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Posted (edited)




Guild Type: Settlement

Affiliation: The Alliance

Guild Leader: Baron Timothy West (Dascombe)

Guild Officer(s): TBA

Accepted Races: Worgen, Kaldorei, Gnomes, Dwarves, High Elves, Draenei, Humans



For a long time upon the Doldrums the Alliance had never truely flown the golden lion of Stormwind upon these lands, to grant those who yearned for it 'civilization' in the heart of this untamed land.

There were those who were once known as the Ironbound: mercenaries, fighters and wizards without goal or direction and now a disbanded memory with one or two of their surviviors now wandering nomads in these isles.

The fortress-port of 'Drustgarde' still stands to this day with its previous leader Haytham now walking a different path it has now passed on to Lady Abigalle Springfield who has seen fit to assist the Zandalari trolls with the construction of an embassy upon the shores of Opej'nor. Trolls who once had great ambitions of an empire stretching from continent to continent, ambitions which likely still remain...


The esteemed hunter and nobleman Baron Timothy West sought to form a solution to this: a settlement in the Doldrums upon Opej'nor flying the flag of the Alliance high and proud atop the jungle canopy for all to see, providing rest and respite to those of the more noble races of Azeroth from the chaos and calamity of the politics of the Doldrums and its weary inhabitants.

The journey will be long and difficult, a great many obstacles and challenges lie ahead for the nobleman and his budding entourage as not only will the wilds of the Doldrums seek to devour them but the enemies of the Alliance lie around every corner.

Though there may be foes, friends also lie in wait! The eccentric settlement of Egtown and its namesake Mayor Eg lie on the doorstep of New Moonbrook willing and able to lend a hand where needed as will other forces loyal to the ideals for which the Alliance stands for.

Should the madness keeping us all imprisoned here be vanquished, then let this be the first Alliance colony upon these isles!

And should we be bound here for eternity, then let this town stand as a pinnacle for all that the Alliance holds dear!




Salutations all.

Cheers for taking the time to read up this draft for 'New Moonbrook'.

For those who have skipped the relevant bit, this guild is an Alliance themed guild and will likely revolve around the focus of guild based conflict with those who are typically seen as enemies to the Alliance (or perceived enemies, we -are- in the Doldrums after all) this guild will act as a 'go to' spot for anyone wishing to engage in Alliance-specific RP and act very much in a counter way to the (predominantly) Orcish inhabitants of the Flamespire Clan. This is not to say it will result in a neverending case of red vs blue however do consider the common knowledge that an old god rules this realm and that their advantage is based around spinning conflict between mortals.

That having been said this guild will focus around settlement construction / expansion with a possibility later on for military / political themes to start to appear but initially there will be a sort of 'survial' element in play. 

If you have any questions about the guild don't hesitate to drop a message below in the comments section or PM this group account directly





The current goals of New Moonbrook may change over time and these are by no means a definitive list

Done.gif?version=70b805c1bf4457f0c069a47 = Completed

Done2.gif?version=be7242ed974121bccf7d6b = In Progress

Undone.gif?version=ab2fae0a81756dfc66a8d = Not Started

Pvprank01.png?version=1ef78fa74f8db6201f Short term Pvprank01.png?version=1ef78fa74f8db6201f

  • Done.gif?version=70b805c1bf4457f0c069a47 Construct a road to another town / settlement
  • Done.gif?version=70b805c1bf4457f0c069a47 Construct a basic settlement / camp (At least one building completed) 
  • Done.gif?version=70b805c1bf4457f0c069a47 Construct a well for water 
  • Done.gif?version=70b805c1bf4457f0c069a47 Construct a mine 
  • Done2.gif?version=be7242ed974121bccf7d6b Establish a small settlement / village (Total population of 30+ required) 
  • Done2.gif?version=be7242ed974121bccf7d6b Construct a kitchen
  • Done2.gif?version=be7242ed974121bccf7d6b Construct a lumber mill 
  • Done2.gif?version=be7242ed974121bccf7d6b Contruct a Tavern
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a bathhouse or similar location to ensure basic cleanliness 
  • Undone.gif?version=ab2fae0a81756dfc66a8d Establish a 'Watch'

Pvprank08.png?version=d27e56f4ae7a79c265 Medium term Pvprank08.png?version=d27e56f4ae7a79c265

  • Done2.gif?version=be7242ed974121bccf7d6b Establish a settled town (Total population of 100+ required)
  • Done2.gif?version=be7242ed974121bccf7d6b Construct a Garrison 
  • Done2.gif?version=be7242ed974121bccf7d6b Have sufficient defence force protecting the town (20+ guards required) 
  • Done2.gif?version=be7242ed974121bccf7d6b Construct a wall around the majority of the settlemnt (Over 50% of settlement surrounded by a wall) 
  • Done2.gif?version=be7242ed974121bccf7d6b Ensure pleanty of business employment (All four businesses built, owned and managed) 
  • Done2.gif?version=be7242ed974121bccf7d6b Construct a road to three other towns / settlements
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a seafaring vessel and establish mooring rights with Egtown (Unlocks Navy)
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a Town Hall (Unlocks Town Militia)
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a hunting lodge (Unlocks Riflemen)
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a workshop (Unlocks Gnomish mech tech)
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a black powder store (Unlocks Mortar Crew)
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a mage tower (Unlocks Magi)
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a church (Unlocks priests, paladins, vindicators)
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct an ancient grove (Unlocks druids & shaman)


Pvprank14.png?version=a00e9e5061066e15ee Long term Pvprank14.png?version=a00e9e5061066e15ee

  • Done2.gif?version=be7242ed974121bccf7d6b Establish a thriving city (Total Population of 200+ required)
  • Done2.gif?version=be7242ed974121bccf7d6b Ensure sufficient and roomy dwellings for all citizens (player & NPC) consisting of a cabin for each (Total Population of 75+ required) 
  • Done2.gif?version=be7242ed974121bccf7d6b Have a small 'army' protecting the city (50+ guards required) 
  • Done2.gif?version=be7242ed974121bccf7d6b Establish dominance as the 'defacto' Alliance faction within the whole of the Doldrums
  • Undone.gif?version=ab2fae0a81756dfc66a8d Construct a large Alliance monument in the centre of the settlement 



When pledging please write down your character name, forum name and your professions if applicable. If you prefer to keep your character's identity secret then do PM us discreetly.


24px-IconSmall_Human_Male.gif?version=dc Baron Timothy West  - Dascombe

24px-IconSmall_Human_Female.gif?version= Megan Taylor  - Hammeta

24px-IconSmall_Human_Male.gif?version=dc Ascor Holt - Droogz

24px-IconSmall_Human_Male.gif?version=dc Zalon - Zalon

Edited by New Moonbrook
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Posted (edited)


This lists the current assets through the RPG system controlled by New Moonbrook

  • Mine X1  - Managed by Timothy West
  1. (X2 workers - trained)
  2. (X2 prisoners - untrained)




This lists all buildings and structures within New Moonbrook as well as any details:

  • Mine: X1
  • Tents X7
  • Cabins X1
  • Wagon X2
  • Watchtower X1 (Under Construction)
  • Tavern X1 (Under Construction)



This lists the total number of NPCs living within New Moonbrook. It is broken down into workers, worker types, troops and troop types as well as any named NPCs of note that may come out from the population of town

Total: 10 (Prisoners + Military + Civilians)

Civilians: 6

24px-IconSmall_NightElf_Male.gif?version24px-IconSmall_NightElf_Female.gif?versi Kaldorei: X1 Worker Capable

24px-IconSmall_NightElf_Male.gif?version24px-IconSmall_NightElf_Female.gif?versi Kaldorei: X1 Active Bard

IconSmall_Worgen_Male.gif?version=05d6b1IconSmall_Worgen_Female.gif?version=820a Gilneans (Worgen): X1 Worker Capable

24px-IconSmall_Gnome_Male.gif?version=dc24px-IconSmall_Gnome_Female.gif?version= Gnomes: X1 (X1 currently working in Egtown) Worker Capable

24px-IconSmall_Human_Female.gif?version= Human: Jane Hayle Combat Capable Additional Info: Out on a fishing trip before washing up in the Doldrums. Is from Stormwind. Dislikes Horde.

24px-IconSmall_Human_Male.gif?version=dc Human: Jim Worker Capable  Additional Info: Out on a fishing trip before washing up in the Doldrums. Is from Stormwind. Lost wife in Northrend. Deckhand.


Military: 2

Ability_hunter_lockandload.png?version=a CR16 New Moonbrook Rifleman X1

Ability_warrior_vigilance.png?version=d4 CR18 New Moonbrook Guard X1


Prisoners: 2 (Cages for X3)

IconSmall_Murloc_Male.gif?version=01d2e1IconSmall_Murloc_Female.gif?version=9f7d Murlocs: X2


Home sweet home.

This lists the total amount of sleeping space as well as total numbers of civilians (including players) living within New Moonbrook, this is to ensure that there is a warm bed (or bedroll) for everyone in the settlement.

  • Sleeping quarters for a total of 14 individuals
  • Number of citizens (players): 4
  • Number of citizens (NPCs): 8
  • Total bed availability: 2

Current Bed Availability Situation:

Small amount of available bedding



Here is a list of all current publically known New Moonbrook military assets including troop types, numbers, strengths and any military 'hardware'. This also includes any players who have taken the role of guardsman / watchman and details as well any defensive structures in place as well as their status.




Military Assets:



Military Structures:

X1 Watchtower (Under Construction)

X1 Garrison (Under Construction)

X1 Town Wall (Under Construction)

X7 Spiked Barricades (Functional)

Edited by New Moonbrook
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3 minutes ago, droogz said:


We need to show the Hordies which faction is the best.


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Posted (edited)

Salutations noble citizens of the Alliance!


You may have noticed we've upgraded the guild charter to also include New Moonbrook's military assets as well as our goals and current pledges.


Wish to keep posted on what we're up to? Then scribble 'Follow' at the top of this scroll:


Edited by New Moonbrook

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Thread updated to reflect departure of NPCs and restructuring of guild goals. Will be updating this at some point with current reputations / relationships / alliances with other guilds and factions.

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Job Opportunity

Job Title: Landlord / Landlady

Race Requirements: n/a

Class requirements: n/a

Job Type: Social RP / Merchant


Salutations, citizens of New Moonbrook and Beyond!


As many of you will have no doubt notice, the settlement's central tavern is nearing completion and is almost ready to start quenching thirst for ale and satisfying hunger for good food!

Due to this, the settlement is looking to hire a willing Landlord / Landlady to run the tavern and anything associated with the building.


Perks of the job include:

  • Full day-to-day authority of running the tavern
  • Naming of the tavern following a discussion with the Baron
  • A quart of ale a day free of charge
  • Free reign with interior decorating of the tavern
  • 5 gold pieces a month to hire additional staff (chef, bouncer etc)
  • Input into design of food menu and alcohol availability
  • Landlord / Landlady will be able to dictate opening hours and 'last orders'
  • Your own room constructed as part of lodgings within the Tavern


Responsibilities include:

  • Day-to-day running of the tavern
  • Ensuring both larder and casks are filled and stock is checked up on
  • Guests and visitors receive a warm welcome
  • Peace is kept within the tavern
  • Any workers taken on are kept busy and are paid on time
  • Informing the Baron of any repairs / additions needed to the tavern in terms of construction
  • Informing the Baron of any particular game / meats required for the menu
  • Ensuring anyone making use of the Tavern lodgings 


Should you wish to take up this position within New Moonbrook then do contact Baron West at your earliest convenience. Questions regarding the job are welcome.



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