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Nostra

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Posts posted by Nostra


  1. Welcome! 

    Making a character is pretty easy, you just go to the character screen as usual, then pick warriors class. Once in game there is a little tutorial that will teach you the basics of the RPG we use as well as let you pick class, attributes and abilities. Hotspots right now seem to be Eastern Opej'nor where there are three guilds centred, and Isle of Menhirs where there is one guild active. Silvereye is the safe island, and people often pass through there. The discord is often active so feel free to ask around there too.


  2. A greybeard orc has been seen on the Silvereye docks asking about his daughter, she was due back from a hunting trip a few days ago. He is worried and were harassing travellers until the Silverscale workers forced him to leave. If you ask around, you might find him. 

    (Poke on Discord for setup)

    • Like 1

  3.  

     

    asd_simple_small.png

    The society is a cooperative of equal partners interested in the archaeological sites that dot the islands of the Doldrums. As such there is no leader though a bi-monthly vote is taken to choose a treasurer and a trustee who will represent the society and handle outside business on behalf of the members. The group does not discriminate against new members based on race or creed, though does maintain the right to bar individuals from entry should they be judged unfitting to the society's high standards. 

    The society presents itself at all times as an honourable and ethical group whose purpose it is to catalogue, take inventory of and restore artefacts of history. The truth however is that the group is opportunistic, greedy and dedicated to the securing of artefacts and wealth for its members. Their interest is not so much in preserving history as it is using it for their own gain. They brand themselves an exclusive group and hope to establish themselves as the premier source of prestige and class in the Doldrums. The society invites archaeologists, sorcerers and people with specialised knowledge as well as people adept at acquiring valuable artefacts from ruins and elsewhere. 
     

    Ranks:

    Trustee - Current elected representative.

    Treasurer - Banker, trader.

    Founder - A prestigious title for the founding members.

    Delver - Society members.

    Armiger - Hired hand.

     

    Goals:

     

     

    • Hold a founding meeting to elect the first trustee and treasurer.
    • Set rules for the Society, discuss initial target site. 
    • Secure funding and equipment.
    • Establish a camp with easy access to ruins worth investigating. 
    • Delve into the ruins, secure artifacts and items that bring money, prestige or power to the society. 
    • Build a gentleman's club and museum to host the society, their friends and valuables. 

     


  4. It being an Ebon Blade guild does make it very niche, but it is an interesting concept. My character could probably fit in as a bit of an outsider type, he's not Ebon but I think he could work with/for them. Otherwise if you want to collaborate on something different let me now! ☺️


  5. A bit sparse, technically we'd need to see a little bit more of background of the guild, a rank structure, or if everyone is an equal member state that, and a last pledge to bring you up to 6. 

     

     


  6. Become a Dungeon Master!

    Being a Dungeon Master is not a full-time job, instead you become one for the duration of a planned event or storyline. Anyone is welcome to try their hand and we encourage you to give it a shot at least once. As a DM you will have all the in-game permissions necessary to host RP sessions, be it a dungeon crawl or a religious rite. Your 'tenure' as a DM will last as long as you need it to, if you need a week or two to prepare for an event, you will have that time and enough to clean up afterwards. Anyone who wishes to host a storyline needs to go through this process, be they a member of staff or a player. 

    If you wish to host an event or storyline you will need to make an outline of what it is you wish to do, if you like you can even do it with a friend or two and share the workload. Think of this as the preparation a DM does before a Pen&Paper session. When you have your outline you post it to the Scriptorium forum, don't worry only you and the Council can see your post, and unless there is any clashes with other events or lore you will be given access to a Dungeon Master account. If there are any issues with the outline we'll help you sort it out. A few examples of outlines can be found in the post below but do not be afraid to innovate and make your own template, they do not need to be elaborate, it is only there to give us an idea of what you are doing and if you were to unexpectedly disappear (accidents happen. . .) we can carry on based on that information. 

    Outline Examples:

    • Like 2

  7. 7pKE4ae.png
    Hemrick O. Alistus
    Gentleman, Wizard, Chirurgeon, Visionary 

    'He who makes a monster of himself removes himself from the pain of being human.' ~Doctor Samuel Johnson

    The Early  Years. 

    I began my path in life with the same vigour and curiosity that I have ever since cultivated. As a young boy at Sir Wesley's Boarding School for Young Gentlemen I quickly took a keen interest to the scientific and arcane arts, much to the detriment of my future there. I was studious and disciplined yet I often found myself in trouble both with my peers and our teachers. My projects, ambitious and revolutionary (albeit I freely admit now, quite immature and naive) lacked the martial applications sought by our mentors. In fact to my chagrin and later sorrow once my Father found out, they were horrified at my attempt to gift a rodent the power of flight. My kitchen privileges were rescinded and my ad-hoc laboratory demolished. 

    Despite this early setback I was undeterred and decided to pursue my visions in secret. I laboured at night in the library, studying charts and books the content of which would only serve to perplex you, dear reader.
    But it is safe to say that I gave myself a thorough education despite the best efforts of my tutors. rU9L1Uu.png

    My graduation gave me the freedom to seek out the tutors I should have been granted, I found myself in the esteemed company of the masters of the Academy of Arcane Arts and Sciences. My father grudgingly, mostly at the behest of my dear mother, provided funds for my entry into the Wizard’s Guild and a premium membership at the academy library making available to me stores of knowledge no common man have ever laid eyes on. I gorged myself on what the old tomes and scripts offered and jealously guarded them from the predations of careless apprentices and old fools with little tact or propriety. My measures were often criticised by the librarians and they threatened time and again to remove my membership, it astounds me to this day that these supposed guardians of knowledge would allow an apprentice of no bearing or heritage to simply waltz in and leave with any book they wished tucked under their uncultured arms. 

    While the Academy provided me with my first opportunity to pursue the great project I had set before me I soon received an invitation I could not refuse. The esteemed Sorcerer's League of Dalaran offered me a position within their ranks that allowed me to study under some of the most prestigious masters of our time. My mother told me, beaming with pride, that had my father still lived he, despite his reservations regarding the arcane and what he deemed similar silly nonsense, he would have approved of my advancement within the academic world. 

    Of course, it was a few years after my arrival in Dalaran that my work truly began. Only after the wars, the plagues and the horrors of reconciling my position as a supposed ally of brutes and savages with the incredible breakthrough achieved by my greatest enemy and rival. My memoirs will detail the trials and tribulations of those times and how I came to be the giant of progress that I am today. And how I escaped these light-forsaken islands and returned to civilisation. 

     

    Personality. 

    • Aristocratically Arrogant. 
    • Presumptuously Punctilious. 
    • Contemptuously Pretentious. 
    • Unscrupulously Inquisitive.


    Physical characteristics

    • Nose.

    Hemrick’s facial features is dominated by the Aquiline peak at the centre, a beautiful, sculpted nose hinting at the intelligence, firm moral fibre and enlightenment of the wearer. He molded it himself, melting what remained of his cash to create the silver prosthetic that plugged the hole gnawed open by some rodent or ghoul during his short stint as a dead man. Hemrick has a habit of wiping his nose off with his handkerchief, making sure to polish it regularly. 

    • Left Foot.

    Born with a debilitating handicap, Hemrick struggled with a club foot for years. In recent times however he has taken it upon himself to improve on his situation. Currently he wears a gentleman scholar he met and shot dead in Silverpine, the purple-robed man provided all the materials needed for a very handsome new foot. Looking oddly fresh, compared to the flabby, grey flesh covering the rest of Hemrick the piece does not seem to be preserved by the necrotic energies within him meaning it is only a matter of time until it needs to be replaced. 


    Belongings. 

    • Chirurgeon’s Kit

    A thick leather case which when unfolded reveals a set of scalpels, a small saw, an assortment of glass vials meticulously labelled, needles and thread, what looks like a hand-operated drill and a sinister, falciform knife with black handle and silvery blade. 

     

    • Haversack. 

    A shoulder slung satchel which holds most of Hemrick’s belongings, within four books take up most space; ‘The Mysteries of the Worm’, ‘The Laws of Decay’, ‘Anatomical Illustrations’ and an untitled tome tightly bound with a leather strap.  Besides the books there a writing implements, dice and cards, two boxes of ammunition shells, a compass, a scroll case, a sextant and astrolabe, a small spyglass, a thurible packed tightly with a pouch of herbs, a small case of cigars finely emblazoned with what looks like the silhouette of a Tauren and amazingly it seems like there's room enough for more.  

     

    • Magelock Pistol. magelock.png

    An atypical pistol with mesmerising runes engraved both on the wooden handle and on the silvery barrel. Rather than a revolving magazine or being breech loaded the pistol sports a short spring-loaded belt which feeds ammunition into the barrel on the side of the gun. It is designed to fire specialised rounds and propels them through a small crystal which is activated when the trigger is pulled. Hemrick generally carries the pistol hidden within his coat but he is quick to draw it if danger present itself. 

    Two cases of nine rounds each, each bullet being hollow and filled with murky, liquefied shadow which is released on impact and immediately infuse the target. Excellent way to quickly dispose of a threat. The rounds are quite hard to produce but can customised to contain a variety of chemicals or arcana-charged liquids or crystals.  

    • Like 6
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