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KOLAI ISLE

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Kolai Isle, a major territory in the South Seas, it represented one of the territories of the enigmatic Razorbranch Troll Tribe. While it only came into any notoriety in the last two hundred years, it’s infamy was well observed by sailors and merchants alike.

The Razorbranch earned a reputation for raiding, cannibalism, and barbarity taking small ships to ransack and plunder territories across Southern Kalimdor, the South Seas, and Stranglethorn Vale. A reputation that gained strength under the demanding leadership of short lived leaders of the ruthless Razorbranch. Zul’Gamak, Chief Hanado, Zijhis, these warriors more lived long, brutal lives, building their empire of warfare. The latest in this line is Chief Urdo.

Chief Urdo came into power during the Third War, his warband managing to raid the fledgling settlements in Durotar and Dustwallow Marsh amid the rapid retreat from the Eastern Kingdoms. With the plundered goods and new armaments, Urdo managed to kill Zijhis in a daring coup, placing him in charge of the lonely island.

With the whole of the Razorbranch on Kolai loyal to him, Chief Urdo built new ships for raising and sought to build up the island for his new brand of leadership. He believed himself well in tune with the wishes of the Loa and saw himself as a patient and wise leader. Further focus was made on taming and capturing the local raptors and panthers, domesticating them to be used as mounts and pets. Additionally, he saw to the construction of the Temple of Blood, a massive ziggurat to pay tribute to the Loa which he credited for his power.

His reign went uncontested until the day Deathwing came. The Shattering dragged the island into the Doldrums and split Kolai in two, killing hundreds and plunging half the island into the sea. Many of their boats were lost or destroyed and nearly half the raiding parties who were out at the time were utterly cut off from their island home. The way of life of Kolai’s Razorbranch evaporated in a single day.

Chief Urdo’s days as a warrior had long since past by then, more accustomed to luxury and politics by then- but the fate of his people was still on his mind. Confronted by the suffering of those on Kolai Isle, he made a controversial move, acting on the early rumors that this new land ‘the Doldrums’ was inhabited by many damaged islands with a few weakened neighbors. Chief Urdo addressed his people, urging that - in their weakened state, they should abandon their ways of raiding and plunder and focus on diplomacy and take on more of a self-sustaining route.

This was met with heavy resistance among the surviving trolls, many of whom were still reeling from grief and anger. Chief Urdo attempted to persuade those that remained, but the situation broke down. One of the few remaining raiding party leaders, Sal’do the Clever stood in opposition, claiming that with their city damaged and the Temple of Blood nearly destroyed, Urdo lost the favor of the Loa. Sal’do further said that Urdo had deeply angered the Loa with his “radical ideas” and “weakness” and thus ultimately rallied much of the remaining population to kill off Chief Urdo’s supporters and exile him from the island.

Without wishing to further harm his own kind, Urdo quickly gathered those few who showed support of his new way, and left their once-home in a hurry, escaping into the uncharted waters of the Duldrums. With Chief Urdo removed, Sal’do the Clever took control of the island with relative ease, marshalling those that remained under his leadership. With a strong wish for the legacy of the Razorbranch to be upheld, Chief Sal’do the Clever seeks to rebuild their once-feared armada and raiders to claim the Doldrums for the Trolls.

Major Characters


Chief Urdo - Although he spent his early life as a barbaric warrior, Chief Urdo’s long rule softened him to a more practical and thoughtful leader, making him very committed to the wellbeing of his people. As the years went by, his focus on tradition and familiarity lessened and focused on what worked- which for many years involved plunder and conquest. With Kolai being sundered, he believed it necessary for a radical change among his people- which led to him being ousted. Without his powerbase, he faced exile and now lingers on Silver-Eye Island, seemingly torn between vengeance and the will to aid his people.

Chief Sal’do the Clever - Once a raider under Chief Urdo, Sal’do the Clever was an extremely vicious warrior whose barbarism meant much for the prosperity of Kolai Isle. His long spree lead to great riches, mainly for himself and his warband. When Chief Urdo sought to slow down the rampage and focus on diplomacy after the Shattering, Sal’do vehemently disagreed, believing Urdo to have gone weak and senile. Rallying much of those who were left alive on Kolai, Sal’do usurped control of the tribe and sent Urdo into exile. Claiming himself as the new leader, ‘Chief’ Sal’do the Clever has focused on rebuilding lost ships and preparing his Razorbranch for war and conquest in the Doldrums.

Grak’kor - A boyhood friend to Chief Urdo, Grak’kor was a craftsman who had a knack for crafting boats and canoes. This has made him valuable to the tribe, and when Chief Urdo seized control of the Razorbranch he recruited Grak’kor to act as an architect for his grand visions. The failed ship, Urdo’s Wrath and the Temple of Blood are some of his notable works. Grak’kor sided with Sal’do the Clever during the uprising where he now works with the new chief to rebuild ships.

Juleib - Rangers and tribesmen were not uncommon among Trolls, with Juleib making out to be an exceptional example among the Razorbranch. Juleib was a woman of exceptional talent, though never effective among the raiders, her skill with bow earned her distinction among the tribe. She was made to be the leader of Chief Urdo’s bodyguards and she has followed him since, even into exile

Executioner Heilleek - One of Sal’do the Clever’s partners among the raiding parties, his merciless tactics and bloodthirst were the stuff of campfire stories. Known for his brutal choice of weapons and propensity for violence, Heilleek gained Sal’do the Clever’s confidence amid Chief Urdo’s exile, killing numerous supporters of the deposed leader. Saldo made Heilleek his Executioner, part literal, part formal- Heilleek enforces the Chief's will.

Notable Locations

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Kolai Docks - Part shipyard, part dock- the Kolai dock have been around since the island was settled. Much like the island, it was named for the great Razorbranch hero Kolai who found the island. Since the Shattering, most of their ships and tools were destroyed.

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Razorbranch Lodgings - While the Razorbranch tend to sleep wherever they could, the lodgings have provided some comfort and sense of community since much of the population was killed when the island split in half. Although sparsely decorated and simple, the barbaric Razorbranch have seemed more neighborly to their peers.

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Worker’s Lodgings -Home to craftsman, smiths, and warriors, these lodgings are built to take advantage of Kolai’s resources and those taken from abroad. More recently, Sal’do the Clever’s push to tame the new-found beasts of the Duldrums has given new life and much more to do for the diminished population here.

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Temple of Blood - Built when Chief Urdo first came to power, it stood as his throne, a sacrificial ziggurat, and a place of power. Chief Urdo claimed it was the Loa that gave him his wisdom to lead and his power in battle and in his early days made many sacrifices there. Since Sal’do the Clever’s rise, he has taken over the throne here and seeks to speak with the Loa as Urdo once did.

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The Old Throne - Before Chief Urdo, all leaders of Kolai oversaw the whole of the island from this massive ziggurat. Ancient and honored, it no longer houses the leadership of the Razorbranch, but instead acts as a place of worship and reverence for the weakened population.

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The Split - When Deathwing broke from Deepholm and sundered Azeroth in the Shattering, Kolai Isle was pulled violently into the Doldrums, splitting the island asunder and drowning or otherwise killing more than half the Razorbranch population. The Split leaves fractured ruins in its wake, the land quietly overtaking the ancient Trollish architecture.

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Altar of Mourning - Before the exile of Chief Urdo, the Altar of Mourning was erected to honor those that had fallen in the Shattering. While cannibalism and sacrifice were the norm, the altar was put together all the same, with the bodies preserved as they once were, in ancient times. Sal’do’s rise to power has seen it’s disuse, but not destruction, with a faithful few tending to the dead.

Notes

Kolai Isle was once teeming with Trolls and hostile jungle creatures, but since the shattering, much of the population was obliterated. The process of rebuilding has been slow.

Tropical and near to paradise before and after the sundering, it is dotted with palm trees, sandy beaches, and Troll-made buildings.

Aged, stony buildings, and modern wooden architecture dot the island, the styles differing based on which leader they will built under.

The island is rich in resources, exquisite timber, wildlife, and metal where it can be found, Kolai is the perfect place to start a civilization- which is why the Razorbranch did.

The island was once whole, but is now split in two after the Shattering. Ruins now lay beneath the water, along with many dead Trolls.

The island is very difficult to gain grounds on, with little space not watched over by the intensely xenophobic Razorbranch Tribe

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