Jump to content

Dascombe

Adventurer
  • Content count

    332
  • Joined

  • Last visited

  • Days Won

    70

Posts posted by Dascombe


  1.  

    UpR2grn.png

     

    Where: Ruined twilight encampment west of Haven

    When: Wednesday 17th July 8pm server-time

    Who: Anyone on a non-hostile level with Haven due to proximity of Haven forward base camp

    Event Type: NPC clearance

    GM Assistance: Not essential  but would be appreciated for highlighting any burrows present or if one sand reaver looks like its going to morph (see objectives below)

     

     

    In the late of night due west of Haven, the guards keeping watch over the ruins of the Twilight camp would become familiar with the eerie clicking and skittering noises that now permeated the night as well as the day

    Sand Reavers.

    Horrific multi-legged monstrosities with pincers capable of cleaving an Alliance steam tank in two and with chintenous plating as strong as the aforementioned tank, these things are a challange and not to be taken lightly.

    Sat on a rocky outcrop looking over the skittering beasts was Baron West, a bowl of hot stew bubbling beside him on a low campfire with its flame concealed from any would-be onlookers

    "Look at them, skittering around consuming corpses of cultists... and after what happened that one time at Drustgarde all those months ago I know that if these things are left undisturbed one of them will morph into a queen and that is when shit will -truely- hit the proverbial Gnomish fan... especially when it lays a clutch of thousands..."

    He sits back for a moment, memories of the Sand Reaver Siege of Drustgarde came flashing back to him....

     

    vWbIPcz.jpg

     

    He looks eagerly and carefully at rocks as the moon catches their marble tops and the light of the moon reflects off the still Doldrums sea... "one... two.... three... four" he mutters, counting the armoured killing machines with distain

     

    He sighs deeply, putting out the fire and pouring the stew into a corked flask before sliding down a vine from his concealed position and skulking off back to Haven

     

    "At least Drustgarde were prepared when a Queen Sand Reaver appeared on their doorstep and had a huge number of troops and heroes there, I somehow think that Haven would be wholly unprepared for such a battle... best call in the troops I reckon..."

     

    Event Objectives:

    Main Objective:

    • Bastard.png Feeling Broody?

    Kill the Sand Reaver that looks as though it is about to morph into a queen Sand Reaver.

    Failed - Sand Reaver Queen was spawned

     

    Bonus Objectives:

    • Way_of_the_Dragon.png Eviction Notice

    Have the means to, and successfully burn out any Sand Reaver burrows that may be in the area.

    Failed - No burrows burned

    • Aggressive_leader.png Biting off more than you can chew

    Successfully defeat two or more Sand Reavers in a single engagement with no-one incapacitated.

    Failed - Reavers were slain one-at-a-time (Timothy also incapacitated)

    • Inspiring_leader.png Clean Sweep

    Successfully defeat all four Sand Reavers with no-one incapacitated.

    Failed - Total of three Sand Reavers slain, fourth one (egg form) successfully hatched. Timothy also incapacitated.

     


  2. Hey guys.

     

    Real quick one for those who are architects, i'd like to recommend the following additions if they are possible:

     

     

    1.) The addition of 0.01 movement increments.

    This is possible on GM accounts and to my knowledge it goes smaller than that (not tested how much smaller though), its a handy little tool as i've noticed that lining up objects with others can cause minor clipping issues that can't be solved to the up-down-left-right nature of the movement system and so it would certainly benefit the movement of objects to a finer level. This is especially the case for -VERY- small items such as foodstuffs, cutlery, plates etc

     

    2.) The option of 1.0 and less item scales.

    This allows for things such as statues or tiny little tweaks such as setting out a map with Alliance and Horde banners scaled down on it as miniatures. The reason I suggest a downward scale rather than a upward scale is to prevent people scaling up wall pieces to monstrous sizes to prevent higher wall coverage.

     

     

    • Like 2

  3. Event concluded!

     

    Wonderful turnout, thanks to all for coming!

     

    For the purposes of GM tracking, the following characters made the following offerings to the spirits of the midsummer festival should GM's wish to act on these sacrifices (for better or for worse) at a later date:

     

    Alistair - Ebon Blade Insignia

    Dragor - Morkash's Ashes

    Mel - Pretty Pebble

    Mikturok - X50 glimmering gemstones, two mugs of wine and a superior stone of flames (Superior Weapon Upgrade)

    Rothan - His own decapitated horn

    Treant - An Ancient Seed

    Eamane - Eamane's Business Card

    Volruk - His Mag'Har Tabard

    Montague - Ten Gold Coins

    Gruk - Ceramic vessel that once held Smoulderon's heart

    Drokthul - His old axe

     

     

    • Like 1

  4. yNfaIzi.png

     

    Where: The Den of Flame (Grom'Goshar Peak)

    When: Friday 5th July 20:00 server-time.

    Who: Any race or non-hostile faction. (Due to current events, any Twilight cultists caught sneaking in will be summarily executed via a torturous burning display as part of the festivities) 

    Event Type: Social / celebration

    GM Assistance: Required only for the sporadic spawning of various flame spirits joining in the festivities and a special task for the evening's entertainment (PM'd in a ticket). GM's welcome to intervene and join in though. 

     

     

    Flames licked the twinkling light sky in Haven as fire dancers and many others performed dazzling tricks of the light in amazement of the population on this midsummer's eve.

    Traditionally in the past and outside the trapped realm of the Doldrums, the celebrations are performed for a number of reasons but always in the same two weeks... some Kaldorei in the forests of Ashenvale celebrate it as part of complex lunar cycles marking the seasons and is generally seen as being in opposition to the Lunar festival which is more commonly celebrated however their Sindorei kin in Silvermoon celebrate it the fire festival ferociously as a totem to their cultural prosperity that the ever living flame provides.

    The Dwarves celebrate the festival to mark the ritualistic replacement of more oil lamps (usually family heirlooms) for their deep mining excavations across Khaz'modan whilst the Shu'halo see it as another aspect of the earth mother in their culture.

     

    The Orcs though?

     

    giphy.gif

     

    To the Orcs, the fire festival crosses over with a similar festival held in the valley of Shadowmoon known as 'Aka'Reth', the blessing of the flame. Although many of the Orcs hold a place in their hearts for festivals of a spiritualistic nature, this was as important as breathing or drinking water to the Pyremasters and Blademasters of Draenor with many travelling from across the land for many months just to arrive in time for the festivities.

    The elder Orcs would gather children and adults alike and tell stories of the brave accomplishments of warriors or of sage tales with a lesson to be learned at the end, some of the more artistically inclined sculpted great statues that would be torn down at the end in commemoration of the destructive nature of the flame... but what many of the more martially inclined Orcs turned up for was the famed 'blademaster duels'

    An arena in the centre of the festival would be built just for this occasion where positions of the moon and stars would be engraved into the floor along with various Kalimag runes, you could always spot the newcomers to this festival when their eyes light up in surprise at the clash of swords which causes the blazegrease to ignite and form a spectacular display of colour, light and combat prowess all rolled into one.

    1sMF.gif

    It is an occassion that many Orcs would remember fondly, be they finding a life partner in the glow of the campfires or simply inhaling the incense totems constructed by the clan shaman to enhance the senses to a level indescribable in mortal tongue, there was something for everyone at the Aka'Reth festivals.

    Prior to the dark portal's opening, the festival was an evolution over thousands of years warning Orcish clans of the deadly nature of winter that everyone but the Frostwolves grew fearful of as it ate food supplies and slew many dead on high mountain passes... in tales told by shaman this evil biting cold would be personified by an anthropomorphic spirit. It would be years later when the Orcs settle in Azeroth that this being once thought of on another world by shaman in lucid dreams would turn out to be a very real and very deadly threat.

     

    And so the people of the Doldrums gather and celebrate a time honored tradition to many for a multitude of reasons. However it would seem that the Orcs of the newly named Flamespire Clan have extended an informal 'invitation' of sorts for denizens of the Doldrums to come celebrate with them in a place dominated by the flame where a malicious spirit of fire in service to the old ones was vanquished by the very same denizens of these isles.

    The word spreads that this celebration upon the peak will be treated with full Orcish hospitality including cooked food hunted by the clan's hunters and brewed Orcish grog strong enough to give a steam tank engine a kick-start.

    Though the invitation is welcoming, it does warn that those attending will be searched at the base of the peak and required to discard their weapons to ensure that any twilight cultist that tries any smart ideas is quickly cleaved by seasoned veterans of the peak.

     

    giphy.gif

    "This desolate peak is tarred as a place of death and mire

    Let us now spark the embers of life"

     

     

     

    • Like 3

  5. 30 minutes ago, Shunthrope said:

    please tell me this is actually a thing, I see so many old names and I'm more of a masochist than ever 

    holy fuck its Shun again

     

    I think I still have you on skype... there's a blast from the past.


  6. 16 hours ago, Sevencix said:

    heya thanks for the feedback!!

    as said i just simply want a bit more selection on the starter zone, just because you start out with nothing doesn't it mean you shouldn't look dandy as hell as a hobo - what kind of hobo would have blue leather/cloth even, that's a thing too

    i can see your points but i disagree with keeping the amount of items like they are since i think making your character look good is a very critical part of creating a new character!!

    TWbbYw5.jpg

    This sort

     

    I think the theme of the server is that if you want to look good, you earn it.

    What inclination do people have to peruse that nice gear in the crafting system if they just wear their flashy looking starter gear?

    I disagree with making characters 'look good' in the start in terms of mid-high status gear, I do however agree with having more variety in terms of what tatty kit is available. There's an abundance of trash items available without including things like tuxedos.

    • Like 1

  7. 1 hour ago, McDankus said:

    If I'm honest, the issue that puts new players off is the information overload of the RPG System when starting, and the fact that the forum guides are a bit muddled at the moment. They're not in exact order and are just a random collection of stuff, more than a clear and concise guide which would be helpful. 

    Diverging off topic here briefly but I think this is an issue due to the fact that the RPG system updates so frequently and has new additions added to it so often that any 'guides' or information dumps quickly become out of date.

    It would be handy to have a member of staff with not too much workload or with a spare hour or two to compile current and up to date list that can be edited in the future.

     

    Back on topic:

    More grey items would be nice. Honestly one of the more pressing issues I currently find newbies querying is the amount of plain everyday items (rolling pin, chefs hat etc) that are rare. This is something that could be rectified if more folks got in contact with Skippy or if it's made clearer that there's a process by which item rareities can be changed.

    • Like 2

  8. 20 minutes ago, Sevencix said:

    As title says, the selection is very limited and I'd imagine that if someone had more than like, 2-3 armor sets that looks DECENT they'd be less inclined to leave based on that. Maybe even add a starter pack for new accounts or something, but the first part is the essential one to my argument!!!

    Honestly i'd argue that the starter set is sufficient in terms of what is offered. Keep in mind folks who are making new characters are literally rolling refugees who have washed up or crash landed in the Doldrums and aren't going to have attire suitably fitted. Otherwise folks will see little or no point in engaging with the crafting system or working towards that 'first' set of clothing (a nice personal milestone I enjoyed on US)

    Regarding the bit i've highlighted in red, is there evidence to suggest this is even the case or is it purely anecdotal?

    • Like 1

  9. ______________________________________________________________________________________________________________

    Let’s make it clear what this place is about, and hold no illusions to keep people who want something else.
    This is the place we're building, we're the DMs, and we own the house. You come in, don't even bring snacks, and request to change things to suit your views.
    When told that something isn't going to happen, that you have to work towards things following our rules, the option of changing how it works isn't in your hands.
    People have been quite able to talk, discuss, and try to improve what the server is about. And in the end, if we agreed, things changed. If we didn't, they didn't change.
    Berating, insulting, and continuing such behaviour only serves to make people bitter, angry, and not want to deal with any of it. 
    Patience is not unlimited, and as much as Elle can be an Angry Texan™, it isn't without rhyme or reason. 

    You're placing the problem on Elle, but the problem isn't Elle. Because Elle's "crime" is to not have given up like the other keepers who had to suffer through dealing with this behaviour.

    ___________________________________________________________________________________________________________________

    Sorry Varen but you've just gone completely off your rocker with this. Any delusions people may have had of you being the quiet innocent one who 'just wants to code' in the corner have just gone tumbling out of the window.

    We come in and don't even bring snacks? What the hell is this server without its players? There are countless people who are not on staff who bust their balls trying to think of new ways to change the server for the better and suggest innovative new ideas, new systems and engage with the staff but frankly it's one dimensional.

    You're a good coder, Varen, don't get me wrong... but this just reeks of arrogance. There are many who either have never been on staff or who have been part of staff briefly who have contributed to the server's advancement as a whole and for you to come out with this is... i'm lost for words now.

     

    Edit: OP has been edited, seems there's been some communication errors and phrasing could have been better (it now is).  Check the OP in the above link to re-read it.

     

     

     

    • Like 6

  10. Just now, Varen said:

    No.

    So are we expecting to see enough beds for over 80 troops? That's going to require a lot of world editing even if you consider the amount of beds that come with bunkhouses. Reason for my reservation is the latest set of housing was about 5 player houses and a trading outpost (which isn't that much when you think about it)

    This needs some densely packed housing akin to something Bonkle is capable of. Alleyways, cellars, highs and lows.


  11. 1 minute ago, Varen said:

    Actually, we're world editing changes to Haven to add more housing in the next run of patches, I just said it in Discord and forgot to post it here.
    The point of the housing being inaccurate came up because we edited in the "upgraded" barracks without actually realising that upgrading in wow means "less beds" not more.
    But it is being looked into.

    So thats the world editors being blamed?


  12.  

    "It's my way, or the highway." 
    If you want to choose who your DM is, you should move to play at another table. Elle didn't come up with that sentiment. We did, together, speak of what the aim of the community is. What the goal of it is, what it's trying to foster. What we're offering. 
    You do not have a right to demand changing that. This is our free lemonade stand, and no matter how much you want orange juice, we don't have it.

    •  

     

    Well that's this thread wrapped up indirectly with a "No"

     

    • Like 1

  13. HKIdVtc.png

    Where: Meet in Haven. Event will be -just- outside Haven.

    When: Sunday 9th of June. Time TBC

    Who: Any race, any non-hostile (twilight hammer etc) faction, any classes welcome.

    Event Type: Social / Educational

    GM Assistance?: None required however GM's are welcome to intervene, event is aimed at being a non-combat event. If say some of the townsfolk of Haven wish to come and learn survival skills a GM is more than welcome to DM this aspect of it.

     

    Within the township of Haven, a relatively quiet and bustling day is interrupted by the all-too-familiar yelling of Baron West as he pierces the hum-drum with a yell surprisingly -NOT- about selling wares

     

    "HEAR YE HEAR YE, PEOPLE OF HAVEN!

    The Hunters of Opej shall be hosting, this coming sunday, an event teaching YOU, the people of Opej, how to better survive in the wilds of this untamed land.

    Everyone from beginners to seasoned hunters are welcome, you'll be taught everything from how to peg out a tent to safely drinking sea water all the way to fashioning bandages from common plant matter and what vegetations contain high amounts of fibre!

    For professional tuition in how to survive on the isle of Opej and beyond, some of our professional huntsmen and trappers will be on hand to give you one-to-one MENTORING sessions!

    It does not matter if you are a new recruit to the Haven Guard looking for something exiting to do or if you are a citizen of the Doldrums looking to gain an advantage to surviving that little bit longer in this land!

     

    Come one come all and learn something today!"

     

    And with that the Baron marches off seemingly into the sunset, leaving the citizens, guards and travelers of Haven to ponder if they fancy learning skills in survival from Opej's one-and-only big game hunter and madman extraordinaire

     

    Event Objectives

    Main Objective

    • Jungle_terrain_leader.png King of the Jungle

    Ensure that  either at least three NPCs leave the event with better grasp of survival OR three players leave the event with a better grasp of the RPG system and knowledge of how to survive Opej'nor ICly.

     

    Bonus Objectives:

    • Scholar.png Passing On Knowledge

    Successfully RPG mentor X3 players attending the event.

    • Way_of_the_Dog.png Succeeding at the first hurdle

    Everyone successfully erects a tent

    Successfully extinguish a campfire lighting attempt that has gone wrong

     

    ((This is an event with a primarily -SOCIAL- focus but its a chance for other characters from non-survival backgrounds to learn some survival stuff ICly.

    HOWEVER there are a few members of the [Opej Hunters] who will be there hopefully with some prod saved up to do some MENTORING through the RPG system so if you are a relatively low level-ish character from whatever background (warrior, paladin, mage, rogue, doens't matter) you can pick up some IC skills in survivalist that will translate to exp points. This is not however a -free- service and the members of the Opej Hunters present will charge based on how much they value their productivity points. 

    Do please note that as it is a non-combat / non-dungeon event there will unlikely be any loot at all, however that does not mean there aren't goodies up for grabs especially if a GM drops in

    Most of this stuff will be emote based but there will be a few occassions where rolls may be requested. This is not a life-or-death event and so risk of character death / injury is absolutely minimal / nonexistant.))

    • Like 3
×