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Showing content with the highest reputation on 07/12/19 in all areas

  1. 3 points
  2. 2 points
    Hey guys. Real quick one for those who are architects, i'd like to recommend the following additions if they are possible: 1.) The addition of 0.01 movement increments. This is possible on GM accounts and to my knowledge it goes smaller than that (not tested how much smaller though), its a handy little tool as i've noticed that lining up objects with others can cause minor clipping issues that can't be solved to the up-down-left-right nature of the movement system and so it would certainly benefit the movement of objects to a finer level. This is especially the case for -VERY- small items such as foodstuffs, cutlery, plates etc 2.) The option of 1.0 and less item scales. This allows for things such as statues or tiny little tweaks such as setting out a map with Alliance and Horde banners scaled down on it as miniatures. The reason I suggest a downward scale rather than a upward scale is to prevent people scaling up wall pieces to monstrous sizes to prevent higher wall coverage.
  3. 2 points
    Heroes. What does it mean to you? A hero can be defined in many ways. They can be someone of great admiration, known for noble qualities or outstanding achievements. A hero depends on who the mindset or ideology of that person may be, where others might not see the admirable qualities of that particular person, another may see this clear as the blue sky. In times of desperation, conflict and peace, heroes have always come to aid those who need it, and act as a light in the darkness when all seems dim around them. The Flamespire Clan know many heroes, Thrall, Warchief of the New Horde. Cairne Bloodhoof, Chieftain of the Tauren. Sen'jin, Chieftain of the Darkspear before his son, Vol'jin. In times of great peril on the Doldrums, the Doldrosh has called for a celebration of such heroes. This celebration however, is not strictly tied to the Horde. There are heroes among both the Horde and Alliance, and the world, that are known by all. Broxigar the Red, Bolvar Fordragon, Saurfang the Younger and more who stood not only for their factions, but for Azeroth. All are welcome to the village of Mag'Gol, a growing village of the Flamespire Clan just east of the mountain. In addition to these celebrations, a tournament of sorts shall be held known as the Brawl of Heroes. The rules are as followed: - The Brawl is a fight of strength and martial prowess between two fighters. It is a brawl until the other opponent cannot continue. Armor and weapons are prohibited, and magic is excluded. Only your body may be used to fight fist, feet, teeth and more. - There will be no fighting to the death. If an opponent is knocked unconscious, the fight will end there. Failure to comply will result in immediate disqualification. If it is felt a fight is getting too heated and may result in death, a break shall be issued. - Good sportsmanship shall be given. Each fighter shall give respect to the opposite faction before, during and after the brawl. It is a celebration, and not a means of one-upping another faction. More rules shall be outlined in the future if need be. Additionally, the Doldrosh has sought to reward those of notable placements with the following prizes: 1st Place - A Breastplate from Devon's Library, and one thousand silver, and the title Arena Master. 2nd Place - A Weapon of their choice crafted by Mik'turok (Mats provided by the Clan), and a five hundred silver prize. 3rd Place - A five hundred silver prize. Special Mentions or Notices may be given to those who show respect, honor and showmanship during these games. When the games are concluded, a small feast shall be held to commemorate the victors and sing songs and tales of Heroes past. ________________________________________________________________________________________________________________ OOC: Where: Mag'Gol (Just east of Grom'Thar). When: Sunday 14th of July 9 PM ST (8 PM BST) Who: Any race or non-hostile faction. (Any infiltrators from hostile forces will be publicly executed in the pit before the or during breaks during the festivities.) GM Assistance: Not entirely. If GM assistance is required I shall speak with them prior just in case. GMs are free to do anything spontaneous though! Combat Guidelines: - The fight will use RPG Checks to determine the fight as it goes on. Physical skills such as Acrobatics, Athletics etc will be used, although most of the combat will be based around Martial Skills with Strength or Dexterity rolls depending on the choice of the fighter. Situational rolls will be asked for by a DM, for example if your character is loosing footing they may be asked to do an Acrobatics check. - Each fighter will be given a set HP pool (to provide a fair way of giving and taking damage). The amount of HP will be determined by your CON Stat. For example if you have 6 CON, you have 6 HP Points. - Damage will be decided as followed; If you fail a defensive roll against an attacking roll, you will loose 1 HP Point. Critical rolls (purples) will cause you to loose 2 HP. The person who reaches 0 HP will be knocked out. Anyone who reaches negative HP (whether they've been critted on 1 HP or the other fighter decides to take things to far, RP is RP ofcourse) will be given injuries dependent on the DM. - Roll orders will be determined by a roll for initiative. A simple 1d20 will decide who goes first. The roll order will go one to one unless a DM pauses the fight to force a situational roll as mentioned above. Anyone wishing to partake in the tournament must contact me on discord or ICly to sign up. That way I can make a roster of who is fighting and a table of the fights. I will also inform you all of how this will be done and carried out shortly!
  4. 1 point
    Guild Type: Settlement Affiliation: The Alliance Guild Leader: Baron Timothy West (Dascombe) Guild Officer(s): Sergeant Osbert (Haakonsson) Accepted Races: Worgen, Kaldorei, Gnomes, Dwarves, High Elves, Draenei, Humans ____________________________________________________________ Guild settlement form (Please point out any inconsistencies with information below and it'll be corrected! This is a brief summary of the information below!) Settlement Name: New Moonbrook Leader(s): Baron Timothy West (Leader) Leader Positions and Powers: Baron Timothy West - Settlement ruler. Lumber Mill Manager Vaxandis Dawnbinder - Alliance Citizen. Mine Manager Important NPCs (named NPCs): Alliance Corporal (Jeremy Thorne) Population (All NPCs in the settlement): Total of 18 NPCs NPC Distribution (What NPCs are assigned doing): tba Laws (What are NPC reaction behaviours to law breakings etc): https://docs.google.com/document/d/1kkbKFyDEBkBEPnTOeHxMZdRYZLjCGoat_NtPsCjwBPo/edit?usp=sharing Housing (total beds): 18/18 (see bedding below) Care (what is available to make surviving more bearable): Tavern constructed to provide food, ale and merriment (X1 refugee currently operating as a 'bard' inside to increase morale) First aid tent constructed to provide first aid (X5 beds currently) 1:1 housing for civilians. Specific bunkhouse accommodation for guards / soldiers. Herb patch / garden present. X1 refugee currently operating as a 'tailor' to keep NPC's clothes repaired and in a good state. ____________________________________________________________ Intro For a long time upon the Doldrums the Alliance had never truely flown the golden lion of Stormwind upon these lands, to grant those who yearned for it 'civilization' in the heart of this untamed land. There were those who were once known as the Ironbound: mercenaries, fighters and wizards without goal or direction and now a disbanded memory with one or two of their surviviors now wandering nomads in these isles. The fortress-port of 'Drustgarde' rests as a smoking pile of ash and rubble, Haytham its previous ruler having long now perished to defeat the Razorbranch Trolls. The closest semblence of the Alliance in these lands is the rag-tag band of still-living Sotoran soldiers and citizens who follow Lady Abigale Springfield to reclaim their lost homeland from the deck of their ship the Tidesong. The esteemed hunter and nobleman Baron Timothy West sought to form a solution to this: a settlement in the Doldrums upon Opej'nor flying the flag of the Alliance high and proud atop the jungle canopy for all to see, providing rest and respite to those of the more noble races of Azeroth from the chaos and calamity of the politics of the Doldrums and its weary inhabitants. The journey will be long and difficult, a great many obstacles and challenges lie ahead for the nobleman and his budding entourage as not only will the wilds of the Doldrums seek to devour them but the enemies of the Alliance lie around every corner. Though there may be foes, friends also lie in wait! From the Elven Dawnbinder couple residing in Haven to the eccentric Gnome Mayor Eg and many other forces loyal to the ideals for which the Alliance stands for. Should the madness keeping us all imprisoned here be vanquished, then let this be the first Alliance colony upon these isles! And should we be bound here for eternity, then let this town stand as a pinnacle for all that the Alliance holds dear! ______________________________________________________________________________________________ OOC Salutations all. Cheers for taking the time to read up this draft for 'New Moonbrook'. For those who have skipped the relevant bit, this guild is an Alliance themed guild and will likely revolve around the focus of guild based conflict with those who are typically seen as enemies to the Alliance (or perceived enemies, we -are- in the Doldrums after all) this guild will act as a 'go to' spot for anyone wishing to engage in Alliance-specific RP and act very much in a counter way to the (predominantly) Orcish inhabitants of the Flamespire Clan. This is not to say it will result in a neverending case of red vs blue however do consider the common knowledge that an old god rules this realm and that their advantage is based around spinning conflict between mortals. That having been said this guild will focus around settlement construction / expansion with a possibility later on for military / political themes to start to appear but initially there will be a sort of 'survial' element in play. If you have any questions about the guild don't hesitate to drop a message below in the comments section or PM this group account directly ___________________________________________________________________________________________ The current goals of New Moonbrook may change over time and these are by no means a definitive list = Completed = In Progress = Not Started Short term Construct a road to another town / settlement. Construct a basic settlement / camp (At least one building completed). Construct a well for water. Construct a mine. Construct a lumber mill. Construct a bathhouse or similar location to ensure basic cleanliness . Establish a small settlement / village (Total population of 30+ required) . Construct a kitchen. Contruct a Tavern. Establish a 'Watch' Build a wheat and grain farm. Medium term Construct a road to three other towns / settlements Construct a wall around the majority of the settlemnt (Over 50% of settlement surrounded by a wall) Construct a Tobacco Farm Establish a settled town (Total population of 100+ required) Construct a Garrison Construct a Warehouse Have sufficient defence force protecting the town (20+ guards required) Ensure pleanty of business employment (Four businesses built, owned and managed) Construct a seafaring vessel and establish mooring rights with Egtown (Unlocks Navy) Construct a foundry (Unlocks Cannon) Construct a trading outpost Construct a Town Hall (Unlocks Town Militia) Construct a hunting lodge (Unlocks Riflemen) Construct a workshop (Unlocks Gnomish mech tech) Construct a black powder store (Unlocks Mortar Crew) Construct a mage tower (Unlocks Magi) Construct a church (Unlocks priests, paladins, vindicators) Construct an ancient grove (Unlocks druids & shaman) Long term Establish a thriving city (Total Population of 200+ required) Ensure sufficient and roomy dwellings for all citizens (player & NPC) consisting of a cabin for each (Total Population of 75+ required) Have a small 'army' protecting the city (50+ guards required) Establish dominance as the 'defacto' Alliance faction within the whole of the Doldrums Construct a large Alliance monument in the centre of the settlement Acquire contact with the Alliance back in Azeroth Rejoin the Alliance back in Azeroth When pledging please write down your character name, forum name and your professions if applicable. If you prefer to keep your character's identity secret then do PM us discreetly. Baron Timothy West - Dascombe Sergeant Osbert - Haakonsson Private Danwar - Danwar Marius - Karthagas
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