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  1. Axis48

    Kolai Isle Lore

    KOLAI ISLE Kolai Isle, a major territory in the South Seas, it represented one of the territories of the enigmatic Razorbranch Troll Tribe. While it only came into any notoriety in the last two hundred years, it’s infamy was well observed by sailors and merchants alike. The Razorbranch earned a reputation for raiding, cannibalism, and barbarity taking small ships to ransack and plunder territories across Southern Kalimdor, the South Seas, and Stranglethorn Vale. A reputation that gained strength under the demanding leadership of short lived leaders of the ruthless Razorbranch. Zul’Gamak, Chief Hanado, Zijhis, these warriors more lived long, brutal lives, building their empire of warfare. The latest in this line is Chief Urdo. Chief Urdo came into power during the Third War, his warband managing to raid the fledgling settlements in Durotar and Dustwallow Marsh amid the rapid retreat from the Eastern Kingdoms. With the plundered goods and new armaments, Urdo managed to kill Zijhis in a daring coup, placing him in charge of the lonely island. With the whole of the Razorbranch on Kolai loyal to him, Chief Urdo built new ships for raising and sought to build up the island for his new brand of leadership. He believed himself well in tune with the wishes of the Loa and saw himself as a patient and wise leader. Further focus was made on taming and capturing the local raptors and panthers, domesticating them to be used as mounts and pets. Additionally, he saw to the construction of the Temple of Blood, a massive ziggurat to pay tribute to the Loa which he credited for his power. His reign went uncontested until the day Deathwing came. The Shattering dragged the island into the Doldrums and split Kolai in two, killing hundreds and plunging half the island into the sea. Many of their boats were lost or destroyed and nearly half the raiding parties who were out at the time were utterly cut off from their island home. The way of life of Kolai’s Razorbranch evaporated in a single day. Chief Urdo’s days as a warrior had long since past by then, more accustomed to luxury and politics by then- but the fate of his people was still on his mind. Confronted by the suffering of those on Kolai Isle, he made a controversial move, acting on the early rumors that this new land ‘the Doldrums’ was inhabited by many damaged islands with a few weakened neighbors. Chief Urdo addressed his people, urging that - in their weakened state, they should abandon their ways of raiding and plunder and focus on diplomacy and take on more of a self-sustaining route. This was met with heavy resistance among the surviving trolls, many of whom were still reeling from grief and anger. Chief Urdo attempted to persuade those that remained, but the situation broke down. One of the few remaining raiding party leaders, Sal’do the Clever stood in opposition, claiming that with their city damaged and the Temple of Blood nearly destroyed, Urdo lost the favor of the Loa. Sal’do further said that Urdo had deeply angered the Loa with his “radical ideas” and “weakness” and thus ultimately rallied much of the remaining population to kill off Chief Urdo’s supporters and exile him from the island. Without wishing to further harm his own kind, Urdo quickly gathered those few who showed support of his new way, and left their once-home in a hurry, escaping into the uncharted waters of the Duldrums. With Chief Urdo removed, Sal’do the Clever took control of the island with relative ease, marshalling those that remained under his leadership. With a strong wish for the legacy of the Razorbranch to be upheld, Chief Sal’do the Clever seeks to rebuild their once-feared armada and raiders to claim the Doldrums for the Trolls. Major Characters Chief Urdo - Although he spent his early life as a barbaric warrior, Chief Urdo’s long rule softened him to a more practical and thoughtful leader, making him very committed to the wellbeing of his people. As the years went by, his focus on tradition and familiarity lessened and focused on what worked- which for many years involved plunder and conquest. With Kolai being sundered, he believed it necessary for a radical change among his people- which led to him being ousted. Without his powerbase, he faced exile and now lingers on Silver-Eye Island, seemingly torn between vengeance and the will to aid his people. Chief Sal’do the Clever - Once a raider under Chief Urdo, Sal’do the Clever was an extremely vicious warrior whose barbarism meant much for the prosperity of Kolai Isle. His long spree lead to great riches, mainly for himself and his warband. When Chief Urdo sought to slow down the rampage and focus on diplomacy after the Shattering, Sal’do vehemently disagreed, believing Urdo to have gone weak and senile. Rallying much of those who were left alive on Kolai, Sal’do usurped control of the tribe and sent Urdo into exile. Claiming himself as the new leader, ‘Chief’ Sal’do the Clever has focused on rebuilding lost ships and preparing his Razorbranch for war and conquest in the Doldrums. Grak’kor - A boyhood friend to Chief Urdo, Grak’kor was a craftsman who had a knack for crafting boats and canoes. This has made him valuable to the tribe, and when Chief Urdo seized control of the Razorbranch he recruited Grak’kor to act as an architect for his grand visions. The failed ship, Urdo’s Wrath and the Temple of Blood are some of his notable works. Grak’kor sided with Sal’do the Clever during the uprising where he now works with the new chief to rebuild ships. Juleib - Rangers and tribesmen were not uncommon among Trolls, with Juleib making out to be an exceptional example among the Razorbranch. Juleib was a woman of exceptional talent, though never effective among the raiders, her skill with bow earned her distinction among the tribe. She was made to be the leader of Chief Urdo’s bodyguards and she has followed him since, even into exile Executioner Heilleek - One of Sal’do the Clever’s partners among the raiding parties, his merciless tactics and bloodthirst were the stuff of campfire stories. Known for his brutal choice of weapons and propensity for violence, Heilleek gained Sal’do the Clever’s confidence amid Chief Urdo’s exile, killing numerous supporters of the deposed leader. Saldo made Heilleek his Executioner, part literal, part formal- Heilleek enforces the Chief's will. Notable Locations Kolai Docks - Part shipyard, part dock- the Kolai dock have been around since the island was settled. Much like the island, it was named for the great Razorbranch hero Kolai who found the island. Since the Shattering, most of their ships and tools were destroyed. Razorbranch Lodgings - While the Razorbranch tend to sleep wherever they could, the lodgings have provided some comfort and sense of community since much of the population was killed when the island split in half. Although sparsely decorated and simple, the barbaric Razorbranch have seemed more neighborly to their peers. Worker’s Lodgings -Home to craftsman, smiths, and warriors, these lodgings are built to take advantage of Kolai’s resources and those taken from abroad. More recently, Sal’do the Clever’s push to tame the new-found beasts of the Duldrums has given new life and much more to do for the diminished population here. Temple of Blood - Built when Chief Urdo first came to power, it stood as his throne, a sacrificial ziggurat, and a place of power. Chief Urdo claimed it was the Loa that gave him his wisdom to lead and his power in battle and in his early days made many sacrifices there. Since Sal’do the Clever’s rise, he has taken over the throne here and seeks to speak with the Loa as Urdo once did. The Old Throne - Before Chief Urdo, all leaders of Kolai oversaw the whole of the island from this massive ziggurat. Ancient and honored, it no longer houses the leadership of the Razorbranch, but instead acts as a place of worship and reverence for the weakened population. The Split - When Deathwing broke from Deepholm and sundered Azeroth in the Shattering, Kolai Isle was pulled violently into the Doldrums, splitting the island asunder and drowning or otherwise killing more than half the Razorbranch population. The Split leaves fractured ruins in its wake, the land quietly overtaking the ancient Trollish architecture. Altar of Mourning - Before the exile of Chief Urdo, the Altar of Mourning was erected to honor those that had fallen in the Shattering. While cannibalism and sacrifice were the norm, the altar was put together all the same, with the bodies preserved as they once were, in ancient times. Sal’do’s rise to power has seen it’s disuse, but not destruction, with a faithful few tending to the dead. Notes Kolai Isle was once teeming with Trolls and hostile jungle creatures, but since the shattering, much of the population was obliterated. The process of rebuilding has been slow. Tropical and near to paradise before and after the sundering, it is dotted with palm trees, sandy beaches, and Troll-made buildings. Aged, stony buildings, and modern wooden architecture dot the island, the styles differing based on which leader they will built under. The island is rich in resources, exquisite timber, wildlife, and metal where it can be found, Kolai is the perfect place to start a civilization- which is why the Razorbranch did. The island was once whole, but is now split in two after the Shattering. Ruins now lay beneath the water, along with many dead Trolls. The island is very difficult to gain grounds on, with little space not watched over by the intensely xenophobic Razorbranch Tribe
  2. Axis48

    Silver-Eye Island Lore

    SILVER-EYE ISLAND The Silver-Eye Island was an altogether uninteresting place, barren, rocky, and in a part of the sea that was not terribly easy to get to. Its use for material gain or as an island retreat were limited, but after it’s discovery some thirty years before the First War, it was eventually built up to be a Goblin outpost for ships passing from Kezan. It’s relative isolation from the rest of Azeroth saw it grow for those looking to deal in illicit goods or hideaway from the long arm of the law. Built up until late into the Second War, Silver-Eye Island eventually saw diminished use as the popularity of Zeppelins boomed. The decline of the ship traffic to the island gave a chance for the rise of gangs and turf wars on the small territory, this small scale war eventually saw two populist factions, the more formal Silverscale Company and the thuggish Gorgeous Boys. Silverscale Company was the last remnant of a local Venture Company branch, that took control of the front end business, happily controlling the docks that had not been destroyed in the conflict and much of the goods being sent to and from the island. Silverscale Company employs bruisers, a fleet of small ships, and a variety of merchants to staff the more ‘civilized’ parts of town while also granting a small cut to the Gorgeous Boys to keep a standing truce. The Gorgeous Boys who were little more than a collection of pirates and thieves, retreated more inland, to the back alleys and rises in the rocky crags. With less investment in morality, they regularly play a hand in stocking the arena bit, run slavery and gambling rings in the backstreets, and shakedown newcomers to the Silver-Eye Island. They keep the crime off the main streets and deal with any would-be criminal gangs that might affect the Silverscale Company or themselves. In the middle of their reorganization efforts, the island itself, amid it’s isolation, slowly found itself pulled into the Doldrums. This ever expanding region of Azeroth swallowed up Silver-Eye Island some twenty-one years after the First War. The change solidified Silverscale Company and the Gorgeous Boys hold on the island, cut off from outside power, any shipping they lost was replaced with local survivors, Sotoras, and shady travelers. The Shattering caused the island itself to drift once again, causing minor damage to the island itself, but little to those stranded there. While some buildings suffered, the main source of pain was the sudden destabilization of their main trading partner, the Tirasian colony of Sotoras, finding their economy stagnating, caused a rather tense situation among the residents. An influx of survivors of the cataclysmic events, as well as exiles from Kolai Island and Sotoras has meant much change for the lonely island. The future is uncertain. Major Characters Boss Hendle Silverscale - The leader of Silverscale Company since the gang fighting ended years ago. Formerly a Venture Company junior clerk, he gained his position mostly due to happenstance and good timing- coming upon a large amount of gold when the clerk’s office was blown apart. With that gold, he bribed, bought, and paid his way into the loyalty of many on the island, leading to his eventual perch in the executive mansion on Silver-Eye’s highest point. Restructuring his operation as the Silverscale Company, he employs a wide range of the islands residents, from the Gorgeous Boys, to dock workers, guards, clerks and so on ruling with a somewhat careless fist- more concerned with maintaining his position than the benevolence of his rule. Executive Cordine Dabbleblast - One of Hendle Silverscale’s friends in the clerk office before the change up, Cordine is a forgettable, greedy, short Goblin. He received the position mostly out of Hendle Silverscale’s need for management. Much of his life before involved short changing clients with the Venture Company, now, his day to day involves spending Silverscale profits on local luxuries and good company. Rumor has it, Cordine’s days are numbered since he’s been found to be spending company money. Executive Gash Sputtercrank - A Venture Company Bruiser who bullied his way into the position after Hendle Silverscale’s takeover of the island, Gash is a competent, brutal, and clever Goblin. He does not speak of his life before, but with his wits and muscle, most peg him for an ex-convict of some stripe. His work with the Silverscale Company is very effective, primarily working with Sotoras and the Gorgeous Boys. The Boss doesn’t bother Gash. Executive Norina Glitz - Previously a waitress, now an executive, Norina got in good with Hendle Silverscale prior to the takeover and has been living as an executive since. Her business dealings are never great, but she’s said to be the most personable of the executives and mostly does what Hendle Silverscale asks of her. Fen Kettleclang - The owner of the Silverscale Inn and business partner to the Silverscale Company, he’s owned the inn for nearly thirty years. There is little to be said for him other than his unscrupulous nature, interested in moving people through and leaving their coin behind. To his credit, he lacks the brutality of the Gorgeous Boys, but those looking to squat won’t get in his good graces. Loka Killclaw - Operator of the Silverscale Arena, she is a leftover from Captain Opej Ogrecrush’s crew. A brutal combatant, she won the rights to the arena in a wager with Boss Hendle Silverscale- where she now overseers the daily battles and events. She’s a curt woman, strong but quiet. Henry the Gorgeous - Leader of the Gorgeous Boys, he’s a big, mean, green goblin. Rather taken with his own vanity, he lives a life of pleasures grifted from the Silverscale Company and the residents of the island. Brutal when defied and kind when everything goes his way, Henry treats the island like his own personal garden, keeping out pests, pruning weeds, and cultivating what he wants to see grow. Beautiful Beatdown Ben - Second in command of the Gorgeous Boys, Benjamin Fuller is a soft spoken ex-soldier from a faraway land. He rarely discusses his personal affairs, but he’s seen as the more approachable of the two in charge of the Silverscale Company- but those that have got a mark on their head from the Gorgeous Boys should be wary of this swordsman. Lady Abigaille Springfield - The daughter of Lord Beauregard Springfield II, current leader of the people of Sotoras. Lady Springfield has taken up the charge of leading the refugees of Sotoras in the Springfield Holdings on Silver-Eye. An altogether pleasant woman, her relative naivety is aided by a cadre of advisors and soldiers leftover from their escape from their island home. Chief Urdo - Former leader of the Razorbranch of Kolai Isle, now lives in exile and leads Urdo’s Exiles. While he was once a rather brutal and sadistic warlord, time softened his heart and the Shattering turned him further. His supposed weakness saw him ousted from dominion of the nearby Kolai Island, he now lives among refugees on Silver-Eye Island, attempting to rally those sympathetic to take back his throne. Notable Locations Silver-Eye Main Port - No doubt the first thing most people see of Silver-Eye Island, the main port, and the only one remaining after the Shattering. Located on the Western side of Silver-Eye Island, it’s home to several ships, ferrymen, and the Silverscale offices and holdings. Goods, slaves, and livestock all pass through the the main port in varying states before being shipped elsewhere or used across the island. The deals are never great, but there is no other place in the Doldrums where you can find so much. Silverscale Inn - The first stop for many after a long voyage into the inhospitable Doldrums, the Silverscale Inn rests on the Eastern side of the Island, looking to the nearby Arena. One of the few places not jammed full of refugees on Silver-Eye, the inn is a place of competitively priced alcohol and private rooms if you’ve got the coin. Most people tend to use the cheaper open areas while they wait for the next arena match. Silverscale Arena - One of the main draws of the island, the Silverscale Arena is as old as the island itself, where mortal, beast, and steel all meet. Popular among all who regular Silver-Eye, there is room for all to watch the battles and earn coin in or out of the pit. Silverscale Executive Mansion - Overlooking the entirety of Silver-Eye Island from the rocky outlook above, the Executive Mansion houses Boss Hendel Silverscale and his executives. Isolated form the happenings below, the Silverscale company still keeps a heavy thumb on the residents of the island below, through social, economic, and physical force. Few get to see the refined grounds. Springfield Family Holdings - A small part of Southern Silver-Eye Island, the Springfield holdings suffered much damage amid the shattering. Despite the damages, Lady Abigaile Springfield and those loyal to her fled here after the scourging of Sotoras. They wait here now, repairing the damaged houses and planning their future in these uncertain times. Refugee Camp - Located on the Northeastern part of the island, this camp was once a storage and holding area for the second port on Silver-Eye Island. When the port was destroyed during the shattering, it’s disuse saw rise to a tent village where many of those now trapped in the Doldrums now find refuge. Among them are Chief Urdo and his exiles. Gorgeous Boy Holdings - clustered around the inner rise of Silver-Eye, Henry the Gorgeous and his Gorgeous Boys have fenced off a private area where they can get up to their usual dealings and make plans. They protect the interests of the Silverscale Company and its main lift to the Executive Mansion, while doling out justice around town- their holdings are still rather dour. Market Row - Just past the Arena and the Inn can be found the Market Row, the Row is home to many small shops, houses, and back alleys. Principally owned by the ‘Middle Class’ of Silver-Eye, Market Row represents the closest thing to comfortable living on the island. Notes Mostly sand and rock, little plant life can grow here meaning most food and building material came from outside the island, same for food. The central island is marked by a rise of harsh stone, with smaller rocks littered throughout. Many of the original buildings are well constructed and sturdy, but the rising population and the turf wars led to many ramshackle buildings, scaffolding rises, and tents to be erected in the city. There are signs of destruction in the city, ruined docks, buildings, and so on, much of this caused by the Shattering. While there are efforts to rebuild, the influx of refugees and survivors has put a strain on resources. Very little in terms of gatherable resources, save for fish.
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