Axis48 66 Posted December 22, 2017 RPG EQUIPMENT LIST - INTRO Quote Equipment follows a uniform in the way they it is laid out. The types of weapons you can wield are restricted only by your Attributes, and perform based on those same Attributes. Armor on the other hand is more based on how you choose to lay out your character and how much Strength and other Attributes you have. Weapons follow a simple method of function to perform and are relatively easy to understand. When applied to a weapon it should look something like this, “Common - Dagger(Dagger) - 5-55, 6% Crit, Dexterity Scale 5.0”. We have a lot of numbers, so let’s go over them. The first is simple, the rarity of the weapon, in this case ‘Common’ determines it’s availability in terms of crafting, followed by it’s name, ‘Dagger’ which is the flag it will have attached to a weapon, the subject in the ‘()’ is it’s in-game weapon subtype, the weapon MUST be assigned to that kind of weapon. Followed by that we have ‘5-55’, this is a flat damage scale assigned to the weapon, whenever it’s used, you’ll get a number in that range added to your weapon damage. Than it adds a flat amount of damage, in this case, your Dexterity multiplied by 5.0. The final thing of note is ‘6% Crit’, This means the weapon has 6% crit(Plus whatever base crit your character has, and it’s modifiers) which will allow it to deal bonus damage if it hits that ‘range’ on an attack. Weapons are very diverse, with everything from shields, to guns, to staves, and each has it’s own effects, with ranged weapons able to be used for ranged attacks, certain staves and offhands giving passive bonuses, and some weapons able to be dual wielded! Armor is a bit easier to follow, in this case, we have an initial functionality, when applied to a chest piece it would appear as this, “Rare - Runic Platemail - Requires 6 Strength, 15% Physical Mitigation, 10% Magical Reduction, Reduces Dodge Rating by 4”. This is again a lot of stuff, but it’s rather self-explanatory. The first item is it’s rarity in this case ‘Common’ determines it’s availability in terms of crafting, next is ‘Runic Platemail’ which is the flag it will have attached to an armor the subject in the ‘()’ is it’s in-game armor subtype, the weapon MUST be assigned to that kind of armor.The next number is it’s stat requirement to use, in this case you need 6 Strength to wear it in combat. After that, it shows it provides 15% physical mitigation, reducing all physical damage by 15%, the next is similar, with 10% magical mitigation, which reduces magical damage taken by 10%. ARMOR Quote Unarmoured - 0% Physical Mitigation, 0% Magical Mitigation Cloth Common - Cloth Armour - Armour Rating +5%, Magic Resistance +10% Uncommon - Hierophant’s Robes - Armour Rating +5%, Magic Resistance +5%, Outgoing Healing +4%, Requires 4 Wil Uncommon - Merchant's Armour - Armour Rating +5%, Initiative +10, Requires 3 Ing Uncommon - Wizard’s Mantle - Armour Rating +5%, Magic Resistance +15%, Dodge Rating -2, Requires 3 Wil Rare - Brawler’s Harness - Armour Rating +15%, Physical Damage Dealt +8%, Requires 5 Str Rare - Mana-Enriched Attire - Armour Rating +5%, Magic Resistance +5%, Healing Dealt +4%, Magic Damage +4%, Dodge Rating -2, Requires 3 Str Epic - Phoenix Robes - Armour Rating +5%, Magic Res +5%, Fire Res +75%, Frost Res -50%, Dodge Rating -4, Healing Dealt +15%, Damage Dealt -10%, Requires Str 3, Wil 4 Epic - Robes of the Scholar - Armour Rating +10%, Magic Damage +10%, Dodge Rating -4, Requires 3 Str, 4 Wil Leather Common - Leather Armour - Armour Rating +10%, Magic Resistance +5% Uncommon - Nature's Armouring - Armour Rating +5%, Magic Resistance +5%, Dodge Rating +2, Requires 3 Dex Uncommon - Wanderer’s Armour - Armour Rating +10%, Magic Resistance +5%, Hit Rating +2%, Requires 3 Str, 3 Ing Rare - Assassin's Armour - Armour Rating +5%, Critical Strike +2%, Initiative +5, Requires 3 Str, 3 ing Rare - Magic Eater’s Garb - Magic Resistance +15%, Arcane, Nature Resistance +15%, Fire, Frost Resistance +15%, Electric Resistance +15%, Requires 5 Wil Epic - Garb of the Bloodthirsty - Armour Rating +5%, Magic Resistance +5%, Physical Damage +10%, Dodge Rating -4, Requires 3 Str Epic - Malorne's Armour - Armour Rating +10%, Magic Resistance +5%, Dodge Rating +2, Magic Damage Dealt +6%, Healing Dealt +6%, Starting Energy +4, Max Energy +2, Requires Dex 3. Wil 4 Mail Common - Light Mail Armour - Armour Rating +15%, Magic Resistance +5%, Dodge Rating -2, Requires 3 Str Uncommon - Heavy Mail Armour - Armour Rating +20%, Magic Resistance +5%, Dodge Rating -4, Requires 4 Str Uncommon - Infantry Mail - Armour Rating +15%, Maximum Health +35, Dodge Rating -4, Requires 4 Str Rare - Bladed Mail - Armour Rating +10%, Damage Dealt +5%, Dodge Rating -2, Requires 4 Str Rare - Ranger's Guile - Armour Rating +10%, Magic Resistance +10%, Dodge Rating -2, Requires 3 Dex, 3 Wil Epic - Flamescarred Scales - Armour Rating +5%, Magic Resistance +5%, Critical Chance +4%, Dodge Rating -2, Requires 3 Str, 3 Wil Epic - Windrunner's Garb - Armour Rating +5%, Magic Resistance +5%, Dodge Rating +2, Initiative Bonus +4, Energy regen +1, HP Bonus -200, Requires Dex 6. Wil 4 Plate Common - Half-Plate Armour - Armour Rating +25%, Dodge Rating -4, Requires 5 Str Uncommon - Full Plate Armour - Armour Rating +30%, Dodge Rating -6, Requires 7 Str Uncommon - Knight’s Armour - Armour Rating +25%, Healing Received +6%, Dodge Rating -6, Requires 6 Str, 2 Wil Rare - Battleplate - Armour Rating +35%, Dodge Rating -8, Requires 8 Str Rare - Runic Plate Armour - Armour Rating +15%, Magic Resistance +10%, Dodge Rating -4, Requires 4 Str, 3 Wil Epic - Lightbringer's Breastplate - Armour Rating +35%, Magic Resistance +10%, Holy Resistance +50%, Shadow Resistance +25%, Healing Dealt +12%, Dodge Rating -8, Damage Dealt -15%, Requires Str 7. Wil 7 Epic - Armour of the Invincible Juggernaut - Armour Rating +50%, Magic Resistance +15%, Damage Dealt -20%, Dodge Rating -8, Requires 10 Str WEAPONS Quote 1-Hand Dagger Common - Dagger [5-55, Dex 5.0, 6% Crit] Common - Quivering Knife [5-35, Wil 3.0, 0% Crit], Physical Damage Taken -5% Uncommon - Heartseeker's Dagger [5-25, Dex 5.0, 18% Crit] Uncommon - Runeblade Dagger [10-20, Wil 3.0, 4% Crit], Healing Done +4%, Magic Damage +4% Uncommon - Wicked Kris [0-5, Dex 10.0, 6% Crit] Rare - Mage Blade [10-30, Wil 3.0, 0% Crit], Critical Strike +5% Rare - Midnight Blade [-30, Dex 15.0, 8% Crit] Rare - Parrying Dagger [1-5, Dex 4.0, 4% Crit], Dodge Mitigation +1.5 Epic - Bloodletter [10-20. Dex 4.0 + Per 3.0. 2% Crit], Weapon Damage Type: Chaos One Handed Sword Common - Short Sword [20-60, Str 5.0, 0% Crit] Uncommon - Broadsword [0-5, Str 10.0, 6% Crit] Uncommon - Falchion [15-25, Dex 5.0, 16% Crit] Uncommon - Longsword [1-10, Str 6.0 + Dex 6.0, 4% Crit] Uncommon - Rapier [5-25, Dex 5.0, 8% Crit], Dodge Rating +1 Rare - Hero's Blade [15-65, 6% Crit], Bonus Damage: [Essence x10] Rare - Sorcerous Sabre [5-35, Wil 5.0 + Dex 4.0, 4% Crit] Rare - Sword of Kept Secrets [10-30, Wil 5.0, 0% Crit], Magic Damage + [Essence x1.75]%, Can only be used in the main hand. Rare - Truestrike Sword [10-35, Ing 2.0, 4% Crit], Magical Hit Rating +2, Physical Hit Rating +2 Epic - Gambler's Sword [5-105, Ing 6.0, 2% Crit], Dodge Chance +4, Starting Energy +2, Damage Taken +35% One Handed Axe Common - Hatchet [5-65, Str 5.0, 2% Crit] Uncommon - Cleaver [10-40, Str 7.0, 8% Crit] Uncommon - Light Kama [5-45, Dex 7.0, 4% Crit] Rare - Rager's Axe [-30, Str 15.0, 8% Crit] Rare - Ripper’s Chopper [5-25, Str 8.0, 12% Crit] Epic - Lightning's Crack [10-60. Str 8.0 + Wil 3.0. 6% Crit] One Handed Mace Common - Baton [5-85, Str 2.0, 2% Crit] Common - Hammer [30-50, Str 5.0, 0% Crit] Uncommon - Morning Star [10-50, Str 6.0, 8% Crit] Uncommon - Sage's Mace [5-45, Str 3.0, 0% Crit], Healing Done +8% Uncommon - Spiked Truncheon [0-25, Str 9.0, 0% Crit] Rare - Cruel Conjurer's Scepter [10-20, Wil 2.0, 0% Crit], Magic Damage +2%, Starting Energy +6 Rare - Eternal Student's Mace [10-30, Ing 3.0, 0% Crit], Critical Strike +5% Rare - Stone Fist [+15. Str 12.0 + Dex -2.0. 0% Crit] Epic - Earthmother's Hand [5-55. Str 10.0. 0% Crit], Magic Damage Taken -8%, Dodge Rating -4 Fist Common - Brass Knuckles [15-45, Dex 6.0, 2% Crit] Uncommon - Heavy Glove [10-20, Str 5.0, Dex 4.0, 4% Crit] Uncommon - Slashing Claws [15-85, Dex 2.0, 14% Crit] Rare - Barbaric Fist [0-40, Dex 5.0, 6% Crit], Physical Damage +7% Rare - Claw of The Beast King [10-20, Dex 10.0, 0% Crit] Rare - Lazy Fist [0. Dex 18.0 + Ing -10.0. 0% Crit] Epic - Shredding Talon [-15-45. Str 7.0 + Dex 5.0. 0% Crit], Dodge Rating +2, Physical Damage Dealt +8%, Physical Damage Taken +8% Off-Hand Shield Common - Kite Shield [5-10, Str 2.0, 6% Crit], Dodge Rating +4, Dodge Mitigation +1, Requires 5 Str Common - Round Shield [10-20, Str 4.0, 0% Crit], Dodge Rating +2, Dodge Mitigation +1, Requires 3 Str Uncommon - Buckler [5-10, Str 1.5, 12% Crit], Dodge Rating +1, Dodge Mitigation +2.5, Requires 4 Str Rare - Tower Shield [0-5, Str 4.5, 0% Crit], Dodge Rating +9, Dodge Mitigation +1.5, Requires 8 Str Epic - Madman's Smile [15-75, 20% Crit], Damage Dealt +10%, Damage Taken +20% Epic - Magnetic Shield [10-20, Ing 2.0, 4% Crit], Damage Taken -10%, Dodge Rating -12, Requires 4 Str, 4 Ing Other Off-Hand Common - Lantern [10-35, 12% Crit], Magical Hit Rating +2, Physical Hit Rating +2 Common - Sharp Eye Focus [15-25, 12% Crit], Critical Chance +5% Uncommon - Displacer Ward [10-20, 8% Crit], Dodge Rating +6 Uncommon - Mage's Focus [15-45, 12% Crit], Magic Damage +5% Rare - Barbed Trinket [20-80, 10% Crit] Rare - Illusionist Focus [10-20, 12% Crit], Dodge Rating +1, Dodge Mitigation +2 Epic - Madman's Legacy [0-130, 12% Crit], Healing Taken -25%, Damage Taken +15% 2-Hand Two Handed Sword Common - Claymore [15-75, Str 6.5, 10% Crit] Uncommon - Barbarian Blade [15-45, Str 12.0, 0% Crit] Uncommon - Katana [15-45, Dex 10.0, 10% Crit] Rare - Estoc [20-40, Str 8.0 + Dex 8.0, 2% Crit] Rare - Greatsword [5-45, Str 15.0, 4% Crit], Dodge Rating -2, Damage Taken +10% Two Handed Axe Common - Great Axe [10-70, Str 8.0, 10% Crit] Uncommon - Battleaxe [15-75, Str 9.0, 6% Crit] Rare - Edgelord's Cleaver [25-35, Str 15.0, 6% Crit], Dodge Rating -2, Damage Taken +10% Epic - Horrific Executioner's Axe [10-200, Str 3.0 + Dex 3.0, 16% Crit], Physical Damage +15%, Damage Taken +25% Two Handed Mace Common - Mace [20-100, Str 6.0, 0% Crit] Uncommon - Massive Magus Focus [10-50, Wil 5.0, 6% Crit], Magic Damage +5% Uncommon - Maul [20-80, Str 10.0, 0% Crit] Rare - Divine Great Hammer [20-30, Str 5.0 + Wil 3.0, 0% Crit], Healing Done +16 Rare - Nature's Fist [5-45, Dex 5.0, 8% Crit], Dodge Rating +6 Epic - Keeper's Gavel [40. Str 15.0. 0% Crit], Initiative Bonus -10 Polearm Common - Spear [15-55, Dex 7.0, 12% Crit] Uncommon - Halberd [30-50, Dex 10.0, 4% Crit] Uncommon - Pike [10-30, Str 10.0, 12% Crit] Rare - Bloody Voulge [25-40, Dex 15.0, 4% Crit], Damage Taken +10% Rare - Lance [25-50, Str 7.0 + Dex 7.0, 4% Crit] Epic - Runic Glaive [15-35. Dex 12.0. 0% Crit], Magic Damage Dealt +12% Staff Common - Fighter's Staff [10-20, Str 5.0 + Dex 4.0, 4% Crit], Physical Damage +10% Common - Warden's Staff [5-45, 0% Crit], Damage Taken -7% Uncommon - Beast-Kin Staff [20-40, Dex 10.0 + Str 2.0, 8% Crit] Uncommon - Stalwart Staff [10-20, 0% Crit], Dodge Rating +5, Dodge Mitigation +.5 Rare - Healing Chime [20-30, Wil 3.0, 4% Crit], Healing Done +20% Rare - Wizard's Staff [15-40, Wil 4.0, 0% Crit], Magic Damage +14% Epic - Chaos Beckoner’s Pylon [0-40, 4% Crit], Critical Strike Chance +18%, Damage Taken +25% Ranged Weapons Bows Common - Short Bow [25-60, Dex 5.0, 6% Crit] Uncommon - Composite Bow [15-55, Dex 7.0, 2% Crit] Uncommon - Longbow [10-20, Dex 6.0 + Str 5.0, 4% Crit] Rare - Slayer's Bow [-10, Dex 15.0, 10% Crit] Epic - Truestrike [10-15, Dex 5.0, 100% Crit], Damage Taken +15% Crossbows Common - Crossbow [20-75, Dex 3.5, 6% Crit] Uncommon - Hunter's Cranequin [10-45, Dex 7.0, 4% Crit] Rare - Arbalest [40-80, 6% Crit] Rare - Deadaim Crossbow [35-55, Dex 8.0, 10% Crit] Epic - Ballistae [10-25. Dex 15.0 + Str 7.0. 0% Crit], Hit Chance -8, Guns Common - Old Rifle [10-50, Dex 2.0 + Ing 4.0, 8% Crit] Uncommon - Cartridge Rifle [25-40, Dex 6.0, 8% Crit] Uncommon - Gunslinger’s Long Pistol [15-25, Dex 8.0, 2% Crit] Rare - Flamespitter [20-40, Wil 6.0 Dex 6.0, 4% Crit] Rare - Sniper Rifle [20-55, Dex 10.0, 0% Crit] Epic - The Cannon [-40-120, Ing 10.0, 12% Crit], Damage Taken +15% Wands Common - Old Wand [20-60, Wil 3.0, 4% Crit] Uncommon - Magic Wand [10-80, Wil 3.0, 14% Crit] Uncommon - Stylus of the Magi [10-20, Wil 5.0, 6% Crit], Magic Damage +5% Rare - Inventor’s Focal Wand [10-40, Wil 6.0, 12% Crit], Critical Chance +5% Epic - Jr. Mage's Wand [10-40, Wil 5.0, 0% Crit], Magic Damage Dealt +8%, Magic Damage Taken -10% ENCHANTMENTS Quote Weapons and armor have three enchantment slots each. Runes & Engravings are flat static bonuses to a statistic which can be applied to a piece of equipment. Runes fit to weapons, Engravings and fit to armor. Sigils & Aegis' are bonuses that activate under certain, general chance based conditions. Sigils fit to weapons, Aegis' attach to armor. These are crafted by Mystics. Weaponstones provide a flat, static damage bonus to a weapon(+5 or +10), as well as set the damage sub-type to the type of the stone. This does not change the main type, physical damage is still physical damage when it comes to armor rating. These are crafted by Weaponsmiths. Armor Undershirts and Armor Linings are crafted by Armorsmiths & Outfitters. These provide various levels of resistance to the damage sub-types. Some stronger undershirts and linings also add a weakness to the opposing type. In the current system, enchantments are not replaced by changing the RPG token attached to the piece of gear. Runes [Small Rune of Clarity] +1 Magical Hit Rating [Small Rune of Accuracy] +1 Physical Hit Rating [Small Rune of Revenge] +5% Damage Dealt, 5% Damage Taken [Small Rune of Benevolence] +3% Healing Dealt [Small Rune of Sorcery] +3% Magic Damage [Small Rune of Anger] +3% Physical Damage [Small Rune of Ferocity] +2% Critical Strike [Rune of Clarity] +2 Magical Hit Rating [Rune of Accuracy] +2 Physical Hit Rating [Rune of Revenge] +8% Damage Dealt, 8% Damage Taken [Rune of Benevolence] +5% Healing Dealt [Rune of Sorcery] +5% Magic Damage [Rune of Anger] +5% Physical Damage [Rune of Ferocity] +4% Critical Strike Sigils [Small Sigil of Peace] 15% Chance to heal +7 damage when you heal. [Small Sigil of Rejuvenation] 20% Chance on Healing with a Spell or Buff to Restore 1 Energy to the Target. [Small Sigil of Affection] 20% Chance to heal 25 Health to your target and yourself when you deal damage. [Small Sigil of Experimentation] 30% Chance on Dealing Magic Damage to deal an extra +30 Magic Damage to your Target and 30 Chaos Damage to Yourself [Small Sigil of Recklessness] 30% Chance on Dealing Physical Damage to deal an extra +30 Physical Damage to your Target and 30 Chaos Damage to Yourself [Small Sigil of Refreshment] When one of your Heals Critically Strikes, it Heals for 12 Additional Health. [Small Sigil of Blasting] On Magical Crit deal +14 magical damage. [Small Sigil of Crushing] On Physical Crit deal +14 physical damage. [Small Sigil of Calm] 10% Chance to heal yourself for 10 health when you deal damage. [Small Sigil of Curses] 15% Chance on Dealing Magic Damage to deal an extra 7 Magic Damage to the Target [Small Sigil of Hate] 15% Chance on Dealing Physical Damage to deal an extra 7 Physical Damage to the Target [Sigil of Peace] 25% Chance to heal +14 damage when you heal. [Sigil of Rejuvenation] 30% Chance on Healing with a Spell or Buff to Restore 1 Energy to the Target. [Sigil of Affection] 20% Chance to heal 40 Health to your target and yourself when you deal damage. [Sigil of Experimentation] 30% Chance on Dealing Magic Damage to deal an extra +50 Magic Damage to your Target and 50 Chaos Damage to Yourself [Sigil of Recklessness] 30% Chance on Dealing Physical Damage to deal an extra +50 Physical Damage to your Target and 50 Chaos Damage to Yourself [Sigil of Refreshment] When one of your Heals Critically Strikes, it Heals for 24 Additional Health. [Sigil of Blasting] On Magical Crit deal +25 magical damage. [Sigil of Crushing] On Physical Crit deal +25 physical damage. [Sigil of Calm] 17% Chance to heal yourself for 10 health when you deal damage. [Sigil of Curses] 25% Chance on Dealing Magic Damage to deal an extra 15 Magic Damage to the Target [Sigil of Hate] 25% Chance on Dealing Physical Damage to deal an extra 15 Physical Damage to the Target Engravings [Small Engraving of Denial] +1 dodge mitigation. [Small Engraving of Shifting] +2 dodge rating. [Small Engraving of Faith] +10% healing taken. [Small Engraving of Silk] -7% magical damage taken. [Small Engraving of Iron] -7% physical damage taken. [Engraving of Denial] +2 dodge mitigation. [Engraving of Shifting] +4 dodge rating. [Engraving of Faith] +15% healing taken. [Engraving of Silk] -12% magical damage taken. [Engraving of Iron] -12% physical damage taken. Aegis' [Small Aegis of Desperation] 20% Chance on taking damage to heal for 12 health. [Small Aegis of Solidarity] 30% Chance on receiving healing to heal for 12 health. [Small Aegis of Billowing] 35% Chance on taking damage to gain 1 dodge mitigation for 1 round. [Small Aegis of Agility] 20% Chance on taking damage to gain 3 dodge rating for 1 round. [Small Aegis of Disbelief] 20% Chance on taking magical damage to gain 10% magical mitigation for 1 round. [Small Aegis of Pride] 20% Chance on taking physical damage to gain 10% physical mitigation for 1 round. [Aegis of Desperation] 20% Chance on taking damage to heal for 24 health. [Aegis of Solidarity] 60% Chance on receiving healing to heal for 12 health. [Aegis of Billowing] 35% Chance on taking damage to gain 2 dodge mitigation for 1 round. [Aegis of Agility] 40% Chance on taking damage to gain 3 dodge rating for 1 round. [Aegis of Disbelief] 40% Chance on taking magical damage to gain 10% magical mitigation for 1 round. [Aegis of Pride] 40% Chance on taking physical damage to gain 10% physical mitigation for 1 round. RINGS Quote These rings may be obtained by completing Level 85 Bulk Orders. Other rings may exist in the world, but their effects shall be discovered in game. You may use the [Identifying Glass] object on a ring to see their effect in game. It can be bought from the Bag-selling NPC. All of the profession rings require attunement. (Must be equipped for 1h to take effect, may only wear 2 attuned item at any time.) Armorsmith [Defender's Band] +5% Damage Reduction, -5% Damage Output [Ring of Cooperation] +5% Healing Taken [Heavy Silver Ring] -5% Physical Damage Taken Weaponsmith [Slayer's Band] +2.5% Physical Damage [Ring of Bravery] +3% Outgoing Damage, +3% Incoming Damage [Stratagem Band] +2 Dodge Rating Outfitter [The Jade Eye] +1 Dodge Mitigation [Cutthroat Band] +2% Critical Strike [Falcon's Hook] +1 Hit Rating Provisioner [Clergy Ring] +2.5% Outgoing Healing [Quicksilver Ring] +2 Initiative [Band of Vigor] +25 Maximum HP, +1 Starting Energy Mystic [Invoker's Signet] +2.5% Magic Damage [Starry Band] +1 Maximum Energy [Cobalt Ring] -5% Magic Damage Taken Share this post Link to post Share on other sites
Axis48 66 Posted April 13, 2018 FOR THE PURPOSES OF CRAFTING, HERE ARE THE IDs OF ALL WEAPON AND ARMOR TOKENS 300001 Dagger 300002 Rapier 300003 Short Sword 300004 Longsword 300005 Hatchet 300006 Hammer 300007 Buckler 300008 Kite Shield 300009 Tower Shield 300010 Estoc 300011 Claymore 300012 Great Axe 300013 Maul 300014 Spear 300015 Halberd 300016 Short Bow 300017 Longbow 300019 Crossbow 300020 Old Rifle 300021 Sniper Rifle 300022 Old Wand 300023 Cloth Armour 300024 Leather Armour 300025 Light Mail Armour 300026 Heavy Mail Armour 300027 Half-Plate Armour 300028 Runic Plate Armour 300029 Full Plate Armour 300030 Mage's Focus 300031 Sharp Eye Focus 300032 Wizard's Staff 300033 Stalwart Staff 300034 Fighter's Staff 300035 Wizard’s Mantle 300036 Nature's Armouring 300037 Ranger's Guile 300038 Parrying Dagger 300039 Heartseeker's Dagger 300040 Cleaver 300041 Baton 300042 Morning Star 300043 Greatsword 300044 Mace 300045 Battleaxe 300046 Edgelord's Cleaver 300047 Lance 300048 Composite Bow 300050 Arbalest 300051 Cartridge Rifle 300052 Magic Wand 300053 Magic Eater’s Garb 300054 Brawler’s Harness 300055 Illusionist Focus 300056 Brass Knuckles 300057 Slashing Claws 300058 Heavy Glove 300059 Light Kama 300060 Mage Blade 300061 Sage's Mace 300062 Gambler's Sword 300063 Magnetic Shield 300064 Nature's Fist 300065 Horrific Executioner's Axe 300066 Hunter's Cranequin 300067 Barbed Trinket 300068 Madman's Legacy 300069 Madman's Smile 300070 Slayer's Bow 300071 Jr. Mage's Wand 300072 The Cannon 300077 Quivering Knife 300078 Eternal Student's Mace 300079 Barbaric Fist 300080 Robes of the Scholar 300081 Garb of the Bloodthirsty 300082 Flamescarred Scales 300083 Armour of the Invincible Juggernaut 300084 Broadsword 300085 Falchion 300086 Sorcerous Sabre 300087 Hero's Blade 300088 Rager's Axe 300089 Wicked Kris 300090 Spiked Truncheon 300091 Displacer Ward 300092 Katana 300093 Barbarian Blade 300094 Massive Magus Focus 300095 Pike 300096 Warden's Staff 300097 Inventor’s Focal Wand 300098 Gunslinger’s Long Pistol 300099 Flamespitter 300100 Truestrike Sword 300101 Midnight Blade 300102 Ripper’s Chopper 300103 Round Shield 300104 Lantern 300105 Healing Chime 300106 Chaos Beckoner’s Pylon 300109 Divine Great Hammer 300110 Bloody Voulge 300111 Deadaim Crossbow 300112 Runeblade Dagger 300113 Sword of Kept Secrets 300114 Cruel Conjurer's Scepter 300115 Claw of The Beast King 300116 Beast-Kin Staff 300117 Stylus of the Magi 300118 Merchant's Armour 300119 Hierophant’s Robes 300120 Mana-Enriched Attire 300121 Wanderer’s Armour 300122 Assassin's Armour 300123 Infantry Mail 300124 Bladed Mail 300125 Knight’s Armour 300126 Battleplate 300127 Phoenix Robes 300128 Malorne's Armour 300129 Windrunner's Garb 300130 Lightbringer's Breastplate 300131 Lightning's Crack 300132 Earthmother's Hand 300133 Truestrike 300134 Bloodletter 300135 Ballistae 300136 Shredding Talon 300137 Keeper's Gavel 300138 Runic Glaive 300139 Lazy Fist 300140 Stone Fist Share this post Link to post Share on other sites
Nostra 64 Posted June 28, 2018 Major Token = Chest, legs, head, shoulder. Minor Token = Hands, waist, wrist, feet, cape. Share this post Link to post Share on other sites
Varen 49 Posted March 23, 2019 Added profession rings. Share this post Link to post Share on other sites
Val 22 Posted March 8, 2020 Added an enchantment section for equipment enhancements. 1 Share this post Link to post Share on other sites