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    The Opej Hunters The lands of the Doldrums are an interesting sort, all sorts of people found their way to all the different isles from backgrounds such as craftsmen, architects, soldiers and mystics. Amongst those people came the hunters, those who thrived on the thrill of the hunt and the glory of the kill. The jungles of Opej'Nor were the ones that attracted these people the most, for the prey on the other isles was arguably more docile, not worthy of the 'hunt' Devilsaurs, rocs, panthers, tigers, gorillas and many more, each one more fierce than the last. Out of this trapper's paradise has arisen 'The Hunters', an exclusive group that gets it's thrills not from coin, not from discovering arcane magics, but from the joy of the hunt. The Hunters may have originated from all walks of life and different races yet they find solace in the loading of a gun or the knocking of an arrow to take down their prey. Although they may not practice a code of 'honor'... there are similarities between their philosophy of the hunt and the Orcish philosophy of war. Respect for that which you kill. Respect for that which kills you. The group seek to traverse the wilds of Opej'Nor for their fame and glory Heirarchy The Gathering The gathering consists of three individuals who organize the hunt, deal with internal matters of the group and cast votes based on the desires of the rest of The Hunters. They are usually full time hunters with no particular allegiance to other factions and dedicate themselves almost wholly to the hunt. If one of the Gathering dies they are ceremoniously buried according to their will and another is chosen from the ranks of the 'Hunters' -'Baron' Timothy West (Human Nobleman) One of the less sane and strongly pro-Alliance member of the ruling body known as 'The Gathering', he is a staunch traditionalist and detests most members of the Horde races on the grounds of them being nothing but barbaric savages. Although he has this deep-set distain of the Horde, he is known to turn an eye to them when proved wrong about their savagery on the odd occasion especially towards Blood Elves who he considers 'no damn different from High Elves or Night Elves, they're all dagger ears' In recent years he has mellowed somewhat in his stance on the Horde, although deep rooted prejudices remain he has warmed to the presence of Orcs, Trolls and Tauren on the isles though his attitude towards Elves remains somewhat hunchanged. Position Vacant Position Vacant Seasoned Hunter A 'seasoned hunter' of The Hunters is one who has dedicated a far greater time to their trade and has taken down a beast of monstrous proportions usually with the killing blow. For this there is a feast and celebrations are held when someone truly achieves the rank of 'Hunter'! In the lodge and amongst their peers they are given the respect that is due and they wear their trophies with pride. Bloodied The bloodied are simply members of The Hunters who have completed their first worthy kill, they are considered with some respect by their peers and are granted access to the 'Lodge' -Aziphael - High Elf Hunter Unbloodied The unbloodied is just as it sounds, it is the initial rank into The Hunters and irrespective of hunting experience they are considered to be 'first time' hunters until one of the three on the ruling 'Gathering' have witnessed them hunting a worthy pray. Whilst not quite treated like 'dung' they are not seen as 'true' hunters until their ascension to 'Bloodied'. Until an 'Unbloodied' has been promoted to 'Bloodied' they are not allowed access to the 'Lodge' -Jalut - Tauren Hunter -Zaniah - Troll Hunter -Grotga - Orc Hunter -Laelia - Worgen Hunter -Eg - Gnome Hunter Deceased Sometimes even the best of hunters slip up and find themselves with a loaded gun taking aim only to find a raptor leaping upon them from the tall grass. It happens to the best of us, yet here is where the names of The Hunters who fell live on forever more. Onihir Coldflayer - Believed deceased Shadowclaw Panthers are one of the more commonly hunted within the group, highly prized for their velvety fur Goals The primary goal of The Hunters is to hunt down some of the biggest, deadliest, fastest and most elusive creatures on Opej'Nor for little more than glory and trophies. (It goes without saying that this group has a high and frequent risk of death associated with it, we don't sit at home whittling spoons) The secondary goal is the construction of a 'Lodge' (as the guild title suggests) which will act as a sort of 'base of operations' for the group and openly and freely welcomes those who are members of the group. The lodge also intends to act as a recreational place for the hunters as well as somewhere to put all of our trophies on display. The last and final goal of the the group is to ensure a suitable hunting ground for all. That means the group will actively ensure that trapping spots are not decimated and will take action against those who overhunt their hunting grounds (they likely don't care about salvage, prospecting and timber etc) and any who corrupt the wildlife in any way, shape or form. Although The Hunters go on their own hunts, they can be called upon for a small fee to their organization for their expertise in tracking and eliminating pray be it taking part or providing expert advice. The patron saint of hunters himself: Hemet Nesingwary. Although far from the Doldrums he is what many of The Hunters aspire to be. The Hunter's Code The hunter's code is a stricly adhered to code of conduit kept to by the hunters which is changed only by a majority rule of the Pack 1.) Ensure a clean kill of any pray, never prolong their deaths. 2.) Never overhunt your hunting grounds. 3.) Never intervene with a hunter's kill 4.) The Hunters are joined together in the thrill of the hunt. When someone intervenes on one of our hunter's prey they intervene on -ALL- of our prey. 5.) When asked by others to hunt a beast, it is customary to waive most or all of the fee if the prey is considered a worthy challange! 6.) Hunt for food, but when hunting for the thrill of the hunt ensure it is prey worth hunting! Those hunting bandicoons for trophies shall be eternally shamed! 7.) Magic is frowned upon unless what you hunt uses magic. 8.) If an animal wounds you, do not use magic to heal your wounds after the hunt! Rest and bandages suffice and the pain teaches you respect for the kill. 9.) No Hunter is to hunt prey around the area known as the 'Pond' (Previously: The Sanctuary), all hunters are to do their utmost to protect this area from both man and beast who would seek to disrupt its serenity 10.) If any of The Hunters are found to have dishonored the code, they face abandonment, shaming and being stripped of their trophies by decree of the Gathering. The Trophy Room The trophy room lists (upon construction of the Lodge) the more impressive and 'collective' trophies of the group. Whilst credit for the trophy may be ascribed to whoever landed the killing shot or blow they are considered a 'group effort' and are therefor collective trophies of The Hunters *LODGE IS NOT YET BUILT* The Devilsaur, a mark of prestige amongst The Hunters, those who attain one of it's teeth or eyes gain undying respect from their peers Recruitment The Hunters recruit entirely IC and entrance to the group is by invitation only by one of the Gathering. This is done by a form of 'headhunting' and -asking- to join will likely have you turned away. The hunter's choose their kin, not the other way round.
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