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The Flamespire Clan

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"Bound through culture, forged by strength and spirituality" 




One fateful evening, those of the vanguard, the last remnants of the "Horde" gathered atop Grom'Thar Peak. Their purpose? To discuss the future of their people in light of recent events. Those at the peak, including leading figures of the vanguard, spoke of their predicament. Flying the banner of the Horde had only brought them suffering and hardship time and time again. It came to the belief that the image and banner of the Horde had been stained by the actions of others before Bloodfury and his warband on the Island, and thus created a negative view of their people. Having committed much of their resources to facing the great evils of the Isle and receiving nothing in return, they grew tired. Disillusioned. Instead, they decided to unite in culture, rather than the flag they flew from Azeroth. 

And thus, The Flamespire Clan would come to pass.

An independent union of races from the Horde, uniting under culture rather than race, in order to seek peace and safety for their people as a priority. 






After establishing the clan, it was through the suggestion of the ex-Warlord, Bloodfury, that the Clan would go back to the Old Ways of the Orcish people. Before the time of Gul'dan and the Legions corruption. These ways, both spiritual and noble, suited most of the races already residing in Grom'Thar. The old ways consisted of ensuring peace for the continuation of their kind, whilst ushering in the spiritual balance of the elements and ancestors. Great hunts would be waged in the jungles of Opej'nor, to show their strength and might, and to seek spirituality from their primal kills. This would not mean weakness, however, for the old ways were some of the most savage and brutal times of all. Warriors fought to the death without hesitation and welcomed the notion of glory on the battlefield. When in the right circumstance. The Flamespire would choose their battles, and their fields, before committing to a foray. 

Long since their arrival on the shores, the orcs have noticed the elements remain damaged. Restless. The balance shifted. The Flamespire Clan vow to ensure that they pursue the restoration of the elements, before the wars to come. 







'Doldrosh' - 

Named by the Clan as 'The Heart of the Doldrums' in Orcish, the Doldrosh is the supreme authority of the Flamespire Clan. The Clan moves and acts when they give their order, and is tasked with ensuring the overall vision of the Clan is followed through. They are to uphold the law and culture of their people, and to put their people first above all else. The Doldrosh must show their skill in both martial and spiritual matters, as they are the prime focuses of the Clan. 

Elder - 

The spiritual leader of the Clan. The Elder has achieved the highest level of spiritual enlightenment than any other in the Clan, and is considered the upmost authority in these matters. They are to focus primarily on spiritual matters, whether it is the Ancestors or the Elements themselves. Additionally, they are to act as counselors to the lesser clansmen of the Clan, and act as part of the Doldrosh' inner-circle as an advisor of sorts.

The Bastion - 

The military leader of the Clan. The Bastion is tasked with ensuring the defence and protection of the Clans holdings and its people. The Bastion must understand the Clans aims and interests to avert war unless it cannot be avoided, or must be done to avert the destruction of the Clan. Additionally, they train new recruits and oversee their outfitting. The Bastion is also tasked with handling disciplinary proceedings among members of the clans fighters, including disputes of honor. They act as part of the Doldrosh' inner-circle as an advisor also.

The Wolfguard - 

The Wolfguard serve as the Clans elite Honor Guard, tasked with providing increased aid to dire situations. In some cases they also act as the inner-circles personal guard. Whilst they are expected to serve their superiors loyally, they are expected to think for themselves when a situation requires initiative. 

The Mork'Kar -

The bulk of the Clans forces, the Mork'Kar are the shield that protects the lands of the Clan, and the spear that drives through the heart of the enemies. A strong, disciplined unit, they are taught the true meaning of Lok'tar Ogar, and are prepared to put their lives on the line for the sake of their people. Anyone who wishes to fight, whether they be a warrior, marksman or shaman, is expected to join. 

Clansmen - 

The civilian populace of the Clan, including those who cannot fight. Whether they are crafters, civillians or gatherers for the Clan, this is where they belong.

Associate -

Those trusted by the Clan to allow to be closely accompanied within their society, although they hold no official rank or power. 








Coming Soon





Just a refined draft for the Clan, given The Mork'Kar Vanguard has changed into a different concept. Hopefully this can make for some interesting RP and development! 

Edited by McDankus
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Settlement Name:

The Flamespire Clan


  • Dragor Bloodfury (Gleader, inactive)
  • Gruk Charrbone (Elder - Shaman / mystic leader, Interim leader)
  • Drok'thul Goresnarl (Bastion - Military leader)
  • Tsolvia (Ruler of Mag'gol - offshoot settlement)

Leader Positions and Powers: 

  • Dragor Bloodfury - Doldrosh. Overall leader. Total power.
  • Gruk Charrbone - Elder. Oversees mystical / shaman stuff and oversees elemental shrines and dealings with the powerful elemental spirits on the peak.
  • Drok'thul Goresnarl - Bastion. Oversees training of troops, troop deployment as well as equipping them. Slight overlap with Gruk Charrbone in terms of training Shaman combat NPC
  • Tsolvia - Ruler of Mag'gol. Oversees building work and general welfare of the clansmen. 

Important NPC:

  • Stone Guard Tuhruk
  • Jorrog
  • Grivak (Navigator)
  • Zig-zig (Chief of the knucklebranch)



NPC Distribution:



https://docs.google.com/document/d/1gJb97-kcD7LWvPTTg2ougRm_2Ou_S9Mkp5_Z783ueAI/edit?usp=sharing (In Progress)


16 beds



Edited by Dascombe
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