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Dascombe

[Event] A.N.T.M.A.N 2.0

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Anti Neuron To Mass Accelerating Nullifier 2.0

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Where: Opej'nor (Meet at Gizwhip's house in lower Haven)

When: Wednesday 18th March, 19:00 server-time. Strict 2hr event 'cap'

Who: Anyone on a neutral or above reputation with Haven. X5 player event max. Strongly recommended no less.

Event Type: Mixed (Item gathering, NPC killing)

GM Assistance: Dungeon Master Dascombe overseeing

 

A quiet yet quick-spreading rumour would emanate from the workshop of the esteeemed Tinkmaster Gizwhip down by the new shorefront property in the neutral settlement.

Likely instigated by the Tinkmaster himself, the rumour mentions that the mad gnome's A.N.T.M.A.N 2.0 device has reached a level of charge that will allow a team of adventurers to depart on an epic quest to retrieve the parts for the engineer's teleporter that will allow for escape from the Doldrums.

Those who do not know of this particuarly perilous task may enquirer as to details from the Tinkmaster beforehand or they may just dive in and experience it for themselves.... regardless of the decision it is known that a number of seasoned adventurers have already perished on this seemingly mad adventure.

 

And although he says he has lost a number of substantial engineering parts... few if any of the most seasoned explorers on Opej'nor can ever recall seeing such components whilst venturing through the jungle?

 

Could the engineer be utterly mad?

 

There is only one way to find out.

 

 

 

OOC:

 

Hi all, this thread will be used as a means of posting when there are 'dive' events into the A.N.T.M.A.N 2.0 DM campaign. ICly this represents the 'recharge time' it takes for the tinkmaster to get the machine running again for another 'dive'

If you wish to speak with the Tinkmaster, please to drop me a message on discord and i'll log him for a chit chat. Depending on what you ask him you may be able to acquire information critical to the campaign.

If you have not done so yet please ensure you have read up the event breakdown thread which stipulates some OOC conditions of the campaign.

If you are for whatever reason unable to make this particular 'dive' then players who have not yet had a go get priority next time!

Best of luck all!

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Rumours begin to circulate once more that the A.N.T.M.A.N 2.0 machine has been recharged and that the tinkmaster seeks another team to venture forth! It seems the machine will be ready by the 23rd of this month at 19:00 hours! Those wishing to embark on this quest should arrive to the tinkmaster's workshop in lower haven near the Sotoran graveyard by this time!

Somewhere in the town of Tordala, a light on a machine flicks to green and makes a short burst of whining noises before going silent again but the light colour change remains.

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A plume of smoke and the chugging of a machine inside bursts to life as a distant machine upon Tordala lights up a vibrant green colour. It would seem that Gizwhip seeks a team to embark upon another 'dive' on a perilous mission! He asks that those wishing to do so arrive at his workshop on the 1st of next month at 19:00 hours!

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Posted (edited)

Tinkmaster Gizwhip makes a point of going around Haven and actively telling passerbys and members of the populace he requires adventurers. Any who wish to heed the call should head to his workshop on the shorefront on this sunday coming at 20:00 hours! The machine over in Tordala lights up and flashes a faint green colour.

Edited by Dascombe

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Posted (edited)

A whirring noise starts to cover the lower part of Haven along with a new flashing green beacon atop the workshop belonging to Tinkmaster Gizwhip.

Similarly, a small device over on Tordala starts to flash green as well, indicating that the Tinkmaster requires adventurers!

 

He starts to head out down town spreading the word he requires a group of five pluckly adventurers this coming friday at 19:00 hours.

Edited by Dascombe

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The communication machine starts whirring and after a small put-put of smoke, it springs to life and starts flashing an emerald green colour on its warning light.

Meanwhile over on Haven, the rather tired Tinkmaster appears to have left his workshop with a large amulet that projects his voice

 

"Greetings denizens of Haven!
As many of you have seem quiet lately, the A.N.T.M.A.N has gathered an abundance of energy! Therefore the first party of five to make arrangements and come meet me shall embark upon another quest!

Failing that, Sunday evening should suffice for a pre-arranged adventure!"

 

No sooner than this is said, he heads back into his workshop. Moments later a few peasants can overhear him mumbling to himself

 

"I don't know... maybe a 'quantum' gathering of energy for the device? Those adventure idiots will believe anything technological"

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