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Dascombe

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Everything posted by Dascombe

  1. Dascombe

    [Group] The Opej Hunters

    The Big One: 'Golveldbarad' Following a brief hiatus over in Kolai to wrestle sharks, Baron West has had some R&R in between slaughtering vast quantities of the Opej'Nor ecosystem and decimating the wildlife elsewhere in the Doldrums. However, word has reached him of vast herds of beasts that terrorized ground, sea and air alike and so he has packed his ammo, put back on his pith helmet, and made his way back to Opej. Stalking through the jungle, he came upon the creature he sought to kill. At a distance he could spot the coloration and signs of sexual dimorphism: a female. He came to name her "Golveldbarad" which, in High Common, meant 'Thunderstomp'. An appropriate name given her demenor when thundering around the part of Opej she frequented. Though he has the know-how, skill, and expertise to take her down... what the baron lacks is numbers...
  2. Dascombe

    [Feedback] Unkown Shores Brainstorming Thread

    *Scribbles down notes frantically*
  3. Dascombe

    BFA didn't kill me

    Before we start: #1 yes this is a goodbye thread #2 no this isn't a M a n I f E s t O #3 please don't go deleting / moving this, or that'll just seem damn awful shifty Alrighty then, this is my goodbye from this server and as the thread title states this isn't due to the current hype wagon of BFA. In fact chances are I won't even be touching BFA and will be taking a hiatus (off to the long road many wander in between RP private servers) I just want to say that my initial time here has been a fun one. The RPG system and other custom components of this, whilst flawed in some ways, I find ultimately are quite a nice addition to the game and have a nice reflection to the pleasant grind that many of us game to love back in ye olden dayes of vanilla Wow (Rich Thorium veins in Burning Steppes will forever trigger me) It was good to see characters both new and old in a setting that was ultimately far more refreshing than a rehash of using traditional WoW settings from a geographical point of view, I only wish I could post the 'islands' meme with the Orc and seagull that Sitra posted those years ago when the idea first was uttered back on Legacy(?) and never came to fruition... yet here Unknown Shores stands as a testament to that. That having been said, I would not be leaving this server if I enjoyed it. The fun has been sapped out from this for one of many reasons and as a parting gift i'll provide my own two copper on how to fix the matter. I sincerely doubt i'll return even if these are adhered to simply because they run in direct conflict with many of those involved in major decision making processes here on US 1.) The lack of EU keepers / staff. This has been mentioned for quite a while and there have been nods coming left right and centre on the discord from the powers that be that this issue would be fixed and yet here we are, people are simply not logging in for anything else other than prod-chewing because there is simply nothing much going on during certain times. I have long since been a support of the 'make your own RP' camp however that no longer holds true when you have GM supported effects offering rewards (and I don't nessecarrily mean items here) to player participants whilst those that 'create their own RP' simply get that warm fuzzy feeling inside... that warm fuzzy feeling doesn't help all that much when the former start to gain significant strides in terms of progression through item acquisition, disproportionate friendship advancement with plot-central NPCs or even minor things such as asthetics. The simple solution to this is to actually hire the damn staff. I say this not as someone who was rejected as a keeper (I acknowledge the reasons why) but as someone who is actively observing guilds facing quite severe decline... and not just guilds as well: unguilded individuals face an even harder fate at the end of the day because of this. This is especially problematic when I log on and sit back (ho ho, you think i'm afk?) and watch as staff log onto their various characters or start meme spreading in discord when there are people either awaiting responses to their keeper applications or simply put aren't putting all that much effort into getting extra staff... I say this having spoken to a fair few people who have also put in applications and cross-referenced their responses with the GM activity. Stop messing around and hire more staff first of all -then- you have time to meme and post your 'off topic' emojis. 2.) Lore inconsistencies and back tracks. This isn't just referring to a handful of occassions i've witnessed, others have expressed similar concerns across other factions / individual cases. There are some rather severe and glaring lore inconsistencies and, quite frankly, these could be solved simply by either proper communication (which was absent), correct logging of events (either incomplete or not done at all) or by simply looking up stuff on wowpedia, none of those options are particularly difficult or arduous even with events that last well into the AM. This wouldn't be a problem if it was an isolated case but this is becoming a repeated series of occurances. 3.) Favouritism Because, looking at it, nepo really is the wrong word to use in these circumstances. It can be seen from a mile away, it can be seen from space. There are GMs on past servers who, credit where credit is due, have stopped and thought "Might this be misconstrued in anyway?" "Can stepping back here resolve a lot of problems later down the line?" and yet each of those past servers has usually resulted in the same problem leading to vast swathes of the player base leaving. Sadly it would appear that US is no exception to the rule and so for this I can only ask that you step back, look at what you are doing with objectiveness and clarity, and come to the realization that what you are doing may be considered by many to be quite skeptical. Don't forget as well because people cannot see whisper, guild, party, raid chats or even private discord discussions or back-and-forth forum PMs that according to the average player: F=S*2 With Favouritism always being equal to the amount of suspected favouritism times by two... and that is a generous two in some people's cases. It doesn't take long, in some cases it takes less than 10 seconds to ask yourself about an action if it is appropriate or not. 4.) Compelling, encompassing and interesting storylines. Once again, this is not directed at any one particular individual, however there seems to be some sort of 'rush' when it comes to RP. GM's will get bored with a current storyline and rush towards the end of it with little to no consideration of if the players are enjoying the ride or if they even wish to continue on with the storyline. A bit of public consultation on stuff like this really doesn't hurt. There have been numerous GMs in the past who have opened up feedback threads and whilst one or two of these have been swarmed with questionable uncritical 'feedback', the majority of them have been quite eye opening to the staff as to the wants and wishes of the playerbase. There is a whole series of islands here in US and I can't help but feel that their potential is being severely squandered for whatever reason... i'm no mind reader but it is perplexing to see a great many islands go either completely unloved or given a very brief token 'gesture' event and then nothing else following it. It is now getting to the point where individual players (IE: those unguilded) are really having to force through this desire for new and compelling storylines which make a greater use of the islands or, failing that, they are coralled into one of the few surviving guilds there are. Please start to make more use of the other islands. This is not a jab to open up NEW islands as that is totally out of your control and highly dependent on the activity of a willing world editor. I have offered a number of ideas and yet the reaction to which was seemingly 'meh' and passive with little to no consideration of other storylines. It isn't much to get together and brainstorm some ideas in a google document and get the ball rolling, as above this seemingly isn't the case or isn't particuarly visible. If in doubt once more open it up to public imput and maybe open a 'what would you like to see storyline-wise' thread? There's probably more to say but as I type this it is getting to midnight, i've spent most of my free evening thinking how to word this and how to type it and would greatly appreciate it if this isn't simply scrunched up like a failure on 'The Apprentice' and tossed into the nearest waste paper basket. If anyone of you wish to chat, meme or share nostalgic screenshots, you know where to find me. This is Gruk Timothy Hobo Grettik and Dascombe, signing out.
  4. Dascombe

    [Feedback] Transparency and Public Disclosure

    - CENSORSHIP BY ANTIOCH - Onto the main points though: #1 You mention the Gyreworm and demon cave (focusing more on the former than the latter here as the demon cave is a diff kettle of fish) why is it that the staff involved in these cases were not allowed to view the event logs relevant to them? How exactly are newly-promoted Keepers able to do anything if they cannot review the area they are looking to do an event? Interestingly in the case of the former not only is the Gyreworm lore-wise a creature from Deepholme (something you contradicted both ICly and OOCly, not so bothered about the former but the latter just shows ignorance of lore) but also this event was discussed quite a while ago and there not only was no mention from the GM in question (understandable given you don't seem to allow them full lore access?) but also this event was apparently not logged properly otherwise you should have been able to review it and flag up the fact that this GM had mistakenly yet correctly labelled the Gyreworm as being a creature of the elements. Now you may be thinking i'm blowing this drastically out of proportion, and in any other given circumstance you would be right, however we were looking to revive this creature (a quest given to us by a GM) and the fact that it went from a creature of the Elemental plane to a construct of Highborn creation (correct me if i'm wrong here, reading the conversation logs we had) -just- as we were turning up to investigate the creature's lair smacks of suspicion... especially given that our guild looking to do such has no grasp of Highborn magics yet has a number of shaman in it, this lore 180 pretty much puts us in a position where we are forced to negotiate with another guild from a weak standpoint. #2 We clearly have drastically different ideas of what constitutes a good member of staff on the basis of the following: We haven't refused anyone who was "perfectly qualified" for the job. Being "perfectly qualified" includes but is not limited to: Providing quality roleplay, following the server actively, being able to work with the staff we have, not being prone to punishment in game or on discord, having the ability of handling the requirements of the position at hand (tickets for helpers, etcetera). (I get the 'not limited' to bit here provides you with a comeback but lets deal with what you've provided for now) I'll use myself as an example here and i'm going to try to be modest here and state things from a factual point of view: Providing good quality roleplay: I have (had) a total of 5 characters on US consisting of Baron West (Hunter), Hobo (Hobo), Grettik (Archaeologist), Dascombe (Kul'Tiran) and Gruk (Orc Pyremaster) Out of those five, there is one in which I didn't really RP with many people and that is my namesake 'Dascombe' (though I RP'd with Cudn quite a bit on him), I'm sure quite a few people would vouch for that fact that on each one of these I have been participating in quite a few plots to the servers and taking steps back on frequent occasions in order to allow other players to participate in a number of facets. Nothing I hate more than IC 'spotlight' hoggers and people standing by as voiceless guards in meetings (tried to avoid that where humanly possible) So i've provided quality roleplay. I think we can both agree that I followed the server actively as I post frequently on discord, I am one of the rare creatures known as 'forum users' and I have quite an active in-game presence. Working with the staff you have? Am curious as to how this is a basis for an application considering to 'work' with the staff you have you must surely already be a member of staff within that team? I would appreciate some further elaboration on this point as it seems rather circular in it's logic. (Observation, not a criticism) Not being prone to punishment in-game or on discord. I'm sure in this circumstance I have been handed a total of 1 (one) discord mutes and well, it is strange as on the basis of it many others should also have (continuing after being told to 'stop') i've had no in-game bans, no kicks off discord, no other warnings formal or informal. It appears to, rather strangely, be on the basis of past behavior on other servers which, considering who we actually have playing on the server, sounds a bit odd especially considering you did not want people talking about past members of previous servers in a negative light you are more than happy to do so when it comes to an application process? Regardless I have moved on since then and acknowledge the points (odd that they are) levied against me. #3 The "I won't do anything to my characters to avoid OOC issues" circumstance. This is odd, you claim to have read my 'goodbye' thread where I provided numerous suggestions / ways around this and yet here you are standing firm and defiant in the fact of mounting and snowballing criticisms which, as the days go by, seem more and more valid the stronger it's opposition grows. But seeing as how you seem to be ignoring such remarks, i'll paste them here for you: "Might this be misconstrued in anyway?" "Can stepping back here resolve a lot of problems later down the line?" You stand firmly in this camp of 'my character would never do this ICly' for the sake of preserving IC against OOC which, admittedly seems quite a noble goal but I put to you the following: Have you thought about these issues and simply thought "I can pull this 'my character wouldn't back out from this ICly' excuse later down the line and continue down this path"? Because looking into it that certainly appears to be the case. Honestly you are making out like it is something incredibly different but we do it all the time: People flock to certain areas to get interaction even though their characters are ICly recluses Guards flock to the defence of their guild master's who have cried for help in chat using the "(S)He was taking too long" excuse Players will swarm to rumors which is, ultimately, an OOC mechanic in order to get the latest event 'gossip' It is nothing out of the ordinary to use OOC to influence a character ICly, so what is there to stop staff members from doing the same? For example if I became staff I would either not do events for Grom'Goshar in their entirety (going so far as to not interact with the members completely on a GM account) or I would revoke Gruk's position as an officer in that guild (Easy: "I need time to meditate and commune with the elements"). In this same example I would also take a few minutes to look at events I DM and think "Might this some how trace itself's back to the guild in which I am an officer? Does this offer that guild any benefits directly or indirectly?" - MORE CENSORSHIP BY ANTIOCH- PS: Sorry to hear about Eamane and the guild thing, honestly I tried to intervene on Grettik to get you some IC work that your character archtype would have enjoyed but was waiting for quite a while regarding the ruins acquisition. There's only so much work an explorer can give when everywhere has been explored in-game
  5. Dascombe

    BFA didn't kill me

    Liked by Jib and Zal? Ahh, good to know they can't find a sufficient counter to the points levied
  6. Dascombe

    BFA didn't kill me

    PS: whoever posts the 'islands' meme I am on about can have my remaining silver
  7. Dascombe

    The Grand Doldrums Auction

    A notice would go up unusually quick around various noticeboards in the Doldrums, specifically those within Silver-Eye and around the settlement of Egtown with one or two leaflets strangely enough being nailed to the Horde and Alliance ruins on the Last Battlegrounds... The notices reads:
  8. Dascombe

    The Grand Doldrums Auction

    A simple notice goes up on the board "Auction cancelled due to thieving scum and overzealous guardsmen, all those who have put up items for sale see Grettik Gritbeard for full returns of items that were to be auctioned as well as deposits"
  9. Dascombe

    The Grand Doldrums Auction

    1.) Bulk sale of assorted clothing consisting of: a single cloak, cloth pants, leather hood, shirt, cloth shoulderpads and two leather leggings of a mostly uncommon quality. Perfect for kitting out your newly washed up conscript or, if you are a skilled salvager, you can get a fair amount of materials back from this set! Starting bid of 80 silver pieces 2.) Dreadplate legguards. Steel legplates perfect for protecting your legs from all the nasty stinging plants out in Opej as well as biting vipers. Steel legplates consist of integrated padding with a rather professional 'gladiator' feel to them Starting bid of 150 silver 3.) Kolai Troll Sword Single one-handed sword with enchantment fit for a sorceror. Blade features a jagged serrated edge which looks perfect for ritualistic sacrifices Starting bid of 250 silver 4.) Merchant's Tent Medium sized merchant's tent in an azure colour complete with front opening awning which would suit a sole business proprietor or a wandering merchant. Portable and packs down easily for travel. Cheap, sturdy and resistant to the elements. Starting bid of 110 silver 5.) Merchant's Tent Same as above, seperate bid Starting bid of 110 silver 6.) Dwarf Tent Medium sized dwarf's tent made from stout Dwarvern canvas and complete with Dwarvern exterior facade around the hem. Portable and packs down easily for travel. Resiliant Dwarvern design. Ample head space and upwards room. Starting bid of 120 silver 7.) Pandarean Tent Large sized pandarean tent constructed from local fabric in a design of the Misty Isles. Square floor plan with abundant space. Perfect for small-medium sized group out in the wilds. Starting bid of 300 silver.
  10. Dascombe

    James Dascombe - The Navigator

    I will pay sexual favours to whoever can fix the sodding spoiler tags on this
  11. Dascombe

    [Group] The Opej Hunters

    That Which Slithers Upon The Shore Due to hitting a metaphorical bump in the road in his hunt for the Kraken of Black Finger (namely finding someone to craft a harpoon) Baron West has turned to hunting down similar pray yet ones not requiring such a... large material component... in order to take down. As such, it cannot be stated how insanely overjoyed he was to learn that the vicious sea beasts known colloquially as Naga or 'Snake-Men' have set up a small base camp upon the shores of Opej'Nor. Investigating the camp, he noticed that whilst there were only three of the beasts for now, the amount of supplies they had gathered at their fortified camp meant that they intended to not only further fortify their position in time but very likely bring MORE to these shores. The mad baron cannot abide such rude behavior, especially when he's trying to hunt a Kraken. So rumor would have it that his little hunting club has gained a bit of traction and is actively seeking new members, new members into the ranks of the Unbloodied include Mayor Eg of Egtown and his faithful 'manservant' Kuz, it would be in the keen hunter's best interests to find him at his new abode at the Egtown Bar.
  12. Or I could just send an IC letter through the forums to the player's account?
  13. https://giphy.com/gifs/reactiongifs-14g6PIAY8f6FeU?utm_source=media-link&utm_medium=landing&utm_campaign=Media Links&utm_term=https://www.google.co.uk/
  14. Dascombe

    Goldwolf Cartel

    Agreed with the chill painter above. Rename it to 'trading company' as cartel sounds too big.
  15. Dascombe

    coins and shit

    My two copper on this: Silver is a bit of a shit currency as it doesn't have much in the way of sinks at the moment. On previous servers there have been pleanty of options to 'sink' coins whereas current the amount of silver increases massively with very few sinks. The only ones I know of are as follows: Boat travel (most people ignore and go for the fatigue cost Resources traders (as stated above, the cost is so high most people go with players Occassionally as a cost in events when dealing with certain NPCs The currency only has value, as stated above, when players attribute value to it. It's also worth pointing out that an insane amount of players can be spotted afking in-game and (do please correct me if I am wrong here) from what i've seen it continues irrespective of the AFK tag Lets also throw into the mix that there are vast amounts of players who, by now, will have a huge amount of silver due to their massive amount of playtime, this messes around with trading costs drastically and makes it obscenely difficult for new players to make use of silver even if there are some people out there using it. Right now most traders will not accept silver unless it is for GHI objects (I am one guilty as charged here) and they will happily pay silver to -BUY- resources but will always insist on trade when selling resources. Personally I reckon there should be a finite yet trackable amount of silver in-game as well as something such as the 'Silver-Eye Mint'. The value of Silver deteriorates as the amount in-game increases. An initial 'starter' sum of silver should be inserted in-game either through a 'float' sum for a few player traders or even as quest rewards. Having experimented with this back on Legacy using a GHI currency I can vouch that it works very well. Folks are more obliged to use the currency when it has a value and when they know it is a rare commodity and not one they simply need to afk for an hour for (or go crack open a couple of chests) I personally would like to rectify this by holding an auction once a month with valueable / rare items with the only medium being used as silver. Furthermore, the organisations on Silver-Eye (Silverscale company?) could be doing a lot more with silver... extorting people and doing things such as providing 'up and coming' business opportunities with things like loans and other nice little touches such as 'kraken insurance' for your ships and vessels. TL:DR Lots of scope for silver Needs to be limited Needs to have more 'sinks' to reduce the amount present on the server Needs more action on the part of both staff (NPCs doing auctions with rare recipies / nice loot etc) and players (player-ran auctions, goblin insurance companies etc)
  16. Dascombe

    Hi.

    Long time no see Ingired. When was it you quit out of curiosity?
  17. Dascombe

    [Literature] The Explorer's Digest

    A number of rather crudely made yet practical booklets appear throughout the various isles of the Doldrums archipelgo namely in settlements which are not considered hostile to the refugees who find themselves stranded. The booklets are left beside the noticeboards in such settlements and appear to have no cost, a simple sign in both common and (albeit very crude) orcish simply states: "Take freely and enlighten the world" If you are of the frame of mind that thinks of using the booklets for crafting materials, it would appear that they have been made from reused parchment of an extremely crude quality with the majority of any previous ink washed out from them. Telltale signs of their previous usage seem to have not fully bled out as small signs for 'goblin laser size enhancers' and 'The Doldrums circus' appear on the patchy corners The booklet seems to have the words inscribed upon it The Explorer's Digest Issue 1: The Temple of Tordala Opening the booklet you find the following inside Salutations budding explorer, and congratulations on picking up the first copy of the Explorer's Digest! Gnomish pictograph of the author in the Temple of Tordala My name is Grettick Gritbeard, MotEL, PoA, SA. Like many of you I am a refugee on the forsaken Doldrums archipelgo however this has not and will not stop me from exploring foreign lands to understand our past. In this first issue we'll be looking at the Temple of Tordala which is located on the unusual Isle of Menhirs, an island of mystery and magic. The temple is made of a few key parts labelled as follows: The Moonwell sanctuary The author collecting rubbings off the runes along the edge of the moonwell The moonwell sanctuary is a small part of the temple complex consisting of a pillar supported building, a pillar supported gateway, a shrine, a statue of unknown shape and form and, as the name suggests, a moonwell. This smaller 'sub-complex' is at the bottom of the cliff from the main temple and so for the purposes of this study it is given special attention. Initial interpretation of this moonwell is interesting, it is of a far less complex structure and design compared with those found in the Night Elf lands of Ashenvale, Darkshore and the like. The inscriptions and runic symbols on it suggest that it is part of the upper complex due to the contemporary nature of the designs. It is entirely possible that this is an earlier 'Proto-Moonwell' that precedes those that we see today. This indicates that the nearby buildings likely served as quarters for the Elven carers of the moonwell who looked after it and kept it in a suitable state of repair. Excavations around here may reveal items such as stonemasonry tools of an expert design for the carving of runes to contain the power of the wells. Images of the gateway, pillar supported building and the unidentified statue behind the gateway The curious part to the sanctuary is the nearby shrine which, although damaged and in a ruinous state, may not be part of the Moonwell sanctuary and could be later or even earlier. What is curious is when this author visited it there was a local flower left on the centremost shrine indicating it is still in use. In conclusion, we can summarise that the area known as the 'Moonwell' sanctuary is of extreme interest mainly due to the presence of a proto-moonwell, following the acquisition of willing volunteers and a knowledgeable excavation team, the archaeological investigation of this site could provide valueable information into the construction methods of moonwells over time in addition to information regarding their full function and operation. Image of the shrine with the recently laid flower in shot The Temple of Tordala Plaza The next area following a now-blocked pathwa.y* leads to the main area of the site denoted 'The Temple of Tordala', this is to be considered seperate to the temple as it contains multiple 'residential' areas in addition to a complex in the centre possibly acting as a gathering point for worshippers The Temple of Tordala Plaza consists of a large central 'plaza', a partial segment of a wall and two buildings considered 'residential' from external appearances. A rare segment of Elven masonry utilized for fortification processes The plaza area, showing the sheer size this would have been a prominent gathering area with possible ritual activity associated with it. Of particular note is the wall segment which suggests that some or all of the settlement was fortified to some degree making it a place of some note even without it's positioning on a prominent part of the landscape. There are few other examples of an Elven temple complex with fortifications surrounding it either partially or fully. Chances are that the remainder of the wall is either non-existant or has been annihilated during the sundering. Excavations around the settlement with trenches positioned in key spots will likely reveal the foundations of any other possible walls in the area. The two residential buildings appear to be the only ones in the settlement unless excavations reveal the foundations of others, one is larger than the other and appears not as ornate as the other smaller structure. Building designated 'small' residential building indicating possible high status usage. Has now been refurbished on the interior due to modern interference. The temple proper can be seen in the background beyond the plaza. Sadly it would appear that a faction of followers of the Horde referred to as the 'Talon' have taken up occupation of the ruins making internal investigation of these residential structures difficult pending negotiations. Given the author is a Dwarf this is likely to be a unfruitful. Building designated residential building 'large', likely once housed a small Elven household. Has been refurbished by nearby Horde forces. The larger central plaza likely held ceremonial meetings before proceeding to the inside of the temple or vice-versa, rubbings reveal it is more than likely to be of some ritualistic function however this cannot be fully ascertained until the site is fully investigated as this may reveal additional information such as alignments with Azeroth's moons. One interesting part of the plaza is the presence of a now destroyed statue... what remains of it suggests an Elven woman who once possessed a bow, possibly a military leader in these parts? The destroyed statue in question, the arm holding the bow can be found at the base of the structure The Temple of Tordala Very little sadly remains of the main Temple of Tordala, not even a statue as to suggest in who's name worship was enacted here. The building however is quite substantial or would have been in it's prime. Comparisons can be seen in Azshara with a multi-tiered structure with a single spiraling access-way to the top. Further exploration of the ruins is hampered by the large presence of Elven ghosts in the area some of which are passive but some are incredibly hostile going so far as to phase through walls and attack their target in a screaming sorrowful rage. It is because of this the author was unable to take any images of the ruins. Conclusion The Temple of Tordala represents an important site in the Doldrums in most part to the fact it is a multi-facted complex with aspects of military, residential and religious life all rolled into one single site. What remains is likely a fraction of the original temple-city considering it has endured not only the events of the Sundering but also the spirits of Legion demons nearby suggest that the place was sacked during one of the demonic invasions of Azeroth. Both of these disasters suggest that we will find far more buried beneath the ground which will reveal the foundations for further buildings and dare I say: the remains of a full city. The residing issue with the site is that members of the Horde faction known as the 'Talon' have set up base at this very important site and could (admittedly without realizing it) be damaging the site irreparably by living in it. I have attempted to make contact with the organization however their base is now unreachable due to a fortified gate halfway up the cliff pass with no-one manning it that often. Additional work Further archaeological work is required to gain an accurate record of these Elven ruins before they either fall from cliff erosion, conflict or magical anomalies. Of particular note is the temple itself which had a number of ghosts in and around the ruins making surveying extremely difficult. The author has established a basic contact with a research group on the coast consisting of Elven researchers from the fabeled city of Eldre'Thalas however any archaeological work -MUST- include these individuals as they likely possess a wealth of knowledge on the site that puts even my archaeological qualifications to shame! Those interesting in assisting them should seek out Comus Kir'Madune, leader of the expedition. To the eastern end of the isle appear some Elven statues however the presence of extremely hostile Elven spirits as well as what appear to be fel energies make this place extremely hazardous without an armed escort. Next time Catch the next copy of 'The Explorer's Digest' where i'll be taking a ferry to the isle known as Opej'Nor in search of ruins and archaeology and possibly undertaking a survey of the sand banks known as the 'Last Battlegrounds'! Contributors Enjoyed the read? Want to get involved? The Explorer's Digest is widely available on most islands of the Doldrums Archipelgo and is written in both Common and Orcish. If you are interested in putting an advert into the booklet then please contact the author by letter to the following address: Grettik Gritbeard The Silverscale Inn Bunk 5 Silver-Eye Island Payments for advertising contribute not only to additional research and archaeological excavations but also help fund the booklet by funding artists to make it far more aesthetically pleasing to others. Those interested in voluntary work for research projects please also contact the author at the above address citing any experience in fieldwork or with archaeological organisations such as the Explorer's League or the Reliquary. As a journal dedicated towards the thrill of adventure and exploration we are always on the lookout for contributions! If you've been on an exciting adventure as of late and wish to share it with the rest of the archipelgo's denizens then please drop us a letter and we may include your piece in our next issue! Are you a charitable soul with either silver or building resources available? The author of this booklet intends to open up a museum on Silver-Eye showcasing the weird and wonderful from around the archipelgo. If you have anything to donate (museum pieces are also appreciated!) then do please get in contact. And last but not least, the author's dissertation piece with the league specializes in finds identification of objects of titan creation and magical arcane items! If you have something interesting but you don't know what it is, give us a visit and we can identify items for a modest fee. ((For IC contact / letters left, please send a PM in a letter format via the forums or discord ('dascombe') and Grettik will get back to you))
  18. Dascombe

    [Literature] The Explorer's Digest

    Rumor has it that the latest issue of 'The Explorer's Digest' is available from Grettik himself
  19. Dascombe

    [Group] The Opej Hunters

    The Great Ocean Hunt Following the informal establishment of the organization known as 'The Hunters', Baron West and Onihir Coldflayer have set their sights on one of their first major trophy targets. Spurred primarily by the madness in Baron West's mind, the duo have sought out the fierce beast known as the 'Kraken', this creature has been spotted on at least two occassions by the Orcs of Grom'Goshar close to the 'Black Finger' in addition to the Kul'Tiran men of Drustgarde who have spotted the beast swimming close to their small island off Opej'Nor. The two men have split up with Baron West acquiring bait and equipment for the hunt and Onihir Coldflayer looking for eager hunters wishing to participate in the great hunt. The one thing the two are severely lacking is a boat.
  20. Dascombe

    Maliki Haluz'Ehk's Death

    Sadly the 'Rumor' section of discord is the biggest and worst example of legitimized metagaming there is. People aren't even posting convincingly fake rumors anymore, it's more an 'event update' thread (Am admittedly guilty of using it exactly like that mind you)
  21. Dascombe

    Dascombe's Armour & Weapons Thread

    Meet the needle bodkin arrowhead. End of conversation. On a counter note, how is it I am unable to one shot you from 90 yards away with a rifle? Y'know, bullets which are more than capable of bursting through chain and plate alike.
  22. Dascombe

    Dascombe's Armour & Weapons Thread

    Hi, would like to request a staff member to move this to the 'General Discussion' section if possible please?
  23. Dascombe

    Discord External Emoji

    *laughs in RP server*
  24. Dascombe

    [Group] The Opej Hunters

    Feedback on this is appreciated btw. For those who may be thinking: we are keeping this as a GROUP so as to not divide up the player base between the few guilds there already are. You -may- be asked to join even if you are a member of an organization already.
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