of anything from drawing your blade, stating that you are going to kill X to begin weaving a spell to cast ICly on X as a lead-in to the RPG combat. The point is to make it obvious your character is about to attack your victim. If someone is using game mechanics to escape, like drinking a speed potion to run away fast or similarly, you can use .rpg fight create or 'attach selected target' in the RPG Handbook to start an RPG fight. Player combat and execution should always be handled ICly and done for IC reasons. While perma-death and conflict are very important to the server, they should be done in a way that is conducive to roleplay and actual character motivation. That is to say that murder for the fun of it or because your character is a psychopath is not acceptable. Death should be treated with proper respect, it is courteous to give the player who's character is dying time to emote their dying breath, say a few last words or die dramatically. A player death can be reported by the killer or the victim and, if judged to have broken rules or done improperly, the death will be rescinded and the victim given an IC way out of the death. Regardless if you are the attacker or defender, we encourage you to contact a staff member on the discord the moment you decide to attack another player so that they can come and observe the situation. It helps us greatly to solve any disputes over a PvP fight, if there should be any. If you did not have staff observe, please take screenshots if you intend to dispute the death. A dead character can transfer 75% (-520) of their XP, and 75% Profession levels to one of the player's other characters (though the XP and levels of that character cannot go above that of the dead character). If the character is somehow resurrected in the future they will only come back with 25% of their previous XP and profession skill. In special circumstances some equipment can be transferred as well, to the attacker or defender depending on the circumstances. Looting of executed characters are not permitted and neither is robbing and then executing a character. If you rob them, let them go (knock out, leave for dead or what you consider fitting IC). The only time looting is permissible is when we are dealing with legendary, quest or lore relevant items. Player Bases When destroying a group of players by killing them off, we lose a lot of potential roleplay. When possible, try to be creative about your solutions, try to find other ways to interact with the group or player that doesn't involve annihilating them. However, if shit hits the fan and you see no other solution, these are steps you need to take when assaulting a player base. The players should get in contact with one another to set up a time and date, in a 5 day time frame from the date the attacker got in contact with the defender. Staff may get involved at the request from any involved party. You must work together to set a date and time that can be mutually agreed upon. Staff should be notified of the agreed upon time. Deciding whether a player is within the protection of their base is can be difficult and depends a lot on context, but if they can reasonable be seen or heard by the characters supposed to be at the base, it counts as being within that protection. A base located on a resource node keeps the protection described above, however anyone is welcome to try to loot the node and doing so is not in violation of above rule. If the owner(s) decides to attack the resource gatherer(s) they forfeit their base protection for the duration of that encounter. Any player has the right to base protection from other players but have no safety from NPCs, though any Keeper or DM is expected to treat the base with due respect. Any player has the right to a base, however only one location is accorded protection as described above. If a player joins a group or guild, they forsake those rights as the guild/group base become their home. Exploiting The use of known and unknown bugs or obvious exploits in the system or game is not allowed. The RPG system and Unknown Shores are all custom made and there is potential for loopholes and exploits in the revised systems architecture. Reporting of these bugs will come with a reward, abusing them will come with punishments. An example would be, gaining a faction or a friendly standing with an NPC faction, then attacking them, knowing they won't fight back. a GM should be ticked it you wish to pursue hostile actions against friendly targets. Lore We play in the World of Warcraft and as such all characters, guilds and other concepts should fit within that setting. That is not to say you cannot be creative within that setting, the Doldrums are an example of that, but your concepts need to be grounded in the ideas presented by the Warcraft setting. Vacation Rule Notifying staff, you can set your account to vacation mode for a minimum of 7 to a maximum 30 days. The account will be inaccessible until you return from vacation. When returned, you'll receive 45 * [days Of Vacation] * [xp bracket multiplier] XP. It is up to the player to notify the beginning and end of the vacation period. After using vacation mode, you may not do so again for a month, unless there are exceptional circumstances to speak with staff on. (If you're dealing with a hurricane, XP can wait.) Retiring Characters Notifying staff, once every 30 days, you can retire a character. Doing so allows you to transfer 100% of its experience and professions to another character, with the following limitations: -The total final xp/professions cannot exceed those of the original character. -Receiving character cannot have more than 750xp already -Receiving character must not have died prior to receiving this XP. A character that is actively involved in a dangerous situation cannot be transferred until that roleplay is concluded (Bounty, captives, holding a legendary object/Doldrums-lore item and similar scenarios). A retired character can be restored by returning its experience/levels, after at least one month since the character was retired. If the receiving character dies, normal XP transfer rules apply, even if it's desired to restore the old character. A Reminder Be patient with timely responses. This entire project is a hobby, not an occupation. Be considerate of IRL schedules, time zones, etc. When requesting changes from staff, and moderation, understand that they may have other tickets or moderation duties. You will receive a response in a timely fashion. Each filtering of tickets are answered in the order which they are received. Grave offences are flagged for priority along with the functionality of both forum and the game engine. When applying to guilds, initiating contacts for roleplay and partnerships, be patient of those who are responding to you. If time goes by without response, politely address those involved, but avoid badgering and negative posts on the matter. Respect staff decisions. Not all decisions are going to be agreeable but navigate the appropriate channels and speak to the team in order to gain clarity or remedy the problem. This will help members remain informed and the staff team grow and evolve with its community! If you want more detailed "do's and don'ts" look in the spoiler below.
  4. Spring 2018 As we move closer and closer to the Beta and Launch of the Unknown Shores Project, we've been ironing out and completing the mechanics and systems that will form the backbone of the immersive feature suite that is our RPG System. Players will be able to throw themselves into the setting and feel like they have an impact on our world! I hope you'll take some time to watch the videos and link it to your friends! We're getting an idea of the interest level and we hope to be able to deliver on the expectations you have for us! The Videos are linked below, for a Playlist, use this link: https://www.youtube.com/watch?v=1eF3NxLMnGc&list=PL2z6h3QrgfNVamkJB3v-Af9d1qCWS0cga INTRODUCTION RPG HANDBOOK RPG PROFESSIONS RPG CHARACTER CREATION RPG COMBAT
  5. Where are we? Unknown Shores is set on Azeroth, in a place called the Doldrums. Similar to how Pandaria was enshrouded by mist for many thousands of years, the Doldrums, too, are veiled from the rest of Azeroth, but not by the will of a great Emperor. The shadows which are tethered to the Doldrums are an ancient, clandestine force. When are we? It is 28 years after the First War. Deathwing has just emerged from Deepholme and shaken Azeroth to its core with the cataclysmic effect of the Shattering. Consider the server events to have occurred at the very beginning of the Cataclysm expansion. Why are we? With the tremendously destructive effects of the Shattering, ships were destroyed, Zeppelins grounded, and magical transport has gone awry. Where once, only the occasional few lost travelers or islands were absorbed into the ever-expanding mass that is the Doldrums. The Shattering has made it effective enmasse; more people than ever before have been pulled into these ancient lands. What is here? The Doldrums are made up of a great many sets of islands, seven of which will be available to players on launch. Listed in no particular order, they are, Opej’Nor, Silver-Eye Island, Sotoras, Kolai Isle, Black Finger, Isle of Menhirs, and The Last Battleground. Opej’Nor Opej’Nor was a large landmass that had shaken loose from Azeroth and soaked into the Doldrums almost at the same time as the average player. Named for the Orc who founded the island during the Northrend Campaign, it is a resource rich, tropical island untouched by mortal hands. It’s beauty has diminished with the scattering debris that was tossed skyward and than fell where Deathwing emerged amidst the Shattering. The island is populated by various wildlife, elementals, and a rush of others around the Doldrums, hoping to capitalize on the resource rich territory. Opej'Nor is currently the 'main hub' Island. The Port of Haven, a common arrival point for man these days is located there. Along with Grom'Goshar and Port Drustgarde(Currently owned by the People of Sotoras.) Silver-Eye Island Silver-Eye Island, the current ‘hub’ of the Doldrums was once an important shipping port to goblins of Kezan. However, during the Second War and simultaneous rise of zeppelin popularity., the island fell into disuse and in the midst of their declining prosperity, Silver-Eye Island was dragged into the Doldrums. Since it’s shift, the island found itself acting as a trading port for those that had arisen in the Doldrums, most notably the people of Sotoras and the mysterious travelers from Black Finger and Isle of Menhirs. The island is ruled now by the Silverscale Company, owned and operated by Boss Hendel Silverscale, the last holdouts of the cartels on the island. They employee their enforcers- the Gorgeous Boys, lead by Henry the Gorgeous, to keep anyone from rising up and interfering with their reign. More recently, exiles from Kolai Island and survivors from Sotoras haven taken up refuge on the island, crowding in with the other refugees of the Shattering- making tensions rise. Silver-Eye Island is currently under the control of a group of Black Drakes and whelps, led by a massive Black Dragon. They destroyed the settlement and most of the Gorgeous Boys and Silver-Scale. Sotoras Sotoras, a colony of Kul Tiras, was a small and budding territory South of the Maelstrom, established over a hundred years ago. Temperate and heavily wooded, Sotoras was somewhat on the fringes of the Kingdom. It enjoyed relative prosperity until the years before the First War, when it was struck by a great hurricane which ruined much of the island and cast it into the Doldrums. Isolated from Kul Tiras and much of civilization as a whole, Sotoras saw a heavy downturn over the recently crowned ruler- Lord Beauregard Springfield II. Lord Springfield II, an altogether respectable man, was not a very innovative man and was rather reclusive, not doing well to inspire the worried people of Sotoras which saw steady decline until they soundly found themselves with new neighbors- the people of Silver-Eye Island. When the Shattering came and the Doldrums once again swelled, much of what they had built was destroyed and worse, something unthinkable happened. Lord Springfield II attacked his own people. Survivors say he emerged from the keep with his guard and court wizard, a wicked blade in hand as cannons fired on the township- killing everyone and raising them as undead. The daughter of the Lord, Lady Abigaile Springfield along with many survivors and personal guard fled the island in one of the few ships, retreating to Silver-Eye Island where they now lay in shock over what happened. Sotoras remains cold, dark, and lingering with the dead. Kolai Isle Kolai Isle, a brutal home to members of the Razorbranch Tribe, it is a tropical paradise with long sandy beaches and plentiful resources. The Razorbranch, lead by Chief Urdo, were brutal raiders of the South Seas. Intensely xenophobic and cannibalistic, the Trolls of Kolai island didn’t deal in slaves nor gold, their focus on utter control and domination. With a small fleet of ships and many hardened warriors, they went unchecked for decades. When the Shattering came, Kolai Isle was split in half, much of their sacred temple falling beneath the sea as the island was dragged into the Doldrums. Over seventy percent of their population perished and most of their ships were destroyed. The devastation rattled the social structure of the island to a core, convincing Chief Urdo to move for a more diplomatic effort with his newfound neighbors in the Doldrums. The rapid change was followed by some, but one of the leaders of the raiding parties, Sal’do the Clever was incensed by the idea of abandoning tradition and staged an uprising against Chief Urdo- eventually driving him and his supporters to Silver-Eye Island. Chief Sal’do the Clever now reigns over the ruined Kolai Isle, trying to rebuild what once was. Black Finger Black Finger, the dreaded dark citadel that casts a long shadow across the Doldrums. The stony peak loomed, both enigmatic and foreboding with the shadow cast upon the mainland, capped and twisted. Metal points and a wicked castle did not lend itself to and obvious route accessing the central fortress. With only one obvious place to find ground, a simple beach and dock that lingers near the base of the towering rocky cliffs, a ruined ship and pier hung upon the beach, the debris of many dead adventurers who came to this place seemed to only promote the island’s vacancy. From the beach, a winding path reaches to an aged camp, looking like a holdout for slavers or worse- cages and twisted metal pushed forward onto a platform, reaching out to the citadel. No one knows who lives on Black Finger, but many choose to avoid asking the question. Isle of Menhirs Isle of Menhirs, a temperate home to ancient ruins and curious travelers. Few settle in these aged grounds, most describing the place as both eerie and beautiful before ultimately moving on. Much of the ruins are distinctly elven, harkening back to the days of the Highborne, with immaculate architexture long reduced to rubble, ruined infrastructure, and signs of icons beth druidic and arcane. The exact history has long since been lost to time, but almost everyone in the Doldrums remembers the Isle of Menhirs being there, always a mystery with stories of elves, demons, and worse lingering about the grounds. Menhirs is home to Tordala, a small settlement of various races. Mainly Elves and Draenei. It is currently considered one of the safest islands in the doldrums, as safe as one can be, anyways. Last Battleground The Last Battleground, a previously unnamed island mass in the Doldrums, there was little here for anyone to take notice of. Sandy beaches and rocks, it was unlikely to see much interest until the recent events of the Shattering. With so many people dragged into the clutches of the Doldrums, the now named Last Battleground was suddenly made the home of a few surviving Alliance and Horde ships. With much of their supplies gone and no other place to go, the two surviving forces eventually discovered they weren’t alone and after some efforts of diplomacy fell through, the two small armies went to war. The island has been picked over since, most of the reports are grim, calling it none but a graveyard. Recently, a the large, dormant, volcano on the island erupted. It has been spewing ash into the air and slowly consuming the Last Battleground with lava.
  6. UNKNOWN SHORES 2018 We're very happy to announce the launch of our forums as part of the Alpha Experience for our upcoming Roleplay Server! As we continue to build up the server in preparation for a full release, we'll be using these forums as a launchpad for opportunities to learn, participate, and prepare for a unique RP experience! Except lots of updates, patch notes, and information! Things might be slow for the next few days as Christmas comes and passes, but consider the forums an early Christmas present from the staff here at Unknown Shores! Please enjoy and start thinking about your characters, guilds, and RPG builds!
×