Terra 27 Posted July 4, 2018 Though I must admit I have not quite thought about the negative implications it may bring with it, I have pondered about the Productivity Tokens, and I have reached a conclusion: Allow them to be reimbursed (1 productivity per token, of course. Or 0,5 so it's got a consequence. Or something, you decide what). Maybe only until a certain condition has been met, so that you can't accidentally buy more than needed and be stuck with them. Share this post Link to post Share on other sites
Bob Ross 35 Posted July 5, 2018 first problem that comes to mind is banking them. Productivity serves a secondary purpose of keeping an incentive to play regularly sine the cap makes them a use-it-or-loose-it resource. Even a .5 handicap in reimbursement would break the system. I could in essence avoid the entire cap by making sure I cash out whatever it takes to be below the cap for however long I am not online and then spend it when I am. Share this post Link to post Share on other sites
Terra 27 Posted July 5, 2018 That is why they are unique, though, no? And that's exactly why I said they're only reimbursable under certain conditions: IE after 2 hours have passed, you can not turn them back and they must stay as they are. Yet I understand that may be hard to code. Share this post Link to post Share on other sites