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  1. 8 points
    Hi guys. Before I start this essay (yes, it sadly has to come to that) I would like to state a couple things for the record before I jump into this: Firstly I write this as one of the people who possibly (others are welcome to contradict me here) knows Dragor / McDankus the longest even prior to him having even created Dragor Bloodfury so what I write in terms of him as a player I write from experience of having seen him developed as a person and an RPer going as far back as earlier servers such as Prologue and the various phases that followed. This may constitute as having bias towards him or possibly even against him, i'll leave you guys to be the judge of that. Secondly I write this also having seen the fracas that occured in the LFRP Channel which incidentally should be re-named and a [Discussion] channel added in the game as literally no-one uses it for its intended and, ironically, metagamey purposes. I have however not seen what happened on discord due to being banned from the majority of discord channels. Thirdly i'll be avoiding writing about the Haven NPC issue as this is something i've been investigating myself and, honestly, does not relate to the ban but is part of a deeper problem with US which requires its own thread which I may be writing when I get back from holiday on Tuesday With all that having been said, lets start with Terra's official post, i'll colour code what I am referring to in the quote and my responses below First right off the bat we have Elle being incredibly antagonistic and this is by far from the first time he has done such either by being directly abrasive towards staff or simply passive aggressive / carefree about genuine qualms and issues with the server. Not only is this in itself in violation of the 'be respectful of each other' ethos / rule but frankly its a poor way to run a D&D campaign let alone a server with many more people. If anything this reinforces the attitude that the server is for a small closed circle of friends and that anyone else who is present is simply an inconvenience. The issue with this particular point is rather clear cut with Frankus messaging Elle in private messages: "Be respectful. At all times. This is not optional. Show respect to your fellow players, regardless of their faction or affiliation. We are all playing this game to enjoy it, and being rude or disrespectful to another player does not enhance anyone's enjoyment. If it enhances your own enjoyment, you undoubtedly do not belong on this server. Being respectful is easy enough if you think about it. Even players that you dislike or seem unable to get along with can be treated with respect. When all else fails, the ignore filter is in place for a reason." - UNKNOWN SHORES RULES This rule is quite clear cut and simple. If Frankus was being abrasive in a private message: ignore him? It's really not that difficult to block someone on discord or even ignore someone in-game which is not against the rules contrary to what many seem to be under the delusion of. So for this to be the primary reason for the ban is frankly absurd and shows that rather than deal with the problem this is a case of a revenge ban for something harkening back quite a long time, it is quite clear that both Varen and Elle have members of the community they have no time for and consider pests regardless of what they do / don't bring to the community. It is worth pointing out on this particular issue that this decision came after it came to my attention that the same permanant ban was also being considered for myself especially considering i've had no official warnings logged or being informed of except for the point where I was banned from discord for disrespectful language. The actual quote I got off the member of staff (i'll let you point the dots together here) is: I know, this isn't about me, this is about Dankus' ban. But Dankus' ban, problematic though it is, is simply a symptom of a much larger disease currently lurking on Unknown Shores and manifests itself in the following attitudes: "Our way or the highway" "If you don't like it there's an uninstall button" It is highly hypocritical for members of staff to demand respect from a playerbase whilst it is unable to grant that very same respect back. And these aren't just isolated cases. For a community that has been around as long as this one, a lot of the -same- issues come up that frankly aren't looked into or solved but rather the names are replaced. Do we start calling Elle 'Zarquon'? The sneakyness as well is highly questionable. I've been considered for a permanant ban on the basis that allegedly five people have contacted Varen complaining that myself and Dankus returned to the server following our hiatus. If you don't want memes made about you then stop doing absurd petty stuff like this which would send IMGUR going crazy with the amount of shoppable memes from this sort of material. It may come as a surprise to some but I don't actually think Dankus should be unbanned. What he did was daft, in violation of the rules and should be punished. But that's what we all saw and witnessed and not this magical backlog of issues that either weren't logged, cannot be proven or are completely arbitrarily conjured from fictional mindsets. I'd honestly say a 5-12 day ban for it and increasing that for repeated offenses and it culminating in a 3-strikes-and-you're-out. The begging afterwards for an apology and a "Yes I know I did wrong" smacks of primary school (or elementary school for some people) attitudes to enforcing power roles. There's absolutely no need for this other than to fuel egos from the demanding party. Agreed. As mentioned previously respect is a two way road not a one-way highstreet. Agree wholeheartedly. This harks back to the issue of things not being logged and there being no paper trail. Honestly I would even suggest a publically viewable 'WALL OF SHAME' on the forums where warnings and bans are issued along with the reasons / evidence for just to players are aware and all the cloak-and-dagger nonsense can be avoided. Transparency works wonders. For a server with such a low and dwindling population its not only doing very little advertising but its also not very keen on keeping or retaining players because, and this is shouted from the rooftops on an almost daily basis, those who manage and run are happy and confident with what is happening in their own circle(s) and couldn't care less what is happening outside. I'd like to just wrap this short essay with the following. Yes a server has its problems, that in itself isn't a problem. There's an old saying: "Getting stuck is ok. Staying stuck isn't" And whilst Unknown Shores is not Epilogue, Prologue, Tales, Wake or any of the other servers that came before it carries not only the same mantle but also more or less the same community. And time and time again the same issues crop up with different people under different usernames but we consistently fail to learn and adapt to past mistakes. Here is a small challange not just to staff but players as well: https://docs.google.com/document/d/1dvzA9w__5PKEBcrfPdEOPZkqOswtSDz-0pyq1e_UKWk/edit This link is to a guide I compiled over 6 months ago, half a year. A lot has changed in terms of the land we RP in, factions rise and fall but problems remain the same. Have a look down that list and take a note of what problems remain and what problems have been solved, it'll be somewhat of an eye opener. I love this place, I really do, but it needs to see some change before it goes down the same route as past servers.
  2. 7 points
    The only thing I don't like is that there weren't any proper warnings given. Yes people can be dicks, but why let things escalate to the point of a 3 month ban straight away? Warnings are the perfect solution to give people a chance to change their behaviour, plus you have an actual history you can point to when dishing out the serious ban hammer. And I'm talking actual official warnings that are logged with screenshots on a person's file (preferably a publically accessible file), not a single message in an OOC chat in-game. It would avoid big drama, either because the offending player changes their behaviour or because they keep pushing and get banned, at which point you can say "well we did warn him, just look at these logs; he already had 3 chances to change but didn't". Nobody would kick up a fuss about that, it would seem fair. Instead you're left with this; where a big dramatic statement has to be made and players are up in arms with disagreement. Honestly I would suggest letting Frankie return with a final strike official warning; if he gets rude again he's out.
  3. 6 points
    I guess I'll chime in as well, even though I would prefer not to, since what I am about to say will further cement me never being accepted back into a staff position. But fuck it, I prefer honesty over asslicking. In my eyes there is only one reason why Dankus got slapped a 3 months ban, and I already told him that: It's because he can be so fucking annoying. As a person. Not saying that he is a bad guy. He is not. I can think of so many other people that are downright cunts or malicious, little rats. He is not one of those. The only crime he is commiting is a combination of three things: He is honest, he is loud and he is persistent. Three qualities that can prove to be very nervewrecking for people on staff, especially if staff are very convinced of their "highway". I so much want to leave Varen out of this whole discussion, because we all have to agree upon that Varen is the pillar that keeps US standing and is, in my eyes, largely not to blame for a lot of the things that go wrong here. He is a programmer with the right ideas, but he does not have the nerves, the patience or the expressiveness to truly deliver these ideas in a way that everyone can acknowledge. If you ask me, he is simply in over his head with running this show all by himself and the people that are closest to him right now, mostly referring to Elle here, are making it worse. I don't want to say Elle is a bad person. But it is easy to say "If you don't like it, leave" when you live in the castle and the rest live in the stables. I was living in that castle once. Never did I argue for a bigger bed for myself, or more silver on my paycheck. I would like to believe that I stayed "humble" in my staff position. But very politely telling community members to "leave if they don't like your paradise"? I would not say that's humble. I consider that bad attitude. When I applied to be a staff member again a few weeks ago, I was declined and later told that nobody wanted me back on staff. Because I had a "bad attitude". Apparently, staff is no longer hired based on competence, but rather on how well they "fit into the clique". Because if a few snarky comments I made are reason enough to keep me out, then how about you look at ya'll in the mirror? I shouldn't generalize like this, it's mostly just Elle to be honest: Someone that keeps alienating player after player off of this server, since they quite frankly can't tolerate the attitude they are getting from him any more. And that's the person telling me I won't get back on staff because of my "bad attitude"? If you guys want to turn this server into your own little paradise where you foster community members that fit well into your own little clique, while alienating everyone that has rebellious thoughts, then yeah... keep Dragor banned. If not, maybe let someone handle bans and other community-related stuff who has a tougher skin, more tolerance and more understanding for other people's feelings, someone that is good at listening and is more compassionate. Someone that doesn't sperg out into arrogant "don't like it, leave" responses because some guy is disagreeing with him.
  4. 6 points
    This sort of response is unbecoming of any, quite frankly, any staff member. I have personally been witness to a few comments similar to the above and, honestly, it's quite a rude stance to make. Even if players aren't "owed an OOC explanation" it doesn't sow the seeds of a good community by, essentially, telling people debating a topic to 'piss off' if they don't like the answer they were given. It's things like that which lead to discontent amongst the playerbase and will, in the present and in the future, cause players to leave and not give the server a second glance. In all fairness, McDankus may have come off strong in what ever conversations were had behind closed doors, and a temporary ban may have been necessary. However.. I will follow that statement with the following: Giving a player a ban from discord and the server without following the guidelines, and rules, that you yourselves created gives off a corrupted impression upon the players. Personally, I do believe that a three-month ban for a squabble that, from my point of view, happens almost on the daily in Discord leaves a sour taste in my mouth. Just because someone disagrees with you does not constitute banning any player for any amount of time. If this argument had involved two players, and not the Keeper who essentially runs Haven as their own paradise, I am positive that the discussion would have ended with a much different outcome and, perhaps, both participants would have had simply agreed to disagree. Perhaps if bans were not thrown around so easily, just because one didn't want to discuss it any further, then the situation may have not escalated to this outcome. Ah, well, my own two-cents. Cheers.
  5. 6 points
    Hello, everyone! Your wonderfully evil Head Keeper here with an update about Ice Island. First off, I’m sad to say that my initial estimation of Ice Island being released by the end of this month is not going to be feasible. Our initial and current desire for Ice Island requires far more man-hours of work then we originally thought. The great golem, Axis, has been hard at work on populating the overworld of the island with wildlife and various other NPCs. Making NPCs that are balanced to be challenging, fair and realistic for what they are is a long process, but he is doing a wonderful job. There will also be far more locations and small ‘dungeons’ and encounters out in the world set up with DMkits that you will be able to solve and enjoy without needing a keeper at all. This requires a great deal of creativity, ingenuity and time. Coupled with providing for players on the current islands, this takes time.This is a lot of work and perhaps quite ambitious, but it should allow for things to flow more smoothly and at a reasonable pace for both players and staff to handle, while also giving our staff a chance to continue being players if they so desire. It’s important for us to be able to ground ourselves at a player’s level to avoid becoming murderous on PCs. Or, maybe that’s just me. On top of that, we are also writing detailed lore for the setting. While it is mostly for DMs, some of it will be released for players to view, like the magic lore we’ll be writing. To elaborate on that, any veteran WoW rper can tell that WoW’s magic lore is… all over the place. But, that’s what we get from Blizzard. However, with the setting we are playing in, we have a unique position to make things… more consistent. This will allow DMs and players to understand -how- magic works and provide a consistent experience for that. But, this allows us to build off a stable platform with more powerful rituals and spells and other magicy things, in a consistent way that both players and DMs can work off of. To note, we’re not reworking the basic of WoW’s magic, but rather, expanding them with the changes put onto them by the unique situation of the Doldrums. And perhaps, this will give players some tips on finding out why these changes happen! We have a few other things we will be working on to release with Ice Island. New building rules and clarifications. Territory and node control, and several other things. Ice Isle will have -one- neutral, mostly NPC controlled hub at launch for players. This will provide all your important NPCs and be the -only- safe area of the island at launch. The good news is! Players will be encouraged to change things up and build upon this foundation. I’ll release more information as we complete certain things to apprise you of our progress. But, know that while it is taking us a while to do it, we are taking our time so that the experience is fun out the door, rather then a few weeks or months down the road. Avoid tall grass, and slam that bottle of wine! You’ll need it.~
  6. 5 points
    I have to agree that the ban is a little too long in my honest opinion. From my standpoint it feels harsh. Secondly on an IC perspective, a lot can happen in three months both OOCly and ICly in the Shores, so him returning after three months would make him feel out of place and would discourage him from wanting to come back. If I were to give my opinion. I think he should be able to appeal in like one month maybe.
  7. 5 points
    Well, its been another month roughly, since the last update. I've a few major updates here and not all of them are likely to make people happy. But, after a discussion with Varen and the rest of staff, we've come to a decision of what we feel is best for the server in the long term. Ice Island is moving forward and closer, albeit at a slow pace. I really can not find a way to express the workload this has on the team and myself. As such, we've come to the decision that currently maintaining the workload we have will only result in a massive staff burnout. So, what does this mean? Well, for starters, we will be trimming back on several things we've had open for players to do lately. Primarily, world edits and gob building(such as spawnable garrison buildings). We will no longer be providing them for players until Ice Island. All player building will now rely on the architect system for the time being. To make up for this, we will be releasing a few housing updates for Haven, specifically to offer some form of player character housing for those who wish it. There will be a small cost in silver to be paid every month for these. Businesses, will still be available. But, other then that, no gob or world edits will be provided by staff. We apologize for this, but its something we need to do without if we will ever release Ice Island in a reasonable time frame. Secondly, I will be scaling back required keeper support on projects. These are the tickets that normally end in a player character doing something for a paybox. NPC hiring(aside business workers), custom weapons, magical projects and experiments, ect. I am hoping this is a temporary measure, and for those of you with tickets currently open for related things; We will be finishing those up. It is only new ones that will be denied. This is a temporary measure while I work on a few guidelines for both Players and Keepers to make the normal process far more RP and player-driven then it currently it. We will still allow things like languages, healing permanent injuries and a few other things that are heavily linked to rules or minor things. I'm sure many of you by the time you reach this point are curiously what we are doing that requires such cut backs? Well, below I will provide a general list of the current checklist I have for things we need to work on and fix for the server. 1) As previously mentioned, I am working on a set of guidelines to streamline and change how staff handles player character projects and NPCs. I am very unhappy with how it has been handled under my time as Head Keeper, and I know this place would be more enjoyable if we moved away from a dull, mat grind paybox to solve everything players would wish to do on here. 2) Forum updates, much of the lore or system information on the server is on our forums and much of the older information is both heavily out of date and hard for new players to understand. We will be going over it all and getting things both up to date and easy to digest. 3) Ice Island, the mysterious 'soon' update. This last month has been terribly slow on the island's progress, however we are moving forward. We still have a few dozen locations to finish up, and a great deal of lore to write. This is a large reason for the above cut-backs. As we are unable to move forward at a reasonable pace and maintaining the current workload we have. 4) The RPG system. Anyone who has played for at least a month on here will know it is a flawed system. We are not ready to really talk about the direction we are going with this, but we are in talks on a large scale overhaul for the system. I've no eta or any date to give on this, only that we -are- working on it. Anyways, that is just a third of the workload and things we are working on in the background. We've things like building rules, wrapping up current narratives and still providing an enjoyable place to Role Play on our plates. Be assured, we will still be holding small events, finishing a few current major storylines and providing a place to Role Play, albeit a little less in staff support for a bit. Please, enjoy yourself on Shores.
  8. 5 points
    Hello, international champion in bad role-playing here. So I've returned to play on Unknown Shores for a week now, simply because I didn't feel like finding a phase on RPH and my own server is down at the moment. This isn't to shit on Unknown Shores, nothing about this thread is no matter how much some "epic memesters xd" will try to bend it into a contest about calling staff retarded in the most creative way. But, if Unknown Shores wasn't my only choice, I wouldn't really be here or have started here again. So I'd like to help. By offering suggestions and opening what could become a friendly debate, you know, before people start to flex their egos. I'll divide this thread up in chapters, because I want to be an author, so might as well roll with that theme. And for good measure enjoy some creative titles of said chapters. Thanks for the attention. Chapter I: New Beginnings and Why They Suck Here The most observant of those on this server will notice I already brought this up. And while Silver-Eye has of this thread been fucking flexed on by a big Ancient Black Dragon from Forgotten Realms(which somehow uses fire instead of acid), this is more about the starting zone. Entering the zone will tell you two things. One, which is in contrast to the nature of this thread, pretty fucking amazing. It shows you how the server works, how the system works, how to give coins to a jew and how to pick out your targets for an epic victory royal gank. But, on the other hand, you're welcomed into a single-player experience. There's nobody around. That may be a negative impact, because places such as Role-Playing Heaven have a spawn filled up with people spamming unfunny 4chan memes. But there's people. A second issue is also the outdated Oblivion reference that allows you options which can completely rip you off. Right now, you can choose to be a "soldier" and gain 90 combat EXP. 90 COMBAT EXP. Other options give you profession increases and whatnot, which is purely, logically better options. That is, if you know that much of the system. So right off the bat, this needs to change, quickly. The next part of the issue here is the fact that you can go to ports and whatnot around the little world, but... Nearly nobody resides around them. Once again, you'll be met with a complete single-player experience. Since nobody plays enough near these docks and landings. So unless they know the damn gathering system, they'll wander off and log off. That's it. You've lost a potential player. End of the line. Only way to prevent this is for the player to be in the Discord and be actively engaged enough to ask for help on where to go. And that'll most likely be Menhirs, but I'll return to that in another chapter. Summed up, y'all need to have an adaptive starting experience. It needs to adapt to the changes, so make a flexible spawn. What you have right here with NPCs needs to be easily changed for future things to be implemented. And you NEED to expand that adaption to your spawn locations from the captain NPC. It needs to teleport people where there's active players. A little suggestion was made by me earlier, which can be found here. I tried to update the starting "jobs", what your character was and all that. Chapter II: Production of Mankind and Why it Needs to Change Perhaps the thing that upsets me the most with Unknown Shores is the damn productivity and how heavy an impact it has. As it stands, all there is to collecting resources, building a cool ass church or something, is grinding and time. You need to get the materials, which is based on chance and finding just the right zone, it's based on gray materials which cannot be focused with productivity. I repeat. I can literally not focus on mining stone instead of like, iron or hecking thorium. Which should probably be fixed, since it has infuriated a local tower-builder, from what I've heard. And apparently you can trade gemstones for stone and hardwood? I think? And after collecting the materials, you'll need the proper architecture level - AND THEN, THE PRODUCTIVITY TO MAKE SOMETHING. In this process productivity is linked to everything. Y'all really need to cut down on that shit, since right now I get three productivity a day and I'm linked to that productivity. Because there's no people around. I understand this system is handled for having more people working in it, but the state of truth is that there isn't. There's not enough players. There's me here in Port Drustgarde(sometimes with company but that'll pick up post-holidays) and then there's Menhirs. There's nobody else around, an economy can't work like that. So if you want the last people to not just call it quits because they're tired to productivity, you have a few options. 1) Increase gain of productivity throughout the day. 2) Make productivity able to be increased through an item or resting in a bedroll or something. 3) Make productivity a little less important, by say making gathering only take 1 or 2 productivity per tick instead of 3. Now I'd like to say these changes, if applied, should be temporary. Since they're not fit at all for a larger playerbase, should Unknown Shores ever attain that again, and should be lowered if that'll be the case. Do not dismiss this suggestion as "the economy will become fucked", it won't. Not for our current playerbase, which you really should focus on. Chaper III: The Absence of Gods, and the Question That Asks; "Are We Alone?" This ain't an insult. I promise you that from the depths of my heart. But Y'ALL ARE LIKE, FOUR ADMINISTRATORS OR COUNCIL MEMBERS AND WHATEVER, AND I ONLY EVER SEE VAREN AROUND. And don't get me wrong, I've tried to get my hands on some sweet Varen exclusive nudes for my shrine to him, but so far that hasn't been a possibility. I can get not playing on your own server, truly. But the fact that I never, ever seen the other three do anything that impacts me to my knowledge, makes me think a bit less of the three others when it comes to authority. What do you do? What are you scheming? Why are you in the position you're in? There's so many questions which I don't know the answers for, and I'd be willing to bargain that many others don't either. Give us some life signs my dudes, post in general chat, post some memes, damn even just log on and make a wacky .announce every now and then. Just show us your presence, because right now you're barely visible to us. Y'all still ain't getting no shrine dedicated to you, that rights belongs to and will always belong to Varen. Chapter IV: The Law Which Dictates the Physical Realm, a System of Possibilities So you've a pretty advanced system for combat, I'll say that. Good job, if I had the same knowledge and dedication as you had, I'd probably make my own system, alas I don't. And I am also wishing for the sweet embrace of the apocalypse so that I may finally rest, so I'll probably never get around to it. The ambition though, blinds something that I wish it wouldn't. Overview. The system's abilities are kind of... Repetitive. And boring. Let me give you an example. You're a warlock. You're a master of unholy magic, you've bent it to your will - and for good too, fuck it. You're a nineteen years old human female warlock, chaotic good. Let's roll with that. Upon becoming a warlock, you gain SPECIAL CLASS ABILITIES. Five spells, five powerful spells that can impact your enemies at high velocity and heresy. Your choices are... Curse of Exhaustion. Your enemy's next attempt to move or flee will FAIL! And then-... Wait, there's nothing more...? Uhm. Right, sure-- wait this is just Terrify but without the essence... Right, there'll be better choices! Curse of Agony. You inflict your target with such agony that you deal DAMAGE OVER TIME, SCALING WITH YOUR WILLPOWER- wait this is just corroding magic... W-Well, the more aggressive sounding spells will surely be more interesting! CHAOS BOLT! YOU DEAL DAMAGE, MADE BY FELFIRE TO AN ENEMY!-- wait is that it, uhm this is like.......... all other attack spells... huh... FEL ARMOUR! YES, I CAN SHIELD MYSELF WITH MY UNHOLY POWERS, WHAT AN ABILITY! It also heals me, great! Oh, of course I can't use Divine spells, that makes sense! Wow, this spell has a lot to offer, surely the last one will be-- shadow bolt. you deal damage. So you'll spot a pattern here. There's no creativity in these spells. No quirky side effects. No advantages. It's black and white. And it's honestly put, plain boring. I'd HEAVILY recommend making spells with more flavor. And hell, if you even need inspiration, I made my own Pen and Paper-inspired system on tales with tons of spells but not too successful, you're free to copy and take inspiration from there if you're unsure where to start. Or even Dungeon and Dragons 5e's spells(to this one I'd like to note, however, to not look at the cantrips too much. They're designed to be simple to understand to start out with, look at spells from level 1-5 or something). Overall, just make the abilities impose more flavor! Please, the selection is SO MUNDANE. I'll always help out if I'm asked, if my pale, little opinion is worth anything. And then there's martial abilities. Popular systems like DnD 5e even suffers from this issue, and right now I feel like all I'm doing as Faelian the Former Farstrider is doing is quick attack, full attack, quick attack, full attack, o shit my hp low BETTER ENRAGED REGENERATION, since there's not really much to do. I've picked up a longbow lately and that's fun. I'd love if you could experiment with clever martial abilities that are STILL VIABLE, that can impose fun conditions just like spells can. Chapter V: A Story Told Hollow - a Story Unknown BRUH SILVER-EYE JUST GOT DESTROYED, GREAT, PROGRESS IN THE STORY! Though that's like, the only thing of note that has recently happened besides trolls crowding my material collection zones(fuck that by the way, shitty ass trolls is getting what's coming to them), and the rest has just been... Nothing. I see there's a few people holding DM ranks, but the last time a DM actively did something concerning me, the big bad enemy guy literally hit 0 HP, and I shit you not, proceeded to run the fuck away. Where a player would've been prone. They literally had enough power to run. That's railroading, the act of shoving a desired outcome in front of player action. It's. Never. Good. But that's a tale the one who shan't be named has been taught already, or I dearly hope so at least. So all around me is nothing - I don't know if it's because of my timezone but nothing is happening. No effort to keep the story driven. No effort to tell a story. I role-play to immerse myself in a world where my actions are reflected upon the environment, which the only way it does right now is when y'all find that one spot you love gathering in is fucking desecrated. By yours truly. Regardless, you really, REALLY, need to have a heavier influence on the world, finding someone AFKing? Summon a bird NPC, make it swoop down and land on a character's shoulder. It's a parrot! It's lost at sea as its vessel has been destroyed, it needs a new owner! Does the player take ownership of it, sell it, give it to the child who came running along and went "yo nibba that's fucking sick", what do they do? Who cares, because what the character does here gives the player an ability to immerse themselves, to put depth to their character, to see what goes on in their head. And that's just a bird landing. It could be anything! Get creative boys and girls, and again, I'll always be willing to help if I'm asked. But just make the world alive, no grand storyline is needed for it. Chapter VI: An End - and a New Book Being Written I've done what I felt I needed to do, I wrote down my complaints and I hope they'll be processed seriously among staff and council. I've done my very best to make it be as friendly as possible, but in case I didn't make it entirely clear - in my opinion, you NEED to change your ways, otherwise this server will go Abyss, Chronicle, Legacy, dead. It'll be a select few RPing in Tordala, and even then that might end. Who knows. But, from one server owner to... Like, four of them, please don't fuck up. We need more unity and less aggression on the WoWRP Private Server scene. -76 Edit: Chapter VII: I forgot something. This won't be terribly long, but. You need to re-evaluate rarities. Rare RPG tokens should be better than Uncommon RPG tokens, just as they should be better than Common RPG tokens. There needs to be a sense of progress. There isn't. Right now you just offer unique choices instead, and it doesn't work that way. Go watch any video about game design on the matter and they'll tell you the same. In WoW, the more you level up, the more abilities you get, and you get more powerful.
  9. 5 points
    Hello Community! I’m sure you have all noticed a shift in the server as of late. This is a brief update to let you all know that the entire staff team is currently working on various issues across the server which include: Gathering feedback from players and creating a plan to address recurring points is being put in place. Organisation of storylines, lore and Keepers and looking at ideas to make things more immersive using tools such as the Dmkit. Balancing of the RPG system. We have a new island in the works courtesy of Bonkle which we are all excited for. While this will be a fun and interesting addition in the new future, we don’t want players to feel like any progress they make will be hindered or disregarded, so please continue to roleplay as you would. Some more information and screenshots will be released regarding this soon! The dev server is currently up and a patch is being worked on to be released in the next couple of weeks. This will address some issues already raised by the community. It will include: Experience gain overhaul. Training - A new command to gain XP rather than buying it directly. Mentoring - The chance for new players to be “mentored” and gain experience. Progression overhaul - Attributes will be capped and you gain a point to spend for an attribute at specific XP thresholds. Professions - Profession recipes will give exponentially more XP for high prod recipes. Gathering nodes now show which materials they will yield rather than a rarity. Above is a snippet of the full notes which will be released along with the patch. If you have any feedback, suggestions or need any help with anything on the server feel free to contact staff, through PMs or Discord. Please make sure you also check the forums for updates and information.
  10. 5 points
    Hi! I'm a roleplayer from France that apparently has to go to english speaking servers now to find any rp. Well, yeah, french wow rp is dead, i guess. Anyway, the concept and the system of US are both really cool and interesting. Trying them out while doing rp will definitely be fun! Sorry if my english is bad or anything, i guess i'm not the brightest with foreign languages lol Roleplay wise, i play mostly BE and HE. Can't wait to rp around here!
  11. 5 points
    Zorku, of the Dragonmaw Clan Race: Orc Occupation: Warlock (Former shaman) Allegiances: Dragonmaw Clan, Grom'Goshar, Horde Languages known: Orcish, Common, Eredun Age: 32 (Image provided: 17) Another orc is born Zorku was born in Gorgrond, while most of the orcish clans had the blood curse in their veins. Despite the fel magics that permeated Draenor and his parents, he retained the characteristic gray skin and yellow eyes of what would later be known as the "Dragonmaw" clan, but the same could not be said for his rate of growth: even though he had not earned the green skin many other orcs carried, he did obtain the astounding rate of growth that many other orcish newborns carried, to fuel the war machine that was the Horde at the time. He went with his clan when it received the order to reach Azeroth through the Dark Portal, and there he first saw a thriving world, instead of the decaying one that was Draenor. War and peace He underwent the training any other orcish youngster would receive, but his call was not the one of a warrior. Although they had been overshadowed by the powerful energies of warlocks, there were still a few "rogue" shamans. And so, fascinated with the elements that thrived in Azeroth, he sought the training of one: he wanted to be a shaman of Earth and Water, to help his clan, protecting and healing. But his calling would not be heeded until after the second war: after Gul'Dan's betrayal while sieging Capital City, the Horde's loss forced the clans to scatter, and many orcs were captured. Zorku managed to escape to the Twilight Highlands with most of his clan, and him being around 10 years old, he began his training as a shaman, after a good part of the clan had forsook the teachings of warlocks and had begun to scorn and isolate them. Future Untold Isolated, the Dragonmaw Clan fended by themselves the Wildhammer Dwarves. They had lost their dragons in the aftermath of the Second War, and they'd been chased out of Grim Batol. The situation was dire, but they were orcs, and they were going to hold out until the very end, if need be. Years passed, and Zorku's connection with the elements deepened. His clan managed to fortify against the dwarves' attack, but so many years of fight had left a deep prejudice and mistrust against the stunted humans: if not all of his clan, Zorku developed one. But his world would eventually change completely one day. He was contacted by some of the few warlocks that his clan had left: they had chosen him to join them, soon after becoming 17. Although Zorku hadn't trusted them an ounce, whether it was truth or lies, they struck a deep wound within his heart: he would become a Warlock, but not to bring forth conquest: to protect his own people, as the demons were sure to come back one day. Waking up The fel had tainted him. He knew it. Perhaps not as much as others. Maybe it was his conviction, or maybe it had been the connection he'd previously felt with the elementals. It didn't matter. It was all gone now. The first days had been the worst, and from time to time, those days came back to him: a wracking feel of void where once the elemental powers were, that now only the fel and shadow energies could sate. His life had never been the same after that day, but his conviction remained clear. Most of the time, at least: he'd become a Warlock to protect his people, and protect them he would, even if he had to risk his life gathering materials or summoning demons. He'd learn Eredun, the demon's language. He'd learn to parlor and deal with demons. He'd learn to make them submit to him: that's why he'd become a warlock. He went to sleep after one of those days. He woke up elsewhere. A strange island in the middle of nowhere, where his magics didn't work properly. He felt less… void… He'd adapt and overcome.
  12. 4 points
    Hello. It is I, the Curator, with a long overdue post. I do hope you all can forgive my tardiness, for I write this making use of the universities' internet as I do not currently have at my home. Without further ado, let us dip into it. As for the title, it is just how I have been naming the entire situation, and it is in no way meant to depreciate any part of it. Needless to say, every person has an individual opinion on the matter, but what follows is the… consensus… reached by staff. McDankus' Fiasco - Official Staff Stance The individual known as McDankus, player behind the character "Dragor Bloodfury", Warlord of the Doldrums Horde, has been banned from the server for three months, after which he can appeal to be unbanned, and will be talked to, to see if he has reflected upon the actions which brought this unto himself. Next, we will review parts of the rules which he has broken. These all can be found in the proper post under "Server Information", in the forums, under the name of "Rules and Regulations", though we will do so by going to the end of it, where it directly states "Do's and Don'ts", in order to prevent what may constitute as different "headcanons", or way to perceive things. "Be respectful to one another". "Do not cross OOC and IC" "Do not exacerbate OOC Drama or willfully start it" "Keep discussion civil" Now, to breach these points all at one, if we may, instead of going at them one by one. McDankus first expressed his doubts about Halfpoint Haven having more than 100+ NPCs. He pressed for an OOC clarification, at which point Elle stated classic catchphrases such as "You are not owed an OOC explanation." or "If you don't like it, there's an uninstall button." After this, the discussion kept getting less and less civil (With elements being hostile towards non-staff that was using the entire topic to joke about, even) , so Elle issued a warning: "Stop the topic, or you will be banned for 72h". At this point one/some of the elements decided to, in fact, log out and cool down. Dankus, however, tried to keep talking about it, and was therefore banned for 72h from the game, so he could cool off. Then, instead of deciding to leave for a while to calm himself, he continued to try to argue the thing on Discord. While I can not, as the time of writing this, recall exactly what transpired, he ended up kicked/banned from Discord too, without following the proper punishment procedure. By this point, -I- believe he was still on a 72h ban. After being kicked out of Discord, however, he brought it to PM's, directly calling Elle a "petulant child". He also sought after Varen in PM's, trying to argue the case. While, of course, I am not exactly privy to the discussion carried out in these, that (those?) insults and general behaviour is what earned him a permanent ban. Later, due to some elements of staff discussing the situation, the ban was reduced from perma to a 3 month ban which he can appeal at a later date, as it has been stated. From an IC PoV, Dragor seems to be gone off to deal with some private errands. No one knows where to, or for how long. Those with events/storylines/interactions pertaining to Dragor Bloodfury are greatly encouraged to contact the Keepers and try to work a solution, as they are innocents and should not suffer because of the ban. I do hope you can forgive me for not being clearer, as I have written this in the middle of class, and thus can not make use of my full resources to dig up specific quotes and information. Hopefully, when I get internet again I will be able to update the post and make it better. When I do so, I will make a post further below where I will also explain -what- I have updated.
  13. 4 points
    Addendum: top job to Lang for doing the survey, it's good to see someone taking a proactive stance towards community engagement and gauging the attitude towards how the server's ran, I feel like someone's carried the mantle of that document I linked above!
  14. 4 points
    Firstly let me say that I was not online that night but I've been following what has happened. It seems to me like both parties are to blame, statements like "there's an uninstall button." sound really unprofessional and are bound to provoke players. It's easy to bait people into a heated discussion and then wave your authority to depict them however you want. Imo both parties acted irrationally and the permanent ban seems part of those irrational decisions. I've also known Dragor for a while and he was the reason I joined this server so I'm trying not to be biased. But while looking into this debacle I noticed he's been on Shores for some time and I feel it's unproductive and a waste to over-punish a frequent RPer (and a good one at that) for such an indecisive situation.
  15. 4 points
    Still though 3 months is too long, that completely ostracizes Dankus from the community, which he has very much positively contributed to. And then making him beg, after those three months... Weak.
  16. 4 points
    Sounds like Dankus might've been goaded into a Bloodfury.
  17. 4 points
    4 Where: Meet at Haven Port When: Thursday 16th May 8pm server-time Who: Any race, any non-hostile (twilight hammer etc) faction, hunters only. Maximum of 5 players in attendance. Priority given to those who have attended previous hunter events. Event type: Combat (open world) Following the Opej Hunter's foray into the virmen den to quell their advances onto Haven, the group of eccentric marksmen and animal killers have been approached by an engimatic Elf residing in the town of Haven with an unusual request: to bring meat in vast quantities to feed the people of Haven in a grand feast the likes of which this island has never seen Seeing this as an opportunity to not only win fame but also bag a few trophies as well, Baron West has sounded the horn beckoning hunters from all walks of life to answer the call to fuel their obsession for hunting beasts across the land. The question however is will the group play it safe and bring naught but a hearty yet unimpressive bounty of deer meat or will they risk a fight with larger more prestigious beasts such as Nightsabers and Direhorns? The rumour begins to circulate, as before the targets appear to be those who follow the hunting profession. Whispers gather and carry across the wind from the tanning shops of Haven to the rangers of Drustgarde, a handful of Orcs relocating from Haven to Grom'Goshar spread the tale of the hunt with them up the mountains to the very heavens of Opej'nor itself. In the darkened night around Haven, a few archery butts are set up on the furthest reaches of the town where a few ambitious citizens practice with silent bows only for all traces of the act to disappear come sunrise. Event objectives Main objective: The Meat Feast Completed Bring enough meat to feed the people of Haven in a grand feast Bonus objectives: Variety is the spice of life Incompleted Bring meat from at least 5 different types of animals. Big Game Hunters Completed Kill at least one creature of a CR35 or more Fearless Hunters Incompleted Hunting party takes down a CR25 or more with only melee attacks ((Hi Folks Its that time again, the Opej Hunters are being contracted by an unnamed Elf within Haven to gather meat to put a feast on for the townsfolk. Unlike the previous event this is 'open world' and as such we will not be in a confined 'dungeon' persay but roaming around Opej itself in search for beasts to murdinate for the feast. I've decided to spice this up a bit by adding some little 'side' objectives which are a neat little achievement-hunty kinda way of gauging how well we do as hunters. The more objectives that are completed the better we are as a whole (generally speaking of course) The event does -NOT- require a GM to be present though if one wishes to drop in and DM the beasts they are more than welcome to do so. The kills and event as a whole will be recorded via screenshots and will be presented in a ticket afterwards to ascertain if enough meat has been gathered in addition to potentially claiming trophies from the creature's bodyparts. Event is on a 'first come first serve' basis for attendance, these events work out best small and honestly are considered less stressful for any GM wishing to oversee them and generally we don't like having to RP until 2am the next morning on a work day. 'First come first serve' however only applies to newbies to these events with prior attendees getting first priority on attendance for their committment and frankly its a case of Tim taking only who he trusts.))
  18. 4 points
    So, I've noticed that player's characters have been acting... nonchalant and snappy, or ya' know 'oh lovely this shit again'. As someone whose been a player far more then a DM, it felt familiar seeing such things from a character. So, I've asked around in the community a little bit to see if it was just my perception, or rather that maybe the current Keeper team(myself included) have gone a tad overboard with the amount of big magical and bad things happening. So, my question is rather simple do players feel that the amount of magical/'BBEG'/combat focused or such events is too much? Please, feel free to leave any feedback here. If the community thinks there is a problem, we should hear about it so we can adjust. I know myself that actually having Keeper powers, you can lose the perspective of a player and go crazy. Again, this specific thread isn't about event -quality- but -quantity- and -diversity- of types of events keepers have been doing.
  19. 4 points
    Hello ladies and gents of Unknown Shores. You might have noticed things have been picking up lately, but I realize some things may still seem unclear and off, so I thought it was time to clarify what it is we're doing and how we'll be moving forward. 1. Systems : Varen has been working hard to update the RPG system running our servers, with more updates yet to come. We hope these new additions will add to the overall fun of actually participating in the system and address the concerns many of you have pointed out. You have been heard, fear not! What we can expect in the coming days: - An overhaul of how experience and progression of combat XP works, tailored to let lower-XP players catch up, those who've put in hard work so far to still bare the fruits of their labor and overall increase player progression across the board. -New additions to RPG professions to make each profession more individual and grant more benefits to the player putting in productivity into them across the board -A way to hire NPC's to "work for you" for massive projects requiring a lot of materials. Putting all those refugees you've been feeding to some work! -Balance updates yet to come.(edited) 2. Story: The story team has been working hard to address the feedback raised against the narrative on our server being unorganized and too focused on one thing. What you can expect from the upcoming storylines and events and generally the story part of the server as a whole: -A reorganization of the narrative and updates on the Lore of the Doldrums, how they function, which specific rules govern over them and all those questions you've been asking that have lead to confusion or frustration. -Many more minor events to influence the world and make it feel alive. This will be the main focus of all the Keepers, that and resolving player tickets. -The main narrative will be progressing at a regular pace as we strive to tie many loose ends created in times past through IC means. This means rather than solve things off-screen, we still want to get players involved in the resolution of these stories as many have invested a lot of effort in them. -Many and I mean many upcoming changes on the server setting as a whole, one meant to scale content based on the available population as to not have a giant swath of islands that are empty and lifeless. 3. Player Communication With the help of the newest addition to our team @Community Manager @Cudn we seek to greatly improve how the overall player base communicates with the staff team. We're all here to enjoy ourselves and communication is an integral part of making an enjoyable atmosphere. What we seek to improve in particular is: -Feedback and how it is addressed. -The general feel of the server, and which points does the player base think we can improve on the most. The means we will be going about this are several fold: 1. @Cudn Will be doing her best to make sure the entire team hears a complaint when it is raised. Systems related, player related or staff related, you have a voice both in the Staff team and the Council. 2. I will be holding Bi-Weekly Q&A's for any more delicate questions and concerns. While we always strive to listen to feedback and such, this will be a time where we set aside specific time ONLY for addressing these concerns and talking with the players on how to solve them. 3. Incentive for anyone to bring forth any ideas they have on how we can improve what is currently out there and make things more fun for everyone! 4. Clarity A major issue I've seen brought up in the past is people not knowing whom to turn to for what. Therefore I will outline the purpose and tasks of each member of the staff team. This notice will also be pinned and on the forum: @Antioch Anything regarding the current events, lore and narrative of the server. Tickets, events and general questions, don't hesitate to PM me. @Varen Systems, to be short. RPG combat, professions and the new systems we'll be adding, he's the guy to poke. @Cudn Community relations. Feedback and complaints in general. Have a problem with another member of the community, regardless if they are staff or another player? Think you've been treated unfairly - she's the person to turn to. @Keeper Tickets, minor requests or actions and reactions your character does in the world on the day-to day basis. Keepers are the main people who will be handling your tickets and the smaller scale story lines, so don't hesitate to contact them. Preferably through the ticketing system so we can all keep track of it. @Helper If you need anything minor helped with requiring GM access including: Help with bugs, XP transfer, Character retirement and so on. Again, preferably through the use of the ticketing system
  20. 3 points
    Where: Meet at Haven Port When: Thursday 8pm server-time Who: Any race, any non-hostile (twilight hammer etc) faction, hunters only with the exception of up to 3 warriors max and a single healer (ideally priest) Event type: Combat (Small dungeon crawl) Word starts to spread around Opej in the major settlements of Haven, Drustgarde, and even the few straggling Orcs returning to the shell of Grom'Goshar. Strangely enough the people spreading this word, and mostly those receiving it, seem to have a lot in common: patches of mud smudged beneath the eyes, battered and dark green leathers to blend into the environment with the odd patch of maille to protect them... but most of all nearly every single one possesses ranged weapons be they guns, bows, crossbows, javelins, slings or even more unorthodox oddities. These are hunters. Many are welcomed into society with open arms as providers of sought after goods such as food and leather, others are outcasts deemed mad and insane for their endless pursuit of the hunt. The rumour begins to spread of the 'Baron' of Opej seeking a cabal of hunters to take down the nastiest prey on the island, but first a test of sorts for the uninitiated in the ways of the hunt to be considered worthy of taking down beasts such as the feared tyrant queen 'Dornevalesh' or 'Spear-tooth' believed to be one of the offspring of the late 'Golveldbarad' Those wishing to join in this hunt are told to be present at the port in 'Haven' to the north on Opej and to seek out the 'Baron' of Opej at 8 tolls of the bell at night. Bring your bows, guns and javelins Bring your passion for the hunt And keep your wits about you ((Hi folks This is a small scale event as a precursor to some larger ones i'm going to oversee on Opej. The event is open to any and all hunters (provided you are not an openly hostile faction like the twilight's hammer), a few warriors and a single healer (ideally a priest). I will emphasize that your hunter does not need to be of a particular rank or status they can be a freshly rolled character to trial out being a hunter and see if you enjoy it! Once again: can be newly rolled characters. If you attend this event and are deemed a skilled and generally 'good' hunter you will be (no pun intended) headhunted for further events stemming from this one and will be given priority attendance in the event of max capacity. This event is strictly for hunters as, quite frankly, despite there being a wide variety of fauna to hunt on Opej there are very few people actively hunting them who are -actually- 'hunters', this is an attempt to change that and throw a bit of diversity into the pool. Not only a new hunters welcome but new players are also welcome as the encounter is expected to be a relatively low-risk one so it's a good opportunity to get the feel of things.))
  21. 3 points
    "It was a quiet night, Zakula. Not a breathe of wind.... I tell you, none of us saw it coming. None of us. Such... horror. Bless Hindel's bloody greedy for taking its focus it..." Sears took a deep breathe, his body trembling. His fellow Ferry operator leaning across her desk frowning, it was highly uncommon for one ferryman to stay at a stop for more then to drop off or pick up passengers. Let alone say they are moving here... After a few moments, Sears was able to regain enough composure to continue. "Then the waves hit. Massive ones. They poured over the Galleon and then the docks... I... There was more then one, but this one... it was larger, terrifying. A massive black shape in the air... And... it spoke... 'This island and your horde of greed now belong to me.'..." Sears let out a sigh, moving to take a seat and hang his head. "I'm not sure who made it out... but... It burned Silver-Eye. Setting the entire town aflame. Have you ever seen someone set alight by... by a dragon's fire right before you -and- barely survive? Its... I.." He coughed, almost retching at the thought. "S-so many dead.... all because of the bloody green snotball's greed..." "It was a massive black dragon, Zakula. Silver-Eye is ash." Late into the night, Shipmaster Sears arrived to Port Drustgarde, his ferry overloaded with people from Silver-Eye. Injured, burned, suffering from smoke inhalation. Sears stepped onto the docks and told his tale to Zakula, Sotoran soldiers taking the injured to the infirmary. And word spread rapidly. Across the entire Doldrums, all know what now sat atop the peak of Silver-Eye. A massive column of soaring into the sky from Silver-Eye's location was testament to it. Sears could not answer who survived such an event. Only the next few days would show the Doldrums how badly the loss of life was.
  22. 3 points
    The Basics Through investment of materials and coin, players are able to initiate a resource-generating business in the Doldrums. This requires the Business-Manager to have found a suitable location for their project, and have the appropriate NPC workers. These businesses can be upgraded to yield resources of higher rarities and allow more concurrent workers. NPCs can be obtained through roleplay in-game, where you may attempt to convince them to work for you. NPCs can also be trained by an appropriate-level character of the related profession, increasing their yield, but also their required wages. To suitably direct the business, the Business-Manager must have a skill level high enough to manage their workers. A character may only manage one business at a time. Once a business is set up and built, as long as coin is provided, resources will be generated at a given rate and stored in a storage box on-site. Of course, running a business has its own risks: If you place a lumbering operation on Kolai, you may want to hire a few guards too. Just in case. Types of Businesses There're four types of businesses available: Workshops, Lumber camps, Textile-Farms, and Mines. Workshops Workshops allow the manifacturing of basic artificial components: Gears, buckles, enchanting supplies and glass, as well as refined medical plants. Lumber Camps Lumber camps allow the gathering and replanting of woods of all kinds, from paper-grade, up to building materials or enchanted timbers. Textile-Farm Textile Farms are farms specialised in nurturing animals for their leathers and wools, to then be refined in workable materials for everyday, or even uncommon, wear. Mine Mining operations gather resources from deep beneath, be it metals required to craft nails or weapons and armor, or Stone to build fortresses or simple homes. Other Other businesses that provide a different set of basic materials may be possible, put up a ticket and contact staff to explain your idea. For example, a bee cultivation to produce beeswax for (melted) candles. This is handled on a case by case basis, and will only be able to produce relatively commonplace -gathered- materials. Workers Hired work comes in three levels of skill: Untrained, Trained, and Expert. Workers have different efficency levels in retrieving the materials depending on their skill. Higher skill costs more, but also produces more! Training work requires the Business-Manager to have a high enough level of the relevant skill. Trained: Requires skill level 20, and 25 productivity or 250 silver to be provided. Expert: Requires Trained Worker, skill level 40, and 35 productivity or 350 silver to be provided. Once hired, each worker can be assigned to work on one resource type for your facilities. They will provide the specified amount of materials every 3 hours, withdrawing the wage in exchange. Example: An Untrained Woodlander set to collect Rugged Timber will produce 2 rugged timber every 3 hours, at the cost of 5 silver. Material Tiers Legend
  23. 3 points
    ----- Patch 2.10.0 ----- Every character will be .rpg reset by this patch! -Engagement Limit added: Players can engage up to 4 units, NPCS can engage 4+ based on their CR / if they’re bosses. -Cleave Limits added: Only 4 units can be cleaved in a single action. If an unit has more than 4 targets engaged, then the selected unit when cleaving is guaranteed, while the other 3 are random. Class Stat Changes: Racials: Draenei - Increases outgoing Healing by 10% -> 7.5% Item Changes: Added: Cloth Merchant’s Armor- Requires 2 Strength and 3 Ingenuity, 5% Physical Mitigation, Increases Initiative by 10 Hierophant’s Robes - Requires 2 Strength and 6 Willpower, 5% Damage Mitigation, increases Outgoing Healing by 4% Mana-Enriched Attire - Requires 3 Strength and 4 Willpower, 5% Physical Mitigation, 5% Magical Mitigation, Increases Outgoing Healing and Magic Damage by 4%, Reduces Dodge Rating by 2 Leather Wanderer’s Armor - Requires 3 Strength and 5 Ingenuity, 10% Physical Mitigation, Increases Hit Chance by 2 Assassin's Armor - Requires 3 Strength and 7 Dexterity, 5% Physical Mitigation, Increases Critical Strike Chance by 2% and Initiative by 5 Mail Infantry Mail - Requires 4 Strength, 15% Physical Mitigation, Increases Maximum Health by 35, Reduces Dodge Rating by 4 Bladed Mail - Requires 5 Strength, 10% Physical Mitigation, Increases Outgoing Damage by 5%, Reduces Dodge Rating by 2 Plate Knight’s Armor - Requires 6 Strength and 2 Willpower, 25% Physical Mitigation, Increases Incoming Healing by 6%, Reduces Dodge Rating by 6 Battleplate - Requires 8 Strength, 35% Physical Mitigation, Reduces Dodge Rating by 8 Changed: Falchion 12% Crit -> 16% Crit Sword of Kept Secrets Increased Magic Damage by Unspent Essence * 1.5% -> 1.75% Slayer’s Bow -45 Damage -> -25 Damage Flamespitter Will Scale 5.0 -> Will Scale 6.0 and Dex Scale 6.0 Sniper’s Rifle 0-10 Damage -> 20-40 Damage The Cannon 5-135 Damage -> 40-80 Damage Scale 4 -> Scale 10 Inventor’s Focal Wand Critical Strike Chance +2% -> +5% Enchantment Changes: Small Sigil of Refreshment: On crit, heal 25 -> 12 additional hp Sigil of Refreshment: On Crit, heal 40 -> 24 additional hp New Enchantments: Small Sigil of Peace -- 15% chance to heal for an additional 7 damage when you heal your target. Sigil of Peace -- 25% chance to heal for an additional 14 damage when you heal a target. ---Ability Changes--- Base Actions Quick Attack Mainhand Weapon Damage * 50% -> 45% Basic Attack Energy Cost 14 -> 15 Mainhand Weapon Damage * 100% and Offhand Weapon Damage * 20% Charge Essence Cost 1 -> 0 Rend Strength Scale 2.5 -> 2.0 Lasts for 6 -> 8 rounds Overpower Hit chance increase +4 -> +Melee Action Check / 2 Poison Strike Dexterity Scale 2.5 -> 3.0 Lasts for 4 -> 6 rounds Cleave Mainhand Weapon Damage * 105% -> *95% Attack Order Energy Cost 14 -> 15 Essence Cost 0 -> 1 Reduce dodge rating by 2 -> Melee Action Check/4 Point Blank Shot Ranged Weapon Damage *110% -> 120% Toxic Shot Dexterity Scale 2.5 -> 3.0 Lasts for 4 -> 6 rounds Battle Cry Energy Cost 6 -> 10 Increases Physical damage done by 2.5% -> 4% Increases Critical Strike Chance by 1% -> 1.5% Stacks up to 10 -> 5 Lasts 8 -> 5 rounds Rake Melee Action Check *250% -> 200% Lasts for 5 -> 7 rounds Pierce Lasts for 4 -> 8 Rounds Shatter Shot Lasts for 4 -> 8 Rounds ---Class Changes--- Warrior Last Stand - Removed Bloodthirst - Removed Heroic Strike - Removed Mortal Strike Reduce incoming healing by 50% -> 35% Added Abilities: Devastate (15) (Martial) Target Attack, Mainhand Weapon Damage * 30%, The Damage of this Attack is increased by 100% for Each Stack of ‘Pierced Armor’ on the Target, then Target Debuff, Reduces the Target’s Current Physical Damage Reduction by 25%, this effect stacks to a maximum of 3, This Effect Stacks With Shatter Shot- lasts for 8 Rounds, This spell can only be used if you have a Shield Equipped. Whirlwind (20) (Martial) Cleave Attack, Mainhand Weapon Damage * 100% and Offhand Damage * 50% as Physical Damage to all targets Engaged to you Enraged Regeneration (14) Essence (2) (Tactical) Self Buff, Restores Health Equal to 10% of your Maximum Health per Round, the Healing from this ability can not critically strike- lasts for 3 Rounds Recklessness (5) Essence (2) (Tactical) Self Buff, Increases Physical Critical Strike chance by 45% and Incoming Damage by 35%- lasts for 2 Rounds Paladin Crusader Strike Hit Chance Increase by 4 -> Melee Action Check / 1.5 Blessing of Sanctuary Energy Cost 10 -> 14 Holy Shock Melee Action Check * 475% -> 385% Judgement Restores 6 -> 8 health Added ability: Devotion Aura (8) (Divine) Party Buff, Inspires everyone in your party, reducing incoming Physical Damage by 5%- lasts until Cancelled, Can not be removed Hunter Aimed Shot Reduces Incoming Healing by 50% -> 35% Black Arrow Energy Cost 14 -> 12 Dexterity Scale 4.5 -> 2.5 Willpower Scale 4.5 -> 2.5 Lasts for 4 -> 7 Rounds Added Ability: Aspect of the Dragonhawk (12) Essence (1) (Subterfuge) Self Buff, Increases Dodge Chance by 2 and Outgoing Physical Damage by 12%, This spell can only be used if you have a Ranged Weapon Equipped- lasts until Cancelled Shaman Frost Shock: Removed Lava Burst Magical Action Check *750% -> 800% Windfury Weapon Lasts 5 -> Lasts 4, if cast on Self lasts 8 Added Abilities: Earth Shock (10) Ranged ( Wild ) Target Attack, Melee Action Check plus Magical Action Check * 200% Willpower as Magic Damage, than Target Debuff, Reduces Outgoing Damage and Healing by 5%- lasts for 2 Rounds Dispel Magic (14) Ranged ( Arcane ) Target Ranged Utility, Removes one Buff and one Debuff from the Target, Can not be cast on Self Druid Mangle Incoming Physical Damage Increase by 12%->10% Lasts for 7->8 Rounds Cat form Increase Damage Done by 10% -> 8% Bear Form Decrease Damage Taken by 10% -> 12% Treant Form Increases Outgoing Healing by 12% -> 10% Reduce Incoming Damage-> Reduce Incoming Physical Damage Moonkin Form Increase Critical Strike by 7% -> Increase Outgoing Damage by 7% Reduce Incoming Damage-> Reduce Incoming Physical Damage Added Ability: Barkskin (10) Essence (1) (Tactical) Self Buff, Reduces incoming Damage by 35%- lasts for 2 Rounds Rogue Hemorage Hemorrhage Lasts 5->7 rounds Now actually spelled correctly Added Ability Vanish Essence (4) (Subterfuge) Self Utility, Breaks all Engagements and Removes all Buffs and Debuffs Priest Power Word: Fortitude Energy Cost 15 -> 12 Devouring Plague Willpower Scale 4.5 -> 3.5 Lasts for 3 -> 5 Rounds Added Ability: Dispel Magic (14) Ranged (Arcane) Target Ranged Utility, Removes one Buff and one Debuff from the Target, Can not be cast on Self Mage Pyroblast Magical Action Check *975% -> 1200% Added Ability: Mana Shield (5) (Arcane) Self Buff, Consumes your remaining Energy and You receive Temporary HP equal to your remaining Energy * (Magical Action Check/2)- lasts for 4 Rounds, Sources of Temporary HP do not stack Warlock Chaos Bolt Magical Action Check * 875% -> 900% Curse of Agony Willpower Scale 3.0 -> 2.0 Lasts for 4 -> 6 Rounds Added Ability: Shadow Bolt (18) Ranged (Unholy) Target Attack, Magical Action Check * 1050% as Magic Damage Death Knight Hysteria Energy Cost 10 -> 14 Damage is Constitution * 4.0+15 -> 5.0+35 Lasts 3 -> 4 Rounds Death Strike Category Martial -> Unholy Energy Cost 12 -> 14 Mainhand Weapon Damage * 50% -> 60% and Offhand Weapon Damage *20% Added Ability: Plague Strike (18) (Unholy) Target Attack, Mainhand Weapon Damage * 120% plus Offhand Weapon Damage * 48% as Magic Damage, The Damage of this spell is increased by 8% for each Debuff on the target, to a maximum of 24% ---Magical Action Changes--- Buffs: Iron Skin Lasts 5 -> 6 Rounds Magic Barrier Lasts 5->6 rounds Sorcerer’s Attunement Willpower scale .3 -> .33 Ogre’s Attunement Willpower scale .3 -> .33 Scoundrel’s Attunement Willpower scale .3 -> .33 Mark of the Bulwark Scales by Willpower *4 -> 3.5 Lasts 4 -> 5 Rounds Mark of the Rager Scales by Willpower *4 -> 3.5 Lasts 4 -> 5 Rounds Mark of the Master Scales by Willpower *4 -> 3.5 Lasts 4 -> 5 Rounds Evoke: Holy Lasts 6 -> 8 Rounds Evoke: Shadow Lasts 6 -> 8 Rounds Evoke: Arcane Lasts 6 -> 8 Rounds Evoke: Elements Lasts 6 -> 8 Rounds Added: Arcane Brilliance (18) (Arcane) Party Buff, Inspires everyone in your party, Increasing Maximum Energy by 2 and Outgoing Magic Damage and Healing by 8%- lasts for 11 Rounds Attacks Arcane Jolt Energy Cost 8 -> 6 Removed: Restore 2 Energy Shadow Blast Willpower Scale 4.0 -> 5.0 Magic Action Check *625% -> 675% Divine Sheer Hit Chance increased by 4 -> Magical Action Check /2 Arcane Salvo Lasts 2 -> 3 Rounds Holy Strike Energy Cost 12 -> 14 Willpower Scale 7 + Strength Scale 7 -> (Melee Action Check + Magical Action Check) * 350% Fiery Burst Magical Action Check *850% -> 900% Lightning Rod Attack Magical Action Check * 600% -> 500% Cleave Magical Action check *800% -> *950% Lightning Bolt Energy Cost 14 -> 16 Magical Action Check * 525% as Magical Damage, The Damage of this spell is increased by 30% for each Debuff on the target, to a maximum of 60% ->>> Magical Action Check * 650% as Magic Damage, The Hit chance of this Ability is increased by Magical Action Check/2 Dark Vestiges Targets Missing Health *19% -> 21% New Ability: Shadow Lash (14) Ranged (Unholy) Target Attack, Magical Action Check * 525% as Magical Damage, The Damage of this spell is increased by 30% for each Debuff on the target, to a maximum of 60% --Debuffs-- Corroding Magic Willpower Scale 3.25 -> 2.5 Lasts for 4 -> 6 Rounds Unstable Magic Willpower Scale 5.0 -> 3.25 lasts for 3 -> 5 Rounds Mark of the Scorned Energy cost 8 -> 14 Reduces Incoming Healing by 50% -> 35% Lasts for 5 -> 6 Rounds Insect Swarm Willpower Scale 3.0 -> 2.25 Lasts for 5 -> 7 Rounds Engulfing Flames Category Wild -> Unholy Willpower Scale 3.0 -> 2.5 Lasts for 6 -> 8 Rounds Mounting Corrosion Lasts for 4 -> 8 Rounds --Improvised action-- Shove Energy cost 8 -> 12 Both Eyes Open Scales by Ingenuity * 0.9 -> 0.7 Lasts for 1 -> 2 Rounds, -1 For each Missing Eye 👀 --Non-Combat Actions-- First Aid: Removed Fight the Pain: Removed Misc/Fixes -Fixed Hunter’s Cranequin not counting as ranged weapon -Fixed some injuries not saving correctly when added/removed -Fixed profession books not being usable -Fixed common crash caused by wounded npcs
  24. 2 points
    We had someone that did. That person wasn't taken seriously in their duties (and we're not talking exclusively by players)
  25. 2 points
    I believe that at least two of the current keepers are from the USA (The Head Keeper included), but I'm not sure about the other 1/2. One of them -is- in EU timezone, but I'm not sure what his keeper role is, as of right now