1 pointEveryone likes when they can do something unique. The concept of making a weapon or piece of armor that is "special" or unique to your character is always appealing and often a goal of some players. So here is a concept idea on how this could work. Guidelines: 1. Fair chances for everyone. This means that if there is a concept for crafting unique items, it should not be the case that there is these unique opportunities for just one or two persons out there, but for every person. So the concept should have this in mind. 2. Preset rules must apply. The properties of a unique item, how to craft it and the acquisition of it's components must be set in stone before players even know about it's existence. To realize this, I came up with the idea of basing the crafting of unique items on unique components. To give an example: Name: Black Dragon Scale Location: Can be acquired from a fully grown black dragon Usable for: Armor (Leather, Mail or Plate), Shields Properties: +10% Physical Damage Resistance, +25% Fire Damage Resistance Requirements: Profession Level of at least 75+ How does it work exactly? First a player must be able to identify the properties of the special ingredient. Then he must have the proper profession level to work with it. When he is ready, he can combine the special ingredient with an already existing crafting recipe in order to make the unique item. For example, an Outfitter could apply the Black Dragon Scale onto the crafting recipe for Nature's Armouring, thus giving him a unique item that has the same properties as the Nature's Armouring Token plus the properties from the Black Dragon Scale (more physical protection and fire resistance). The materials for crafting it are the same as the materials for the uncommon token plus the dragon scale plus, due to the nature of working with a special ingredient, a higher productivity cost. This could be handled by a paybox. Now all the balance taskforce has to do is come up with crazy ideas for special ingredients that could be worked into a unique item. A few more examples: Name: Void Essence Location: Can be acquired from Atropos the Stalker (Unique Boss-Level NPC at location XYZ) Usable for: Enchantment (Sigil or Aegis), Trinket Properties: Sigil (+20% Bonus Damage as Shadow Damage), Aegis (+50% Shadow Resistance), Trinket (+20% Shadow Resistance, 25% Chance on dealing Shadow Damage to deal an additional 15 Shadow Damage), Global (10% Chance on dealing Shadow Damage to hear whispers of the void, increasing willpower by +1 for 2 turns and raising fatigue by 5%) Requirements: Mystic Level of at least 80+, Can not be combined with other Sigils or Aegis, fixed crafting cost for Enchantment and Trinket (10x Loose Scroll, 5x Runed Carving, 2x Bottled Magic, 1x Void Essence) Name: Star Metal Location: Impact Crater of the ancient Meteor at location XYZ (guarded by Arcane Entropies) Usable for: Trinket, Weapon, Armor (Mail, Plate), Shield Properties: Trinket (+1 Energy per turn, increases maximum energy by +3, +25% Arcane Resistance), Weapon (+20% Bonus Damage as Arcane Damage, +1 Energy per turn), Armor/Shield (+30% Arcane Resistance, increases maximum energy by +5) Requirements: Profession Level of at least 80+. Must be smelted under extreme heat, a normal forge won't do.