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New Moonbrook

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New Moonbrook last won the day on July 28

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  1. New Moonbrook

    New Moonbrook

    Job Opportunity Job Title: Landlord / Landlady Race Requirements: n/a Class requirements: n/a Job Type: Social RP / Merchant Salutations, citizens of New Moonbrook and Beyond! As many of you will have no doubt notice, the settlement's central tavern is nearing completion and is almost ready to start quenching thirst for ale and satisfying hunger for good food! Due to this, the settlement is looking to hire a willing Landlord / Landlady to run the tavern and anything associated with the building. Perks of the job include: Full day-to-day authority of running the tavern Naming of the tavern following a discussion with the Baron A quart of ale a day free of charge Free reign with interior decorating of the tavern 5 gold pieces a month to hire additional staff (chef, bouncer etc) Input into design of food menu and alcohol availability Landlord / Landlady will be able to dictate opening hours and 'last orders' Your own room constructed as part of lodgings within the Tavern Responsibilities include: Day-to-day running of the tavern Ensuring both larder and casks are filled and stock is checked up on Guests and visitors receive a warm welcome Peace is kept within the tavern Any workers taken on are kept busy and are paid on time Informing the Baron of any repairs / additions needed to the tavern in terms of construction Informing the Baron of any particular game / meats required for the menu Ensuring anyone making use of the Tavern lodgings Should you wish to take up this position within New Moonbrook then do contact Baron West at your earliest convenience. Questions regarding the job are welcome.
  2. New Moonbrook

    New Moonbrook

    Thread updated to reflect departure of NPCs and restructuring of guild goals. Will be updating this at some point with current reputations / relationships / alliances with other guilds and factions.
  3. New Moonbrook

    [Guild Alliance] The Leo-Lupus Pact

    An amendment appears to have been noted on the Pact, quickly this is disseminated through rumours and down the grapevine Those who are considered genuine pilgrims to the peak of Grom'Goshar to pay homage to the elementals are considered to be under the protection of the pact (namely the Flamespire Clan) and will be granted safe passage to the respective shrine of choice. Individuals seeking to do this must disarm themselves of any and all weapons before entering Flamespire Clan territory as well as being escorted at all times by one of their clansmen. Anyone found in direct violation of this will be considered a hostile target within Flamespire Clan territory and will be summarily sacrificed to the lava pits of Grom'Goshar. Anyone caught spying whilst under the guise of being considered a 'pilgrim' will be also executed. The amendment bears the signature of both Dragor Bloodfury and Timothy West, the latter seems to have actually noted the following on copies of the pact in both settlements: "Do what you want with them as long as it isn't dark magic... death by lava pit sounds better than firing squad down here at New Moonbrook... saves bullets if you ask me"
  4. New Moonbrook

    [Guild Alliance] The Leo-Lupus Pact

    A number of posters make themselves apparent, written in both the languages of Common and Orcish in various spots around the island of Opej'nor where major settlements lie, what stands out immediately to those viewing it is the merged symbol of both the Orcish clans and the Stormwind lion. "To those who read this missive. Here in accordance with the Leo-Lupus pact, the settlements of New Moonbrook and Grom'Thar / Mag'gol shall abide by the following agreements until such a time as the pact is dissolved by both parties or war is officially declared upon one of the factions by the other. Both parties to the pact will immediately cease all current trading and co-operation (unless already ceased) with both the settlement of Haven and the Scarlet Crusade encampment upon High Hearth. Members of either aforementioned faction will not be welcome into the settlements of either signatory of the accord and attempts to enter will result in immediate arrest (following warning) and imprisonment, attacks will be met with hostile force by both signatories of the accord. Co-operation with any faction or organization aiding either of the above forces will also cease. In the event of assault upon either signatory's settlements, namely by the newly dubbed 'Swarm', the settlement of New Moonbrook and its inhabitants will relocate insofar as possible to the settlement of Grom'Thar to aid in defence of the peak depending on severity of the threat. Both signatories will retain full control of their laws and hierarchies of their respective settlements. Tactics and weaknesses of the 'Swarm' are to be retained by both signatories until such as time as the artefact known as the [Bloodstone of Opej] is handed in for safekeeping to Miss Meredith Thistleton of the Wizard's Enclave under the watchful eye of -all- factions of Opej'nor. Neither signatory is to engage aggressively with the swarm unless it encroaches upon the eastern part of Opej'nor or until such a time as the aforementioned Bloodstone is turned over to the Enclave. Relationship with Haven will secede back to a neutral status when both signatory factions are convinced that Haven not only will fully severe any and all ties with the Scarlet Crusade (Including the void priestess known as 'Emily') but also when it is believed that Haven harbour no more hidden artifacts or secrets from other factions upon the Isle. Distrust and greed from others have led to the formation of this pact, until such is apparent it will remain. -Doldrosh Dragor Bloodfury -Baron Timothy West"
  5. New Moonbrook

    [Event] Guardian Angel

    Artwork: Piotr Krezelewski Where: Start at New Moonbrook When: Tuesday 23rd July 8pm server-time Who: New Moonbrook citizens and those of Alliance races Event Type: Investigation / rescue (possible combat) GM Assistance: Required unless DM kits can be set up to make it feasible? Reasoning for 'required' is mentioned below The Baron grumbled... the workforce, whilst it was a start, was not enough to truely get New Moonbrook off the ground, there was also somewhat of a lull in the amount of refugees turning up at Haven He looked out at the coastline, the Kul'tirans had a phrase that he recalled from his youth... 'the ocean always provides'... perhaps the fishpaste-swilling sailors had somewhat of a point considering whilst certainly not -all- refugees did but many of them ended up in the Doldrums either washing up ashore or being shipwrecked. He climbed down Baron's Watch and took out a map of Opej'nor, scanning it quickly, he eyed the coastline from east to west covering almost three-quarters of the edge of the isle save for the sharp jagged rocks to the south that would be impossible to rescue survivors from even if there were any "Hrmm, a patrol in two day's time going along the coast... we would need bandages, food, healing potions and several flasks of fresh drinking water" he mumbled to himself A settler of New Moonbrook walked by and the Baron collared them before they could walk off "You there, go gather up what supplies we can spare, we're heading out in a couple days to see who we can rescue from these... these Unknown Shores." The settler blinked for a moment "But Baron, what if those who wash up are not of the Alliance?" The Baron hesitated for a moment, he had no particular desire to see conflict flare up, but at the same time he could ill-afford to feed the mouths of members of the Horde especially as many who joined him did so expecting an -Alliance- settlement "We shall drop them off at the Zandalari Embassy afterwards, I shall send a runner to Bloodfury to pick them up whilst we return our own to New Moonbrook" The settler saluted before running off to go gather the aforementioned supplies, the Baron returned his gaze to the sea which lapped up so gently against the hull of egtown that it looked as though it were scarcely even moving. "Let us see if the ocean truely does provide..." Event Objectives Main Objective: For the King! Rescue at least 5 Alliance refugees Failed. Only X2 refugees recruited. Bonus Objectives: Excuse me, are you Elvish? Find and rescue an Elven bard Success. Recruited an Elven bard A blast to the past Rescue two mortar crewmen Failed. No mortar crewmen recruited You'll do! Capture a Murloc to work in the mine Success. Two Murlocs captured OOC: Hi folks Quick event for newcomers to Unknown Shores who have joined New Moonbrook, though people wishing to join up New Moonbrook are more than welcome to join up this way by having their character lying somewhere on the shores of Opej'nor to be rescued. Event duration is somewhat unknown, we will start in the south-eastern corner of Opej'nor due east of the Trailblazer's camp and then we will follow the shoreline anti-clockwise stopping before we bump into the Black Dragonflight forces in western Opej'nor. The time limit will be how long it takes (potential fights included) to walk from one side to the other. The ultimate goal of this will be to not only provide additional refugee workers / guards for New Moonbrook but also to give the new members of the guild some idea as to the scale of the isle and to help them get their bearings, this will also hopefully act to establish the Zandalari Embassy just between Drustgarde and Egtown as a spot for 'Horde' refugees to gather and not necessarily just Haven. Whilst the mission is expected to be relatively low-risk, it is likely there will be combat as not only do hostile forces sometimes wash up on the shores of Opej'nor but normally-peaceful Alliance soldiers will likely become insane upon arriving here due to the influence of the Old God.
  6. New Moonbrook

    [Project] Mag'Gol Village - Flamespire Clan

  7. New Moonbrook

    New Moonbrook

    Salutations noble citizens of the Alliance! You may have noticed we've upgraded the guild charter to also include New Moonbrook's military assets as well as our goals and current pledges. Wish to keep posted on what we're up to? Then scribble 'Follow' at the top of this scroll:
  8. New Moonbrook

    [Event] The Celebration of Heroes

  9. New Moonbrook

    New Moonbrook

  10. New Moonbrook

    New Moonbrook

    This lists the current assets through the RPG system controlled by New Moonbrook Mine X1 - Managed by Timothy West (X2 workers - trained) (X2 prisoners - untrained) This lists all buildings and structures within New Moonbrook as well as any details: Mine: X1 Tents X7 Cabins X1 Wagon X2 Watchtower X1 (Under Construction) Tavern X1 (Under Construction) This lists the total number of NPCs living within New Moonbrook. It is broken down into workers, worker types, troops and troop types as well as any named NPCs of note that may come out from the population of town Total: 10 (Prisoners + Military + Civilians) Civilians: 6 Kaldorei: X1 Worker Capable Kaldorei: X1 Active Bard Gilneans (Worgen): X1 Worker Capable Gnomes: X1 (X1 currently working in Egtown) Worker Capable Human: Jane Hayle Combat Capable Additional Info: Out on a fishing trip before washing up in the Doldrums. Is from Stormwind. Dislikes Horde. Human: Jim Worker Capable Additional Info: Out on a fishing trip before washing up in the Doldrums. Is from Stormwind. Lost wife in Northrend. Deckhand. Military: 2 CR16 New Moonbrook Rifleman X1 CR18 New Moonbrook Guard X1 Prisoners: 2 (Cages for X3) Murlocs: X2 Home sweet home. This lists the total amount of sleeping space as well as total numbers of civilians (including players) living within New Moonbrook, this is to ensure that there is a warm bed (or bedroll) for everyone in the settlement. Sleeping quarters for a total of 14 individuals Number of citizens (players): 4 Number of citizens (NPCs): 8 Total bed availability: 2 Current Bed Availability Situation: Small amount of available bedding Here is a list of all current publically known New Moonbrook military assets including troop types, numbers, strengths and any military 'hardware'. This also includes any players who have taken the role of guardsman / watchman and details as well any defensive structures in place as well as their status. Military Assets: n/a Military Structures: X1 Watchtower (Under Construction) X1 Garrison (Under Construction) X1 Town Wall (Under Construction) X7 Spiked Barricades (Functional)
  11. New Moonbrook

    New Moonbrook

    Guild Type: Settlement Affiliation: The Alliance Guild Leader: Baron Timothy West (Dascombe) Guild Officer(s): TBA Accepted Races: Worgen, Kaldorei, Gnomes, Dwarves, High Elves, Draenei, Humans Intro For a long time upon the Doldrums the Alliance had never truely flown the golden lion of Stormwind upon these lands, to grant those who yearned for it 'civilization' in the heart of this untamed land. There were those who were once known as the Ironbound: mercenaries, fighters and wizards without goal or direction and now a disbanded memory with one or two of their surviviors now wandering nomads in these isles. The fortress-port of 'Drustgarde' still stands to this day with its previous leader Haytham now walking a different path it has now passed on to Lady Abigalle Springfield who has seen fit to assist the Zandalari trolls with the construction of an embassy upon the shores of Opej'nor. Trolls who once had great ambitions of an empire stretching from continent to continent, ambitions which likely still remain... The esteemed hunter and nobleman Baron Timothy West sought to form a solution to this: a settlement in the Doldrums upon Opej'nor flying the flag of the Alliance high and proud atop the jungle canopy for all to see, providing rest and respite to those of the more noble races of Azeroth from the chaos and calamity of the politics of the Doldrums and its weary inhabitants. The journey will be long and difficult, a great many obstacles and challenges lie ahead for the nobleman and his budding entourage as not only will the wilds of the Doldrums seek to devour them but the enemies of the Alliance lie around every corner. Though there may be foes, friends also lie in wait! The eccentric settlement of Egtown and its namesake Mayor Eg lie on the doorstep of New Moonbrook willing and able to lend a hand where needed as will other forces loyal to the ideals for which the Alliance stands for. Should the madness keeping us all imprisoned here be vanquished, then let this be the first Alliance colony upon these isles! And should we be bound here for eternity, then let this town stand as a pinnacle for all that the Alliance holds dear! ______________________________________________________________________________________________ OOC Salutations all. Cheers for taking the time to read up this draft for 'New Moonbrook'. For those who have skipped the relevant bit, this guild is an Alliance themed guild and will likely revolve around the focus of guild based conflict with those who are typically seen as enemies to the Alliance (or perceived enemies, we -are- in the Doldrums after all) this guild will act as a 'go to' spot for anyone wishing to engage in Alliance-specific RP and act very much in a counter way to the (predominantly) Orcish inhabitants of the Flamespire Clan. This is not to say it will result in a neverending case of red vs blue however do consider the common knowledge that an old god rules this realm and that their advantage is based around spinning conflict between mortals. That having been said this guild will focus around settlement construction / expansion with a possibility later on for military / political themes to start to appear but initially there will be a sort of 'survial' element in play. If you have any questions about the guild don't hesitate to drop a message below in the comments section or PM this group account directly ___________________________________________________________________________________________ The current goals of New Moonbrook may change over time and these are by no means a definitive list = Completed = In Progress = Not Started Short term Construct a road to another town / settlement Construct a basic settlement / camp (At least one building completed) Construct a well for water Construct a mine Establish a small settlement / village (Total population of 30+ required) Construct a kitchen Construct a lumber mill Contruct a Tavern Construct a bathhouse or similar location to ensure basic cleanliness Establish a 'Watch' Medium term Establish a settled town (Total population of 100+ required) Construct a Garrison Have sufficient defence force protecting the town (20+ guards required) Construct a wall around the majority of the settlemnt (Over 50% of settlement surrounded by a wall) Ensure pleanty of business employment (All four businesses built, owned and managed) Construct a road to three other towns / settlements Construct a seafaring vessel and establish mooring rights with Egtown (Unlocks Navy) Construct a Town Hall (Unlocks Town Militia) Construct a hunting lodge (Unlocks Riflemen) Construct a workshop (Unlocks Gnomish mech tech) Construct a black powder store (Unlocks Mortar Crew) Construct a mage tower (Unlocks Magi) Construct a church (Unlocks priests, paladins, vindicators) Construct an ancient grove (Unlocks druids & shaman) Long term Establish a thriving city (Total Population of 200+ required) Ensure sufficient and roomy dwellings for all citizens (player & NPC) consisting of a cabin for each (Total Population of 75+ required) Have a small 'army' protecting the city (50+ guards required) Establish dominance as the 'defacto' Alliance faction within the whole of the Doldrums Construct a large Alliance monument in the centre of the settlement When pledging please write down your character name, forum name and your professions if applicable. If you prefer to keep your character's identity secret then do PM us discreetly. Baron Timothy West - Dascombe Megan Taylor - Hammeta Ascor Holt - Droogz Zalon - Zalon