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    Guild Type: Settlement Affiliation: The Alliance Guild Leader: Baron Timothy West (Dascombe) Guild Officer(s): Sergeant Osbert (Haakonsson) Accepted Races: Worgen, Kaldorei, Gnomes, Dwarves, High Elves, Draenei, Humans ____________________________________________________________ Guild settlement form (Please point out any inconsistencies with information below and it'll be corrected! This is a brief summary of the information below!) Settlement Name: New Moonbrook Leader(s): Baron Timothy West (Leader) Leader Positions and Powers: Baron Timothy West - Settlement ruler. Lumber Mill Manager Vaxandis Dawnbinder - Alliance Citizen. Mine Manager Important NPCs (named NPCs): Alliance Corporal (Jeremy Thorne) Population (All NPCs in the settlement): Total of 18 NPCs NPC Distribution (What NPCs are assigned doing): tba Laws (What are NPC reaction behaviours to law breakings etc): https://docs.google.com/document/d/1kkbKFyDEBkBEPnTOeHxMZdRYZLjCGoat_NtPsCjwBPo/edit?usp=sharing Housing (total beds): 18/18 (see bedding below) Care (what is available to make surviving more bearable): Tavern constructed to provide food, ale and merriment (X1 refugee currently operating as a 'bard' inside to increase morale) First aid tent constructed to provide first aid (X5 beds currently) 1:1 housing for civilians. Specific bunkhouse accommodation for guards / soldiers. Herb patch / garden present. X1 refugee currently operating as a 'tailor' to keep NPC's clothes repaired and in a good state. ____________________________________________________________ Intro For a long time upon the Doldrums the Alliance had never truely flown the golden lion of Stormwind upon these lands, to grant those who yearned for it 'civilization' in the heart of this untamed land. There were those who were once known as the Ironbound: mercenaries, fighters and wizards without goal or direction and now a disbanded memory with one or two of their surviviors now wandering nomads in these isles. The fortress-port of 'Drustgarde' rests as a smoking pile of ash and rubble, Haytham its previous ruler having long now perished to defeat the Razorbranch Trolls. The closest semblence of the Alliance in these lands is the rag-tag band of still-living Sotoran soldiers and citizens who follow Lady Abigale Springfield to reclaim their lost homeland from the deck of their ship the Tidesong. The esteemed hunter and nobleman Baron Timothy West sought to form a solution to this: a settlement in the Doldrums upon Opej'nor flying the flag of the Alliance high and proud atop the jungle canopy for all to see, providing rest and respite to those of the more noble races of Azeroth from the chaos and calamity of the politics of the Doldrums and its weary inhabitants. The journey will be long and difficult, a great many obstacles and challenges lie ahead for the nobleman and his budding entourage as not only will the wilds of the Doldrums seek to devour them but the enemies of the Alliance lie around every corner. Though there may be foes, friends also lie in wait! From the Elven Dawnbinder couple residing in Haven to the eccentric Gnome Mayor Eg and many other forces loyal to the ideals for which the Alliance stands for. Should the madness keeping us all imprisoned here be vanquished, then let this be the first Alliance colony upon these isles! And should we be bound here for eternity, then let this town stand as a pinnacle for all that the Alliance holds dear! ______________________________________________________________________________________________ OOC Salutations all. Cheers for taking the time to read up this draft for 'New Moonbrook'. For those who have skipped the relevant bit, this guild is an Alliance themed guild and will likely revolve around the focus of guild based conflict with those who are typically seen as enemies to the Alliance (or perceived enemies, we -are- in the Doldrums after all) this guild will act as a 'go to' spot for anyone wishing to engage in Alliance-specific RP and act very much in a counter way to the (predominantly) Orcish inhabitants of the Flamespire Clan. This is not to say it will result in a neverending case of red vs blue however do consider the common knowledge that an old god rules this realm and that their advantage is based around spinning conflict between mortals. That having been said this guild will focus around settlement construction / expansion with a possibility later on for military / political themes to start to appear but initially there will be a sort of 'survial' element in play. If you have any questions about the guild don't hesitate to drop a message below in the comments section or PM this group account directly ___________________________________________________________________________________________ The current goals of New Moonbrook may change over time and these are by no means a definitive list = Completed = In Progress = Not Started Short term Construct a road to another town / settlement. Construct a basic settlement / camp (At least one building completed). Construct a well for water. Construct a mine. Construct a lumber mill. Construct a bathhouse or similar location to ensure basic cleanliness . Establish a small settlement / village (Total population of 30+ required) . Construct a kitchen. Contruct a Tavern. Establish a 'Watch' Build a wheat and grain farm. Medium term Construct a road to three other towns / settlements Construct a wall around the majority of the settlemnt (Over 50% of settlement surrounded by a wall) Construct a Tobacco Farm Establish a settled town (Total population of 100+ required) Construct a Garrison Construct a Warehouse Have sufficient defence force protecting the town (20+ guards required) Ensure pleanty of business employment (Four businesses built, owned and managed) Construct a seafaring vessel and establish mooring rights with Egtown (Unlocks Navy) Construct a foundry (Unlocks Cannon) Construct a trading outpost Construct a Town Hall (Unlocks Town Militia) Construct a hunting lodge (Unlocks Riflemen) Construct a workshop (Unlocks Gnomish mech tech) Construct a black powder store (Unlocks Mortar Crew) Construct a mage tower (Unlocks Magi) Construct a church (Unlocks priests, paladins, vindicators) Construct an ancient grove (Unlocks druids & shaman) Long term Establish a thriving city (Total Population of 200+ required) Ensure sufficient and roomy dwellings for all citizens (player & NPC) consisting of a cabin for each (Total Population of 75+ required) Have a small 'army' protecting the city (50+ guards required) Establish dominance as the 'defacto' Alliance faction within the whole of the Doldrums Construct a large Alliance monument in the centre of the settlement Acquire contact with the Alliance back in Azeroth Rejoin the Alliance back in Azeroth When pledging please write down your character name, forum name and your professions if applicable. If you prefer to keep your character's identity secret then do PM us discreetly. Baron Timothy West - Dascombe Sergeant Osbert - Haakonsson Private Danwar - Danwar Marius - Karthagas
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    This lists the current assets through the RPG system controlled by New Moonbrook Mine X1 - Managed by Vaxandris Dawnbinder (X4 workers) Stone - X1 Untrained Worker Simple Metal - X1 Untrained Worker Rock Salt - X1 Untrained Worker Glimmering Gemstones - X1 Untrained Worker Lumber Mill X1 - Managed by Timothy West (X3 workers) Hardwood - X1 Expert Worker Rugged Timber - X1 Expert Worker Fiberous Greenery - X1 Expert Worker Tobacco Farm X1 - Not Managed This lists all buildings and structures within New Moonbrook as well as any details: Mine: X1 Lumber Mill: X1 Tobacco Farm: X1 Bathhouse: X1 Tents: X10 Cabins: X6 Infirmary Tent: X1 Wagon: X2 Watchtower: X1 (Under Construction) Tavern: X1 Garrison: X1 (Under Construction) This lists the total number of NPCs living within New Moonbrook. It is broken down into workers, worker types, troops and troop types as well as any named NPCs of note that may come out from the population of town Total: 28 (Prisoners + Military + Civilians) Civilians: 13 Draenei: X1 (Worker Capable) Kaldorei: X1 Worker Capable Kaldorei: X1 Active Bard Dwarves: X3 Combat Capable -And- Worker Capable Miss Whitestone Combat -And- Worker Capable. Additional Info: Miss Whitestone. Drinking buddy of 'Sami'. Has preference to working in mine. High Elves: X1 Worker Capable (Tailor) Sami. Worker Capable (Tailor) Additional Info: Drinking buddy of Miss Whitestone. Can't handle his whiskey. Experienced Tailor. Gilneans (Worgen): X1 Worker Capable Gnomes: X1 Worker Capable Humans: X4 Jim Worker Capable Additional Info: Out on a fishing trip before washing up in the Doldrums. Is from Stormwind. Lost wife in Northrend. Deckhand. Military: 14 CR16 New Moonbrook Rifleman X1 CR18 New Moonbrook Guard X5 Jane Hayle Combat Capable Additional Info: Out on a fishing trip before washing up in the Doldrums. Is from Stormwind. Dislikes Horde. CR18 Ironforge Brigade Footman X3 CR18 Alliance Infantry X3 CR18 Corporal Garret X1 CR23 Sergeant Jeremy Thorne X1 Sergeant Jeremy Thorne Additional Info: Suriving leader of the Alliance Combined Arms Brigade (ACAB). Second-in-command to the late Captain Heinrich. Dislikes Horde. Prisoners: 1 (Cages for X3) X1 Nefarious Bandit captured by Grom'Goshar Docks Home sweet home. This lists the total amount of sleeping space as well as total numbers of civilians (including players) living within New Moonbrook, this is to ensure that there is a warm bed (or bedroll) for everyone in the settlement. Sleeping quarters for a total of 19 individuals (bunkbeds for 22 in the garrison for MILITARY personnel only) Number of citizens (players): 3 Number of citizens (NPCs): 13 Number of military (NPCs): 14 Total bed availability: 3 Current Bed Availability Situation: Minor Excess Bed Availability Here is a list of all current publically known New Moonbrook military assets including troop types, numbers, strengths and any military 'hardware'. This also includes any players who have taken the role of guardsman / watchman and details as well any defensive structures in place as well as their status. Military Assets: Crimson Cannon: X1 Functional Arcane Shielding: X1 Functional Military Structures: X1 Watchtower Functional X1 Garrison Functional X1 Town Wall Functional X1 Palisade Wall Functional Additional Bases / Outposts: Haytham's Landing (Kolai): Abandoned- Bandits defeated however threat considered too powerful to re-occupy area. New Duskwood (Black Finger Isle): Under hostile control- Claimed by Baron West but never actually manned. Baron Timothy West (Player) Sergeant Jeremy Thorne Sergeant Osbert (Player) Corporal Garret Private (Un-named) X13 Private Danwar (Player)
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