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Axis48

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Posts posted by Axis48


  1. Patch 2.9.0

     

    ATTRIBUTES

    Constitution and player Health modified.

    Base health increased to 400 from 250.

    Health per constitution increased to 100 from 50.

    RACIALS

    Goblin racial effect now only increases incoming damage by 2.5% form 5%

    Undead racial effect updated to now provide 30 bonus maximum health and 1% reduced incoming damage and healing

    Night Elf racial effect updated to now provide 2.5% Damage reduction

    Pandran racial effect now only reduces outgoing damabe by 2.5% from 5%

    Troll racial effect now increases out of combat regeneration by 25 from 10

    Tauren racial effect now increases health gain from Constitution from 100 to 107

    NEW SPELLS

    Pierce (16) (Subterfuge)
    Target Attack, Mainhand Weapon Damage * 50% and Offhand Weapon Damage * 20% as Physical Damage, than Target Debuff, Reduces the Target’s Current Physical Damage Reduction by 25%, this effect stacks to a maximum of 3, This Effect Stacks With Shatter Shot- lasts for 4 Rounds

    Shatter Shot (12) Ranged (Marksman) 
    Target Debuff, Reduces the Target’s Current Physical Damage Reduction by 25%, this effect stacks to a maximum of 3, This Effect Stacks With Pierce, This spell can only be used if you have a Ranged Weapon Equipped- lasts for 4 Rounds

    Hemorage (10) (Subterfuge) 
    Target Attack,  Mainhand Weapon Damage * 20% and Offhand Weapon Damage * 8% as Physical Damage, than Target Debuff, Whenever the Target receives Physical Damage from an Attack Action they receive an additional 4 Points of Physical Damage- lasts for 5 Rounds

    Arcane Explosion (12) (Arcane) 
    Cleave Attack, Magical Action Check * 425% as Magic damage to all targets engaged to Self

    Mounting Corrosion (12) Ranged (Unholy)  
    Target Debuff, Reduces the Target’s Current Magical Damage Reduction by 25%, this effect stacks to a maximum of 3- lasts for 4 Rounds 

    GENERIC

    Overpower damage type changed to Physical from Chaos, now deals 90% Mainhand Weapon Damage from 80%, now has an increased hit chance of 4

    Battle Cry physical Damage increase per stack reduced to 2.5% from 3.5%

    Unholy Strength Missing Health Regeneration Percentage reduced to 4% from 5%.

    WARRIOR

    Heroic Strike Strength Scale changed to 1.2 from 2.0

    ROGUE

    Killing Spree Mainhand and Offhand Damage for all attacks changed to 37.5% from 36%

    Preparation has been replaced with Hemorrhage

    PRIEST

    Shadow Form has been rebuilt, now reads as follows:

    Shadow Form (8) (Unholy) 
    Self Buff, Engulfs you in Shadows increasing Outgoing Magical Damage by 8% and reducing Incoming Damage by 4%, but preventing you from using Wild and Divine Skills. Can be used outside of Combat, cast this spell again to remove this Buff, can not be removed by any other means.

    Devouring Plague Willpower Scale changed to 4.5 from 4.0

    MAGE

    Presence of Mind has been replaced by Arcane Explosion

    WARLOCK

    Fel Armor maximum health regeneration reduced to 2% from 2.5%

    ATTACK

    Divine Shear damage type changed to Magical from Chaos, Magical Action Check Scale modified to 650% from 600, now has an increased hit chance of 4

    Siphon of Darkness Magical Action Check changed to 400% from 350%

    TRANSFORMATION

    Worgen Form now grants 4% Critical Strike from 6% and increases incoming damage by 2.5% from 5%


  2. ----- Patch 2.8 Brief -----

    * 8 new abilities have been added, including a generic wand attack and new rogue ability replacing Eviscerate
    * 6 new weapons have been added, aimed to give Willpower and Dexterity based characters new ways to improve their damage output
    * An overall nerf of mid-energy Magic Action Checks, with some balance tweaks on other abilities
    Mark and Attunement buffs receive an overall buff with an increased 1 round duration all over
    * Many pieces of Armor have had their strength requirements lowered by 1

     

    ----- New Abilities -----

    Killing Spree (20) Essence (1) (Subterfuge) (Rogue)
    Target Attack, Target Attack, Mainhand Weapon Damage * 36% and Offhand Weapon Damage * 36% as Physical Damage, Than Target Attack, Target Attack, Mainhand Weapon Damage * 36% and Offhand Weapon Damage * 36% as Physical Damage, Than Target Attack, Target Attack, Mainhand Weapon Damage * 36% and Offhand Weapon Damage * 36% as Physical Damage

    Wand Attack (14) Ranged (Marksman) 
    Target Attack, Mainhand Weapon Damage * 85% as Magic Damage, This spell can only be used if you have a Wand Equipped

    Both Eyes Open (4) Essence (1) (Audacity) 
    Self Buff, Increases Magical and Physical hit chance by Ingenuity *.9- lasts for 0 Rounds

    Light Spike (8) Ranged (Divine) 
    Target Heal, Magical Action Check * 275% as Healing

    Shadow Consumption (20) Essence (1) (Unholy)
    Cleave Attack, Magical Action Check * 550% as Magic Damage to all targets engaged to you, The caster Heals for half the Damage done by this attack

    Clutch of Winter (20) Ranged (Arcane) 
    Target Attack, Magical Action Check * 625% as Magic Damage, Target Debuff, The next ‘Move’ or ‘Flee’ action taken by the target fails, than Target Buff, Immune to ‘Move’ impairing Debuffs- lasts for 3 Rounds

    Nature’s Guidance (10) Ranged (Wild)  
    Target Heal, Magical Action Check * 225% as Healing, than Target Buff, Increases all Attributes by 1- lasts for 1 Rounds

    Focused Burn (20) Ranged (Wild) 
    Target Attack, Magical Action Check * 1100% as Magic Damage

    ----- New Weapons -----

    Runeblade Dagger(Dagger) - 10-20, 4% Crit, Willpower Scale 3.0 - Increases Outgoing Healing and Damage by 4%

    Beast-Kin Staff(Staff) - 20-40, 8% Crit, Dexterity Scale 10.0

    Stylus of the Magi(Wand) - 10-20, 6% Crit, Willpower Scale 5.0 - Increases Outgoing Magic Damage by 5%

    Sword of Kept Secrets(1-Handed Sword) - 10-30, 0% Crit, Willpower Scale 5.0 - Increases Magic Damage done equal to your Unspent Essence * 1.5

    Cruel Conjurer’s Scepter(1-Handed Mace) - 10-20, 0% Crit, Willpower Scale 2.0 - Increases Magic Damage dealt by 2% and Increases Starting Energy by 6

    Claw of the Beast King(Fist Weapon) - 10-20, 0% Crit, Dexterity Scale 10.0

     

    ----- Ability Changes -----

    Class Abilities

    Paladin
    * Holy Shock: Magical Action Check reduced from 500% to 475%

    Rogue
    * Eviscerate removed

    Mage
    * Pyroblast: Magical Action Check increased from 900% to 975%

    Death Knight
    * Ebon Plague: Energy Cost increased from 10 to 14, Magic Damage increase reduced from 15% to 10%, duration increased from 2 to 5 Rounds
    * Death Strike: Weapon Damage increased from 45% to 50%

    Generic Abilities

    Martial
    * Rend: Strength Scale reduced from 3.0 to 2.5
    * Overpower: Weapon Damage reduced from 95% to 80%
    * Bludgeon: Melee Action Check damage increased from 750% to 800%
    * Heavy Kick: Melee Action Check damage increased from 400% to 450%

    Subterfuge
    * Poison Strike: Dexterity Scale reduced from 3.25 to 3.0

    Audacity
    * Dive: Energy Cost increased from 6 to 8, Ingenuity Scale increased from 2.2 to 3.5

    Arcane
    * Molten Blast: Magical Action Check reduced from 800% to 775%
    * Arcane Jolt: Magical Action check reduced from 275% to 225%
    * Mark of the Bulwark, Mark of the Rager, Mark of the Master: duration increased from 3 to 4 Rounds
    * Mark of the Scorned: duration increased from 4 to 5 Rounds
    * Evoke: Arcane Energy: recovery effect removed, now increases Maximum Energy by 6

    Wild
    * Sorcerer’s Attunement, Ogre’s Attunement, Scoundrel’s Attunement: duration increased from 5 Rounds to 6 Rounds (Note: tooltip used to display 4, now fixed)
    * Icy Crush: Magical Action Check reduced from 625% to 500%
    * Scorching Touch: Target Attack Willpower Scale reduced from 4.0 to 2.0, Target Debuff Willpower Scale increased from 4.0 to 4.5
    * Sting of the Wild: Magical Action Check increased from 550% to 575%
    * Arc Lightning: Magical Action Check reduced from 425% to 375%

    Unholy
    * Shadow Blast: Magical Action check reduced from 650% to 625%
    * Siphon of Darkness: Energy cost increased from 12 to 14, Magical Action check increased from 300% to 350%
    * Dark Vestiges: Energy cost increased from 16 to 18, Missing Health Damage increased from 17% to 19%

    Divine
    * Holy Strike: Willpower and Strength Scale reduced from 7.5 to 7.0
    * Purify Spirit: Constitution Scale reduced from 7.0 to 5.0, Flat Damage increased from 35 to 75

     

    ----- Equipment Changes -----

    Armor

    The following have had their Strength Requirements lowered to 2:
    * Wizard’s Mantle (from 3)
    * Leather Armor (from 3)

    The following have had their Strength Requirements lowered to 3:
    * Brawler’s Harness (from 5)
    * Nature’s Armoring (from 4)
    * Light Mail Armor (from 4)

    The following have had their Strength Requirements lowered to 4:
    * Robes of the Scholar (from 6)
    * Magic Eater’s Garb (from 5)
    * Heavy Mail Armor (from 5)
    * Ranger’s Guile (from 5)

    * Half-Plate Armor Strength Requirement lowered from 6 to 5
    * Full Plate Armor Strength Requirement lowered from 8 to 7
     

    Weapons

    * Sage’s Mace: Decreased Outgoing Healing decreased to 8% from 10%
    * Maul and Barbarian Blade: Damage Range increased from 15-25 to 15-45
    * Pike: Damage Range reduced from 15-35 to 10-30
    * Wizard's Staff: Damage Range increased from 15-35 to 15-40, Increased Outgoing Magic Damage from 12% to 14%

    (Credits to AB For formatting.)


  3. Patch 2.7.3

    BASE ACTIONS
    Precision Shot Ranged Weapon Damage reduced to 140% from 145%

    GENERIC
    Searing Arrow Ranged Weapon Damage reduced to 125% from 130%

    Bludgeon Melee Action Check Scale reduced to 750% from 900%

    Heavy Kick Melee Action Check Scale reduced from 400% from 450%

    Point Black Shot Ranged Weapon Damage reduced to 110% from 130%


    PALADIN
    Crusader Strike Mainhand Weapon Damage reduced from 135% to 130%, now additionally has an increased Hit Chance of 4

    Holy Shock bonus Critical Strike chance reduced to 18% from 20%

    Judgement Health restore reduced to 6 Health from 12 Health

    DRUID
    Rejuvenate Willpower Scale reduced to 4.5 from 5.0

    ROGUE
    Eviscerate energy cost changed to 15 from 10, now consumes a maximum of 20 energy from infinite, scaling per energy consumed increased from 30% to 73%

    PRIEST
    Power Word: Fortitude now grants 1 Constitution from 2, lasting for 11 Rounds from 6

    DEATH KNIGHT
    Lichborne Energy cost reduced to 5 from 6

    ATTACK
    Divine Sheer Magical Action Check changed to 600% from 625%

    Siphon of Darkness Magical Action Check changed to 300% from 275%

    BUFF

    Mark of the Mender Willpower Scale reduced to 4.5 from 5.0

    WEAPONS

    Added new Weapon Tokens, Deadaim Crossbow, Divine Great Hammer, and Bloody Voulge

    Rare - Divine Great Hammer(2-Handed Mace) - 20-30, 0% Crit, Strength Scale 5.0, Willpower Scale 2.0, Increases Outgoing Healing by 16%

    Rare - Bloody Voulge(Polearm) - 25-40, 4% Crit, Dexterity Scale 15.0 - Increases Damage taken by 30%

    Rare - Deadaim Crossbow(Crossbow) -  0-5, 10% Crit, Dexterity Scale 8.0

    Katana damage range to 15-45 from 5-45, crit chance to 10% from 8%

    Lance damage range to 25-50 from 10 to 50.

    Short Bow damage range to 5-40 from 20-40, Crit chance to 6% from 4%

    Crossbow damage range to 20-75 from 5-75

    Hunter’s Cranequin damage range to 10-25 from 5-25

    Cartridge rifle Damage range to 15-30 from 15-25

    Gunslinger’s Long Pistol Damage range to 10-20 from 0-20, Crit chance to 2% from 0%, Dexterity Scale to 8.0 from 10.0

    Sniper’s Rifle Damage Range to 0-10 from 10-20, Crit Chance to 0% from 20%, Dexterity Scale to 10.0 from 3.0

    PROVISIONER
    All level one foods, Seared Mear, Smoked Vegetables, Sliced Bread, and Cooked Bread now additionally remove fatigue equal to your Constitution * 5


     


  4. Howdy pardner!

    Welcome to Unknown Shores! Big project, always happy to have more! Lots of things are different here, so feel free to ask questions and poke around! Make sure you join the discord and both us staff if you need anything! Happy launch day.

    • Like 1

  5. Howdy! And welcome!

     

    You came at an exciting time! I think it's healthy to maintain a certain amount of skepticism, who knows what can happen and you don't want to get too far ahead of yourself. I for one hope this project lasts a good long while and I'll do my very best to support that, as will the rest of the staff!

    As to your points? Scaling is an issue, but due to the way XP costs go for combat, progression becomes very difficult, letting other people catch up. Which is good!

     

    And for alchemy? Provisioner has all kinds of potions to be made- and soon-ish, transmutation as well!

    • Like 1

  6. Patch 2.6.0

    Added new abilities:

    SHAMAN
    Windfury Weapon (12) Ranged (Wild)
    Target Buff, Increases Target’s Outgoing Physical Damage by 8% and whenever the Target deals Physical Damage, they deal an additional 8 Points of Physical Damage- lasts for 5 Rounds

    WARLOCK
    Fel Armor (10) Essence (1) (Unholy)
    Self Buff, Increases Outgoing Magic Damage by 15% and Restores Health Equal to your Maximum Health * 2.5% per Round, you may not cast “Divine” spells while this Buff persists- lasts 13 Rounds

    Balance Changes

    SHAMAN
    Stormstrike removed, replaced by Windfury Weapon.

    ROGUE
    Mutilate no longer casts Essence to cast, removes Poison Strike when cast, no longer automatically critically strikes if Poison Strike is applied. Mutilate now deals 20% increased damage per unique Debuff applied to a target, to a maximum of 60%.

    Shadowstep Energy cost reduced to 6 from 8, now requires 1 Essence to cast. No longer requires you to be unengaged to cast, all engagements other than your target are broken on yourself when casting Shadowstep.

    PRIEST
    Shadowform now only increases outgoing Magic damage instead of all damage.

    WARLOCK
    Removed Demonic Metamorphosis, replaced by Fel Armor.

    ATTACK
    Siphon of Darkness Energy cost increased from 10 to 12.

    DEBUFFS
    Insect Swarm Energy cost reduced to 14 from 15, now lasts for 5 rounds instead of 4.

    NON-COMBAT
    Fight the Pain Fatigue gain reduced from 1050 to 850 and increased the Missing Health restore from 65% to 75%.

    • Like 1
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