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Dascombe

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Everything posted by Dascombe

  1. Dascombe

    [Event] Werk werk

    Where: Mag'gol village When: Wednesday 31st July 8pm server-time. Who: Flamespire Clan and allies Event Type: Labour / Work GM Assistance: Not required. Event will be self-DM'd. Keepers are of course welcome to come along an interact. The grumble could be heard from atop Grom'Goshar peak as the fiercely work-heavy peon Pik woke from his grog-induced slumber. He rolled out of his leather cot with a SLAM onto the compacted earthern floor of his hut and picked one of his teeth up which he had knocked out. Another shiny glowing day in the worklife of a peon... but his work orders now grew more intensive and more complex with scores of jobs needing done and only one Pik to do them. He may stand a great deal taller than many of Bloodfury's fiercest warriors but at the end of the day he is but one Orc.... or is he? An unusual expression of determination lit up the Orc's face which only added to the confusion when a number of the Flamespire Clan's most seasoned warriors had gathered around the campfire to tell war stories, drink grog and sing... the burly Peon leered over them. "PIK TIRED, PIK DO ALL WERK. WARRIORS SIT AND DRINK GROG. PIK HAVE NO TIME TO DRINK GROG. PIK TOO BUSY BUILDING. ELDER GIVE ORDERS TO PIK. PIK GIVING ORDERS TO YOU. NO MORE GROG, NO MORE SING-SING, NO MORE JOY UNTIL YOU HELP PIK WERK. YOU COME HERE TOMORROW WHEN AXEBEAKS STOP SQUARKING OR PIK GET MAD." The Orcs look confused, this may be the first time many of them have seen a Peon -angry- nevermind giving seasoned warriors work orders. Was it the fierce determination? The confident stride? Or simply abject confusion and terror at social norms for Orcs collapsing around them? We may never know, what we do however know is that Pik is swinging his gusto around to complete a great many of the Doldrosh's outstanding work orders, in this case: it involves the construction of earthern defences, ramparts, trenches and other means of defending against the bug swarm should it attack as well as cutting down every tree within distance of the village of Mag'gol Time will tell to see if the peon's ham-fisted threats work. Event Objectives Main Objective: Hellscream's Legacy Successfully fell all trees in front of the Flamespire Clan's Bastion in true Warsong style Bonus Objectives: My Axe Cannot Cleave Fleshless Spirits Cut down so many trees that the ire of Opej's forests is invoked TIIIIIIMMMMBEEERRRRR Cut down a tree that squashes a hostile beast Honey for the Horde Acquire a swarm of bees from a tree to start production of honey in the clan
  2. Builder's Workshop Teaser Thread Quick thread of builder's posting a few teaser shots of their current works. Discuss amongst yourselves, we won't tell you what it is Just so folks know builders are actually doing stuff right now! Nice and transparent for folks to get a 'behind the scenes' teaser peek
  3. Dascombe

    Builder's Workshop Teaser Thread

    Ahoy folks, its that time again, coming at you with some teaser-ey goodness in the form of stuff that the builder team is currently working on for the keepers to keep ya'll on your toes.
  4. Dascombe

    Baron West - The Huntsman

    Update: Having revisited this profile i'm going to be editing it drastically in the coming days to change both his current traits to reflect his current stance and skills as well as add a bit more to the storyline so far of Tim
  5. Baron West Race: Human Age: 48 Class: Hunter, Nobleman Alleigance: Stormwind, The Alliance, The People of Egtown, Drustgarde (loosely), Good Hunters, The Leo-Lupus Pact Languages: Common, High Common, Dwarvern (minimal, basic phrases) The Farmhand Born to Emilia and Matton West, the young Timothy (or 'Timmy' to neighbours and friends) was a bright-eyed, enthusiastic and laborious young lad who enjoyed nothing more than the open countryside of Westfall be it tending to flocks of sheep, cutting down timber, or doing occasional work down in the kingdom's gold mines. Day in day out he'd labour growing taller, stronger and leaner in physique, although poorly educated the young heartthrob of many a maidens across the county none the less was well-liked by townsfolk and had naught an evil bone in his body, always taking his time to help out those less fortunate than his family who made their living off breeding local boars. It is at this point that the young West lost his interest in becoming a farmhand, one day he came across his father's gun cabinet in the farmhouse which he was now tall enough to reach... pulling back on the flintlock he ran a hand down the barrel, a life long fascination with firearms formed that day even though the weapon was just a crude blunderbuss. Though without realizing what he was doing, he left the loaded weapon on his lap to fiddle around with the firing mechanism only to set it off. Chunks of lead shot flew out of the window, many of which penetrated the crude plaster which made up the farmhouse walls. Outside lay one of the family boars, breathing heavily from it's fatal wounds which had sprayed the entire left side of it's body.. it's yellow hide now a bloody matted red. The young west had at this point already slaughtered many boars in the line of the family business but something was wrong about this... it was unwanted, unessecary... he reached into his pocket and pulled out a knife to end the boar's suffering... the image of the boar lying in it's own blood would stay with him for many years. Years would pass, the boy growing into a young man with a fair amount of silver in his pocket from his family's business which had been intended to send him to college further north in Lordaeron to study economics and business amongst the most brilliant minds in Azeroth... though that would eventually not come to pass. The Huntsman At War Word of the 'Orcs' spread like wildfire... much in the same way as their destruction did as well. Private West at this point had enlisted within the Stormwind Army as a rifleman and joined a small company of Dwarvern riflemen sent from the neighbouring kingdom of Ironforge. He had only seen few of them in Westfall, often as sole blacksmiths and merchants bringing goods from the north. Here he learned a true appreciation for Dwarvern ales, learned a small amount of Dwarvern language but most importantly he gained knowledge on the maintenance and care of his firearm, it was as though it were a friend and companion to him. Further to his skill with repairing his gun also came his reputation as a sharpshooter, he would actively encourage amongst his compatriots to go on Orcish 'hunting trips' throughout the lands of Grand Hamlet and even Elwynn Forest when their approach grew closer and closer to Stormwind. Eventually the 'huntsman', as his Dwarvern comrades referred to him as, started devising extremely vicious traps for the Orcs from sharpened pitfalls to improvised bear traps. Despite this though, the capital was sacked and the retreating forces fled north with the refugees. In Exile The loss of the capital was seen as a minor inconvenience to Private West, seeing the Orcs as nothing more than unruly house guests who have overstayed their welcome. In the lands of Lordaeron he took to trapping and hunting to feed and financially support his parents who lost everything in Westfall. Years would pass, and despite the Alliance victory at Blackrock Spire and the start of what would become known as the 'Rebuilding', the West family remained in Southshore for many more years as Orcish prisoners were brought to work in new camps such as Durnholde and what would later become known as 'Hammerfall'. Demoralized and beaten, many thought that the Orcish menace was done for as it deteriorated within the camps, their will and strength sapped... but after a short while resistance groups and warbands would crop out from the wilds, freeing their blackblooded kin who would then proceed to sack parts of the countryside. It was during the raid upon Hammerfall that Emilia and Matton West lost their lives, amongst the shattered and torn corpses Timothy West could scarcely identify his parents until coming across a sack between two such corpses which contained bundled boar hides... it was here that he knew he had found them. His two parents were buried in the graveyard just outside Southshore at a rather small and modest grave after they had been transported from the Arathi Highlands, his loathing of the greenskin menace at this point knew no bounds... but he knew what his parents wished and so with the remainder of his funds he enrolled in one of the colleges of Lordaeron to study business and economics, all the while hunting and trapping creatures across the northern kingdoms of the continent, in doing so he would find himself passively 'hob nobbing' with the rich and wealthy, becoming highly connected and making powerful and influential friends as he educated lords and ladies in the way of the hunt. Lord of the Hunt What became known as the 'Third War' was more of a petty squabble between multiple kingdoms in the north, a few peasants coughing and Orcs getting rowdy somewhere out of sight and out of mind as far as Timothy West was concerned... though during these tumultuous years a number of threats began to appear within the kingdom of Stormwind itself including the rise of what would become known as the 'Defias Brotherhood', the death of Queen Tiffin, the kidnapping of King Varian Wrynn, the resurgence of the Blackrock Clan in Redridge as well as the land of Brightwood being beset by a curse. "All problems that can be solved with good precision sports hunting" the sharpshooter famously proclaimed as he ventured across all the counties of Stormwind to rid them of their problems one bullet at a time. He became renowned for his slaying of Worgen in Duskwood, maintaining strong links with the church in the capital who fed him a steady supply of truesilver bullets as his rifle echoed across the dark forests. In Redridge his reputation as an Orc hunter returned as spikes were formed on Lakeshire's bridge to proudly display his latest victorious hunt to deter further Orc attacks Across Westfall he dismantled harvest reapers with precision accuracy, shot dead fleshrippers and is renowned for his one-man defence of the 'Dead Acre' where he reportedly held off an entire swarm of Defias renegades seeking the famed hunter's head using only his rifle, two boxes of ammunition, a gnomish cigarette lighter and a fine set of kitchen knives bought by the previous owner on Queen Tiffin's coronation day. In Elwynn, the hunter made his name helping the locals as he knew the lay of the land across the kingdom be it solving 'missing person' queries with his expertise as a tracker, picking off Murloc tribes encroaching lumber operations, or assisting with taming the local wildlife for aspiring hunters. Through these efforts combined he was granted the title of 'Lord' West by the ruling Council of Nobles in Stormwind, this title offered him a plot of land in the north western reaches of Westfall where his family farm used to be, and with his newfound title came with his heraldry. A rampant red boar, bloody and fierce even in it's death throes, he recalled the image so vividly from his youth as if the creature was still in front of him. The Abandonment of Politics Following his ventures within the county, the newly appointed lord took his skills around the land as a crack shot hunter and a fierce fighter to boot. In Ahn'Quiraj he hunted the skittering minions of the old gods for their claws and carapaces, in Blackwing Lair he left with drake tongues and bags of dragonscales, in the Molten Core he strode off with core hound teeth and in Naxxaramas he scoured the undead legions for whatever trophies he could find. And still it wasn't enough, an endless pursuit caught grip of him. Where others would seek titles, gold or the acquisition of rare artefacts, the huntsman sought only that of trophies and the glory of the hunt. Having brought ruin to a great many of the kingdom's threats (intentionally or otherwise), Lord West was made 'Baron' of all Westfall by the young Prince Anduin himself, a proud day indeed if it were not for the fact that during the entire ceremony the Baron had only the thought of prey in Stranglethorn on his mind and a 'quick jolly' through Zul'Gurub before tea to snag it's high priest's heads into a sack. As soon as the portal to 'Outland' surged with new life the Baron was one of the first through the portal, kicking and shoving other seasoned hunters bearing Dragonstalker or Cryptstalker armour out of the way in order to be the one to 'bag' all that there was to shoot in this shattered realm. It is quite an easy claim for any other combatant in Outland to have seen Baron West or even conversed with him as he shot, stabbed and bludgeoned with the butt end of his rifle across all the broken and torn regions of the land, amassing a pile of animal carcasses second only to the famed Nesingwary himself. Through this time, his duties became sullied... he was absent a great many times from the Council chambers of Stormwind and only really came back to offer his congratulations to the return of King Varian Wrynn prior to the Northrend campaign... but even loyalty to his crown did not dare get in the way of his bloodlust. As soon as the Scourge made its presence known, the 'Bloody Boar' as he became known (in part due to his reputation -and- his heraldry) made his way to Northrend, shooting and blasting his way across ice caps, avalances, fjords and vast frozen tundra. A Whole New World Few if any know truely how the esteemed Baron ended up in the Doldrums. Rumors say that he grew bored of hunting all there was on azeroth and from the new rare tales of these mystical new isles such as 'Opej' he sought them out deliberately. Others say it was a magical mishap... the hunter famed for his distrust of the arcane sought an easier way to move his trophy collection around and got dumped off in the Doldrums through a portal. Others say mystical forces brought him here, seeking to unleash his lust for the hunt upon the unsuspecting wildlife and locals of the archipelago. Regardless of how he got here, like a great many people he is stuck here, quite possibly forever. Never to return to his lands, never to listen to another five hour long 'session' of the House of Nobles, never to ceremonially cut the ribbon to a new butcher's shop anywhere on the continent, never to attend another tedious book signing. And that sounds -just- the way he likes it. Appearance The Baron is a rather smartly dressed individual. Of particular note is his seemingly 'trademark' pith helmet which he is rarely seen without, even when running around topless for exercise. The rest of his clothing is rather neat and crisp... rather unusual for someone who spends a great amount of time out in the jungle and doubly so considering there are few if any laundering facilities out in the Doldrums. Upon his person are various pockets and pouches, namely as part of his hunting jacket, these contain an assortment of handy little tools and reagents which are essential for surviving in the jungle such as field dressing for both animals and humans, extra ammunition for his gun on extended hunts, small steel tools for disassembling and cleaning his gun, multiple cartridges for different purposes (often referring to these out loud in the field such as a 'Number 3' cartridge), a tin of moustache wax, a skinning knife, a serrated 'combat' knife, and a silver cigar case. The man himself appears dour and in an almost permanently grumpy state unless he either sees a glass of brandy within arm's reach or has recently murdered an animal. Despite getting on in years he remains in a relatively peak physical condition: lean and muscular. New Appearance Following his encounter with his doppleganger, later revealed to be an admirer of the name 'Ian', Baron West no longer wears his trademarked pith helmet as it now lies in the possession of Ian's ghost after the Baron fatally wounded him in a duel. His clothing has somewhat improved during his time on Opej'nor, the leather armour he wears stalking the jungle appears to be padded and cushioned in various parts to allow for resistance to crushing blows from clubs and maces. This attire seems well suited to hunting as it contains numerous pouches, pockets, straps and bandoliers for ammunition, small vials, skinning knives and other assorted items for surviving the jungle such as fire steels and pocket guides. Traits Xenephobic - The Baron is extraordinarily xenophobic to a number of races (even those considered part of the Alliance) this varies drastically from rather casual racism / arrogance to all out hatred. Strangely this is sometimes overcome if the other party is a hunter with what he considers to be 'good morals' in hunting. Nobility - And boy does he like to remind you of it. Despite being somewhere nobility has little to no meaning, he insists most if not all those he encounters refer to him by his title even though they are under no obligation to do so. Also causes him to have a superiority complex to those of a 'lesser' vocation (peasants) Expert Marksman - And boy does he know it. The man is a crack shot with his gun and is constantly honing and improving his skill at it. Trapper - Often spots the panthers in the grass before they even catch a sniff of him. If there is an animal he isn't familiar it he quickly attempts to learn its habits and traits so as to be able to overcome it. Stark Raving Mad - Possibly the noble titles going to his head... the man openly threatens / attempts to intimidate those bigger, stronger or simply those that have more friends with knives stood by them, the man truly has absolutely no self-preservation instinct. It is apparent from those familiar with their particular magics that this is old school madness and not some old god affliction. Jungle Goer - One too many treks to Stranglethorn Vale for a 'hunting afternoon' mean he is well suited to jungle environments. Likely the reason he barely leaves Opej. New Traits Magically Suspicious - During his time on Opej'Nor, Baron West has been a witness to many calamities on the isle which have mostly been traced back to various magical artefacts, gemstones or crystals being used recklessly. He is now somewhat cautious of mages and magic-users in general and shows an utter distain and hatred for usage of powerful artefacts. Tolerance - The Baron, during his time on Opej, has come to view a great many of the Horde's more 'savage' races as being noble hunters due to various interactions with them on hunting parties. As such although there is some initial animosity, he will not outright hunt down and shoot Horde races recklessly as he once did.
  6. Dascombe

    [Event] Reaving The Reavers

    Where: Ruined twilight encampment west of Haven When: Wednesday 17th July 8pm server-time Who: Anyone on a non-hostile level with Haven due to proximity of Haven forward base camp Event Type: NPC clearance GM Assistance: Not essential but would be appreciated for highlighting any burrows present or if one sand reaver looks like its going to morph (see objectives below) In the late of night due west of Haven, the guards keeping watch over the ruins of the Twilight camp would become familiar with the eerie clicking and skittering noises that now permeated the night as well as the day Sand Reavers. Horrific multi-legged monstrosities with pincers capable of cleaving an Alliance steam tank in two and with chintenous plating as strong as the aforementioned tank, these things are a challange and not to be taken lightly. Sat on a rocky outcrop looking over the skittering beasts was Baron West, a bowl of hot stew bubbling beside him on a low campfire with its flame concealed from any would-be onlookers "Look at them, skittering around consuming corpses of cultists... and after what happened that one time at Drustgarde all those months ago I know that if these things are left undisturbed one of them will morph into a queen and that is when shit will -truely- hit the proverbial Gnomish fan... especially when it lays a clutch of thousands..." He sits back for a moment, memories of the Sand Reaver Siege of Drustgarde came flashing back to him.... He looks eagerly and carefully at rocks as the moon catches their marble tops and the light of the moon reflects off the still Doldrums sea... "one... two.... three... four" he mutters, counting the armoured killing machines with distain He sighs deeply, putting out the fire and pouring the stew into a corked flask before sliding down a vine from his concealed position and skulking off back to Haven "At least Drustgarde were prepared when a Queen Sand Reaver appeared on their doorstep and had a huge number of troops and heroes there, I somehow think that Haven would be wholly unprepared for such a battle... best call in the troops I reckon..." Event Objectives: Main Objective: Feeling Broody? Kill the Sand Reaver that looks as though it is about to morph into a queen Sand Reaver. Failed - Sand Reaver Queen was spawned Bonus Objectives: Eviction Notice Have the means to, and successfully burn out any Sand Reaver burrows that may be in the area. Failed - No burrows burned Biting off more than you can chew Successfully defeat two or more Sand Reavers in a single engagement with no-one incapacitated. Failed - Reavers were slain one-at-a-time (Timothy also incapacitated) Clean Sweep Successfully defeat all four Sand Reavers with no-one incapacitated. Failed - Total of three Sand Reavers slain, fourth one (egg form) successfully hatched. Timothy also incapacitated.
  7. Dascombe

    [Event] Reaving The Reavers

    Bit of a delay but cheers for the event folks! Fun though it was, none of the objectives were completed, in fact we may have failed to preemptively destroy the biggest threat now known to Opej'nor!
  8. Dascombe

    A wild Kitteh joined

    *Cracks whip*
  9. Dascombe

    [Event] The Embers of Life

    Where: The Den of Flame (Grom'Goshar Peak) When: Friday 5th July 20:00 server-time. Who: Any race or non-hostile faction. (Due to current events, any Twilight cultists caught sneaking in will be summarily executed via a torturous burning display as part of the festivities) Event Type: Social / celebration GM Assistance: Required only for the sporadic spawning of various flame spirits joining in the festivities and a special task for the evening's entertainment (PM'd in a ticket). GM's welcome to intervene and join in though. Flames licked the twinkling light sky in Haven as fire dancers and many others performed dazzling tricks of the light in amazement of the population on this midsummer's eve. Traditionally in the past and outside the trapped realm of the Doldrums, the celebrations are performed for a number of reasons but always in the same two weeks... some Kaldorei in the forests of Ashenvale celebrate it as part of complex lunar cycles marking the seasons and is generally seen as being in opposition to the Lunar festival which is more commonly celebrated however their Sindorei kin in Silvermoon celebrate it the fire festival ferociously as a totem to their cultural prosperity that the ever living flame provides. The Dwarves celebrate the festival to mark the ritualistic replacement of more oil lamps (usually family heirlooms) for their deep mining excavations across Khaz'modan whilst the Shu'halo see it as another aspect of the earth mother in their culture. The Orcs though? To the Orcs, the fire festival crosses over with a similar festival held in the valley of Shadowmoon known as 'Aka'Reth', the blessing of the flame. Although many of the Orcs hold a place in their hearts for festivals of a spiritualistic nature, this was as important as breathing or drinking water to the Pyremasters and Blademasters of Draenor with many travelling from across the land for many months just to arrive in time for the festivities. The elder Orcs would gather children and adults alike and tell stories of the brave accomplishments of warriors or of sage tales with a lesson to be learned at the end, some of the more artistically inclined sculpted great statues that would be torn down at the end in commemoration of the destructive nature of the flame... but what many of the more martially inclined Orcs turned up for was the famed 'blademaster duels' An arena in the centre of the festival would be built just for this occasion where positions of the moon and stars would be engraved into the floor along with various Kalimag runes, you could always spot the newcomers to this festival when their eyes light up in surprise at the clash of swords which causes the blazegrease to ignite and form a spectacular display of colour, light and combat prowess all rolled into one. It is an occassion that many Orcs would remember fondly, be they finding a life partner in the glow of the campfires or simply inhaling the incense totems constructed by the clan shaman to enhance the senses to a level indescribable in mortal tongue, there was something for everyone at the Aka'Reth festivals. Prior to the dark portal's opening, the festival was an evolution over thousands of years warning Orcish clans of the deadly nature of winter that everyone but the Frostwolves grew fearful of as it ate food supplies and slew many dead on high mountain passes... in tales told by shaman this evil biting cold would be personified by an anthropomorphic spirit. It would be years later when the Orcs settle in Azeroth that this being once thought of on another world by shaman in lucid dreams would turn out to be a very real and very deadly threat. And so the people of the Doldrums gather and celebrate a time honored tradition to many for a multitude of reasons. However it would seem that the Orcs of the newly named Flamespire Clan have extended an informal 'invitation' of sorts for denizens of the Doldrums to come celebrate with them in a place dominated by the flame where a malicious spirit of fire in service to the old ones was vanquished by the very same denizens of these isles. The word spreads that this celebration upon the peak will be treated with full Orcish hospitality including cooked food hunted by the clan's hunters and brewed Orcish grog strong enough to give a steam tank engine a kick-start. Though the invitation is welcoming, it does warn that those attending will be searched at the base of the peak and required to discard their weapons to ensure that any twilight cultist that tries any smart ideas is quickly cleaved by seasoned veterans of the peak. "This desolate peak is tarred as a place of death and mire Let us now spark the embers of life"
  10. Dascombe

    [Event] The Embers of Life

    Addendum: missed a couple people off
  11. Dascombe

    The Flamespire Clan

    Pledge-a-roonie
  12. Dascombe

    [Event] The Embers of Life

    Event concluded! Wonderful turnout, thanks to all for coming! For the purposes of GM tracking, the following characters made the following offerings to the spirits of the midsummer festival should GM's wish to act on these sacrifices (for better or for worse) at a later date: Alistair - Ebon Blade Insignia Dragor - Morkash's Ashes Mel - Pretty Pebble Mikturok - X50 glimmering gemstones, two mugs of wine and a superior stone of flames (Superior Weapon Upgrade) Rothan - His own decapitated horn Treant - An Ancient Seed Eamane - Eamane's Business Card Volruk - His Mag'Har Tabard Montague - Ten Gold Coins Gruk - Ceramic vessel that once held Smoulderon's heart Drokthul - His old axe
  13. Dascombe

    wait is this a thing?

  14. Dascombe

    wait is this a thing?

    holy fuck its Shun again I think I still have you on skype... there's a blast from the past.
  15. This sort I think the theme of the server is that if you want to look good, you earn it. What inclination do people have to peruse that nice gear in the crafting system if they just wear their flashy looking starter gear? I disagree with making characters 'look good' in the start in terms of mid-high status gear, I do however agree with having more variety in terms of what tatty kit is available. There's an abundance of trash items available without including things like tuxedos.
  16. Diverging off topic here briefly but I think this is an issue due to the fact that the RPG system updates so frequently and has new additions added to it so often that any 'guides' or information dumps quickly become out of date. It would be handy to have a member of staff with not too much workload or with a spare hour or two to compile current and up to date list that can be edited in the future. Back on topic: More grey items would be nice. Honestly one of the more pressing issues I currently find newbies querying is the amount of plain everyday items (rolling pin, chefs hat etc) that are rare. This is something that could be rectified if more folks got in contact with Skippy or if it's made clearer that there's a process by which item rareities can be changed.
  17. Honestly i'd argue that the starter set is sufficient in terms of what is offered. Keep in mind folks who are making new characters are literally rolling refugees who have washed up or crash landed in the Doldrums and aren't going to have attire suitably fitted. Otherwise folks will see little or no point in engaging with the crafting system or working towards that 'first' set of clothing (a nice personal milestone I enjoyed on US) Regarding the bit i've highlighted in red, is there evidence to suggest this is even the case or is it purely anecdotal?
  18. Dascombe

    Server Toxicity

    ______________________________________________________________________________________________________________ Let’s make it clear what this place is about, and hold no illusions to keep people who want something else. This is the place we're building, we're the DMs, and we own the house. You come in, don't even bring snacks, and request to change things to suit your views. When told that something isn't going to happen, that you have to work towards things following our rules, the option of changing how it works isn't in your hands. People have been quite able to talk, discuss, and try to improve what the server is about. And in the end, if we agreed, things changed. If we didn't, they didn't change. Berating, insulting, and continuing such behaviour only serves to make people bitter, angry, and not want to deal with any of it. Patience is not unlimited, and as much as Elle can be an Angry Texan™, it isn't without rhyme or reason. You're placing the problem on Elle, but the problem isn't Elle. Because Elle's "crime" is to not have given up like the other keepers who had to suffer through dealing with this behaviour. ___________________________________________________________________________________________________________________ Sorry Varen but you've just gone completely off your rocker with this. Any delusions people may have had of you being the quiet innocent one who 'just wants to code' in the corner have just gone tumbling out of the window. We come in and don't even bring snacks? What the hell is this server without its players? There are countless people who are not on staff who bust their balls trying to think of new ways to change the server for the better and suggest innovative new ideas, new systems and engage with the staff but frankly it's one dimensional. You're a good coder, Varen, don't get me wrong... but this just reeks of arrogance. There are many who either have never been on staff or who have been part of staff briefly who have contributed to the server's advancement as a whole and for you to come out with this is... i'm lost for words now. Edit: OP has been edited, seems there's been some communication errors and phrasing could have been better (it now is). Check the OP in the above link to re-read it.
  19. Dascombe

    Server Toxicity

    ?
  20. The soon to be announced new Haven troop armour? Hi guys. This thread has come about after some long standing criticism (which has resulted in the ban of a member of this community) about the logistics of Haven with a specific focus on its troop deployment and logistics. The information used in this thread can be gleaned from the below google documents link which I spent the best part of a day compiling in direct violation of the server's fabricated "NO OOC AT ANY TIME" rule which people tell me exists but seemingly does not appear in the forums or any other capacity without a trace... https://docs.google.com/document/d/1M8D_BYrKNrFnVckSNu9RtZL17VZdQ_SSDJVmdwez3H8/edit?usp=sharing Anyway... onto the chunky stuff. We can see clearly from the above document that although Haven does not have 100+ troops as it constantly meme'd however a total of 83 combatant troops (correct at the time of writing) does make them one of the more powerful factions in the game currently accessible (possibly just below Kolai, Sotoras and the Zandalari trolls and -maybe- the pirates of the Atoll) Shockingly this total of 83 troops comes to a total of -just- under 1999 CR, the Combat Rating used to judge NPC strength. I do not have Smoulderon's CR at hand but I am sure that it is significantly higher than what he managed but this is 14 times higher than the Tyrant Queen devilsaur who patrols SE Opej. This also comes to a total of 83 rare weapons / armour used for these NPCs in terms of tokens. If the same rule is being applied to players this would double it to 166 rare tokens. Furthermore to this these NPCs currently have a total of 8 bunk beds to live in at Haven's barracks. Given that the majority of housing in Haven is empty and available for players to rent (another failed initiative) rather than buy this means that unless Haven has been digging underground for the past 2-3 months to build a huge underground bunkhouse, these NPCs do not have anywhere to sleep. This is in direct contrast with Drustgarde which has a dedicated bunkhouse for its guards and allows them somewhere to rest. "But what about Drustgarde's numbers" i hear you cry. Don't worry They're next. But back to Haven. We have a huge number of troops here which, if mandatory conscription was employed and a militia made available from the current Haven Citizen numbers (71 of them) it would boost the total CR for Haven up to 2,425 at a minimum. But what does this mean in its entirity? Well we cannot make remarks on Haven troops being fed or paid as that would frankly be something IC that should not and cannot be made available to players (something I disagree with as its a GM'd faction but thats a story for another time) however a total of 79 of our troops here have no way to sleep and do not have their housing reflected. This is odd considering this is a server which apparently hammers on and on about the 1:1 scale of it and the fact that numbers reflect what they are. As a result i'd like to see one of the following happen: 1.) Haven troops are given appropriate and 1:1 per troop housing. This can be more bunkhouses, more tents, or cramming some hammocks into unusued buildings [PREFERABLE] as this bulks up Haven a bit more to reflect its IC numbers. 2.) Haven troops get angry and pissed off with their poor living conditions and either go on strike, rebel or simply quit [NOT PREFERABLE] as this may cause some upset in more ways than one but may be a good RP opportunity. I've heard a few people talking now about Haven reaching an almost 'city status', frankly with these sort of numbers it should be if it was reflected in-game. During my tenure as builder I ensured time and time again that things were accounted for in terms of numbers and logistics and this led to some nice places that actually look like they accomodated the numbers they were made for.
  21. Dascombe

    [Issue] Haven Troop Deployment

    So are we expecting to see enough beds for over 80 troops? That's going to require a lot of world editing even if you consider the amount of beds that come with bunkhouses. Reason for my reservation is the latest set of housing was about 5 player houses and a trading outpost (which isn't that much when you think about it) This needs some densely packed housing akin to something Bonkle is capable of. Alleyways, cellars, highs and lows.
  22. Dascombe

    [Issue] Haven Troop Deployment

    So thats the world editors being blamed?
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