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Everything posted by Terra

  1. On Unknown Shores we have several positions: Admins, Head Keepers, Curators, Helpers, Keepers, Builders and Dungeon Masters. The Helpers and Curators are the main support and moderators while the Keepers and Dungeon Masters are those who wish to host events and storylines. You can find descriptions of what we all do below as well as information on how to apply if you wish to help out. Important to remember is that we all follow the policies outlined in the server rules, should you discover that a member of the staff team is breaking these rules please contact any Admin, Head Keeper or Curator immediately. Admin The admins are the head of the server, currently it consists solely of Varen. If you are having trouble that cannot be addressed by a Helper or Curator, you are welcome to contact him, though programming or bug related questions are best suited as he is best equipped to deal with it. Otherwise, there are no special assignments, helping out with what he can to keep the server running smoothly. Head Keeper The Head Keeper's duties mainly consist in organising the Lore, story and setting of Unknown Shores, as well as managing the Keepers in the Staff Team. As they write and oversee the Lore of Unknown Shores, any question about the server that errs on such side is best directed to them, if a normal Keeper can not answer. It must also be noted, however, that their duties also include other types of "logistics" like the creation of systems and rulings to further develop the server, alongside the Admins. Curator Communication within the community is vital to the server, both on the forums and on Discord. Your job is to keep it civil and to help newcomers get oriented. In terms of moderation you use the community rules as a guide to keep the server a place people want to spend their free time. A lot of the work consists on directing discussions to the right forum and remind people to keep a civil tone. You are also there to greet newcomers and show them the ropes, point them to guides, guilds, Discord and so on. The task of keeping the forums up to date and overseeing the server's moderation also falls mainly to them. Helper Your job as a Helper should be obvious from the name, you're there to help people. Specifically you are there when someone needs help in-game, if they encounter a bug, need help navigating the RPG. This also includes help with such things as payboxes, retirements, ect. Keeper Making the world feel alive is a tough job and one that requires a bit of commitment, the Keepers are those who wish to be there to provide encounters and world interactions for our adventurers. Maybe a Keeper observes a party of scavengers rummage through a lair of some beast or other, they make a cub appear and play out the interaction with the scavengers. Or they post a bounty on the noticeboard for a dread bandit, our adventurers take up the hunt. Or some old bum is playing dice outside the bar, betting a few silver, maybe cheating or just lucky, a few adventurers play a game or two. Interactions like these are the work of the Keepers. As a Keeper, if accepted, you will join for a Trial period, after which the Head Keeper will review whether you'll join the team permanently or not. Builder Your job as a Builder is clear: you build scenarios. Builders are individuals that prefer to help by decorating or constructing the scenery for players. They are contacted mainly by Keepers so that the Builders can come up and craft a scenario adequate to the Keeper's needs so the players can carry out the roleplay in an immersive setting. They may also be contacted under other circumstances, however. They are unsung, yet their efforts are appreciated as much as any other's. It is to be noted that this is not a role that carries as many administrative responsibilities as others, and therefore has more limited access... - - - Special Positions - - - Dungeon Maker A Dungeon Maker's task is to create in-game content, without the need to actively oversee it, using a coded system called the 'DMKit'. Such as quests, dungeons, and explorable areas. This allows content to be created that players can tackle on their own time. A 'Dungeon' may be either repeatable (meaning it can be done multiple times) or 'one off' (meaning once run, it's not available again.). This allows your 'Dungeon' to either be a staple of the Doldrums, or something that once completed can leave a lasting impact on the server. The DM's duties only revolve around creating the 'Dungeon' and, if it is a one-off, handling clean up. Founders A special mention, the founders are the original creators of the server: Varen, Vrahn, Axis48 and Nostra. Mainly a honorary position, these individuals were the ones that first carried out the idea that is Unknown Shores, and developed it. Though some of them might be "retired", they have been the ones that "birthed" the server, and may still hop in or help the server, from time to time. If you wish to join the team and help run the server, post the application below in the Staff Contact forum. Mind that Dungeon Masters have a different application process detailed in their description above. Application: Age: Characters played: Discord Tag: What timezone do you live in: When do you usually play: What role do you want to have: Have you ever been a staff member for a server or RP community before; If so, where and when: Please tell us a little about yourself:
  2. Terra

    A wild Kitteh joined

    Heeeey there!! Make sure to join the Discord! (Though the channels can get spammy at times) Also, bear in mind some of the forum guides can be a bit outdated (Hopefully I can finally get around updating them soon)!! Hoping to see you around!
  3. Terra

    Unknown Shores Q&A!

    As I am sure some questions may arise, be them through normal gameplay or other things (such as the tone of our community and what we offer) we have decided to make this thread on the forums, so that there is a more tangible place for questions that may otherwise get lost on Discord, were they asked there. The questions will be quoted and the original posts will be hidden after a while, so that other individuals may have an easier time finding out if one of their inquiries has already been answered. There are few things to bear in mind when it comes to this thread, other than the rules already in place: -This is a Q&A. This is not a post to discuss things or to bash someone. Feeding such behaviours will result in your post being hidden. -The purpose of this is to clarify our intents and other things that may be of general worry or curiosity to the general populace of the server. -Remember rule #1: Be respectful. Our Peacekeeping System is in effect across all our platforms, including this thread.
  4. Terra

    Unknown Shores Q&A!

    In the event that those guidelines exist, those are not for players to know, as it is does not act upon them and is considered Staff-Classified Information, similarly to how the general playerbase does not necessarily have all the details behind other systems or guidelines. I assure you, however, that your concerns are noted
  5. Terra

    Unknown Shores Q&A!

    Not necessarily. What that statement means is that, when an issue pertains to a staff member, it will be discussed privately amongst the current staff members. Other public issues, such as concerns for Haven's Logistics, or concerns for how some other things may be the way they are, are not necessarily going to be hidden behind a smoke screen. Do, however, bear in mind that there is no guarantee that you will receive an OOC answer, and you may instead just receive the old "FOIC". (As is explained better in our most recent announcement).
  6. Terra

    Saving face

    A post about the server's path, what we may offer and our expectations has been posted, alongside a Q&A Thread where people can ask for clarification on all kinds of issues or situations. Therefore, and due to the possible rule breaking that this post may transform into, this post is now locked. Feel free to ask for clarification in the Q&A Post.
  7. Hello. It is I, the Curator, with a long overdue post. I do hope you all can forgive my tardiness, for I write this making use of the universities' internet as I do not currently have at my home. Without further ado, let us dip into it. As for the title, it is just how I have been naming the entire situation, and it is in no way meant to depreciate any part of it. Needless to say, every person has an individual opinion on the matter, but what follows is the… consensus… reached by staff. McDankus' Fiasco - Official Staff Stance The individual known as McDankus, player behind the character "Dragor Bloodfury", Warlord of the Doldrums Horde, has been banned from the server for three months, after which he can appeal to be unbanned, and will be talked to, to see if he has reflected upon the actions which brought this unto himself. Next, we will review parts of the rules which he has broken. These all can be found in the proper post under "Server Information", in the forums, under the name of "Rules and Regulations", though we will do so by going to the end of it, where it directly states "Do's and Don'ts", in order to prevent what may constitute as different "headcanons", or way to perceive things. "Be respectful to one another". "Do not cross OOC and IC" "Do not exacerbate OOC Drama or willfully start it" "Keep discussion civil" Now, to breach these points all at one, if we may, instead of going at them one by one. McDankus first expressed his doubts about Halfpoint Haven having more than 100+ NPCs. He pressed for an OOC clarification, at which point Elle stated classic catchphrases such as "You are not owed an OOC explanation." or "If you don't like it, there's an uninstall button." After this, the discussion kept getting less and less civil (With elements being hostile towards non-staff that was using the entire topic to joke about, even) , so Elle issued a warning: "Stop the topic, or you will be banned for 72h". At this point one/some of the elements decided to, in fact, log out and cool down. Dankus, however, tried to keep talking about it, and was therefore banned for 72h from the game, so he could cool off. Then, instead of deciding to leave for a while to calm himself, he continued to try to argue the thing on Discord. While I can not, as the time of writing this, recall exactly what transpired, he ended up kicked/banned from Discord too, without following the proper punishment procedure. By this point, -I- believe he was still on a 72h ban. After being kicked out of Discord, however, he brought it to PM's, directly calling Elle a "petulant child". He also sought after Varen in PM's, trying to argue the case. While, of course, I am not exactly privy to the discussion carried out in these, that (those?) insults and general behaviour is what earned him a permanent ban. Later, due to some elements of staff discussing the situation, the ban was reduced from perma to a 3 month ban which he can appeal at a later date, as it has been stated. From an IC PoV, Dragor seems to be gone off to deal with some private errands. No one knows where to, or for how long. Those with events/storylines/interactions pertaining to Dragor Bloodfury are greatly encouraged to contact the Keepers and try to work a solution, as they are innocents and should not suffer because of the ban. I do hope you can forgive me for not being clearer, as I have written this in the middle of class, and thus can not make use of my full resources to dig up specific quotes and information. Hopefully, when I get internet again I will be able to update the post and make it better. When I do so, I will make a post further below where I will also explain -what- I have updated.
  8. Terra

    [Announcement] McDankus' Fiasco

    First of all, not "3 and a half weeks". It's been maybe… 2-3 days over two weeks. So, not three weeks, much less three and a half. As for being told "It's still being discussed", you have multiple times contacted me through Discord PM's, inquiring about the ongoing situation. Each of those times I have told you that it was still being discussed, but the issue was a bit tacky. I also told you that we would be releasing a more specific system to deal with future situations and after that we'd discuss it again. Needless to say, we aren't going to tell everyone how the current situation is unfolding, or what we're waiting on or how things are. You, McDankus, are good to know, but when there's no clear declaration being issued, I am not going to go divulging every single word we've talked about the matter. The thing about this is that those players realised their error and went quiet. McDankus, on the other hand, proceeded to try and keep the topic going after being warned to stop, and once he was banned he brought the discussion to PM's. So he escalated the situation, knowingly. Hence why his "punishment" might have been harsher than those. As for Dascombe's entire post (As I feel it is too much to quote it entirely): you are just posting your own assumptions and calling Elle a coward (Personal attacks), even though it's been said many times that he has internet issues that are out of his hands to fix. These assumptions and attacks is what has kept the issue ongoing, and keeps making Staff reluctant to unban Dankus. It -might- not be him telling you to post this, but these sort of actions (Not you posting in his defense, as that's perfectly normal, but the accusations and personal attacks) also have consequences against his image. I do, however, understand the issue that stems from the ticket backlog considering a few of them are for big stuff and without Elle's intervention the other Keepers can't do anything about it. Sadly, it is not I (The Curator) who has word on it. All that I can say about it is that I'll try to get some things going on later on today if Elle's ISP hasn't done their job by then.
  9. Unknown Shores Peacekeeping System The intent of this document is standardizing the usage of warnings and punishments, and so that we may better categorize and deal with actions that have broken the rules. Please be aware that OOC behavioural guidelines apply on every platform, whether it is Discord, the Forums, or in-game channels. With the inclusion of this system, being banned in-game also implies being forced the 'Revoked' role on Discord for the same amount of time. Issues that affect other players or the community as a whole will receive harsher punishments. As an example, a punishment for out of game hostility towards other players will be harsher than abusing architect to climb around a mob's aggro in game. Not all warnings will result in punishments, but warnings will be logged for future reference. In lighter cases, An informal warning will be issued for a player to cease unwanted behaviour. Persistance will result in formal warnings and punishments. In heavier cases such warning will be skipped and directly step to punishment. Interactions relating to warnings, punishments or unbans will be properly logged in the forums, in a private staff section. A summary will be added on a private channel in Discord. The purpose of these logs is so that Staff can review previous issues with the player, so that they may carry out a proper judgement. Punishment progresses as follows: 24-72h Ban 1-3 Weeks Ban 1-3 Months Ban Permanent Ban The amount of a punishment to start with will depend on the severity of the offence at hand, increasing with repeated incidents. The previously mentioned architect abuse would begin with a 24-72h ban, but repeated could move up to weeks or even months. The exact duration of these bans is up to Staff. Otherwise, something like hijacking a staff account would result in an immediate permanent ban. No matter the duration, the rulebreakers are free to appeal it, although there is no obligation to unban them, and the decision will mainly hinge on the severity of the infractions that causes the ban. Final Notes In order to emphasize an objective and fair judging, incidents that pertain to other communities previous to joining Unknown Shores should not be used as an extra reason to increase punishments. The decisional source for punishments will be properly logged material, to ensure that the player was warned and/or punished for the previous behaviour being taken in account.
  10. Terra

    Peacekeeping System

    Users' Privacy In the event that any of the players desire to know why something was the way it was, they might be given some transparency, but not all. An example so that it is better understood: Player A is banned. People are outraged, and they ask why this was so. They might be allowed to know that he was banned for harrassing people OOCly, but the victims of this harrassment or what it entailed are not to be divulged by Staff.
  11. Terra

    [Announcement] McDankus' Fiasco

    This is still being discussed! I assure everyone it has not just been forgotten about!
  12. Terra

    Opej'Nor Lore

    "We have never known where Opej'Nor was… But it had been somewhere uncharted, that much was obvious after they explored it: only wild beasts lived there..." -As recounted by Silver-Eye Refugees after Opej'Nor appeared overnight on the horizon A large island, what is now known as Opej'Nor was once just another island in the oceans of Azeroth, and it still changes. Here, I write its story, as it has been known: Once the Traitor Prince was defeated, and the scourge under control, both Alliance and Horde resumed their efforts, seeking out new lands to explore and settle on, ready to exploit ripe resources that would lay in them. The Horde was the first to claim this one, however. It is said that Opej Ogrecrusher the orcish war veteran and his seasoned crew first took sight of it as they voyaged near Southern Kalimdor. Perhaps carried astray by a harsh storm if not by sheer misfortune, they charted they had taken to it as best they could, and proceeded to document the island itsealf: Its high peaks, remains of previous volcanic activity: its lush jungle, an oddity around those parts, perhaps once part of Un'Goro… Seeking glory for himself and his comrades, they made haste to Orgrimmar, intent on staking a claim on it before the Alliance could find the resource-rich land. After deciding that it would be therefore named Opej'Nor in honor of the captain that had found such a powerful asset, a small fleet sailed to it, intent on erecting the foundations of a fortress: this was not to be, however, as the island was not ever found again. Opej Ogrecrusher was therefore discharged, accused of dishonoring the Horde. The truth of what transpired is now clear to us, however: it seems the island reached "The Doldrums" as we call it, settling further within it, near Silver-Eye, after 'Deathwing' shattered Azeroth. Also a byproduct of such shattering, the island was victim of a vicious "bombardment" of gigantic, rocky and crystalline shards from Deepholme, adding new elemental inhabitants and jagged landscapes to the island, staining the southern part of it and leaving it scarred forever. Due to Silver-Eye's mistreatment of refugees and the effects of The Shattering its population boomed, and even those from Silver-Eye moved there if they could leave their debts behind. Though one must not forget: as beautiful as it may be, it is just as deadly, if not more... New threats have recently arisen, but settlements have also sprung up, offering security to those that can not fight by themselves… Notable Individuals "The Captain" - A human paladin that seeks retirement, he made it his duty to make Haven what it is today. We, however, do not know what his retirement plan entails or for how long he intends to hold the ruling seat of the budding city, which controls at least half of Opej's population, but is just as stronger if not more, than Fort Drustgarde. "Lady Abigaile" - Another human, yet this one hailing from Sotoras. Once taking refuge within Port Drustgarde below its Lord Governor Haytham Kendrick, she took the reins of the Port, and is turning it into a Harbor Fortress, after said Lord Governor went missing at sea. "Mel" - Human. Strong. Independent. This woman has a remarkable force of will, if you, dear reader, allow me to write it myself. Although she is barely a fighter, she has taken matters of the Doldrums on her own hands, and now owns the Jolly Otter Tavern, stationed besides Haven's Barracks, providing all individuals across Opej with provisions. But make no mistake: she is also knowledgeable in Architecture, and you may even be able to pay her enough for her to draw plans to your dream house! "Baron Timothy West" - A human noble, a hunter of renown. A long-time inhabitant of these islands, he provides endlessly. He hunts the wildlife of Opej, and has begun training a group to do so alongside him, as well. This development has led to a surplus of fresh meat, enjoyed by the refugees at Halfpoint Haven. Rumor is that there is or used to be a fan club of his own, after he saved "Egtown" oh so long ago... Let us not not forget the often-heard gunshots or his yells, as he clamors for everyone to check the wares he has brought with him, from time to time. "Tsolvia" - A fairly young newcomer, she has not taken long to make a name for herself around these islands. Though she is (much like other individuals we'd rather not name) apparently at odds with the elven isle of Menhirs or Tordala, inspiration and leadership has allowed her to make a band of daring explorers, which she named "The Trailblazers". Only time will tell how this young talent will develop. "Vaxandris & Azyria" - A high elven marriage, they would be fairly unknown by most, if it was not for the fact that Vaxandris is the champion of The Captain's tournament, and Azyria is a rather battle-hardened pacifist and expert salvager. Prominent Landmarks Fort Drustgarde - Once little more than hastily placed planks named Flotsam, Eg sold it to the Caveat Emptor, who renamed it to Sabella. Transferred later to Kraken Slayer Haytham Kendrick it prospered as a base for his Kul'Tiran group, when it earned its current name. Now, under Abigaile's wisdom, it has grown into a proper fort. A fairly large number of refugees and soldiers work inside it, as they toil ever working, preparing the assault against Sotoras in order to reclaim their lands. Haven - Quickly developing, this settlement is working on becoming a fully fledged city under the watchful gaze of 'The Captain'. Forces of evil have previously attempted to sow dissent amongst the refugees, but it has been swiftly dealt with by the plentiful security forces stationed nearby. A half point, it prospers with trade from Fort Drustgarde and the elven isle of Menhirs. They have also begun to expand towards the jungle, fortifying at an incredible rate. Grom'Thar Ruins - Once the base for the Horde's presence within the Doldrums, the fortress-in-the-make was burnt down under the leadership of Warleader Ayuta, as she was fooled by Razorbranch Trolls and the fire elemental Smolderous was liberated, resulting in the death of more than fourty souls, calcinated. Many attacks failed, but it was when the orcish Warlord came back that a successful assault was carried out and the peak cleared. The remains of Smolderous' resurgence scar it now, however. The Crystal Valley - Always a treacherous place, these lands have only become ever more hostile. Cut apart by debris originating in Deepholme, angry elementals have always been in these lands. It was because of the machinations of the Twilight Hammer, however, that this valley was wounded even more: an oppressive spire of "Elementium" now rises from it, and we have not forgotten the huge explosion that it caused back in the day. The Thrifty - The wreckage of a goblin zeppelin, it is an often-used spot for salvage sitting on top of the southern mountains. It still has abundant plains nearby that one can make use of, that few have attempted to claim: its most successful occupants were once deranged survivors. Special Mentions Egtown - First besides Flotsam and later close by Haven, the gnome 'Eg' has often made small settlements, fit for refugees or people that do not enjoy adhering to strict military hierarchy. The original one, however, was the first notion of civilization and prosperity on Opej. Eg - The creator of Egtown, this little gnome, if eccentric, was well liked by many, as he was one of the few to provide housing for them, no matter how bare, and food. He has been missing after "The Captain" proudly defended Haven from his most evil machinations, however. Grom'Goshar - The Horde's presence in Opej'Nor, it is now but gone, as only four to six members of it have survived the raid on the fortress. Meredith - Kraken Slayer Haytham Kendrick's rumored sibling, she has a tower overlooking the valley, and is one of the few members remaining of what once was "Drustgarde". She, apparently, carries out magical research on her tower. Ulreich - An Argent Paladin, this dwarf stands by the innocent and defends them from the clutches of evil. A true veteran of many wars. Opej Ogrecrusher - The orc that gave this island name. People have mentioned physically seeing him, but corrupted by the Twilight Hammer. It seems he now organizes the deranged survivors from an impressively-sized prison ship somewhere in the Doldrums. The Ironbound - A group that were mercenaries in its truest sense: a mixed reputation, but as long as you had the coin, they did the job. Notes The island mass itself is extensive, boasting room enough for hundreds of people if they were able to claim it. The harvest of resources is unparalleled, boasting massive quantities of lumber, metal, and wildlife, though common. The North of the island is a long stretch of beach, marked with a rocky terrain and the beginnings of a thick forest, leading to a mountainous pass. The East of the island has a much wider beach, with a few crashed and abandoned shipwrecks on its shores, eventually giving way to the verdant jungle and the birth of a thick forest path into the debris-littered crater at the center. The South of the island is dominated by a score of cliffs, high bluffs, and a crashed zeppelin that bleeds into a heavy jungle and the crater pit at the center of the island. The West of the island bears a lonely sister island, with simple, tropical plants and trees. It melts into the central mass, where trees and mountains take over.
  13. Terra

    Opej'Nor Lore

    The post has been extensively updated and reworked! To explain further: it is written as if it had been done by a Refugee or someone within the Doldrums, ICly. Therefore, what you might see might just be rumors, rather than the objective truth.
  14. Here, we present to you… the project guidelines! These guidelines and rules that we are about to present are to be used for player character projects. Some examples would include researching to get teleportation to work in the Doldrums. Perhaps you are aiming to make a special type of cannon ball? Basically, anything a player would like to do that isn't mechanically represented, but does require time and effort to be invested. These are to help promote RP more on the player than the Keepers hand holding them, and allows staff to keep track of things better. Payboxes can still be used, but they should no longer be the primary resource for projects: RP should take the spot, instead. The Project Guidelines Players are meant to make a thread, either publicly or privately on the forums. Public ones go into the journal section, and private ones into the private journals section. It is the players' responsibility to post any documentation related to the project for Keepers to handle. Any checks, emotes, conversations, sumaries of what happened… are all aceptable. But these need to be available in the forum posts. If a player does complete a project publicly, it will also be publicly known that the project has been completed. For example, Staff will make a rumour about it, giving the PC credit for it. This is done so in order to encourage posting less sensitive things in Public, so potential players see that things -do- go on. There won't be any negatives for keeping things private. You are to be informed, however, that you may be forced to find other players to help you with your project, as we do not want projects to be a "one-man army" kind of deal. (You can NOT use an army of your own characters to carry out these projects, and -must- find other players for them). These threads should have the 'Project' Tag. Players may ask DMs 'plausibility' questions. These are OOC questions you may ask to avoid getting your time and the DM's wasted. Here we have some extreme or simple examples, so that you may get an idea. Player: "Can I control the Old God and make him dance for everyone?" DM: "You really don't think that's possible for any single person." Player: "Can I raise a few skeletal dogs to be my friends? :3" DM: "That's plausible, but you'll need to learn how, before you can do it." Player: "Can I tame this raptor and make it my mount?" DM: "Currently, Shores does not allow mounts in any form." PC Knowledge Levels A PC's IC knowledge comes from several factors. Even a profession would allow a character to understand things naturally. For example, a level 45 Mystic would understand that runes need to be altered to deal with the mana drain The Doldrums has and know how to alter it, whereas a level 15 mystic would only know that runes need that alteration, but not know how it needs to be done. Knowledge may also come from things learnt about in events, discovered in the world, or however the overseeing keeper thinks. If applicable, it might even come from a character's background! On the topic of the plausibility questions mentioned previously, you must not expect an outright OOC answer, but, rather, a light nudge or some hint that might help you. Here is another such example! Player: "Can I build a submarine?" DM: "That's not a bad idea, but you are going to need to experiment with it, and learn the best methods over time." Here is an example of how one such project could go (Redacted to prevent Lore Leaks):
  15. Terra

    [Announcement] McDankus' Fiasco

    Reason for Dragor's Dissapearance has been updated, as the current one is what the player himself has requested.
  16. Terra

    [Announcement] McDankus' Fiasco

    As I am sure there is bound to be discussion, please do remember to keep it civil, as we will obviously be looking at it. I also warn that, while you are free to argue and discuss however you may (And everyone is encouraged to do so, freely), right now the chances of the verdict being modified are slim. Again, do be aware that no one is required or needed to share anyone else's opinion or sentiment. EDIT: I have also been made ware of the fact that some individuals have also gossiped/talked about the player in question in a manner that could be considered malicious. Please refrain from doing so in public channels: it is against the rules.
  17. Because if so, you can easily dispel it by simply right-clicking!
  18. Terra

    EU Dungeon Master por favor

    I believe that at least two of the current keepers are from the USA (The Head Keeper included), but I'm not sure about the other 1/2. One of them -is- in EU timezone, but I'm not sure what his keeper role is, as of right now
  19. Terra


    Welcome! Hope you enjoy it here!
  20. Zorku, of the Dragonmaw Clan Race: Orc Occupation: Warlock (Former shaman) Allegiances: Dragonmaw Clan, Grom'Goshar, Horde Languages known: Orcish, Common, Eredun Age: 32 (Image provided: 17) Another orc is born Zorku was born in Gorgrond, while most of the orcish clans had the blood curse in their veins. Despite the fel magics that permeated Draenor and his parents, he retained the characteristic gray skin and yellow eyes of what would later be known as the "Dragonmaw" clan, but the same could not be said for his rate of growth: even though he had not earned the green skin many other orcs carried, he did obtain the astounding rate of growth that many other orcish newborns carried, to fuel the war machine that was the Horde at the time. He went with his clan when it received the order to reach Azeroth through the Dark Portal, and there he first saw a thriving world, instead of the decaying one that was Draenor. War and peace He underwent the training any other orcish youngster would receive, but his call was not the one of a warrior. Although they had been overshadowed by the powerful energies of warlocks, there were still a few "rogue" shamans. And so, fascinated with the elements that thrived in Azeroth, he sought the training of one: he wanted to be a shaman of Earth and Water, to help his clan, protecting and healing. But his calling would not be heeded until after the second war: after Gul'Dan's betrayal while sieging Capital City, the Horde's loss forced the clans to scatter, and many orcs were captured. Zorku managed to escape to the Twilight Highlands with most of his clan, and him being around 10 years old, he began his training as a shaman, after a good part of the clan had forsook the teachings of warlocks and had begun to scorn and isolate them. Future Untold Isolated, the Dragonmaw Clan fended by themselves the Wildhammer Dwarves. They had lost their dragons in the aftermath of the Second War, and they'd been chased out of Grim Batol. The situation was dire, but they were orcs, and they were going to hold out until the very end, if need be. Years passed, and Zorku's connection with the elements deepened. His clan managed to fortify against the dwarves' attack, but so many years of fight had left a deep prejudice and mistrust against the stunted humans: if not all of his clan, Zorku developed one. But his world would eventually change completely one day. He was contacted by some of the few warlocks that his clan had left: they had chosen him to join them, soon after becoming 17. Although Zorku hadn't trusted them an ounce, whether it was truth or lies, they struck a deep wound within his heart: he would become a Warlock, but not to bring forth conquest: to protect his own people, as the demons were sure to come back one day. Waking up The fel had tainted him. He knew it. Perhaps not as much as others. Maybe it was his conviction, or maybe it had been the connection he'd previously felt with the elementals. It didn't matter. It was all gone now. The first days had been the worst, and from time to time, those days came back to him: a wracking feel of void where once the elemental powers were, that now only the fel and shadow energies could sate. His life had never been the same after that day, but his conviction remained clear. Most of the time, at least: he'd become a Warlock to protect his people, and protect them he would, even if he had to risk his life gathering materials or summoning demons. He'd learn Eredun, the demon's language. He'd learn to parlor and deal with demons. He'd learn to make them submit to him: that's why he'd become a warlock. He went to sleep after one of those days. He woke up elsewhere. A strange island in the middle of nowhere, where his magics didn't work properly. He felt less… void… He'd adapt and overcome.
  21. Terra

    The Rumor Mill

    Some beasts stir uneasily, as the air within the jungles of Opej'Nor grows humid, the climate unsuitable for them anymore. Yet they refuse to move to a different island, something or someone giving them a reason to stay at the lush ecosystem.
  22. Terra

    Special Items

    I had this idea today: add "special" items. With this, I mean you could create them somehow (maybe class-specific, so not everyone can make everything?) and it allows you to power-up in combat or you could, for example, exchange it with a Keeper (if they so desire) for some special effect. A few examples I thought of were: soul shards / soul gems for warlocks, vision gumbo for shamans (Like those things they drink to get visions), whetstones for warriors… As always, I do not expect it to be implemented in any way, but it's not bad to give ideas, yes?
  23. Terra

    Special Items

    Ooooh right. Thank you for your time and information!