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Guide to Businesses and NPC Workers

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The Basics
Through investment of materials and coin, players are able to initiate a resource-generating business in the Doldrums.
This requires the Business-Manager to have found a suitable location for their project, and have the appropriate NPC workers.
These businesses can be upgraded to yield resources of higher rarities and allow more concurrent workers.

NPCs can be obtained through roleplay in-game, where you may attempt to convince them to work for you.
NPCs can also be trained by an appropriate-level character of the related profession, increasing their yield, but also their required wages.
To suitably direct the business, the Business-Manager must have a skill level high enough to manage their workers.
A character may only manage one business at a time.

Once a business is set up and built, as long as coin is provided, resources will be generated at a given rate and stored in a storage box on-site.
Of course, running a business has its own risks: If you place a lumbering operation on Kolai, you may want to hire a few guards too. Just in case.

Types of Businesses
There're four types of businesses available: Workshops, Lumber camps, Textile-Farms, and Mines.

Workshops
Workshops allow the manifacturing of basic artificial components: Gears, buckles, enchanting supplies and glass, as well as refined medical plants.
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Lumber Camps
Lumber camps allow the gathering and replanting of woods of all kinds, from paper-grade, up to building materials or enchanted timbers.

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Textile-Farm
Textile Farms are farms specialised in nurturing animals for their leathers and wools, to then be refined in workable materials for everyday, or even uncommon, wear.

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Mine
Mining operations gather resources from deep beneath, be it metals required to craft nails or weapons and armor, or Stone to build fortresses or simple homes.

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Other
Other businesses that provide a different set of basic materials may be possible, put up a ticket and contact staff to explain your idea. For example, a bee cultivation to produce beeswax for (melted) candles.
This is handled on a case by case basis, and will only be able to produce relatively commonplace -gathered- materials.

Workers

Hired work comes in three levels of skill: Untrained, Trained, and Expert.
Workers have different efficency levels in retrieving the materials depending on their skill. Higher skill costs more, but also produces more!
Training work requires the Business-Manager to have a high enough level of the relevant skill.
Trained: Requires skill level 20, and 25 productivity or 250 silver to be provided.
Expert: Requires Trained Worker, skill level 40, and 35 productivity or 350 silver to be provided. 


Once hired, each worker can be assigned to work on one resource type for your facilities. They will provide the specified amount of materials every 3 hours, withdrawing the wage in exchange.

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Example: An Untrained Woodlander set to collect Rugged Timber will produce rugged timber every 3 hours, at the cost of 5 silver.

Material Tiers Legend
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