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  1. On Unknown Shores we have several positions: Admins, Head Keepers, Curators, Helpers, Keepers, Builders and Dungeon Masters. The Helpers and Curators are the main support and moderators while the Keepers and Dungeon Masters are those who wish to host events and storylines. You can find descriptions of what we all do below as well as information on how to apply if you wish to help out. Important to remember is that we all follow the policies outlined in the server rules, should you discover that a member of the staff team is breaking these rules please contact any Admin, Head Keeper or Curator immediately. Admin The admins are the head of the server, currently it consists solely of Varen. If you are having trouble that cannot be addressed by a Helper or Curator, you are welcome to contact him, though programming or bug related questions are best suited as he is best equipped to deal with it. Otherwise, there are no special assignments, helping out with what he can to keep the server running smoothly. Head Keeper The Head Keeper's duties mainly consist in organising the Lore, story and setting of Unknown Shores, as well as managing the Keepers in the Staff Team. As they write and oversee the Lore of Unknown Shores, any question about the server that errs on such side is best directed to them, if a normal Keeper can not answer. It must also be noted, however, that their duties also include other types of "logistics" like the creation of systems and rulings to further develop the server, alongside the Admins. Curator Communication within the community is vital to the server, both on the forums and on Discord. Your job is to keep it civil and to help newcomers get oriented. In terms of moderation you use the community rules as a guide to keep the server a place people want to spend their free time. A lot of the work consists on directing discussions to the right forum and remind people to keep a civil tone. You are also there to greet newcomers and show them the ropes, point them to guides, guilds, Discord and so on. The task of keeping the forums up to date and overseeing the server's moderation also falls mainly to them. Helper Your job as a Helper should be obvious from the name, you're there to help people. Specifically you are there when someone needs help in-game, if they encounter a bug, need help navigating the RPG. This also includes help with such things as payboxes, retirements, ect. Keeper Making the world feel alive is a tough job and one that requires a bit of commitment, the Keepers are those who wish to be there to provide encounters and world interactions for our adventurers. Maybe a Keeper observes a party of scavengers rummage through a lair of some beast or other, they make a cub appear and play out the interaction with the scavengers. Or they post a bounty on the noticeboard for a dread bandit, our adventurers take up the hunt. Or some old bum is playing dice outside the bar, betting a few silver, maybe cheating or just lucky, a few adventurers play a game or two. Interactions like these are the work of the Keepers. As a Keeper, if accepted, you will join for a Trial period, after which the Head Keeper will review whether you'll join the team permanently or not. Builder Your job as a Builder is clear: you build scenarios. Builders are individuals that prefer to help by decorating or constructing the scenery for players. They are contacted mainly by Keepers so that the Builders can come up and craft a scenario adequate to the Keeper's needs so the players can carry out the roleplay in an immersive setting. They may also be contacted under other circumstances, however. They are unsung, yet their efforts are appreciated as much as any other's. It is to be noted that this is not a role that carries as many administrative responsibilities as others, and therefore has more limited access... - - - Special Positions - - - Dungeon Maker A Dungeon Maker's task is to create in-game content, without the need to actively oversee it, using a coded system called the 'DMKit'. Such as quests, dungeons, and explorable areas. This allows content to be created that players can tackle on their own time. A 'Dungeon' may be either repeatable (meaning it can be done multiple times) or 'one off' (meaning once run, it's not available again.). This allows your 'Dungeon' to either be a staple of the Doldrums, or something that once completed can leave a lasting impact on the server. The DM's duties only revolve around creating the 'Dungeon' and, if it is a one-off, handling clean up. Founders A special mention, the founders are the original creators of the server: Varen, Vrahn, Axis48 and Nostra. Mainly a honorary position, these individuals were the ones that first carried out the idea that is Unknown Shores, and developed it. Though some of them might be "retired", they have been the ones that "birthed" the server, and may still hop in or help the server, from time to time. If you wish to join the team and help run the server, post the application below in the Staff Contact forum. Mind that Dungeon Masters have a different application process detailed in their description above. Application: Age: Characters played: Discord Tag: What timezone do you live in: When do you usually play: What role do you want to have: Have you ever been a staff member for a server or RP community before; If so, where and when: Please tell us a little about yourself:
  2. Here, we present to you… the project guidelines! These guidelines and rules that we are about to present are to be used for player character projects. Some examples would include researching to get teleportation to work in the Doldrums. Perhaps you are aiming to make a special type of cannon ball? Basically, anything a player would like to do that isn't mechanically represented, but does require time and effort to be invested. These are to help promote RP more on the player than the Keepers hand holding them, and allows staff to keep track of things better. Payboxes can still be used, but they should no longer be the primary resource for projects: RP should take the spot, instead. The Project Guidelines Players are meant to make a thread, either publicly or privately on the forums. Public ones go into the journal section, and private ones into the private journals section. It is the players' responsibility to post any documentation related to the project for Keepers to handle. Any checks, emotes, conversations, sumaries of what happened… are all aceptable. But these need to be available in the forum posts. If a player does complete a project publicly, it will also be publicly known that the project has been completed. For example, Staff will make a rumour about it, giving the PC credit for it. This is done so in order to encourage posting less sensitive things in Public, so potential players see that things -do- go on. There won't be any negatives for keeping things private. You are to be informed, however, that you may be forced to find other players to help you with your project, as we do not want projects to be a "one-man army" kind of deal. (You can NOT use an army of your own characters to carry out these projects, and -must- find other players for them). These threads should have the 'Project' Tag. Players may ask DMs 'plausibility' questions. These are OOC questions you may ask to avoid getting your time and the DM's wasted. Here we have some extreme or simple examples, so that you may get an idea. Player: "Can I control the Old God and make him dance for everyone?" DM: "You really don't think that's possible for any single person." Player: "Can I raise a few skeletal dogs to be my friends? :3" DM: "That's plausible, but you'll need to learn how, before you can do it." Player: "Can I tame this raptor and make it my mount?" DM: "Currently, Shores does not allow mounts in any form." PC Knowledge Levels A PC's IC knowledge comes from several factors. Even a profession would allow a character to understand things naturally. For example, a level 45 Mystic would understand that runes need to be altered to deal with the mana drain The Doldrums has and know how to alter it, whereas a level 15 mystic would only know that runes need that alteration, but not know how it needs to be done. Knowledge may also come from things learnt about in events, discovered in the world, or however the overseeing keeper thinks. If applicable, it might even come from a character's background! On the topic of the plausibility questions mentioned previously, you must not expect an outright OOC answer, but, rather, a light nudge or some hint that might help you. Here is another such example! Player: "Can I build a submarine?" DM: "That's not a bad idea, but you are going to need to experiment with it, and learn the best methods over time." Here is an example of how one such project could go (Redacted to prevent Lore Leaks):
  3. Respect, maturity, and humility. These are the core principles that glue our community together and what we expect each member to adhere to. Remember that above all else, each of us are responsible for our own behaviour and creating an atmosphere conducive to fun and interesting roleplay. Be respectful. At all times. This is not optional. Show respect to your fellow players, regardless of their faction or affiliation. We are all playing this game to enjoy it, and being rude or disrespectful to another player does not enhance anyone's enjoyment. If it enhances your own enjoyment, you undoubtedly do not belong on this server. Being respectful is easy enough if you think about it. Even players that you dislike or seem unable to get along with can be treated with respect. When all else fails, report it to Staff so that they may deal with the situation. Here's something to think about. When you read a book, you're reading a story about one or two or more characters, usually. These characters are the central focus of the story, and though they may meet other characters, typically the main characters remain the focus of the story. This is a pleasant and useful device in fiction and storytelling, but it doesn't work in real life, and it becomes a bit clumsy when applied to roleplay. Each of our characters are central to their own stories... and everyone else's character is central to theirs. Nobody else loves your character as much as you do. When coming up with a story for your character, remember this. Other people may not get involved. Other people may not care. Other people may not comply. Part of being a mature player is recognising when your character isn't supposed to be the centre of attention. Sometimes other players' characters need to shine, and it is your honour and privilege to stand aside and give them room in the spotlight. Heck, play along. Find a way to fit into their story now and then. So, What are the Rules? We have no intention of writing a law book detailing every infraction and how you should act, rather we rely on common sense to guide both us and you in following the spirit of the server as detailed above. People who cannot find it in themselves to be polite and contribute to the enjoyment of everyone will be removed from the server. We have no illusions of being omniscient so we are open to discuss a ban and will explain why we remove someone if it comes to that. We will rarely ban someone out of the blue and will always contact and explain why something is unacceptable first, only after repeated incidents will we ban someone from the server. In some special circumstances a ban may be applied immediately, such as when we are a dealing with an obvious troll, hacker or harasser. Here are a few simple rules that you need to know when you create a character and interact on the forums. Ban Appeals If you feel you were wrongfully banned, you can submit an appeal in the staff-contact forums. Should that be unaccessible, send a discord message to Varen#9668. Multiple Accounts Please do not make extra forum accounts in order to create new server accounts. This makes it somewhat difficult to keep track of account associations, and will likely get both your accounts closed. Should you need more than one account, feel free to contact staff. Do not share your account, doing so may result in it being permanently closed. Naming Policy Use appropriate naming conventions. Avoid using pop-culture and real-world references in the naming of your account or characters. This implies a level of power or rapport that players must acknowledge due to real life homage or mockery. Do not use alternative numerical characters (leet speak) in naming. This can fracture immersion for those participating and investing their creativity in the storylines. Combat (Player vs Player) Player versus player combat handled in the RPG system requires some previous roleplay. Before a fight begins, players should have interacted and, if a player or group intends to start a fight with another player or group, their emotes should reflect this by getting ready to fight and attacking, the primary purpose is to give the other player(s) a chance to reply IC before the actual RPG combat starts. After the 'preparation' emote, combat may begin after the enemy party responds or after two minutes. A preparation emote could consist of anything from drawing your blade, stating that you are going to kill X to begin weaving a spell to cast ICly on X as a lead-in to the RPG combat. The point is to make it obvious your character is about to attack your victim. If someone is using game mechanics to escape, like drinking a speed potion to run away fast or similarly, you can use .rpg fight create or 'attach selected target' in the RPG Handbook to start an RPG fight. Player combat and execution should always be handled ICly and done for IC reasons. While perma-death and conflict are very important to the server, they should be done in a way that is conducive to roleplay and actual character motivation. That is to say that murder for the fun of it or because your character is a psychopath is not acceptable. Death should be treated with proper respect, it is courteous to give the player who's character is dying time to emote their dying breath, say a few last words or die dramatically. A player death can be reported by the killer or the victim and, if judged to have broken rules or done improperly, the death will be rescinded and the victim given an IC way out of the death. Regardless if you are the attacker or defender, we encourage you to contact a staff member on the discord the moment you decide to attack another player so that they can come and observe the situation. It helps us greatly to solve any disputes over a PvP fight, if there should be any. If you did not have staff observe, please take screenshots if you intend to dispute the death. Death A dead character can transfer 75% of their XP, and 75% Profession levels to one of the player's other characters (the receiving character's XP and levels cannot go above that of the dead character). If the character is somehow resurrected in the future they will only come back with 25% of their previous XP and profession skill. In special circumstances some equipment can be transferred as well, to the attacker or defender depending on the circumstances. Looting of executed characters are not permitted and neither is robbing and then executing a character. If you rob them, let them go (knock out, leave for dead or what you consider fitting IC). The only time looting is permissible is when we are dealing with legendary, quest or lore relevant items. Player Bases When destroying a group of players by killing them off, we lose a lot of potential roleplay. When possible, try to be creative about your solutions, try to find other ways to interact with the group or player that doesn't involve annihilating them. However, if shit hits the fan and you see no other solution, these are steps you need to take when assaulting a player base. The players should get in contact with one another to set up a time and date, in a 5 day time frame from the date the attacker got in contact with the defender. Staff may get involved at the request from any involved party. You must work together to set a date and time that can be mutually agreed upon. Staff should be notified of the agreed upon time. Deciding whether a player is within the protection of their base is can be difficult and depends a lot on context, but if they can reasonable be seen or heard by the characters supposed to be at the base, it counts as being within that protection. A base located on a resource node keeps the protection described above, however anyone is welcome to try to loot the node and doing so is not in violation of above rule. If the owner(s) decides to attack the resource gatherer(s) they forfeit their base protection for the duration of that encounter. Any player has the right to base protection from other players but have no safety from NPCs, though any Keeper or DM is expected to treat the base with due respect. Any player has the right to a base, however only one location is accorded protection as described above. If a player joins a group or guild, they forsake those rights as the guild/group base become their home. Exploiting The use of known and unknown bugs or obvious exploits in the system or game is not allowed. The RPG system and Unknown Shores are all custom made and there is potential for loopholes and exploits in the revised systems architecture. Reporting of these bugs will come with a reward, abusing them will come with punishments. An example would be, gaining a faction or a friendly standing with an NPC faction, then attacking them, knowing they won't fight back. A GM should be ticked it you wish to pursue hostile actions against friendly targets. Lore We play in the World of Warcraft and as such all characters, guilds and other concepts should fit within that setting. That is not to say you cannot be creative within that setting, the Doldrums are an example of that, but your concepts need to be grounded in the ideas presented by the Warcraft setting. Vacation Rule Notifying staff, you can set your account to vacation mode for a minimum of 7 to a maximum 30 days. The account will be inaccessible until you return from vacation. When returned, you'll receive 45 * [days Of Vacation] * [xp bracket multiplier] XP. It is up to the player to notify the beginning and end of the vacation period. After using vacation mode, you may not do so again for a month, unless there are exceptional circumstances to speak with staff on. (If you're dealing with a hurricane, XP can wait.) Should you wish to set a vacation post-fact a maximum of 7 days can be used, unless it's due to an emergency. Retiring Characters Notifying staff, once every 30 days, you can retire a character. Doing so allows you to transfer 100% of its experience and professions to another character, with the following limitations: -The total final xp/professions cannot exceed those of the original character. -Receiving character cannot have more than 1500xp already -Receiving character must not have died prior to receiving this XP. A character that is actively involved in a dangerous situation cannot be transferred until that roleplay is concluded (Bounty, captives, holding a legendary object/Doldrums-lore item and similar scenarios). A retired character can be restored by returning its experience/levels, after at least one month since the character was retired. If the receiving character dies, normal XP transfer rules apply, even if it's desired to restore the old character. A Reminder Be patient with timely responses. This entire project is a hobby, not an occupation. Be considerate of IRL schedules, time zones, etc. When requesting changes from staff, and moderation, understand that they may have other tickets or moderation duties. You will receive a response in a timely fashion. Each filtering of tickets are answered in the order which they are received. Grave offences are flagged for priority along with the functionality of both forum and the game engine. When applying to guilds, initiating contacts for roleplay and partnerships, be patient of those who are responding to you. If time goes by without response, politely address those involved, but avoid badgering and negative posts on the matter. Respect staff decisions. Not all decisions are going to be agreeable but navigate the appropriate channels and speak to the team in order to gain clarity or remedy the problem. This will help members remain informed and the staff team grow and evolve with its community! If you want more detailed "do's and don'ts" look in the spoiler below.
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